234 lines
4.9 KiB
C++
234 lines
4.9 KiB
C++
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#include <windows.h>
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// VideoCommon
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#include "VideoConfig.h"
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#include "Fifo.h"
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#include "EmuWindow.h"
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int OSDChoice = 0 , OSDTime = 0, OSDInternalW = 0, OSDInternalH = 0;
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namespace EmuWindow
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{
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HWND m_hWnd = NULL;
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HWND m_hParent = NULL;
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HINSTANCE m_hInstance = NULL;
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WNDCLASSEX wndClass;
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const TCHAR m_szClassName[] = _T("DolphinEmuWnd");
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int g_winstyle;
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static volatile bool s_sizing;
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bool IsSizing()
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{
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return s_sizing;
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}
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HWND GetWnd()
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{
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return m_hWnd;
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}
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HWND GetParentWnd()
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{
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return m_hParent;
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}
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// ---------------------------------------------------------------------
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// KeyDown events
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// -------------
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void OnKeyDown(WPARAM wParam)
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{
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switch (LOWORD( wParam ))
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{
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case '3': // OSD keys
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case '4':
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case '5':
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case '6':
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case '7':
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if (g_Config.bOSDHotKey)
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OSDMenu(wParam);
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break;
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}
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}
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// ---------------------------------------------------------------------
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LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
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{
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switch( iMsg )
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{
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case WM_PAINT:
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{
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HDC hdc;
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PAINTSTRUCT ps;
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hdc = BeginPaint(hWnd, &ps);
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EndPaint(hWnd, &ps);
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}
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break;
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case WM_ENTERSIZEMOVE:
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s_sizing = true;
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break;
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case WM_EXITSIZEMOVE:
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s_sizing = false;
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break;
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/* Post thes mouse events to the main window, it's nessesary because in difference to the
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keyboard inputs these events only appear here, not in the parent window or any other WndProc()*/
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case WM_LBUTTONDOWN:
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case WM_LBUTTONUP:
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case WM_LBUTTONDBLCLK:
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PostMessage(GetParentWnd(), iMsg, wParam, lParam);
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break;
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case WM_CLOSE:
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// When the user closes the window, we post an event to the main window to call Stop()
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// Which then handles all the necessary steps to Shutdown the core + the plugins
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if (m_hParent == NULL)
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PostMessage(m_hParent, WM_USER, WM_USER_STOP, 0);
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break;
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case WM_USER:
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if (wParam == WM_USER_KEYDOWN)
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OnKeyDown(lParam);
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else if (wParam == WIIMOTE_DISCONNECT)
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PostMessage(m_hParent, WM_USER, wParam, lParam);
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break;
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case WM_SYSCOMMAND:
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switch (wParam)
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{
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case SC_SCREENSAVE:
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case SC_MONITORPOWER:
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break;
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default:
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return DefWindowProc(hWnd, iMsg, wParam, lParam);
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}
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break;
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case WM_SETCURSOR:
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PostMessage(m_hParent, WM_USER, WM_USER_SETCURSOR, 0);
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return true;
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break;
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default:
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return DefWindowProc(hWnd, iMsg, wParam, lParam);
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}
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return 0;
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}
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// ---------------------------------------------------------------------
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// OSD Menu
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// -------------
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// Let's begin with 3 since 1 and 2 are default Wii keys
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// -------------
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void OSDMenu(WPARAM wParam)
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{
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switch( LOWORD( wParam ))
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{
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//case '3':
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// OSDChoice = 1;
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// // Toggle native resolution
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// OSDInternalW = D3D::GetBackBufferWidth();
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// OSDInternalH = D3D::GetBackBufferHeight();
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// break;
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case '4':
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OSDChoice = 2;
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// Toggle aspect ratio
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g_Config.iAspectRatio = (g_Config.iAspectRatio + 1) & 3;
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break;
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case '5':
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OSDChoice = 3;
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PanicAlert("Toggling EFB copy not implemented!\n");
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break;
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case '6':
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OSDChoice = 4;
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g_Config.bDisableFog = !g_Config.bDisableFog;
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break;
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case '7':
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OSDChoice = 5;
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g_Config.bDisableLighting = !g_Config.bDisableLighting;
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break;
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}
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}
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HWND OpenWindow(HWND parent, HINSTANCE hInstance, int width, int height, const TCHAR *title)
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{
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wndClass.cbSize = sizeof( wndClass );
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wndClass.style = CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;
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wndClass.lpfnWndProc = WndProc;
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wndClass.cbClsExtra = 0;
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wndClass.cbWndExtra = 0;
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wndClass.hInstance = hInstance;
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wndClass.hIcon = LoadIcon( NULL, IDI_APPLICATION );
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wndClass.hCursor = NULL;
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wndClass.hbrBackground = (HBRUSH)GetStockObject( BLACK_BRUSH );
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wndClass.lpszMenuName = NULL;
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wndClass.lpszClassName = m_szClassName;
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wndClass.hIconSm = LoadIcon( NULL, IDI_APPLICATION );
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m_hInstance = hInstance;
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RegisterClassEx( &wndClass );
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m_hParent = parent;
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m_hWnd = CreateWindow(m_szClassName, title, WS_CHILD,
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0, 0, width, height, m_hParent, NULL, hInstance, NULL);
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return m_hWnd;
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}
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void Show()
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{
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ShowWindow(m_hWnd, SW_SHOW);
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BringWindowToTop(m_hWnd);
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UpdateWindow(m_hWnd);
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SetFocus(m_hParent);
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}
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HWND Create(HWND hParent, HINSTANCE hInstance, const TCHAR *title)
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{
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// TODO:
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// 1. Remove redundant window manipulation,
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// 2. Make DX11 in fullscreen can be overlapped by other dialogs
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// 3. Request window sizes which actually make the client area map to a common resolution
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HWND Ret;
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int x=0, y=0, width=640, height=480;
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g_VideoInitialize.pRequestWindowSize(x, y, width, height);
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Ret = OpenWindow(hParent, hInstance, width, height, title);
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if (Ret)
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{
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Show();
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}
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return Ret;
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}
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void Close()
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{
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if (m_hParent == NULL)
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DestroyWindow(m_hWnd);
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UnregisterClass(m_szClassName, m_hInstance);
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}
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void SetSize(int width, int height)
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{
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RECT rc = {0, 0, width, height};
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DWORD style = GetWindowLong(m_hWnd, GWL_STYLE);
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AdjustWindowRect(&rc, style, false);
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int w = rc.right - rc.left;
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int h = rc.bottom - rc.top;
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rc.left = (1280 - w)/2;
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rc.right = rc.left + w;
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rc.top = (1024 - h)/2;
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rc.bottom = rc.top + h;
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MoveWindow(m_hWnd, rc.left, rc.top, rc.right-rc.left, rc.bottom-rc.top, TRUE);
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}
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}
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