dolphin/Languages/po/de.po

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# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the dolphin-emu package.
#
# Translators:
# turbedi <thetoerk@gmail.com>, 2013
# DasD aus der Spree <Dan_krug@gmx.de>, 2013
# DefenderX <darkmodx@gmail.com>, 2013
# Ghabry <gabelk@web.de>, 2013
# JackyCola <jackycola@gmail.com>, LucasX <lucasx790@gmail.com>, 2011
# M T <michtrz@gmail.com>, 2013
# no_cluez <neobrainx@gmail.com>, 2013
# Shinrai, 2013
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2014-01-18 16:43+0000\n"
"PO-Revision-Date: 2014-01-18 16:41+0000\n"
"Last-Translator: dolphinbot <delroth@dolphin-emu.org>\n"
"Language-Team: German (http://www.transifex.com/projects/p/dolphin-emu/"
"language/de/)\n"
"Language: de\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#: Source/Core/DolphinWX/CheatsWindow.cpp:518
msgid " (too many to display)"
msgstr " (zu viele anzuzeigen)"
#: Source/Core/DolphinWX/NetWindow.cpp:295
#: Source/Core/DolphinWX/NetWindow.cpp:528
#: Source/Core/DolphinWX/NetWindow.cpp:565
msgid " Game : "
msgstr " Spiel: "
#: Source/Core/DolphinWX/InputConfigDiag.cpp:542
msgid "! NOT"
msgstr "! NICHT"
#: Source/Core/Core/HW/GCMemcard.cpp:26
#, c-format
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memcard?"
msgstr ""
"\"%s\" existiert nicht.\n"
"Eine neue 16MB Memcard erstellen?"
#: Source/Core/Core/CoreParameter.cpp:146
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "\"%s\" ist keine gültige GCM/ISO-Datei oder kein GC/Wii-Image."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:730
#, c-format
msgid "%08X: "
msgstr "%08X:"
#: Source/Core/DolphinWX/MemcardManager.cpp:183
#, c-format
msgid "%1$sCopy%1$s"
msgstr "%1$sKopieren%1$s"
#: Source/Core/VideoBackends/D3D/main.cpp:121
#, c-format
msgid "%d samples"
msgstr "%d Samples"
#: Source/Core/VideoBackends/D3D/main.cpp:120
#, c-format
msgid "%d samples (quality level %d)"
msgstr "%d Samples (Qualität %d)"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:167
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:339
#, c-format
msgid "%s already exists, overwrite?"
msgstr ""
"%s ist bereits vorhanden.\n"
"Vorhandene Datei überschreiben?"
#: Source/Core/DiscIO/CompressedBlob.cpp:155
#, c-format
msgid "%s failed to be scrubbed. Probably the image is corrupt."
msgstr ""
"%s konnte nicht komprimiert werden. Möglicherweise ist das Image fehlerhaft."
#: Source/Core/Core/HW/GCMemcard.cpp:51
#, c-format
msgid ""
"%s failed to load as a memorycard \n"
" Card file size is invalid (0x%x bytes)"
msgstr ""
"%s konnte nicht als Speicherkarte geladen werden.\n"
"Die Dateigröße ist ungültig (0x%x bytes)."
#: Source/Core/Core/HW/GCMemcard.cpp:66
#, c-format
msgid ""
"%s failed to load as a memorycard \n"
" Card size is invalid (0x%x bytes)"
msgstr ""
"%s konnte nicht als Speicherkarte geladen werden.\n"
"Die Speicherkartengröße ist ungültig (0x%x bytes)."
#: Source/Core/Core/HW/GCMemcard.cpp:46
#, c-format
msgid ""
"%s failed to load as a memorycard \n"
"file is not large enough to be a valid memory card file (0x%x bytes)"
msgstr ""
"%s konnte nicht als Speicherkarte geladen werden.\n"
"Die Datei ist nicht groß genug um eine gültige Speicherkartendatei zu sein "
"(0x%x bytes)."
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:412
#, c-format
msgid "%s failed to open"
msgstr "%s konnte nicht geöffnet werden."
#: Source/Core/Core/x64MemTools.cpp:154
#, c-format
msgid "%s failed: kr=%x"
msgstr "%s fehlgeschlagen: kr=%x"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:405
#, c-format
msgid "%s is a 0 byte file"
msgstr "Die Datei %s ist 0 Byte groß."
#: Source/Core/DiscIO/CompressedBlob.cpp:147
#, c-format
msgid "%s is already compressed! Cannot compress it further."
msgstr "%s ist bereits komprimiert und kann nicht weiter komprimiert werden."
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:390
#, c-format
msgid "%s is too long for the filename, max chars is 45"
msgstr "Der Dateiname %s ist zu lang (maximal 45 Zeichen)"
#: Source/Core/DolphinWX/MemcardManager.cpp:189
#, c-format
msgid "%sDelete%s"
msgstr "%sLöschen%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:187
#, c-format
msgid "%sExport GCI%s"
msgstr "%sGCI exportieren%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:185
#, c-format
msgid "%sImport GCI%s"
msgstr "%sGCI importieren%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:763
#, c-format
msgid "%u Free Blocks; %u Free Dir Entries"
msgstr "%u freie Blöcke; %u freie Verzeichniseinträge"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:558
msgid "&& AND"
msgstr "&& UND"
#: Source/Core/DolphinWX/FrameTools.cpp:303
msgid "&About..."
msgstr "Über &Dolphin"
#: Source/Core/DolphinWX/FrameTools.cpp:100
msgid "&Boot from DVD Drive..."
msgstr "Von &DVD-Laufwerk starten..."
#: Source/Core/DolphinWX/FrameTools.cpp:235
msgid "&Breakpoints"
msgstr "&Haltepunkte"
#: Source/Core/DolphinWX/FrameTools.cpp:111
msgid "&Browse for ISOs..."
msgstr "Nach ISOs &suchen..."
#: Source/Core/DolphinWX/FrameTools.cpp:195
msgid "&Cheats Manager"
msgstr "&Cheat-Manager"
#: Source/Core/DolphinWX/FrameTools.cpp:179
msgid "&DSP Settings"
msgstr "&DSP-Einstellungen"
#: Source/Core/DolphinWX/GameListCtrl.cpp:867
msgid "&Delete ISO..."
msgstr "ISO &löschen"
#: Source/Core/DolphinWX/GameListCtrl.cpp:888
msgid "&Delete selected ISOs..."
msgstr "Ausgewählte ISOs &löschen"
#: Source/Core/DolphinWX/FrameTools.cpp:172
msgid "&Emulation"
msgstr "&Emulation"
#: Source/Core/DolphinWX/FrameTools.cpp:114
msgid "&File"
msgstr "&Datei"
#: Source/Core/DolphinWX/FrameTools.cpp:343
msgid "&Frame Advance"
msgstr "&Einzelbildwiedergabe"
#: Source/Core/DolphinWX/FrameTools.cpp:360
msgid "&Fullscreen"
msgstr "&Vollbild"
#: Source/Core/DolphinWX/FrameTools.cpp:178
msgid "&Graphics Settings"
msgstr "&Grafikeinstellungen"
#: Source/Core/DolphinWX/FrameTools.cpp:304
msgid "&Help"
msgstr "&Hilfe"
#: Source/Core/DolphinWX/FrameTools.cpp:182
msgid "&Hotkey Settings"
msgstr "&Tastenkürzel-Einstellungen"
#: Source/Core/DolphinWX/FrameTools.cpp:237
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinWX/FrameTools.cpp:149
msgid "&Load State"
msgstr "Spielstand &laden"
#: Source/Core/DolphinWX/FrameTools.cpp:192
msgid "&Memcard Manager (GC)"
msgstr "&Speicherkarten-Verwaltung (GC)"
#: Source/Core/DolphinWX/FrameTools.cpp:236
msgid "&Memory"
msgstr "&Arbeitsspeicher"
#: Source/Core/DolphinWX/FrameTools.cpp:321
msgid "&Open..."
msgstr "Ö&ffnen..."
