dolphin/Externals/wxWidgets3/include/wx/msw/dialog.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/dialog.h
// Purpose: wxDialog class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DIALOG_H_
#define _WX_DIALOG_H_
#include "wx/panel.h"
// this option is always enabled (there doesn't seem to be any good reason to
// disable it) for desktop Windows versions but Windows CE dialogs are usually
// not resizable and never show resize gripper anyhow so don't use it there
#ifdef __WXWINCE__
#define wxUSE_DIALOG_SIZEGRIP 0
#else
#define wxUSE_DIALOG_SIZEGRIP 1
#endif
extern WXDLLIMPEXP_DATA_CORE(const char) wxDialogNameStr[];
class WXDLLIMPEXP_FWD_CORE wxDialogModalData;
#if wxUSE_TOOLBAR && (defined(__SMARTPHONE__) || defined(__POCKETPC__))
class WXDLLIMPEXP_FWD_CORE wxToolBar;
extern WXDLLIMPEXP_DATA_CORE(const char) wxToolBarNameStr[];
#endif
// Dialog boxes
class WXDLLIMPEXP_CORE wxDialog : public wxDialogBase
{
public:
wxDialog() { Init(); }
// full ctor
wxDialog(wxWindow *parent, wxWindowID id,
const wxString& title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE,
const wxString& name = wxDialogNameStr)
{
Init();
(void)Create(parent, id, title, pos, size, style, name);
}
bool Create(wxWindow *parent, wxWindowID id,
const wxString& title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE,
const wxString& name = wxDialogNameStr);
virtual ~wxDialog();
// return true if we're showing the dialog modally
virtual bool IsModal() const { return m_modalData != NULL; }
// show the dialog modally and return the value passed to EndModal()
virtual int ShowModal();
// may be called to terminate the dialog with the given return code
virtual void EndModal(int retCode);
// we treat dialog toolbars specially under Windows CE
#if wxUSE_TOOLBAR && defined(__POCKETPC__)
// create main toolbar by calling OnCreateToolBar()
virtual wxToolBar* CreateToolBar(long style = -1,
wxWindowID winid = wxID_ANY,
const wxString& name = wxToolBarNameStr);
// return a new toolbar
virtual wxToolBar *OnCreateToolBar(long style,
wxWindowID winid,
const wxString& name );
// get the main toolbar
wxToolBar *GetToolBar() const { return m_dialogToolBar; }
#endif // wxUSE_TOOLBAR && __POCKETPC__
// implementation only from now on
// -------------------------------
// override some base class virtuals
virtual bool Show(bool show = true);
#if wxUSE_DIALOG_SIZEGRIP
virtual void SetWindowStyleFlag(long style);
#endif // wxUSE_DIALOG_SIZEGRIP
#ifdef __POCKETPC__
// Responds to the OK button in a PocketPC titlebar. This
// can be overridden, or you can change the id used for
// sending the event with SetAffirmativeId. Returns false
// if the event was not processed.
virtual bool DoOK();
#endif
// Windows callbacks
WXLRESULT MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
protected:
// common part of all ctors
void Init();
private:
#if wxUSE_DIALOG_SIZEGRIP
// these functions deal with the gripper window shown in the corner of
// resizable dialogs
void CreateGripper();
void DestroyGripper();
void ShowGripper(bool show);
void ResizeGripper();
// this function is used to adjust Z-order of new children relative to the
// gripper if we have one
void OnWindowCreate(wxWindowCreateEvent& event);
// gripper window for a resizable dialog, NULL if we're not resizable
WXHWND m_hGripper;
#endif // wxUSE_DIALOG_SIZEGRIP
#if wxUSE_TOOLBAR && defined(__POCKETPC__)
wxToolBar* m_dialogToolBar;
#endif
// this pointer is non-NULL only while the modal event loop is running
wxDialogModalData *m_modalData;
DECLARE_DYNAMIC_CLASS(wxDialog)
wxDECLARE_NO_COPY_CLASS(wxDialog);
};
#endif
// _WX_DIALOG_H_