dolphin/Source/Plugins/Plugin_VideoDX9/Src
hrydgard 5129341a9c Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@981 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-27 21:38:30 +00:00
..
W32Util Removed "INT" typedef: it was not used in any plugin spec. It was used DX9 video plugin, but for arguments where MSDN lists a plain "int", so I replaced "INT" by "int" to make things clearer. 2008-09-03 00:27:24 +00:00
BPStructs.cpp Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
BPStructs.h Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es. 2008-10-17 11:30:14 +00:00
CPStructs.cpp Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
CPStructs.h Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
Config.cpp Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp. 2008-10-22 20:54:40 +00:00
Config.h Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp. 2008-10-22 20:54:40 +00:00
D3DBase.cpp Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code. 2008-09-07 10:29:46 +00:00
D3DBase.h Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code. 2008-09-07 10:29:46 +00:00
D3DPostprocess.cpp Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp. 2008-10-22 20:54:40 +00:00
D3DPostprocess.h Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code. 2008-09-07 10:29:46 +00:00
D3DShader.cpp Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp. 2008-10-22 20:54:40 +00:00
D3DShader.h Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code. 2008-09-07 10:29:46 +00:00
D3DTexture.cpp Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code. 2008-09-07 10:29:46 +00:00
D3DTexture.h Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code. 2008-09-07 10:29:46 +00:00
D3DUtil.cpp Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code. 2008-09-07 10:29:46 +00:00
D3DUtil.h Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code. 2008-09-07 10:29:46 +00:00
DLCompiler.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
DLCompiler.h Initial megacommit. 2008-07-12 17:40:22 +00:00
DecodedVArray.cpp Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code. 2008-09-07 10:29:46 +00:00
DecodedVArray.h Moved components' perks computation to the DecodedVArray in DX9. Performance boost. Working on OGL version 2008-10-04 21:47:56 +00:00
DlgSettings.cpp Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp. 2008-10-22 20:54:40 +00:00
DlgSettings.h Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code. 2008-09-07 10:29:46 +00:00
EmuWindow.cpp Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp. 2008-10-22 20:54:40 +00:00
EmuWindow.h added an option to render directx video plugin inside the main frame 2008-07-17 09:18:03 +00:00
IndexGenerator.cpp Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code. 2008-09-07 10:29:46 +00:00
IndexGenerator.h Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code. 2008-09-07 10:29:46 +00:00
OpcodeDecoding.cpp Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
OpcodeReaders.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
OpcodeReaders.h Initial megacommit. 2008-07-12 17:40:22 +00:00
PixelShader.cpp Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp. 2008-10-22 20:54:40 +00:00
PixelShader.h Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code. 2008-09-07 10:29:46 +00:00
RGBAFloat.h Initial megacommit. 2008-07-12 17:40:22 +00:00
Render.cpp Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
Render.h Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code. 2008-09-07 10:29:46 +00:00
ShaderManager.cpp Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp. 2008-10-22 20:54:40 +00:00
ShaderManager.h Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code. 2008-09-07 10:29:46 +00:00
TextureCache.cpp Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp. 2008-10-22 20:54:40 +00:00
TextureCache.h Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code. 2008-09-07 10:29:46 +00:00
TransformEngine.cpp Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
TransformEngine.h Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
Utils.cpp Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es. 2008-10-17 11:30:14 +00:00
Utils.h Massive style & comment cleanup of (mostly) GL plugin - also split some large files. A minor speedup for BP writes - merged the two switch()-es. 2008-10-17 11:30:14 +00:00
Vec3.h Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code. 2008-09-07 10:29:46 +00:00
VertexLoader.cpp Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
VertexLoader.h Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
VertexLoader_Color.h Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader. 2008-10-24 23:08:46 +00:00
VertexLoader_MtxIndex.h Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader. 2008-10-24 23:08:46 +00:00
VertexLoader_Normal.cpp Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader. 2008-10-24 23:08:46 +00:00
VertexLoader_Normal.h Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader. 2008-10-24 23:08:46 +00:00
VertexLoader_Position.h Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader. 2008-10-24 23:08:46 +00:00
VertexLoader_TextCoord.h Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader. 2008-10-24 23:08:46 +00:00
VertexManager.cpp Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
VertexManager.h Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
VertexShader.cpp Chests on LoZ:WW are now texture mapped correctly (as should many other weirdnesses) in DX9. 2008-10-04 22:47:28 +00:00
VertexShader.h Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code. 2008-09-07 10:29:46 +00:00
XFStructs.cpp Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
XFStructs.h Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
bmp_io.cpp Initial megacommit. 2008-07-12 17:40:22 +00:00
bmp_io.h Initial megacommit. 2008-07-12 17:40:22 +00:00
main.cpp Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things. 2008-10-27 21:38:30 +00:00
main.h Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code. 2008-09-07 10:29:46 +00:00
resource.h added overlay that displays texture formats (thanks to gigaherz!) 2008-08-06 01:08:02 +00:00
resource.rc update to the texture format overlay, thanks to giga (see issue 112) 2008-08-08 10:23:17 +00:00
stdafx.cpp Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code. 2008-09-07 10:29:46 +00:00
stdafx.h Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code. 2008-09-07 10:29:46 +00:00