#: Source/Core/DolphinWX/FrameTools.cpp:188
msgid "&Options"
msgstr "&Optionen"
#: Source/Core/DolphinWX/FrameTools.cpp:332
msgid "&Pause"
msgstr "Pau&se"
#: Source/Core/DolphinWX/FrameTools.cpp:334
msgid "&Play"
msgstr "&Start"
#: Source/Core/DolphinWX/GameListCtrl.cpp:849
msgid "&Properties"
msgstr "&Eigenschaften"
#: Source/Core/DolphinWX/FrameTools.cpp:356
msgid "&Read-only mode"
msgstr "S&chreibgeschützer Modus"
#: Source/Core/DolphinWX/FrameTools.cpp:327
msgid "&Refresh List"
msgstr "Liste &aktualisieren"
#: Source/Core/DolphinWX/FrameTools.cpp:234
msgid "&Registers"
msgstr "&Register"
#: Source/Core/DolphinWX/FrameTools.cpp:340
msgid "&Reset"
msgstr "&Reset"
#: Source/Core/DolphinWX/FrameTools.cpp:238
msgid "&Sound"
msgstr "S&ound"
#: Source/Core/DolphinWX/FrameTools.cpp:337
msgid "&Stop"
msgstr "Sto&pp"
#: Source/Core/DolphinWX/FrameTools.cpp:211
msgid "&Tools"
msgstr "E&xtras"
#: Source/Core/DolphinWX/FrameTools.cpp:239
msgid "&Video"
msgstr "&Video"
#: Source/Core/DolphinWX/FrameTools.cpp:288
msgid "&View"
msgstr "&Ansicht"
#: Source/Core/DolphinWX/FrameTools.cpp:181
msgid "&Wiimote Settings"
msgstr "&Wiimote-Einstellungen"
#: Source/Core/DolphinWX/GameListCtrl.cpp:850
msgid "&Wiki"
msgstr "&Wiki"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:501
msgid "'"
msgstr "''"
#: Source/Core/DolphinWX/PHackSettings.cpp:46
msgid "(-)+zFar"
msgstr "(-)+zFar"
#: Source/Core/DolphinWX/PHackSettings.cpp:41
msgid "(-)+zNear"
msgstr "(-)+zNear"
#: Source/Core/DolphinWX/PHackSettings.cpp:86
msgid "(UNKNOWN)"
msgstr "(UNBEKANNT)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:383
msgid "(off)"
msgstr "(aus)"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:559
msgid "+ ADD"
msgstr "+ HINZUF."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:663
msgid "0x44"
msgstr "0x44"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:345
msgid "1.5x Native (960x792)"
msgstr "1.5x Nativ (960x792)"
#: Source/Core/DolphinWX/CheatsWindow.cpp:147
msgid "16 bit"
msgstr "16 Bit"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:345
msgid "1x Native (640x528)"
msgstr "1x Nativ (640x528)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:346
msgid "2.5x Native (1600x1320)"
msgstr "2.5x Nativ (1600x1320)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:345
msgid "2x Native (1280x1056)"
msgstr "2x Nativ (1280x1056)"
#: Source/Core/DolphinWX/CheatsWindow.cpp:148
msgid "32 bit"
msgstr "32 Bit"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:411
msgid "3D Vision"
msgstr "3D Vision"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:346
msgid "3x Native (1920x1584)"
msgstr "3x Nativ (1920x1584)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:346
msgid "4x Native (2560x2112)"
msgstr "4x Nativ (2560x2112)"
#: Source/Core/DolphinWX/CheatsWindow.cpp:146
msgid "8 bit"
msgstr "8 Bit"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:30
msgid "<Insert name here>"
msgstr "<Namen hier eingeben>"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:261
msgid "<No resolutions found>"
msgstr "<Keine Auflösungen gefunden>"
#: Source/Core/DolphinWX/ConfigMain.cpp:87
msgid "<Nothing>"
msgstr "<Nichts>"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:150
msgid "<Press Key>"
msgstr "<Taste drücken>"
#: Source/Core/DolphinWX/ConfigMain.cpp:290
msgid "<System>"
msgstr "<Systemsprache>"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:704
msgid "A"
msgstr "A"
#: Source/Core/DolphinWX/NetWindow.cpp:234
#: Source/Core/DolphinWX/NetWindow.cpp:270
msgid "A NetPlay window is already open!!"
msgstr "Ein NetPlay-Fenster ist bereits geöffnet!"
#: Source/Core/DolphinWX/CheatsWindow.cpp:372
#: Source/Core/DolphinWX/CheatsWindow.cpp:406
msgid "A game is not currently running."
msgstr "Derzeit wird kein Spiel ausgeführt."
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:86
msgid ""
"A supported bluetooth device could not be found.\n"
"You must manually connect your wiimotes."
msgstr ""
"Es konnte kein unterstütztes Bluetooth-Gerät gefunden werden.\n"
"Du musst deine Wiimotes manuell verbinden."
#: Source/Core/DolphinWX/NetWindow.cpp:104
msgid ""
"ALERT:\n"
"\n"
"Netplay will only work with the following settings:\n"
" - Enable Dual Core [OFF]\n"
" - DSP Emulator Engine Must be the same on all computers!\n"
" - DSP on Dedicated Thread [OFF]\n"
" - Framelimit NOT set to [Audio]\n"
" - Manually set the extensions for each wiimote\n"
"\n"
"All players should use the same Dolphin version and settings.\n"
"All memory cards must be identical between players or disabled.\n"
"Wiimote support is probably terrible. Don't use it.\n"
"\n"
"The host must have the chosen TCP port open/forwarded!\n"
msgstr ""
"ACHTUNG:\n"
"\n"
"Netplay funktioniert nur mit den folgenden Einstellungen:\n"
"- Dual Core aktivieren [AUS]\n"
" - DSP-Emulationsengine muss auf allen Computern gleich sein!\n"
" - DSP in eigenem Thread [AUS]\n"
" - Framebegrenzung NICHT auf [AUDIO] gesetzt\n"
" - Erweiterungen müssen für jede Wiimote manuell eingestellt werden\n"
"\n"
"Alle Spieler sollten die gleiche Dolphin-Version und Einstellungen "
"verwenden.\n"
"Alle Speicherkarten müssen bei allen Spielern identisch oder deaktiviert "
"sein.\n"
"Wiimote-Unterstützung ist wahrscheinlich furchtbar. Lieber nicht verwenden.\n"
"\n"
"Der Host muss den gewählten TCP-Port geöffnet haben!\n"
#: Source/Core/DolphinWX/ConfigMain.cpp:95
#: Source/Core/DolphinWX/ConfigMain.cpp:100
msgid "AM-Baseboard"
msgstr "AM-Baseboard"
#: Source/Core/DolphinWX/ISOProperties.cpp:332
#: Source/Core/DolphinWX/CheatsWindow.cpp:104
msgid "AR Codes"
msgstr "AR Codes"
#: Source/Core/DolphinWX/AboutDolphin.h:21
msgid "About Dolphin"
msgstr "Über Dolphin"
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:24
msgid "Acceleration"
msgstr "Beschleunigung"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:472
msgid "Accuracy:"
msgstr "Genauigkeit:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:97
msgid ""
"Accurately emulate EFB copies.\n"
"Some games depend on this for certain graphical effects or gameplay "
"functionality.\n"
"\n"
"If unsure, check EFB to Texture instead."
msgstr ""
"Einige Spiele benötigen eine exakte Emulation von EFB-Kopien, für bestimmte "
"Grafikeffekte oder Gameplayfunktionen.\n"
"\n"
"Im Zweifel, wähle stattdessen EFB to Texture."
