dolphin/Source/Core/DolphinWX/Src
smelenchuk 15c51c37f3 Add a "force no texture filter" option, useful for some 2D games (like Mega Man 10) and people who like their pixelated graphics.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7431 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-04-01 01:35:07 +00:00
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Debugger Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all. 2011-03-17 04:26:01 +00:00
MemoryCards Fix a few issues with the size of the logger pane. 2011-03-23 02:06:40 +00:00
ARCodeAddEdit.cpp Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all. 2011-03-17 04:26:01 +00:00
ARCodeAddEdit.h Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all. 2011-03-17 04:26:01 +00:00
AboutDolphin.cpp More work on making dialogs close when escape is pressed, and some general GUI code clean up. 2011-03-16 22:22:21 +00:00
AboutDolphin.h More work on making dialogs close when escape is pressed, and some general GUI code clean up. 2011-03-16 22:22:21 +00:00
CheatsWindow.cpp Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all. 2011-03-17 04:26:01 +00:00
CheatsWindow.h Fix a memory leak in the breakpoint window. 2011-02-27 02:27:43 +00:00
ConfigMain.cpp * GUI Video-Settings changes: 2011-03-21 19:57:31 +00:00
ConfigMain.h add a slider to control the wiimote speaker volume which is stored in sysconf. 2011-03-02 13:01:01 +00:00
FifoPlayerDlg.cpp Add graphics FIFO recorder and player for debugging the graphics system. 2011-03-27 02:55:08 +00:00
FifoPlayerDlg.h Add graphics FIFO recorder and player for debugging the graphics system. 2011-03-27 02:55:08 +00:00
Frame.cpp Add graphics FIFO recorder and player for debugging the graphics system. 2011-03-27 02:55:08 +00:00
Frame.h Add graphics FIFO recorder and player for debugging the graphics system. 2011-03-27 02:55:08 +00:00
FrameAui.cpp Fix a few issues with the size of the logger pane. 2011-03-23 02:06:40 +00:00
FrameTools.cpp Add graphics FIFO recorder and player for debugging the graphics system. 2011-03-27 02:55:08 +00:00
GameListCtrl.cpp only paint GameListItems if any exist 2011-03-24 04:20:46 +00:00
GameListCtrl.h Eliminate ini file loading in the paint, sort, and tooltip events. 2011-03-23 04:31:00 +00:00
GeckoCodeDiag.cpp Removed extra space character in "Use FPS For Limiting". Changed "Frame Stepping" to "Frame Advance". Some minor preprocessor cleanup. 2011-01-25 11:14:11 +00:00
GeckoCodeDiag.h Added a button to the "Gecko Codes" panel to download/parse codes from geckocodes.org. Codes that require modifiers (the XXXX business) will still not work properly, though they should load/save fine. A few more code types should work now. (All non-ASM type codes should at least attempt to run :p) Hacked a param into IniFile::GetLines to disable removal of text after # chars, so codes with # in the name/notes should load fine. 2010-07-23 05:22:12 +00:00
Globals.h Add graphics FIFO recorder and player for debugging the graphics system. 2011-03-27 02:55:08 +00:00
HotkeyDlg.cpp More work on making dialogs close when escape is pressed, and some general GUI code clean up. 2011-03-16 22:22:21 +00:00
HotkeyDlg.h Fix and issue with the escape button closing the hotkey dialog when trying to set a hotkey to escape. 2011-03-16 12:59:05 +00:00
ISOFile.cpp When using the "Start Renderer in Fullscreen" option, really start in fullscreen. In other words this now switches to fullscreen before the renderer is initiated instead of after. This is a partial fix for issue 4316. 2011-03-25 18:12:40 +00:00
ISOFile.h Eliminate ini file loading in the paint, sort, and tooltip events. 2011-03-23 04:31:00 +00:00
ISOProperties.cpp More work on making dialogs close when escape is pressed, and some general GUI code clean up. 2011-03-16 22:22:21 +00:00
ISOProperties.h More work on making dialogs close when escape is pressed, and some general GUI code clean up. 2011-03-16 22:22:21 +00:00
InputConfigDiag.cpp Build fix. :3 2011-03-18 23:10:56 +00:00
