218 lines
6.2 KiB
C++
218 lines
6.2 KiB
C++
// Copyright 2008 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <cstddef>
|
|
#include <fstream>
|
|
#include <string>
|
|
#include <string_view>
|
|
#include <vector>
|
|
|
|
#include <sys/stat.h>
|
|
|
|
#include "Common/CommonTypes.h"
|
|
|
|
#ifdef _WIN32
|
|
#include "Common/StringUtil.h"
|
|
#endif
|
|
|
|
// User directory indices for GetUserPath
|
|
enum
|
|
{
|
|
D_USER_IDX,
|
|
D_GCUSER_IDX,
|
|
D_WIIROOT_IDX, // always points to User/Wii or global user-configured directory
|
|
D_SESSION_WIIROOT_IDX, // may point to minimal temporary directory for determinism
|
|
D_CONFIG_IDX, // global settings
|
|
D_GAMESETTINGS_IDX, // user-specified settings which override both the global and the default
|
|
// settings (per game)
|
|
D_MAPS_IDX,
|
|
D_CACHE_IDX,
|
|
D_COVERCACHE_IDX,
|
|
D_REDUMPCACHE_IDX,
|
|
D_SHADERCACHE_IDX,
|
|
D_SHADERS_IDX,
|
|
D_STATESAVES_IDX,
|
|
D_SCREENSHOTS_IDX,
|
|
D_HIRESTEXTURES_IDX,
|
|
D_DUMP_IDX,
|
|
D_DUMPFRAMES_IDX,
|
|
D_DUMPOBJECTS_IDX,
|
|
D_DUMPAUDIO_IDX,
|
|
D_DUMPTEXTURES_IDX,
|
|
D_DUMPDSP_IDX,
|
|
D_DUMPSSL_IDX,
|
|
D_LOAD_IDX,
|
|
D_LOGS_IDX,
|
|
D_MAILLOGS_IDX,
|
|
D_THEMES_IDX,
|
|
D_STYLES_IDX,
|
|
D_PIPES_IDX,
|
|
D_MEMORYWATCHER_IDX,
|
|
D_WFSROOT_IDX,
|
|
D_BACKUP_IDX,
|
|
D_RESOURCEPACK_IDX,
|
|
F_DOLPHINCONFIG_IDX,
|
|
F_GCPADCONFIG_IDX,
|
|
F_WIIPADCONFIG_IDX,
|
|
F_GCKEYBOARDCONFIG_IDX,
|
|
F_GFXCONFIG_IDX,
|
|
F_DEBUGGERCONFIG_IDX,
|
|
F_LOGGERCONFIG_IDX,
|
|
F_MAINLOG_IDX,
|
|
F_MEM1DUMP_IDX,
|
|
F_MEM2DUMP_IDX,
|
|
F_ARAMDUMP_IDX,
|
|
F_FAKEVMEMDUMP_IDX,
|
|
F_GCSRAM_IDX,
|
|
F_MEMORYWATCHERLOCATIONS_IDX,
|
|
F_MEMORYWATCHERSOCKET_IDX,
|
|
F_WIISDCARD_IDX,
|
|
NUM_PATH_INDICES
|
|
};
|
|
|
|
namespace File
|
|
{
|
|
// FileSystem tree node/
|
|
struct FSTEntry
|
|
{
|
|
bool isDirectory;
|
|
u64 size; // File length, or for directories, recursive count of children
|
|
std::string physicalName; // Name on disk
|
|
std::string virtualName; // Name in FST names table
|
|
std::vector<FSTEntry> children;
|
|
};
|
|
|
|
// The functions in this class are functionally identical to the standalone functions
|
|
// below, but if you are going to be calling more than one of the functions using the
|
|
// same path, creating a single FileInfo object and calling its functions multiple
|
|
// times is faster than calling standalone functions multiple times.