#: Source/Core/DolphinWX/HotkeyDlg.cpp:255
msgid "Action"
msgstr "Aktion"
#: Source/Core/Core/ARDecrypt.cpp:469
#, c-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"%s"
msgstr ""
"Action Replay Code Entschlüsselungfehler:\n"
"Übereinstimmungscheck fehlgeschlagen\n"
"\n"
"Fehlerhafter Code:\n"
"%s"
#: Source/Core/Core/ActionReplay.cpp:662
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr ""
"Action Replay Fehler: Ungültige Größe (%08x : address = %08x) in Add Code "
"(%s)"
#: Source/Core/Core/ActionReplay.cpp:750
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr ""
"Action Replay Fehler: Ungültige Größe (%08x : address = %08x) in Fill and "
"Slide (%s)"
#: Source/Core/Core/ActionReplay.cpp:542
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr ""
"Action Replay Fehler: Ungültige Größe (%08x : address = %08x) in Ram Write "
"And Fill (%s)"
#: Source/Core/Core/ActionReplay.cpp:602
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr ""
"Action Replay Fehler: Ungültige Größe (%08x : address = %08x) in Write To "
"Pointer (%s)"
#: Source/Core/Core/ActionReplay.cpp:797
#, c-format
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr "Action Replay Fehler: Ungültiger Wert (%08x) in Memory Copy (%s)"
#: Source/Core/Core/ActionReplay.cpp:677
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
"Action Replay Fehler: Master code und Write To CCXXXXXX nicht integriert "
"(%s)\n"
"Master Codes werden nicht benötigt. Benutzen Sie keine Master Codes."
#: Source/Core/Core/ActionReplay.cpp:187
#, c-format
msgid "Action Replay Error: invalid AR code line: %s"
msgstr "Action Replay Fehler: Ungültiger AR-Code in Zeile: %s"
#: Source/Core/Core/ActionReplay.cpp:867
#, c-format
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
msgstr "Action Replay: Conditional Code: Ungültige Größe %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:940
#, c-format
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
msgstr "Action Replay: Ungültiger Normal Code Typ %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:891
#, c-format
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
msgstr "Action Replay: Normaler Code %i: ungültiger Subtype %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:833
#, c-format
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr "Action Replay: Normal Code 0: Ungültiger Subtype %08x (%s)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:246
msgid "Adapter:"
msgstr "Grafikkarte:"
#: Source/Core/DolphinWX/WXInputBase.cpp:63
#: Source/Core/DolphinWX/PatchAddEdit.cpp:63
msgid "Add"
msgstr "Hinzufügen"
#: Source/Core/DolphinWX/ISOProperties.cpp:1361
msgid "Add ActionReplay Code"
msgstr "ActionReplay-Code hinzufügen"
#: Source/Core/DolphinWX/ISOProperties.cpp:1282
msgid "Add Patch"
msgstr "Patch hinzufügen"
#: Source/Core/DolphinWX/FrameAui.cpp:528
msgid "Add new pane"
msgstr "Neue Palette hinzufügen"
#: Source/Core/DolphinWX/ISOProperties.cpp:437
#: Source/Core/DolphinWX/ISOProperties.cpp:459
#: Source/Core/DolphinWX/ConfigMain.cpp:803
msgid "Add..."
msgstr "Hinzufügen..."
#: Source/Core/DolphinWX/NetWindow.cpp:85
msgid "Address :"
msgstr "Adresse:"
#: Source/Core/DolphinWX/PHackSettings.cpp:45
msgid ""
"Adds the specified value to zFar Parameter.\n"
"Two ways to express the floating point values.\n"
"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, "
"the acquired value will be ''0.0002''.\n"
"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n"
"\n"
"NOTE: Check LogWindow/Console for the acquired values."
msgstr ""
"Füge den ermittelten Wert in den Parameter zFar ein.\n"
"Es gibt zwei Möglichkeiten zum Bestimmen der Gleitkommazahl.\n"
"Beispiel: ''200'' oder ''0.0002'' direkt eingeben, das ergibt den gleichen "
"Effekt, der ermittelte Wert wird ''0.0002'' sein.\n"
"Wert: (0->+/-Integer) oder (0->+/-FP[6 Nachkommastellen])\n"
"\n"
"NOTIZ: Prüfe im Logfenster/Konsole die ermittelten Werte."
#: Source/Core/DolphinWX/PHackSettings.cpp:40
msgid ""
"Adds the specified value to zNear Parameter.\n"
"Two ways to express the floating point values.\n"
"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, "
"the acquired value will be ''0.0002''.\n"
"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n"
"\n"
"NOTE: Check LogWindow/Console for the acquired values."
msgstr ""
"Füge den ermittelten Wert in den Parameter zNear ein.\n"
"Es gibt zwei Möglichkeiten zum Bestimmen der Gleitkommazahl.\n"
"Beispiel: ''200'' oder ''0.0002'' direkt eingeben, das ergibt den gleichen "
"Effekt, der ermittelte Wert wird ''0.0002'' sein.\n"
"Wert: (0->+/-Integer) oder (0->+/-FP[6 Nachkommastellen])\n"
"\n"
"NOTIZ: Prüfe im Logfenster/Konsole die ermittelten Werte."
#: Source/Core/DolphinWX/InputConfigDiag.cpp:808
msgid "Adjust the analog control pressure required to activate buttons."
msgstr "Einstellung des benötigten analogen Drucks um Tasten zu aktivieren."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:516
msgid "Advanced"
msgstr "Erweitert"
#: Source/Core/DolphinWX/ConfigMain.cpp:568
msgid "Advanced Settings"
msgstr "Erweiterte Einstellungen"
#: Source/Core/DolphinWX/FrameTools.cpp:619
msgid "All GC/Wii files (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)"
msgstr "Alle GC/Wii-Dateien (elf, dol, gcm, wbfs, ciso, gcz, wad)"
#: Source/Core/DolphinWX/ConfigMain.cpp:808
msgid "All GC/Wii images (gcm, iso, wbfs, ciso, gcz)"
msgstr "Alle GC/Wii-Imagedateien (gcm, iso, wbfs, ciso, gcz)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1180
msgid "All Gamecube GCM files (gcm)"
msgstr "Alle Gamecube GCM-Dateien (gcm)"
#: Source/Core/DolphinWX/FrameTools.cpp:1480
#: Source/Core/DolphinWX/FrameTools.cpp:1494
msgid "All Save States (sav, s##)"
msgstr "Alle Speicherstände (sav, s##)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1178
msgid "All Wii ISO files (iso)"
msgstr "Alle Wii-ISO-Dateien (iso)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1198
msgid "All compressed GC/Wii ISO files (gcz)"
msgstr "Alle komprimierten GC/Wii ISO Dateien (gcz)"
#: Source/Core/DolphinWX/ConfigMain.cpp:108
msgid "All files (*.*)|*.*"
msgstr "Alle Dateien (*.*)|*.*"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:271
msgid "Analyze"
msgstr "Analysiere"
#: Source/Core/InputCommon/ControllerEmu.cpp:286
msgid "Angle"
msgstr "Winkel"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:374
msgid "Anisotropic Filtering:"
msgstr "Anisotropische Filterung:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:357
msgid "Anti-Aliasing:"
msgstr "Anti-Aliasing:"
#: Source/Core/DiscIO/VolumeDirectory.cpp:298
msgid "Apploader is the wrong size...is it really an apploader?"
