58 lines
1.6 KiB
C++
58 lines
1.6 KiB
C++
// Copyright (C) 2003 Dolphin Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
#pragma once
|
|
|
|
#include "Common.h"
|
|
#include "LinearDiskCache.h"
|
|
#include "D3DBase.h"
|
|
|
|
#include <map>
|
|
|
|
#include "PixelShaderGen.h"
|
|
#include "VertexShaderGen.h"
|
|
|
|
class PixelShaderCache
|
|
{
|
|
public:
|
|
static void Init();
|
|
static void Clear();
|
|
static void Shutdown();
|
|
static bool SetShader(DSTALPHA_MODE dstAlphaMode, u32 components);
|
|
static bool InsertByteCode(const PIXELSHADERUID &uid, void* bytecode, unsigned int bytecodelen);
|
|
|
|
static ID3D11PixelShader* GetColorMatrixProgram();
|
|
static ID3D11PixelShader* GetColorCopyProgram();
|
|
static ID3D11PixelShader* GetDepthMatrixProgram();
|
|
static ID3D11PixelShader* GetClearProgram();
|
|
|
|
private:
|
|
struct PSCacheEntry
|
|
{
|
|
ID3D11PixelShader* shader;
|
|
int frameCount;
|
|
|
|
PSCacheEntry() : shader(NULL), frameCount(0) {}
|
|
void Destroy() { SAFE_RELEASE(shader); }
|
|
};
|
|
|
|
typedef std::map<PIXELSHADERUID, PSCacheEntry> PSCache;
|
|
|
|
static PSCache PixelShaders;
|
|
static const PSCacheEntry* last_entry;
|
|
};
|