dolphin/Source/Plugins/Plugin_DSP_LLE/Src
Shawn Hoffman 7076c36988 re-enable the ogl "debugger" (doesn't do much - and i don't have any plans for it - just wanted to dump shaders easily).
ogl config and debugger GUIs are handled much more nicely now. same with dsp lle

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3647 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-02 17:11:27 +00:00
..
Debugger DSPLLE: Setting breakpoints and stepping through code now works in the (still rather basic) DSP debugger. Decided not to share the breakpoints code between PPC and DSP because it can be done much more efficiently for the DSP case due to the very limited memory space. 2009-06-28 17:18:52 +00:00
Logging chop the "testing" moniker off of dsp lle 2009-04-08 20:02:22 +00:00
Config.cpp chop the "testing" moniker off of dsp lle 2009-04-08 20:02:22 +00:00
Config.h chop the "testing" moniker off of dsp lle 2009-04-08 20:02:22 +00:00
DSPConfigDlgLLE.cpp Fix of the volume slider in LLE 2009-05-21 10:08:43 +00:00
DSPConfigDlgLLE.h Add volume slider to LLE Plugin 2009-05-20 09:13:28 +00:00
DSPDebugInterface.cpp give the DSP breakpoints that can be toggled but don't work yet :p 2009-06-28 12:30:34 +00:00
DSPDebugInterface.h Linux compile fix 2009-06-21 09:35:31 +00:00
DSPHost.cpp fix LLE plugin crashing when not starting dolphin with -d 2009-06-28 17:38:18 +00:00
DSPSymbols.cpp New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..). 2009-06-21 08:39:21 +00:00
DSPSymbols.h New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..). 2009-06-21 08:39:21 +00:00
Globals.cpp DSP: Add txt file with luigi ucode comments (very basic). Rename some stuff. Remove function pointer in g_dsp structure, replace with a "Host" function call. Fix a problem where symbols weren't loaded into DSP debugger. 2009-06-28 10:00:25 +00:00
Globals.h DSP: Move the LLE core to a library. Added DSP assembler from gdtool, start cleaning it up. Create a new program called "DSPTool" which will become a more up to date replacement for gdtool from the devkitpro, automatically incorporating all our findings as we make them. This program depends on the new library. It can *ALMOST* roundtrip (asm->disasm->asm) hermes' DSP mixer at this point. Sorry about the unfinished Sconscript work - I'll fix it soon if nobody else does it first. 2009-04-12 10:21:40 +00:00
SConscript Linux compile fix 2009-06-21 09:35:31 +00:00
Tools.cpp DSP: build fixin', more movin', some comments. 2009-06-28 10:24:44 +00:00
Tools.h DSP: Give the assembler and disassembler saner public APIs. Fix bug in fileutil ReadFileToString. More cleanup. 2009-04-14 22:30:31 +00:00
main.cpp re-enable the ogl "debugger" (doesn't do much - and i don't have any plans for it - just wanted to dump shaders easily). 2009-07-02 17:11:27 +00:00
stdafx.cpp chop the "testing" moniker off of dsp lle 2009-04-08 20:02:22 +00:00
stdafx.h chop the "testing" moniker off of dsp lle 2009-04-08 20:02:22 +00:00