47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include <map>
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#include <string>
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#include "Common/CommonTypes.h"
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// You're not meant to keep around SignatureDB objects persistently. Use 'em, throw them away.
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class PPCSymbolDB;
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class SignatureDB
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{
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struct DBFunc
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{
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std::string name;
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u32 size;
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DBFunc() : size(0)
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{
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}
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};
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// Map from signature to function. We store the DB in this map because it optimizes the
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// most common operation - lookup. We don't care about ordering anyway.
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typedef std::map<u32, DBFunc> FuncDB;
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FuncDB database;
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public:
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// Returns the hash.
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u32 Add(u32 startAddr, u32 size, const std::string& name);
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bool Load(const std::string& filename); // Does not clear. Remember to clear first if that's what you want.
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bool Save(const std::string& filename);
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void Clean(const char *prefix);
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void Clear();
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void List();
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void Initialize(PPCSymbolDB *func_db, const std::string& prefix = "");
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void Apply(PPCSymbolDB *func_db);
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static u32 ComputeCodeChecksum(u32 offsetStart, u32 offsetEnd);
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};
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