msgstr ""
"Der Apploader hat eine falsche Größe... ist dies wirklich ein AppLoader?"
#: Source/Core/DiscIO/VolumeDirectory.cpp:292
msgid "Apploader unable to load from file"
msgstr "Kann Apploader aus dieser Datei nicht laden."
#: Source/Core/DolphinWX/ConfigMain.cpp:833
msgid "Apploader:"
msgstr "Apploader:"
#: Source/Core/DolphinWX/CheatsWindow.cpp:111
msgid "Apply"
msgstr "Übernehmen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:122
msgid ""
"Apply a post-processing effect after finishing a frame.\n"
"\n"
"If unsure, select (off)."
msgstr ""
"Post-Processing-Effekt anwenden, wenn ein Frame beendet wurde. \n"
"\n"
"Im Zweifel, wähle (aus)."
#: Source/Core/DolphinWX/ConfigMain.cpp:291
msgid "Arabic"
msgstr "Arabisch"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:667
#, c-format
msgid "Are you sure you want to delete \"%s\"?"
msgstr "Möchtest du \"%s\" wirklich löschen?"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1003
msgid ""
"Are you sure you want to delete these files?\n"
"They will be gone forever!"
msgstr ""
"Sollen diese Dateien wirklich gelöscht werden?\n"
"Löschen kann nicht rückgängig gemacht werden!"
#: Source/Core/DolphinWX/GameListCtrl.cpp:994
msgid "Are you sure you want to delete this file? It will be gone forever!"
msgstr ""
"Soll die Datei gelöscht werden? Löschen kann nicht Rückgängig gemacht werden."
#: Source/Core/DolphinWX/ConfigMain.cpp:45
msgid "Arm JIT (experimental)"
msgstr "ARM JIT (Experimentell)"
#: Source/Core/DolphinWX/ConfigMain.cpp:46
msgid "Arm JITIL (experimental)"
msgstr "Arm JITIL (experimental)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:284
#: Source/Core/DolphinWX/ConfigMain.cpp:781
msgid "Aspect Ratio:"
msgstr "Seitenverhältnis:"
#: Source/Core/DolphinWX/FrameAui.cpp:58
msgid "At least one pane must remain open."
msgstr "Mindestens eine Palette muss geöffnet bleiben."
#: Source/Core/DolphinWX/ConfigMain.cpp:249
#: Source/Core/DolphinWX/ConfigMain.cpp:540
msgid "Audio"
msgstr "Audio"
#: Source/Core/DolphinWX/ConfigMain.cpp:680
msgid "Audio Backend:"
msgstr "Audio-Backend:"
#: Source/Core/AudioCommon/AOSoundStream.cpp:28
msgid "AudioCommon: Error opening AO device.\n"
msgstr "AudioCommon: Fehler beim Öffnen des AO-Geräts.\n"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:282
#: Source/Core/DolphinWX/ConfigMain.cpp:248
msgid "Auto"
msgstr "Automatisch"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:344
msgid "Auto (Multiple of 640x528)"
msgstr "Automatisch (Vielfaches von 640x528)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:344
msgid "Auto (Window Size)"
msgstr "Automatisch (Fenstermodus)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:304
msgid "Auto adjust Window Size"
msgstr "Fenstergröße automatisch festlegen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:77
msgid ""
"Automatically adjusts the window size to your internal resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Passt die Fenstergröße automatisch der Bildschirmauflösung an.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:705
msgid "B"
msgstr "B"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:765
msgid "BP register "
msgstr "BP-Register"
#: Source/Core/DolphinWX/WXInputBase.cpp:14
msgid "Back"
msgstr "Zurück"
#: Source/Core/DolphinWX/ConfigMain.cpp:684
msgid "Backend Settings"
msgstr "Backend-Einstellungen"
#: Source/Core/VideoBackends/Software/VideoConfigDialog.cpp:47
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:210
msgid "Backend:"
msgstr "Backend:"
#: Source/Core/Core/HW/GCPadEmu.cpp:82
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:315
msgid "Background Input"
msgstr "Hintergrundeingabe"
#: Source/Core/InputCommon/ControllerEmu.cpp:267
msgid "Backward"
msgstr "Rückwärts"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:307
msgid "Bad File Header"
msgstr "Ungültiger Datei-Header"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:61
msgid "Balance Board"
msgstr "Balance Board"
#: Source/Core/DolphinWX/GameListCtrl.cpp:295
#: Source/Core/DolphinWX/MemcardManager.cpp:621
msgid "Banner"
msgstr "Banner"
#: Source/Core/DolphinWX/ISOProperties.cpp:569
msgid "Banner Details"
msgstr "Bannerdetails"
#: Source/Core/DolphinWX/ISOProperties.cpp:531
msgid "Banner:"
msgstr "Banner:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:61
msgid "Bar"
msgstr "Leiste"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:315
msgid "Basic"
msgstr "Standard"
#: Source/Core/DolphinWX/ConfigMain.cpp:562
msgid "Basic Settings"
msgstr "Grundeinstellungen"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:26
msgid "Bass"
msgstr "Bass"
#: Source/Core/Core/HW/GCMemcard.cpp:142
msgid "Block Allocation Table checksum failed"
msgstr "Blockzuteilungs-Tabellen-Prüfsumme fehlerhaft."
#: Source/Core/DolphinWX/MemcardManager.cpp:625
msgid "Blocks"
msgstr "Blöcke"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25
msgid "Blue"
msgstr "Blau"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28
msgid "Blue Left"
msgstr "Blau links"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:29
msgid "Blue Right"
msgstr "Blau rechts"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:105
#: Source/Core/DolphinWX/ConfigMain.cpp:274
msgid "Bottom"
msgstr "Unten"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:229
#, c-format
msgid "Bound Controls: %lu"
msgstr "Steuerung festlegen: %lu"
#: Source/Core/DolphinWX/ISOProperties.cpp:378
msgid "Broken"
msgstr "Defekt"
#: Source/Core/DolphinWX/FrameTools.cpp:461
msgid "Browse"
msgstr "Durchsuchen"
#: Source/Core/DolphinWX/GameListCtrl.cpp:248
msgid "Browse for a directory to add"
msgstr "Verzeichnis auswählen und hinzufügen"
#: Source/Core/DolphinWX/FrameTools.cpp:461
msgid "Browse for an ISO directory..."
