..
CustomAsset.cpp
VideoCommon: add additional locks around asset access and usage to ensure thread safety
2023-06-05 16:19:46 -05:00
CustomAsset.h
VideoCommon: fix some compiler warnings for CustomAsset. FreeBSD compiler complained about a defaulted move constructor due to the mutex being implicitly deleted. Additionally, the const owning library deleted the copy constructor.
2023-07-16 19:45:55 -05:00
CustomAssetLibrary.cpp
CustomAssetLibrary: Remove unused GetAssetSize() function
2023-12-11 22:00:52 -05:00
CustomAssetLibrary.h
VideoCommon: make mesh asset data loadable by asset loader
2024-02-12 21:45:32 -06:00
CustomAssetLoader.cpp
Merge pull request #12457 from iwubcode/asset_memory_limit
2024-02-16 15:46:52 -05:00
CustomAssetLoader.h
Merge pull request #12457 from iwubcode/asset_memory_limit
2024-02-16 15:46:52 -05:00
CustomTextureData.cpp
Refactored Achievement Badges into Texture Layers
2024-05-23 10:41:45 -04:00
CustomTextureData.h
Refactored Achievement Badges into Texture Layers
2024-05-23 10:41:45 -04:00
DirectFilesystemAssetLibrary.cpp
VideoCommon: make mesh asset data loadable by asset loader
2024-02-12 21:45:32 -06:00
DirectFilesystemAssetLibrary.h
VideoCommon: make mesh asset data loadable by asset loader
2024-02-12 21:45:32 -06:00
MaterialAsset.cpp
VideoCommon: add function to serialize MaterialAsset to json
2024-01-23 13:01:33 -06:00
MaterialAsset.h
VideoCommon: add function to serialize MaterialAsset to json
2024-01-23 13:01:33 -06:00
MeshAsset.cpp
VideoCommon: make mesh asset data loadable by asset loader
2024-02-12 21:45:32 -06:00
MeshAsset.h
VideoCommon: make mesh asset data loadable by asset loader
2024-02-12 21:45:32 -06:00
ShaderAsset.cpp
ShaderAsset: Emplace value instances when possible in ToJson()
2024-01-24 18:47:44 -05:00
ShaderAsset.h
VideoCommon: add a method to calculate a default value for ShaderAsset and another to list its types
2024-01-23 11:58:32 -06:00
TextureAsset.cpp
VideoCommon: use ToLower function in assets when parsing json, for proper locale independent behavior
2023-10-16 19:23:00 -05:00
TextureAsset.h
VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps)
2023-10-10 09:58:14 -05:00