|
|
class FileInfo final
|
|
{
|
|
public:
|
|
explicit FileInfo(const std::string& path);
|
|
explicit FileInfo(const char* path);
|
|
explicit FileInfo(int fd);
|
|
|
|
// Returns true if the path exists
|
|
bool Exists() const;
|
|
// Returns true if the path exists and is a directory
|
|
bool IsDirectory() const;
|
|
// Returns true if the path exists and is a file
|
|
bool IsFile() const;
|
|
// Returns the size of a file (or returns 0 if the path doesn't refer to a file)
|
|
u64 GetSize() const;
|
|
|
|
private:
|
|
struct stat m_stat;
|
|
bool m_exists;
|
|
};
|
|
|
|
// Returns true if the path exists
|
|
bool Exists(const std::string& path);
|
|
|
|
// Returns true if the path exists and is a directory
|
|
bool IsDirectory(const std::string& path);
|
|
|
|
// Returns true if the path exists and is a file
|
|
bool IsFile(const std::string& path);
|
|
|
|
// Returns the size of a file (or returns 0 if the path isn't a file that exists)
|
|
u64 GetSize(const std::string& path);
|
|
|
|
// Overloaded GetSize, accepts file descriptor
|
|
u64 GetSize(const int fd);
|
|
|
|
// Overloaded GetSize, accepts FILE*
|
|
u64 GetSize(FILE* f);
|
|
|
|
// Returns true if successful, or path already exists.
|
|
bool CreateDir(const std::string& filename);
|
|
|
|
// Creates the full path of fullPath returns true on success
|
|
bool CreateFullPath(const std::string& fullPath);
|
|
|
|
// Deletes a given filename, return true on success
|
|
// Doesn't supports deleting a directory
|
|
bool Delete(const std::string& filename);
|
|
|
|
// Deletes a directory filename, returns true on success
|
|
bool DeleteDir(const std::string& filename);
|
|
|
|
// renames file srcFilename to destFilename, returns true on success
|
|
bool Rename(const std::string& srcFilename, const std::string& destFilename);
|
|
|
|
// ditto, but syncs the source file and, on Unix, syncs the directories after rename
|
|
bool RenameSync(const std::string& srcFilename, const std::string& destFilename);
|
|
|
|
// copies file srcFilename to destFilename, returns true on success
|
|
bool Copy(const std::string& srcFilename, const std::string& destFilename);
|
|
|
|
// creates an empty file filename, returns true on success
|
|
bool CreateEmptyFile(const std::string& filename);
|
|
|
|
// Recursive or non-recursive list of files and directories under directory.
|
|
FSTEntry ScanDirectoryTree(const std::string& directory, bool recursive);
|
|
|
|
// deletes the given directory and anything under it. Returns true on success.
|
|
bool DeleteDirRecursively(const std::string& directory);
|
|
|
|
// Returns the current directory
|
|
std::string GetCurrentDir();
|
|
|
|
// Create directory and copy contents (optionally overwrites existing files)
|
|
void CopyDir(const std::string& source_path, const std::string& dest_path,
|
|
bool destructive = false);
|
|
|
|
// Set the current directory to given directory
|
|
bool SetCurrentDir(const std::string& directory);
|
|
|
|
// Creates and returns the path to a new temporary directory.
|
|
std::string CreateTempDir();
|
|
|
|
// Get a filename that can hopefully be atomically renamed to the given path.
|
|
std::string GetTempFilenameForAtomicWrite(const std::string& path);
|
|
|
|
// Gets a set user directory path
|
|
// Don't call prior to setting the base user directory
|
|
const std::string& GetUserPath(unsigned int dir_index);
|
|
|
|
// Sets a user directory path
|
|
// Rebuilds internal directory structure to compensate for the new directory
|
|
void SetUserPath(unsigned int dir_index, const std::string& path);
|
|
|
|
// probably doesn't belong here
|
|
std::string GetThemeDir(const std::string& theme_name);
|
|
|
|
// Returns the path to where the sys file are
|
|
std::string GetSysDirectory();
|
|
|
|
#ifdef ANDROID
|
|
void SetSysDirectory(const std::string& path);
|
|
#endif
|
|
|
|
#ifdef __APPLE__
|
|
std::string GetBundleDirectory();
|
|
#endif
|
|
|
|
std::string GetExePath();
|
|
std::string GetExeDirectory();
|
|
|
|
bool WriteStringToFile(const std::string& filename, std::string_view str);
|
|
bool ReadFileToString(const std::string& filename, std::string& str);
|
|
|
|
// To deal with Windows being dumb at unicode:
|
|
template <typename T>
|
|
void OpenFStream(T& fstream, const std::string& filename, std::ios_base::openmode openmode)
|
|
{
|
|
#ifdef _WIN32
|
|
fstream.open(UTF8ToTStr(filename).c_str(), openmode);
|
|
#else
|
|
fstream.open(filename.c_str(), openmode);
|
|
#endif
|
|
}
|
|
|
|
} // namespace File
|