msgstr "ISO-Verzeichnis auswählen..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1070
msgid "Browse for output directory"
msgstr "Ausgabeverzeichnis auswählen"
#: Source/Core/DolphinWX/NetWindow.cpp:351
msgid "Buffer:"
msgstr "Buffer:"
#: Source/Core/Core/HW/GCPadEmu.cpp:58
#: Source/Core/DolphinWX/TASInputDlg.cpp:108
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:23
msgid "Buttons"
msgstr "Tasten"
#: Source/Core/DolphinWX/ISOProperties.cpp:350
msgid ""
"Bypass the clearing of the data cache by the DCBZ instruction. Usually leave "
"this option disabled."
msgstr ""
"Umgeht die Leerung des Datencaches von der DCBZ-Anweisung. Für gewöhnlich "
"deaktiviert lassen."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:706
msgid "C"
msgstr "C"
#: Source/Core/DolphinWX/TASInputDlg.cpp:65
msgid "C Stick"
msgstr "C-Stick"
#: Source/Core/Core/HW/GCPadEmu.cpp:64
msgid "C-Stick"
msgstr "C-Stick"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:774
msgid "CP reg"
msgstr "CP reg"
#: Source/Core/DolphinWX/ConfigMain.cpp:554
msgid "CPU Emulator Engine"
msgstr "CPU-Emulations-Engine"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:498
msgid "Cache Display Lists"
msgstr "Anzeigeliste zwischenspeichern"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:88
msgid ""
"Calculate lighting of 3D graphics per-pixel rather than per vertex.\n"
"Decreases emulation speed by some percent (depending on your GPU).\n"
"This usually is a safe enhancement, but might cause issues sometimes.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Kalkuliert die Lichtberechnung von 3D Grafiken pro Pixel anstatt pro "
"Vertex.\n"
"Verlangsamt Emulation um einige Prozent (abhängig von der GPU).\n"
"Für gewöhnlich ist das eine sichere Verbesserung, kann aber gelegentlich "
"Probleme verursachen.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1847
#, c-format
msgid "Can't find WiiMote by connection handle %02x"
msgstr "WiiMote konnte nicht bei Verbindungs-Handle %02x gefunden werden"
#: Source/Core/Core/HW/DVDInterface.cpp:676
#: Source/Core/Core/HW/DVDInterface.cpp:686
msgid "Can't read from DVD_Plugin - DVD-Interface: Fatal Error"
msgstr "Kann nicht von DVD_Plugin/DVD-Schnittstelle lesen: Fataler Fehler"
#: Source/Core/DolphinWX/WXInputBase.cpp:28
#: Source/Core/DolphinWX/CheatsWindow.cpp:113
msgid "Cancel"
msgstr "Abbrechen"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:126
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:221
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:283
#, c-format
msgid "Cannot open %s"
msgstr "Kann %s nicht öffnen"
#: Source/Core/Core/CoreTiming.cpp:107
msgid "Cannot unregister events with events pending"
msgstr "Kann während ausstehenden Events keine Events entregistrieren."
#: Source/Core/DolphinWX/ConfigMain.cpp:1072
#, c-format
msgid ""
"Cannot use that file as a memory card.\n"
"%s\n"
"is not a valid gamecube memory card file"
msgstr ""
"Die Datei %s kann nicht als Speicherkarte verwendet werden, weil sie keine "
"gültige Gamecube-Speicherkarte ist."
#: Source/Core/DolphinWX/ConfigMain.cpp:1108
msgid ""
"Cannot use that file as a memory card.\n"
"Are you trying to use the same file in both slots?"
msgstr ""
"Diese Datei kann nicht als Speicherkarte verwendet werden.\n"
"Versuchst du möglicherweise die selbe Datei in beiden Slots zu verwenden?"
#: Source/Core/DolphinWX/WXInputBase.cpp:39
msgid "Caps Lock"
msgstr "Feststelltaste"
#: Source/Core/DolphinWX/ConfigMain.cpp:292
msgid "Catalan"
msgstr "Katalanisch"
#: Source/Core/InputCommon/ControllerEmu.cpp:299
msgid "Center"
msgstr "Mitte"
#: Source/Core/DolphinWX/NetWindow.cpp:597
msgid "Change"
msgstr "Wechseln"
#: Source/Core/DolphinWX/FrameTools.cpp:324
msgid "Change &Disc..."
msgstr "Disc &wechseln..."
#: Source/Core/DolphinWX/HotkeyDlg.cpp:167
msgid "Change Disc"
msgstr "Disc wechseln"
#: Source/Core/DolphinWX/NetWindow.cpp:589
msgid "Change Game"
msgstr "Spiel wechseln"
#: Source/Core/DolphinWX/ConfigMain.cpp:504
msgid ""
"Change the language of the user interface.\n"
"Requires restart."
msgstr ""
"Sprache der Benutzeroberfläche ändern.\n"
"Dolphin muss neu gestartet werden, damit die Änderung wirksam wird."
#: Source/Core/DolphinWX/PHackSettings.cpp:47
msgid "Changes sign to zFar Parameter (after correction)"
msgstr "Sign zu zFar Parameter ändern (nach Korrektur)"
#: Source/Core/DolphinWX/PHackSettings.cpp:42
msgid "Changes sign to zNear Parameter (after correction)"
msgstr "Sign zu zNear Parameter ändern (nach Korrektur)"
#: Source/Core/DolphinWX/ConfigMain.cpp:508
msgid "Changing this will have no effect while the emulator is running!"
msgstr ""
"Änderung dieser Option zeigt keine Auswirkung, solange die Emulation läuft."
#: Source/Core/DolphinWX/NetWindow.cpp:320
msgid "Chat"
msgstr "Chat"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:34
msgid "Cheat Code"
msgstr "Cheatcode"
#: Source/Core/DolphinWX/CheatsWindow.cpp:107
msgid "Cheat Search"
msgstr "Cheatsuche"
#: Source/Core/DolphinWX/CheatsWindow.cpp:254
msgid "Cheats Manager"
msgstr "Cheat-Verwaltung"
#: Source/Core/DolphinWX/ISOProperties.cpp:680
msgid "Check Partition Integrity"
msgstr "Prüfe die Unversehrtheit der Partition"
#: Source/Core/DolphinWX/ISOProperties.cpp:944
msgid "Checking integrity..."
msgstr "Prüfe Unversehrtheit..."
#: Source/Core/DolphinWX/ConfigMain.cpp:293
msgid "Chinese (Simplified)"
msgstr "Chinesisch (Vereinfacht)"
#: Source/Core/DolphinWX/ConfigMain.cpp:294
msgid "Chinese (Traditional)"
msgstr "Chinesisch (Traditionell)"
#: Source/Core/DolphinWX/ConfigMain.cpp:810
msgid "Choose a DVD root directory:"
msgstr "Wähle ein DVD-Stammverzeichnis:"
#: Source/Core/DolphinWX/ConfigMain.cpp:814
msgid "Choose a NAND root directory:"
msgstr "Wähle ein NAND-Stammverzeichnis:"
#: Source/Core/DolphinWX/ConfigMain.cpp:807
msgid "Choose a default ISO:"
msgstr "Standard ISO auswählen:"
#: Source/Core/DolphinWX/ConfigMain.cpp:1231
msgid "Choose a directory to add"
msgstr "Ordner zum Hinzufügen auswählen."
