dolphin/Externals/wxWidgets3/include/wx/msw/msgdlg.h

75 lines
2.2 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/msgdlg.h
// Purpose: wxMessageDialog class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_MSGBOXDLG_H_
#define _WX_MSGBOXDLG_H_
class WXDLLIMPEXP_CORE wxMessageDialog : public wxMessageDialogBase
{
public:
wxMessageDialog(wxWindow *parent,
const wxString& message,
const wxString& caption = wxMessageBoxCaptionStr,
long style = wxOK|wxCENTRE,
const wxPoint& WXUNUSED(pos) = wxDefaultPosition)
: wxMessageDialogBase(parent, message, caption, style)
{
m_hook = NULL;
}
virtual int ShowModal();
virtual long GetEffectiveIcon() const;
// implementation-specific
// return the font used for the text in the message box
static wxFont GetMessageFont();
protected:
// Override this as task dialogs are always centered on parent.
virtual void DoCentre(int dir);
private:
// hook procedure used to adjust the message box beyond what the standard
// MessageBox() function can do for us
static WXLRESULT wxCALLBACK HookFunction(int code, WXWPARAM, WXLPARAM);
static const struct ButtonAccessors
{
int id;
wxString (wxMessageDialog::*getter)() const;
} ms_buttons[];
// replace the static text control with a text control in order to show
// scrollbar (and also, incidentally, allow text selection)
void ReplaceStaticWithEdit();
// adjust the button labels
//
// this is called from HookFunction() and our HWND is valid at this moment
void AdjustButtonLabels();
// offset all buttons starting from the first one given by dx to the right
void OffsetButtonsStartingFrom(int first, int dx);
// used by ShowModal() to display a message box when task dialogs
// aren't available.
int ShowMessageBox();
WXHANDLE m_hook; // HHOOK used to position the message box
wxDECLARE_DYNAMIC_CLASS_NO_COPY(wxMessageDialog);
};
#endif // _WX_MSGBOXDLG_H_