dolphin/Source/Plugins/Plugin_DSP_HLE/Src/ConfigDlg.cpp

120 lines
5.2 KiB
C++

// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Config.h"
#include "ConfigDlg.h"
BEGIN_EVENT_TABLE(ConfigDialog, wxDialog)
EVT_BUTTON(wxID_OK, ConfigDialog::SettingsChanged)
EVT_CHECKBOX(ID_ENABLE_HLE_AUDIO, ConfigDialog::SettingsChanged)
EVT_CHECKBOX(ID_ENABLE_DTK_MUSIC, ConfigDialog::SettingsChanged)
EVT_CHECKBOX(ID_ENABLE_THROTTLE, ConfigDialog::SettingsChanged)
EVT_CHECKBOX(ID_ENABLE_RE0_FIX, ConfigDialog::SettingsChanged)
END_EVENT_TABLE()
ConfigDialog::ConfigDialog(wxWindow *parent, wxWindowID id, const wxString &title, const wxPoint &position, const wxSize& size, long style)
: wxDialog(parent, id, title, position, size, style)
{
// Load config settings
g_Config.Load();
g_Config.GameIniLoad();
// Center window
CenterOnParent();
m_OK = new wxButton(this, wxID_OK, wxT("OK"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
// Create items
m_buttonEnableHLEAudio = new wxCheckBox(this, ID_ENABLE_HLE_AUDIO, wxT("Enable HLE Audio"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_buttonEnableDTKMusic = new wxCheckBox(this, ID_ENABLE_DTK_MUSIC, wxT("Enable DTK Music"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_buttonEnableThrottle = new wxCheckBox(this, ID_ENABLE_THROTTLE, wxT("Enable Other Audio (Throttle)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_buttonEnableRE0Fix = new wxCheckBox(this, ID_ENABLE_RE0_FIX, wxT("Enable RE0 Audio Fix"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
wxStaticText *BackendText = new wxStaticText(this, wxID_ANY, wxT("Audio Backend"), wxDefaultPosition, wxDefaultSize, 0);
m_BackendSelection = new wxComboBox(this, ID_BACKEND, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxArrayBackends, wxCB_READONLY, wxDefaultValidator);
// Update values
m_buttonEnableHLEAudio->SetValue(g_Config.m_EnableHLEAudio ? true : false);
m_buttonEnableRE0Fix->SetValue(g_Config.m_EnableRE0Fix ? true : false);
m_buttonEnableDTKMusic->SetValue(ac_Config.m_EnableDTKMusic ? true : false);
m_buttonEnableThrottle->SetValue(ac_Config.m_EnableThrottle ? true : false);
// Add tooltips
m_buttonEnableHLEAudio->SetToolTip(wxT("This is the most common sound type"));
m_buttonEnableDTKMusic->SetToolTip(wxT("This is sometimes used to play music tracks from the disc"));
m_buttonEnableThrottle->SetToolTip(wxT("This is sometimes used together with pre-rendered movies.\n"
"Disabling this also disables the speed throttle which this causes,\n"
"meaning that there will be no upper limit on your FPS."));
m_buttonEnableRE0Fix->SetToolTip(wxT("This fixes audo in RE0 and maybe some other games."));
m_BackendSelection->SetToolTip(wxT("Changing this will have no effect while the emulator is running!"));
// Create sizer and add items to dialog
wxBoxSizer *sMain = new wxBoxSizer(wxVERTICAL);
wxStaticBoxSizer *sbSettings = new wxStaticBoxSizer(wxVERTICAL, this, wxT("Sound Settings"));
sbSettings->Add(m_buttonEnableHLEAudio, 0, wxALL, 5);
sbSettings->Add(m_buttonEnableDTKMusic, 0, wxALL, 5);
sbSettings->Add(m_buttonEnableThrottle, 0, wxALL, 5);
sbSettings->Add(m_buttonEnableRE0Fix, 0, wxALL, 5);
wxBoxSizer *sBackend = new wxBoxSizer(wxHORIZONTAL);
sBackend->Add(BackendText, 0, wxALIGN_CENTRE_VERTICAL|wxALL, 5);
sBackend->Add(m_BackendSelection);
sbSettings->Add(sBackend);
sMain->Add(sbSettings, 0, wxEXPAND|wxALL, 5);
wxBoxSizer *sButtons = new wxBoxSizer(wxHORIZONTAL);
sButtons->Add(150, 0); // Lazy way to make the dialog as wide as we want it
sButtons->Add(m_OK, 0, wxALL, 5);
sMain->Add(sButtons, 0, wxEXPAND);
this->SetSizerAndFit(sMain);
}
// Add audio output options
void ConfigDialog::AddBackend(const char* backend)
{
m_BackendSelection->Append(wxString::FromAscii(backend));
// Update value
#ifdef __APPLE__
m_BackendSelection->SetValue(wxString::FromAscii(ac_Config.sBackend));
#else
m_BackendSelection->SetValue(wxString::FromAscii(ac_Config.sBackend.c_str()));
#endif
}
ConfigDialog::~ConfigDialog()
{
}
void ConfigDialog::SettingsChanged(wxCommandEvent& event)
{
g_Config.m_EnableHLEAudio = m_buttonEnableHLEAudio->GetValue();
g_Config.m_EnableRE0Fix = m_buttonEnableRE0Fix->GetValue();
ac_Config.m_EnableDTKMusic = m_buttonEnableDTKMusic->GetValue();
ac_Config.m_EnableThrottle = m_buttonEnableThrottle->GetValue();
if (soundStream != NULL)
soundStream->GetMixer()->SetThrottle(ac_Config.m_EnableThrottle);
#ifdef __APPLE__
strncpy(ac_Config.sBackend, m_BackendSelection->GetValue().mb_str(), 128);
#else
ac_Config.sBackend = m_BackendSelection->GetValue().mb_str();
#endif
g_Config.Save();
if (event.GetId() == wxID_OK)
EndModal(wxID_OK);
}