#: Source/Core/DolphinWX/ConfigMain.cpp:1059
msgid "Choose a file to open"
msgstr "Datei zum Öffnen auswählen"
#: Source/Core/DolphinWX/MemcardManager.cpp:204
msgid "Choose a memory card:"
msgstr "Wähle eine Speicherkarte:"
#: Source/Core/DolphinWX/ConfigMain.cpp:811
msgid ""
"Choose file to use as apploader: (applies to discs constructed from "
"directories only)"
msgstr ""
"Wähle eine Datei als Apploader aus: (Gilt nur für Discs aus Verzeichnissen)"
#: Source/Core/DolphinWX/ISOProperties.cpp:828
#: Source/Core/DolphinWX/ISOProperties.cpp:869
msgid "Choose the folder to extract to"
msgstr "Zielordner für Extraktion auswählen"
#: Source/Core/InputCommon/ControllerEmu.cpp:285
msgid "Circle Stick"
msgstr "Circle Stick"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:56
msgid "Classic"
msgstr "Klassik"
#: Source/Core/DolphinWX/WXInputBase.cpp:30
#: Source/Core/DolphinWX/LogWindow.cpp:137
#: Source/Core/DolphinWX/InputConfigDiag.cpp:537
#: Source/Core/DolphinWX/InputConfigDiag.cpp:968
msgid "Clear"
msgstr "Leeren"
#: Source/Core/Core/NetPlayServer.cpp:239
msgid ""
"Client disconnect while game is running!! NetPlay is disabled. You must "
"manually stop the game."
msgstr ""
"Client kann während ein Spiel emuliert wird nicht verbunden werden! NetPlay "
"ist deaktiviert. Sie müssen zuerst manuell das Spiel beenden."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:583
#: Source/Core/DolphinWX/ISOProperties.cpp:603
#: Source/Core/DolphinWX/MemcardManager.cpp:234
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:284
msgid "Close"
msgstr "Schließen"
#: Source/Core/DolphinWX/FrameTools.cpp:176
msgid "Co&nfigure..."
msgstr "&Einstellungen..."
#: Source/Core/DolphinWX/CheatsWindow.cpp:62
msgid "Code Info"
msgstr "Code-Info"
#: Source/Core/DolphinWX/CheatsWindow.cpp:575
msgid "Code: "
msgstr "Code:"
#: Source/Core/DolphinWX/WXInputBase.cpp:35
msgid "Command"
msgstr "Befehl"
#: Source/Core/DolphinWX/MemcardManager.cpp:623
msgid "Comment"
msgstr "Kommentar"
#: Source/Core/DolphinWX/ISOProperties.cpp:529
msgid "Comment:"
msgstr "Kommentar:"
#: Source/Core/DolphinWX/GameListCtrl.cpp:875
msgid "Compress ISO..."
msgstr "ISO komprimieren..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:890
msgid "Compress selected ISOs..."
msgstr "Ausgewählte ISOs komprimieren..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1079
#: Source/Core/DolphinWX/GameListCtrl.cpp:1215
msgid "Compressing ISO"
msgstr "Komprimiere ISO"
#: Source/Core/DolphinWX/FrameTools.cpp:468
msgid "Config"
msgstr "Einstellungen"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:38
#: Source/Core/DolphinWX/InputConfigDiag.h:125
#: Source/Core/DolphinWX/InputConfigDiag.h:144
msgid "Configure"
msgstr "Einstellungen"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:102
msgid "Configure Control"
msgstr "Steuerung konfigurieren"
#: Source/Core/DolphinWX/NetWindow.cpp:331
#: Source/Core/DolphinWX/NetWindow.cpp:616
msgid "Configure Pads"
msgstr "Pads konfigurieren"
#: Source/Core/DolphinWX/FrameTools.cpp:468
msgid "Configure..."
msgstr "Einstellungen ...."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1110
#: Source/Core/DolphinWX/GameListCtrl.cpp:1138
#: Source/Core/DolphinWX/GameListCtrl.cpp:1208
msgid "Confirm File Overwrite"
msgstr "Überschreiben Bestätigen"
#: Source/Core/DolphinWX/ConfigMain.cpp:584
msgid "Confirm on Stop"
msgstr "Beim Beenden bestätigen"
#: Source/Core/DolphinWX/NetWindow.cpp:78
#: Source/Core/DolphinWX/NetWindow.cpp:100
msgid "Connect"
msgstr "Verbinden"
#: Source/Core/DolphinWX/FrameTools.cpp:377
#: Source/Core/DolphinWX/HotkeyDlg.cpp:188
msgid "Connect Balance Board"
msgstr "Balance Bord anschließen"
#: Source/Core/DolphinWX/ConfigMain.cpp:775
msgid "Connect USB Keyboard"
msgstr "USB-Tastatur verbunden"
#: Source/Core/DolphinWX/FrameTools.cpp:373
#, c-format
msgid "Connect Wiimote %i"
msgstr "Wiimote %i verbinden"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:184
msgid "Connect Wiimote 1"
msgstr "Wiimote 1 verbinden"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:185
msgid "Connect Wiimote 2"
msgstr "Wiimote 2 verbinden"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:186
msgid "Connect Wiimote 3"
msgstr "Wiimote 3 verbinden"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:187
msgid "Connect Wiimote 4"
msgstr "Wiimote 4 verbinden"
#: Source/Core/DolphinWX/Main.cpp:671
msgid "Connecting..."
msgstr "Verbinden..."
#: Source/Core/DolphinWX/FrameAui.cpp:156
msgid "Console"
msgstr "Konsole"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:89
msgid "Continuous Scanning"
msgstr "Durchgehendes Suchen"
#: Source/Core/DolphinWX/WXInputBase.cpp:33
msgid "Control"
msgstr "Strg"
#: Source/Core/DolphinWX/MemcardManager.cpp:176
msgid "Convert to GCI"
msgstr "Zu GCI konvertieren"
#: Source/Core/Core/CoreParameter.cpp:383
msgid "Copy failed"
msgstr "Kopieren fehlgeschlagen"
#: Source/Core/DolphinWX/MemcardManager.cpp:789
#, c-format
msgid "Copy to Memcard %c"
msgstr "Auf Memcard %c kopieren"
#: Source/Core/DolphinWX/ISOProperties.cpp:389
msgid "Core"
msgstr "Kern"
#: Source/Core/AudioCommon/AudioCommon.cpp:76
#, c-format
msgid "Could not initialize backend %s."
msgstr "Konnte Backend %s nicht initialisieren."
#: Source/Core/Core/CoreParameter.cpp:141
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii "
"backup. Please note that original Gamecube and Wii discs cannot be read by "
"most PC DVD drives."
msgstr ""
"Konnte \"%s\" nicht lesen. Es befindet sich keine Disc im Laufwerk, oder "
"dies ist kein GC/Wii Backup. Bitte beachten Sie, dass die ursprünglichen GC/"
"Wii-Discs von den meisten PC-DVD-Laufwerken nicht gelesen werden können."
#: Source/Core/Core/CoreParameter.cpp:297
#, c-format
msgid "Could not recognize ISO file %s"
msgstr "Konnte ISO-Datei %s nicht erkennen."
