dolphin/Source/Plugins
Rodolfo Osvaldo Bogado 12a676c273 this is a pure optimization commit:
return to the  old values in constants in pixelshader, the old values give mi 3 or 4 fps more,(maybe some kind of compiler optimization) in some games and with the current algorithm i notice no difference with this values, please report any problem.
optimizes SSAA to make it a little faster and, the quality should be the same but with a little speedup.
change the way the frame is processed depending is xfb is enabled or not to make this a little faster.
please test and report any problem

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5820 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-02 17:09:53 +00:00
..
Plugin_DSP_HLE probable linux build fix, thanks cnu. 2010-06-13 10:14:53 +00:00
Plugin_DSP_LLE Treat strings from external sources as 8-bit so FromAscii doesn't barf. 2010-06-11 08:39:03 +00:00
Plugin_VideoDX9 this is a pure optimization commit: 2010-07-02 17:09:53 +00:00
Plugin_VideoDX11 this is a pure optimization commit: 2010-07-02 17:09:53 +00:00
Plugin_VideoOGL this is a pure optimization commit: 2010-07-02 17:09:53 +00:00
Plugin_VideoSoftware Fix some projects to include CLRun/include to find the OpenCL headers. 2010-06-29 09:15:29 +00:00
Plugin_Wiimote Set g_Config.bNumberRealWiimotes as volatile. Otherwise connected real wiimotes are not acted on. 2010-06-26 16:48:57 +00:00
Plugin_WiimoteNew win32: Some more work on real wiimote automatic ingame pairup (automatic paired up wiimotes get connected now ingame as well, but it's not completely working yet, we're almost there tho:P) and changed the automatic unpair real wiimotes routine, so it won't get loaded via dll_detach anymore. 2010-06-20 02:17:53 +00:00