71 lines
1.6 KiB
C++
71 lines
1.6 KiB
C++
#ifndef _WIN32WINDOW_H
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#define _WIN32WINDOW_H
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#include "GLWindow.h"
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#ifdef _WIN32
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class Win32Window : public GLWindow
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{
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public:
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virtual void SwapBuffers();
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virtual void SetWindowText(const char *text);
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virtual bool PeekMessages();
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virtual void Update();
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virtual bool MakeCurrent();
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HWND GetWnd(){return myHandle;};
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HWND GetParentWnd(){return myParent;};
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static bool valid() { return true; }
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~Win32Window();
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Win32Window();
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static sf::Key::Code VirtualKeyCodeToSF(WPARAM VirtualKey, LPARAM Flags);
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static sf::Key::Code GetShiftState(bool KeyDown);
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private:
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struct VideoMode
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{
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unsigned int Width;
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unsigned int Height;
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unsigned int BitsPerPixel;
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unsigned int DepthBits;
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unsigned int StencilBits;
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unsigned int AntialiasingLevel;
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};
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virtual void ShowMouseCursor(bool Show);
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void RegisterWindowClass();
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void SwitchToFullscreen(const VideoMode& Mode);
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void CreateContext(VideoMode& Mode);
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void Cleanup();
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void ProcessEvent(UINT Message, WPARAM WParam, LPARAM LParam);
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static LRESULT CALLBACK GlobalOnEvent(HWND Handle, UINT Message, WPARAM WParam, LPARAM LParam);
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// Static member data
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static unsigned int ourWindowCount;
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static const char* ourClassName;
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static Win32Window* ourFullscreenWindow;
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// Member data
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HWND myHandle;
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HINSTANCE myhInstance;
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HWND myParent; // Possibly not wanted here
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long myCallback;
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HCURSOR myCursor;
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HICON myIcon;
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bool myKeyRepeatEnabled;
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bool myIsCursorIn;
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HDC myDeviceContext;
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HGLRC myGLContext;
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};
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#else
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class Win32Window : public GLWindow
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{
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public:
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Win32Window() {}
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};
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#endif //_WIN32
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#endif //_WIN32WINDOW_H
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