#: Source/Core/DolphinWX/ISOProperties.cpp:624
#, c-format
msgid "Could not save %s"
msgstr "Konnte %s nicht speichern"
#: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:119
#, c-format
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
"Die Speicherkartendatei %s konnte nicht geschrieben werden.\n"
"\n"
"Dies tritt auf, wenn du Dolphin von einem nicht schreibbaren Medium, "
"beispielsweise einer CD/DVD ausführst oder die Datei als schreibgeschützt "
"markiert ist.\n"
"\n"
"Eine weitere Möglichkeit ist, dass du den Dolphin-Ordner verschoben hast.\n"
"\n"
"Wenn einer dieser Fälle zutriffst, solltest du den Speicherort der "
"Speicherkarte in den Optionen ändern."
#: Source/Core/DolphinWX/ISOProperties.cpp:1149
msgid "Couldn't find open command for extension 'ini'!"
msgstr "Konnte den Befehl zum Öffnen der Dateierweiterung 'ini' nicht finden!"
#: Source/Core/Core/BootManager.cpp:233
msgid ""
"Couldn't init the core.\n"
"Check your configuration."
msgstr ""
"Konnte Kern nicht initialisieren.\n"
"Überprüfe deine Konfiguration."
#: Source/Core/DolphinWX/CheatsWindow.cpp:159
#: Source/Core/DolphinWX/CheatsWindow.cpp:514
msgid "Count:"
msgstr "Anzahl:"
#: Source/Core/DolphinWX/ISOProperties.cpp:485
msgid "Country:"
msgstr "Land:"
#: Source/Core/DolphinWX/CheatsWindow.cpp:162
#: Source/Core/DolphinWX/CheatsWindow.cpp:569
msgid "Create AR Code"
msgstr "AR-Code erstellen"
#: Source/Core/DolphinWX/FrameAui.cpp:569
#: Source/Core/DolphinWX/FrameAui.cpp:641
msgid "Create new perspective"
msgstr "Neue Perspektive erstellen"
#: Source/Core/DolphinWX/GeckoCodeDiag.cpp:18
msgid "Creator: "
msgstr "Autor: "
#: Source/Core/Common/MsgHandler.cpp:54
msgid "Critical"
msgstr "Kritisch"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:556
msgid "Crop"
msgstr "Zuschneiden"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:119
msgid ""
"Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Schneidet das Bild von 4:3 auf 5:4 bzw. von 16:9 auf 16:10 zurecht.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:52
msgid "Crossfade"
msgstr "Überblendung"
#: Source/Core/DolphinWX/FrameTools.cpp:632
#, c-format
msgid "Current directory changed from %s to %s after wxFileSelector!"
msgstr ""
"Aktuelles Verzeichnis wurde gemäß wxFileSelector von %s nach %s geändert!"
#: Source/Core/DolphinWX/ISOProperties.cpp:369
msgid "Custom Projection Hack"
msgstr "Benutzerdefinierter Projection-Hack"
#: Source/Core/DolphinWX/PHackSettings.h:17
msgid "Custom Projection Hack Settings"
msgstr "Benutzerdefinierter Projection-Hack Einstellungen"
#: Source/Core/DolphinWX/ISOProperties.cpp:372
msgid "Customize some Orthographic Projection parameters."
msgstr "Einige orthographische Projection-Parameter anpassen."
#: Source/Core/DolphinWX/ConfigMain.cpp:295
msgid "Czech"
msgstr "Tschechisch"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:706
msgid "D"
msgstr "D"
#: Source/Core/Core/HW/GCPadEmu.cpp:76
msgid "D-Pad"
msgstr "D-Pad"
#: Source/Core/DolphinWX/FrameTools.cpp:470
msgid "DSP"
msgstr "DSP"
#: Source/Core/DolphinWX/ConfigMain.cpp:644
msgid "DSP Emulator Engine"
msgstr "DSP-Emulations-Engine"
#: Source/Core/DolphinWX/ISOProperties.cpp:358
#: Source/Core/DolphinWX/ConfigMain.cpp:258
msgid "DSP HLE emulation (fast)"
msgstr "DSP HLE Emulation (schnell)"
#: Source/Core/DolphinWX/ConfigMain.cpp:260
msgid "DSP LLE interpreter (slow)"
msgstr "DSP LLE Interpreter (langsam)"
#: Source/Core/DolphinWX/ConfigMain.cpp:259
msgid "DSP LLE recompiler"
msgstr "DSP LLE Recompiler"
#: Source/Core/DolphinWX/FrameTools.cpp:470
msgid "DSP settings"
msgstr "DSP-Einstellungen"
#: Source/Core/DolphinWX/ConfigMain.cpp:646
msgid "DSPLLE on Separate Thread"
msgstr "DSP LLE in eigenem Thread"
#: Source/Core/DolphinWX/ConfigMain.cpp:830
msgid "DVD Root:"
msgstr "DVD Laufwerk:"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:228
msgid "DVDLowRead - Fatal Error: failed to read from volume"
msgstr "DVDLowRead - Kritischer Fehler: Datenträger kann nicht gelesen werden"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:322
msgid "DVDLowUnencryptedRead - Fatal Error: failed to read from volume"
msgstr ""
"DVDLowUnencryptedRead - Kritischer Fehler: Datenträger kann nicht gelesen "
"werden."
#: Source/Core/DolphinWX/ConfigMain.cpp:92
msgid "Dance Mat"
msgstr "Tanzmatte"
#: Source/Core/DolphinWX/CheatsWindow.cpp:152
msgid "Data Size"
msgstr "Datengröße"
#: Source/Core/DolphinWX/ISOProperties.cpp:497
msgid "Date:"
msgstr "Datum:"
#: Source/Core/DolphinWX/MemcardManager.cpp:518
#: Source/Core/DolphinWX/MemcardManager.cpp:557
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "Datel MaxDrive/Pro Dateien(*.sav)"
#: Source/Core/InputCommon/ControllerEmu.cpp:230
#: Source/Core/InputCommon/ControllerEmu.cpp:247
#: Source/Core/InputCommon/ControllerEmu.cpp:255
#: Source/Core/InputCommon/ControllerEmu.cpp:269
#: Source/Core/InputCommon/ControllerEmu.cpp:284
msgid "Dead Zone"
msgstr "Tote Zone"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:35
msgid "Debug"
msgstr "Debug"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:528
msgid "Debugging"
msgstr "Debug"
#: Source/Core/DolphinWX/WXInputBase.cpp:66
msgid "Decimal"
msgstr "Komma"
#: Source/Core/DolphinWX/GameListCtrl.cpp:872
msgid "Decompress ISO..."
msgstr "ISO dekomprimieren..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:891
msgid "Decompress selected ISOs..."
msgstr "Ausgewählte ISOs dekomprimieren..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1079
#: Source/Core/DolphinWX/GameListCtrl.cpp:1215
msgid "Decompressing ISO"
msgstr "Dekomprimiere ISO"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:195
msgid "Decrease Frame limit"
msgstr "Framebegrenzung reduzieren"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:967
msgid "Default"
msgstr "Standard"
#: Source/Core/DolphinWX/ConfigMain.cpp:827
msgid "Default ISO:"
msgstr "Standard-ISO:"
#: Source/Core/DolphinWX/LogWindow.cpp:107
msgid "Default font"
msgstr "Standardschriftart"
#: Source/Core/DolphinWX/WXInputBase.cpp:19
#: Source/Core/DolphinWX/InputConfigDiag.cpp:981
msgid "Delete"
msgstr "Entfernen"
#: Source/Core/DolphinWX/MemcardManager.cpp:790
msgid "Delete Save"
msgstr "Spielstand löschen"
#: Source/Core/VideoCommon/AVIDump.cpp:64
#, c-format
msgid "Delete the existing file '%s'?"
msgstr "Vorhandende Datei '%s' löschen?"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:676
msgid "Description"
msgstr "Beschreibung"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:535
msgid "Detect"
msgstr "Erkenne"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:222
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:317
msgid ""
"Detected attempt to read more data from the DVD than fit inside the out "
"buffer. Clamp."
msgstr ""
"Versuch erkannt, mehr Daten von der DVD zu lesen als in den Out Buffer "
"passen. Abgeklemmt."