InputConfigDiag.h More work on making dialogs close when escape is pressed, and some general GUI code clean up. 2011-03-16 22:22:21 +00:00
InputConfigDiagBitmaps.cpp problem: TryAcquireSRWLockExclusive requires Windows 7 :/. solution kinda: use std::recursive_mutex (CriticalSection on windows) where try_lock is used. Dolphin should work on Vista x64 again. 2011-03-07 00:16:38 +00:00
LogConfigWindow.cpp Fix the segmentation fault users are having when opening the video config dialog with no games visible in the game list. Although in that case there will also not be any game profiles listed in the dropdown. 2011-02-21 16:50:55 +00:00
LogConfigWindow.h Make log options an AUI window instead of a dialog. 2011-02-21 15:01:00 +00:00
LogWindow.cpp Fix a few issues with the size of the logger pane. 2011-03-23 02:06:40 +00:00
LogWindow.h Fix a few issues with the size of the logger pane. 2011-03-23 02:06:40 +00:00
Main.cpp Reinstate AfterInit(), which is still needed for MacOpenFile() 2011-03-16 01:50:46 +00:00
Main.h Reinstate AfterInit(), which is still needed for MacOpenFile() 2011-03-16 01:50:46 +00:00
MainNoGUI.cpp Eliminated memory leaks of the save state code and put it in a namespace. It is prettier than before, but it could be better (less global usage). Other minor stuff. 2011-03-17 10:17:45 +00:00
MemcardManager.cpp Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all. 2011-03-17 04:26:01 +00:00
MemcardManager.h Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all. 2011-03-17 04:26:01 +00:00
NetWindow.cpp Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all. 2011-03-17 04:26:01 +00:00
NetWindow.h Fix a memory leak in the breakpoint window. 2011-02-27 02:27:43 +00:00
PHackSettings.cpp Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all. 2011-03-17 04:26:01 +00:00
PHackSettings.h Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all. 2011-03-17 04:26:01 +00:00
PatchAddEdit.cpp Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all. 2011-03-17 04:26:01 +00:00
PatchAddEdit.h Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all. 2011-03-17 04:26:01 +00:00
UDPConfigDiag.cpp Fix and issue with the escape button closing the hotkey dialog when trying to set a hotkey to escape. 2011-03-16 12:59:05 +00:00
UDPConfigDiag.h Move UDPConfigDiag into Dolphin, to allow building of UDP Wiimote again. 2010-11-14 13:30:57 +00:00
VideoConfigDiag.cpp Add a "force no texture filter" option, useful for some 2D games (like Mega Man 10) and people who like their pixelated graphics. 2011-04-01 01:35:07 +00:00
VideoConfigDiag.h Add a "force no texture filter" option, useful for some 2D games (like Mega Man 10) and people who like their pixelated graphics. 2011-04-01 01:35:07 +00:00
WXInputBase.cpp Be more flexible about hotkey modifier permutations. 2011-01-30 14:20:20 +00:00
WXInputBase.h Clean up nowx and stop cocoaApp busy-waiting in the main loop. 2011-01-15 10:33:07 +00:00
WiimoteConfigDiag.cpp More work on making dialogs close when escape is pressed, and some general GUI code clean up. 2011-03-16 22:22:21 +00:00
WiimoteConfigDiag.h The escape key should now work to close most of the dialogs in dolphin. Let me know of any that I missed. I am sure there are some. I also notice that anytime a wxNotebook is used a page should be set to get proper focus on the dialog. 2011-03-15 14:37:04 +00:00
WxUtils.cpp r6928 redux 2011-01-27 23:59:12 +00:00
WxUtils.h r6928 redux 2011-01-27 23:59:12 +00:00
X11Utils.cpp Fix the default setting for the fullscreen resolution on linux. 2011-03-08 22:43:44 +00:00
X11Utils.h Change to the 1.3 part of the Xrandr api for fullscreen mode switching on linux to support multiple monitor setups. There is probably some more work to be done, but at least it won't shut off one of your monitors anymore. 2011-02-09 03:12:05 +00:00
stdafx.cpp Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :) 2009-07-28 21:32:10 +00:00
stdafx.h Removed extra space character in "Use FPS For Limiting". Changed "Frame Stepping" to "Frame Advance". Some minor preprocessor cleanup. 2011-01-25 11:14:11 +00:00