dolphin/Source/Core
XTra.KrazzY 14bb53dcc6 DSPLLE: Run the threaded mode a bit differently and with respect to idle loops.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5212 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-18 06:20:52 +00:00
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AudioCommon Added a null check when stopping the DSPHLE plugin with the DSound back-end. Fixes the DSPHLE crash on stop. 2010-03-08 08:03:42 +00:00
Common Gah, screw it 2010-03-05 10:07:49 +00:00
Core Renable Load Store in JIT since I found the problem. Haven't fixed it since I'm not 100% sure why it fails, but that code is disabled in x64 OSX. Still is faster than disabling the entire thing. Only core part left is Load Store Paired 2010-03-17 11:23:24 +00:00
DSPCore DSPLLE: Run the threaded mode a bit differently and with respect to idle loops. 2010-03-18 06:20:52 +00:00
DebuggerUICommon Systematically eliminating compiler warnings. 2010-02-24 03:38:36 +00:00
DebuggerWX Systematically eliminating compiler warnings. 2010-02-24 03:38:36 +00:00
DiscIO Several little fixes. 2010-03-17 01:54:40 +00:00
DolphinWX Several little fixes. 2010-03-17 01:54:40 +00:00
InputCommon Added several XKeyToString translations. 2010-03-17 18:58:19 +00:00
VideoCommon Extend the OGL virtual XFB to handle games that use multiple XFBs to make a frame. This should allow games that require the XFB to work without using a real XFB in RAM which is slow and limited to the original resolution. To use this enhancement you must check Use XFB in the options. The previous option was renamed Use Real XFB. I don't think this works with the aspect settings yet. 2010-03-10 06:45:13 +00:00