143 lines
3.3 KiB
C++
143 lines
3.3 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _NETWINDOW_H_
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#define _NETWINDOW_H_
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#include "CommonTypes.h"
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#include <queue>
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#include <string>
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#include <wx/wx.h>
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#include <wx/sizer.h>
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#include <wx/dialog.h>
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#include <wx/notebook.h>
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#include <wx/gbsizer.h>
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#include <wx/listbox.h>
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#include <wx/spinctrl.h>
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//#include <wx/thread.h>
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#include "GameListCtrl.h"
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// just leaving these here so i can find something later if i need it
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//#include "Frame.h"
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//#include "Globals.h"
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//#include "BootManager.h"
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//#include "Common.h"
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//#include "NetStructs.h"
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//#include "Core.h"
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//#include "HW/SI.h"
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//#include "HW/SI_Device.h"
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//#include "HW/SI_DeviceGCController.h"
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//#include "Timer.h"
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#include "LockingQueue.h"
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enum
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{
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NP_GUI_EVT_CHANGE_GAME = 45,
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NP_GUI_EVT_START_GAME,
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NP_GUI_EVT_STOP_GAME,
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};
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class NetPlaySetupDiag : public wxFrame
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{
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public:
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NetPlaySetupDiag(wxWindow* const parent, const CGameListCtrl* const game_list);
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~NetPlaySetupDiag();
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private:
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void OnJoin(wxCommandEvent& event);
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void OnHost(wxCommandEvent& event);
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void OnQuit(wxCommandEvent& event);
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wxTextCtrl *m_nickname_text,
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*m_host_port_text,
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*m_connect_port_text,
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*m_connect_ip_text;
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wxListBox* m_game_lbox;
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const CGameListCtrl* const m_game_list;
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};
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class NetPlayDiag : public wxFrame
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{
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public:
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NetPlayDiag(wxWindow* const parent, const CGameListCtrl* const game_list
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, const std::string& game, const bool is_hosting = false);
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~NetPlayDiag();
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LockingQueue<std::string> chat_msgs;
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//std::string chat_msg;
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void OnStart(wxCommandEvent& event);
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void OnStop(wxCommandEvent& event);
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private:
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DECLARE_EVENT_TABLE()
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void OnChat(wxCommandEvent& event);
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void OnQuit(wxCommandEvent& event);
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void OnPadBuffHelp(wxCommandEvent& event);
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void OnThread(wxCommandEvent& event);
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void OnChangeGame(wxCommandEvent& event);
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void OnAdjustBuffer(wxCommandEvent& event);
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void OnConfigPads(wxCommandEvent& event);
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wxListBox* m_player_lbox;
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wxTextCtrl* m_chat_text;
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wxTextCtrl* m_chat_msg_text;
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std::string m_selected_game;
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wxButton* m_game_btn;
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std::vector<int> m_playerids;
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const CGameListCtrl* const m_game_list;
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//NetPlay* const m_netplay;
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};
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DECLARE_EVENT_TYPE(wxEVT_THREAD, -1)
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class ChangeGameDiag : public wxDialog
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{
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public:
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ChangeGameDiag(wxWindow* const parent, const CGameListCtrl* const game_list, wxString& game_name);
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private:
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void OnPick(wxCommandEvent& event);
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wxListBox* m_game_lbox;
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wxString& m_game_name;
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};
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class PadMapDiag : public wxDialog
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{
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public:
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PadMapDiag(wxWindow* const parent, int map[]);
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private:
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void OnAdjust(wxCommandEvent& event);
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wxChoice* m_map_cbox[4];
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int* const m_mapping;
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};
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#endif // _NETWINDOW_H_
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