dolphin/Source/Core/DolphinWX/Src/ISOFile.cpp

195 lines
4.8 KiB
C++

// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <string>
#include <vector>
#include <wx/mstream.h>
#include "Globals.h"
#include "FileUtil.h"
#include "ISOFile.h"
#include "StringUtil.h"
#include "VolumeCreator.h"
#include "Filesystem.h"
#include "BannerLoader.h"
#include "FileSearch.h"
#include "CompressedBlob.h"
#include "ChunkFile.h"
#include "../resources/no_banner.cpp"
#define CACHE_REVISION 0x107
#define DVD_BANNER_WIDTH 96
#define DVD_BANNER_HEIGHT 32
static u32 g_ImageTemp[DVD_BANNER_WIDTH * DVD_BANNER_HEIGHT];
GameListItem::GameListItem(const std::string& _rFileName)
: m_FileName(_rFileName)
, m_FileSize(0)
, m_Valid(false)
, m_BlobCompressed(false)
, m_pImage(NULL)
, m_ImageSize(0)
{
if (LoadFromCache())
{
m_Valid = true;
}
else
{
DiscIO::IVolume* pVolume = DiscIO::CreateVolumeFromFilename(_rFileName);
if (pVolume != NULL)
{
m_Name[0] = _rFileName;
m_Company = "N/A";
m_Description[0] = "No Description";
m_Country = pVolume->GetCountry();
m_FileSize = File::GetSize(_rFileName.c_str());
m_VolumeSize = pVolume->GetSize();
m_Name[0] = pVolume->GetName();
m_UniqueID = pVolume->GetUniqueID();
m_BlobCompressed = DiscIO::IsCompressedBlob(_rFileName.c_str());
// check if we can get some infos from the banner file too
DiscIO::IFileSystem* pFileSystem = DiscIO::CreateFileSystem(pVolume);
if (pFileSystem != NULL)
{
DiscIO::IBannerLoader* pBannerLoader = DiscIO::CreateBannerLoader(*pFileSystem);
if (pBannerLoader != NULL)
{
if (pBannerLoader->IsValid())
{
pBannerLoader->GetName(m_Name); //m_Country == DiscIO::IVolume::COUNTRY_JAP ? 1 : 0);
pBannerLoader->GetCompany(m_Company);
pBannerLoader->GetDescription(m_Description);
if (pBannerLoader->GetBanner(g_ImageTemp))
{
m_ImageSize = DVD_BANNER_WIDTH * DVD_BANNER_HEIGHT * 3;
m_pImage = new u8[m_ImageSize]; //(u8*)malloc(m_ImageSize);
for (size_t i = 0; i < DVD_BANNER_WIDTH * DVD_BANNER_HEIGHT; i++)
{
m_pImage[i * 3 + 0] = (g_ImageTemp[i] & 0xFF0000) >> 16;
m_pImage[i * 3 + 1] = (g_ImageTemp[i] & 0x00FF00) >> 8;
m_pImage[i * 3 + 2] = (g_ImageTemp[i] & 0x0000FF) >> 0;
}
}
}
delete pBannerLoader;
}
delete pFileSystem;
}
delete pVolume;
m_Valid = true;
// just if we have an image create a cache file
// Wii isos create their images after you have generated the first savegame
if (m_pImage)
SaveToCache();
}
}
// i am not sure if this is a leak or if wxImage will release the code
if (m_pImage)
{
#if defined(HAVE_WX) && HAVE_WX
m_Image.Create(DVD_BANNER_WIDTH, DVD_BANNER_HEIGHT, m_pImage);
#endif
}
else
{
// default banner
wxMemoryInputStream istream(no_banner_png, sizeof no_banner_png);
wxImage iNoBanner(istream, wxBITMAP_TYPE_PNG);
m_Image = iNoBanner;
}
}
GameListItem::~GameListItem()
{
}
bool GameListItem::LoadFromCache()
{
return CChunkFileReader::Load<GameListItem>(CreateCacheFilename(), CACHE_REVISION, *this);
}
void GameListItem::SaveToCache()
{
if (!File::IsDirectory(FULL_CACHE_DIR))
{
File::CreateDir(FULL_CACHE_DIR);
}
CChunkFileReader::Save<GameListItem>(CreateCacheFilename(), CACHE_REVISION, *this);
}
void GameListItem::DoState(PointerWrap &p)
{
p.Do(m_Name[0]); p.Do(m_Name[1]); p.Do(m_Name[2]);
p.Do(m_Name[3]); p.Do(m_Name[4]); p.Do(m_Name[5]);
p.Do(m_Company);
p.Do(m_Description[0]); p.Do(m_Description[1]); p.Do(m_Description[2]);
p.Do(m_Description[3]); p.Do(m_Description[4]); p.Do(m_Description[5]);
p.Do(m_UniqueID);
p.Do(m_FileSize);
p.Do(m_VolumeSize);
p.Do(m_Country);
p.Do(m_BlobCompressed);
p.DoBuffer(&m_pImage, m_ImageSize);
}
std::string GameListItem::CreateCacheFilename()
{
std::string Filename;
SplitPath(m_FileName, NULL, &Filename, NULL);
Filename.append(".cache");
std::string fullname(FULL_CACHE_DIR);
fullname += Filename;
return fullname;
}
const std::string& GameListItem::GetDescription(int index) const
{
if ((index >=0) && (index < 6))
{
return m_Description[index];
}
return m_Description[0];
}
const std::string& GameListItem::GetName(int index) const
{
if ((index >=0) && (index < 6))
{
return m_Name[index];
}
return m_Name[0];
}