65 lines
1.6 KiB
Python
65 lines
1.6 KiB
Python
# -*- python -*-
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Import('env')
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import os
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import sys
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name = os.sep + "Plugin_VideoMerge"
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files = [
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'BPFunctions.cpp',
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'FramebufferManager.cpp',
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'Main.cpp',
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'PixelShaderCache.cpp',
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'Renderer.cpp',
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'TextureCache.cpp',
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'VertexManager.cpp',
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'VertexShaderCache.cpp',
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'VideoConfigDiag.cpp',
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'OGL/OGL_FramebufferManager.cpp',
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'OGL/OGL_GLUtil.cpp',
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'OGL/OGL_NativeVertexFormat.cpp',
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'OGL/OGL_PixelShaderCache.cpp',
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'OGL/OGL_PostProcessing.cpp',
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'OGL/OGL_RasterFont.cpp',
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'OGL/OGL_Render.cpp',
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'OGL/OGL_TextureCache.cpp',
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'OGL/OGL_TextureConverter.cpp',
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'OGL/OGL_VertexManager.cpp',
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'OGL/OGL_VertexShaderCache.cpp',
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'OGL/OGL_XFB.cpp',
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]
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if sys.platform == 'win32': files += [
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'EmuWindow.cpp',
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'DX11/DX11_D3DBase.cpp',
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'DX11/DX11_D3DBlob.cpp',
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'DX11/DX11_D3DShader.cpp',
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'DX11/DX11_D3DTexture.cpp',
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'DX11/DX11_D3DUtil.cpp',
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'DX11/DX11_FramebufferManager.cpp',
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'DX11/DX11_GfxState.cpp',
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'DX11/DX11_NativeVertexFormat.cpp',
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'DX11/DX11_PixelShaderCache.cpp',
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'DX11/DX11_Render.cpp',
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'DX11/DX11_TextureCache.cpp',
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'DX11/DX11_VertexManager.cpp',
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'DX11/DX11_VertexShaderCache.cpp',
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'DX9/DX9_D3DBase.cpp',
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'DX9/DX9_D3DShader.cpp',
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'DX9/DX9_D3DTexture.cpp',
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'DX9/DX9_D3DUtil.cpp',
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'DX9/DX9_FramebufferManager.cpp',
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'DX9/DX9_NativeVertexFormat.cpp',
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'DX9/DX9_PixelShaderCache.cpp',
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'DX9/DX9_Render.cpp',
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'DX9/DX9_TextureCache.cpp',
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'DX9/DX9_TextureConverter.cpp',
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'DX9/DX9_VertexManager.cpp',
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'DX9/DX9_VertexShaderCache.cpp',
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]
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libs = [ 'videocommon', 'GLEW', 'SOIL', 'common' ]
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env.SharedLibrary(env['plugin_dir'] + name, files, LIBS = env['LIBS'] + libs)
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