106 lines
3.0 KiB
C++
106 lines
3.0 KiB
C++
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#ifndef _TEXTURECACHEBASE_H
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#define _TEXTURECACHEBASE_H
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#include <map>
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//#include "VideoCommon.h"
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#include "TextureDecoder.h"
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#include "BPMemory.h"
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#include "CommonTypes.h"
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class TextureCache
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{
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public:
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struct TCacheEntryBase
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{
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// TODO: organize
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u32 addr;
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u32 size_in_bytes;
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u64 hash;
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//u32 paletteHash;
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u32 oldpixel;
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u32 format;
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int frameCount;
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unsigned int realW, realH; // Texture dimensions from the GameCube's point of view
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unsigned int virtualW, virtualH; // Texture dimensions from OUR point of view
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// Real and virtual dimensions are usually the same, but may be
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// different if e.g. we use high-res textures. Then, realW,realH will
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// be the dimensions of the original GameCube texture and
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// virtualW,virtualH will be the dimensions of the high-res texture.
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unsigned int mipLevels;
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bool isRenderTarget; // copied from EFB
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bool isDynamic; // Used for hybrid EFB copies to enable checks for CPU modifications
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bool isNonPow2; // doesn't seem to be used anywhere
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//TCacheEntryBase()
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//{
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// // TODO: remove these
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// isRenderTarget = 0;
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// hash = 0;
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// //paletteHash = 0;
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// oldpixel = 0;
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// addr = 0;
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// size_in_bytes = 0;
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// frameCount = 0;
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// isNonPow2 = true;
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// w = 0;
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// h = 0;
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// scaledW = 0;
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// scaledH = 0;
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//}
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virtual ~TCacheEntryBase();
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virtual void Bind(unsigned int stage) = 0;
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virtual bool Save(const char filename[]) = 0;
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virtual void Load(unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int level) = 0;
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virtual void FromRenderTarget(bool bFromZBuffer, bool bScaleByHalf,
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unsigned int cbufid, const float *colmat, const EFBRectangle &source_rect,
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bool bIsIntensityFmt, u32 copyfmt) = 0;
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int IntersectsMemoryRange(u32 range_address, u32 range_size) const;
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};
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virtual ~TextureCache(); // needs virtual for DX11 dtor
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static void Cleanup();
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static void Invalidate(bool shutdown);
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static void InvalidateRange(u32 start_address, u32 size);
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static void MakeRangeDynamic(u32 start_address, u32 size);
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static void ClearRenderTargets(); // currently only used by OGL
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virtual TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int tex_levels, PC_TexFormat pcfmt) = 0;
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virtual TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) = 0;
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static TCacheEntryBase* Load(unsigned int stage, u32 address, unsigned int width, unsigned int height,
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int format, unsigned int tlutaddr, int tlutfmt, bool UseNativeMips, unsigned int maxlevel);
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static void CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool bIsIntensityFmt,
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u32 copyfmt, bool bScaleByHalf, const EFBRectangle &source_rect);
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protected:
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TextureCache();
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static u8 *temp;
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private:
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typedef std::map<u32, TCacheEntryBase*> TexCache;
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static TexCache textures;
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virtual bool isOGL() { return false; } // Hacks for TextureDecode_real support
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};
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extern TextureCache *g_texture_cache;
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#endif
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