13e143de38
This applies to callers that do not have full knowledge of the command list state, and thus, cannot restore it should allocations cause command list execution. Instead we reallocate a new buffer. Should not happen often enough for this to be a concern, as it's mainly for the utility classes. |
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D3D | ||
D3D12 | ||
OGL | ||
Software | ||
CMakeLists.txt |