#: Source/Core/DolphinWX/InputConfigDiag.cpp:118
#: Source/Core/DolphinWX/InputConfigDiag.cpp:953
msgid "Device"
msgstr "Gerät"
#: Source/Core/DolphinWX/ConfigMain.cpp:736
#: Source/Core/DolphinWX/ConfigMain.cpp:790
msgid "Device Settings"
msgstr "Geräteeinstellungen"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:49
msgid "Dial"
msgstr "Skala"
#: Source/Core/VideoBackends/D3D/main.cpp:146
msgid "Direct3D"
msgstr "Direct3D"
#: Source/Core/Core/HW/GCMemcard.cpp:123
msgid ""
"Directory checksum failed\n"
" and Directory backup checksum failed"
msgstr ""
"Verzeichnis-Prüfsumme und\n"
"Backup-Verzeichnis-Prüfsumme sind fehlerhaft."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:442
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:484
msgid "Disable"
msgstr "Deaktivieren"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:499
msgid "Disable Destination Alpha"
msgstr "Destination Alpha deaktivieren"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:408
msgid "Disable Fog"
msgstr "Nebel deaktivieren"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:108
msgid ""
"Disable any XFB emulation.\n"
"Speeds up emulation a lot but causes heavy glitches in many games which rely "
"on them (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Deaktiviert jegliche XFB-Emulation.\n"
"Dadurch wird die Emulation beschleunigt, auf Kosten von vielen Problemen in "
"davon abhängigen Spielen (insbesondere Homebrew).\n"
"\n"
"Im Zweifel aktiviert lassen."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:95
msgid ""
"Disable emulation of EFB copies.\n"
"These are often used for post-processing or render-to-texture effects, so "
"while checking this setting gives a great speedup it almost always also "
"causes issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Deaktiviert die Emulation von EFB-Kopien.\n"
"Diese werden oft für Post-Processing- oder Render-to-Texture-Effekte "
"verwendet. Die Option ist zwar mit einer schnelleren Emulation verbunden "
"aber verursacht fast immer Probleme.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:101
msgid ""
"Disables emulation of a hardware feature called destination alpha, which is "
"used in many games for various graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Deaktiviert die Emulation einer Hardwarefunktion namens Destination Alpha, "
"welche in vielen Spielen für verschiedene grafische Effekte benutzt wird.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/ISOProperties.cpp:593
msgid "Disc"
msgstr "Disc"
#: Source/Core/DiscIO/DriveBlob.cpp:94 Source/Core/DiscIO/DriveBlob.cpp:113
msgid "Disc Read Error"
msgstr "Disc-Lesefehler"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:319
msgid "Display"
msgstr "Anzeige"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:104
msgid ""
"Display the inputs read by the emulator.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Zeigt die vom Emulator gelesenen Eingaben an.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/WXInputBase.cpp:67
msgid "Divide"
msgstr "Division"
#: Source/Core/DolphinWX/FrameTools.cpp:1044
msgid "Do you want to stop the current emulation?"
msgstr "Laufende Emulation stoppen?"
#: Source/Core/DolphinWX/ConfigMain.cpp:649
msgid "Dolby Pro Logic II decoder"
msgstr "Dolby Pro Logic II Dekoder"
#: Source/Core/DolphinWX/FrameTools.cpp:906
msgid "Dolphin"
msgstr "Dolphin"
#: Source/Core/DolphinWX/AboutDolphin.cpp:20
#, c-format
msgid ""
"Dolphin %s\n"
"Copyright (c) 2003-2013+ Dolphin Team\n"
"\n"
"Branch: %s\n"
"Revision: %s\n"
"Compiled: %s @ %s\n"
"\n"
"Dolphin is a Gamecube/Wii emulator, which was\n"
"originally written by F|RES and ector.\n"
"Today Dolphin is an open source project with many\n"
"contributors, too many to list.\n"
"If interested, just go check out the project page at\n"
"http://code.google.com/p/dolphin-emu/ .\n"
"\n"
"Special thanks to Bushing, Costis, CrowTRobo,\n"
"Marcan, Segher, Titanik, or9 and Hotquik for their\n"
"reverse engineering and docs/demos.\n"
"\n"
"Big thanks to Gilles Mouchard whose Microlib PPC\n"
"emulator gave our development a kickstart.\n"
"\n"
"Thanks to Frank Wille for his PowerPC disassembler,\n"
"which or9 and we modified to include Gekko specifics.\n"
"\n"
"Thanks to hcs/destop for their GC ADPCM decoder.\n"
"\n"
"We are not affiliated with Nintendo in any way.\n"
"Gamecube and Wii are trademarks of Nintendo.\n"
"The emulator should not be used to play games\n"
"you do not legally own."
msgstr ""
"Dolphin %s\n"
"Copyright (c) 2003-2013+ Dolphin-Team\n"
"\n"
"Zweig: %s\n"
"Revision: %s\n"
"Kompiliert: %s @ %s\n"
"\n"
"Dolphin ist ein GameCube/Wii-Emulator der\n"
"ursprünglich von F|RES und ector geschrieben wurde.\n"
"Heute ist Dolphin ein Open Source-Projekt mit vielen\n"
"Mitwirkenden, zu vielen um sie alle aufzuzählen.\n"
"Wenn du interessiert bist, besuche die Projektseite\n"
"unter http://code.google.com/p/dolphin-emu/ .\n"
"\n"
"Besonderer Dank geht an Bushing, Costis, CrowTRobo,\n"
"Marcan, Segher, Titanik, or9 und Hotquik für ihr\n"
"Reverse Engineering und Dokumente / Demos.\n"
"\n"
"Großer Dank geht an Gilles Mouchard, dessen\n"
"Microlib PPC-Emulator unserer Entwicklung einen\n"
"großen Sprung nach vorne gab.\n"
"\n"
"Danke an Frank Wille für seinen PowerPC-Disassembler,\n"
"welchen or9 und wir um Gekko-Spezifika erweiterten.\n"
"\n"
"Danke an hcs/destop für ihren GC ADPCM-Dekodierer.\n"
"\n"
"Wir stehen in keiner Verbindung mit Nintendo.\n"
"GameCube und Wii sind Markenzeichen von Nintendo.\n"
"Der Emulator sollte nicht für Spiele benutzt werden,\n"
"die du nicht legal besitzt."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:187
#, c-format
msgid "Dolphin %s Graphics Configuration"
msgstr "Dolphin %s Grafikeinstellungen"
#: Source/Core/DolphinWX/FrameTools.cpp:299
msgid "Dolphin &Web Site"
msgstr "Dolphin-&Webseite"
#: Source/Core/DolphinWX/ConfigMain.h:24
msgid "Dolphin Configuration"
msgstr "Dolphin-Einstellungen"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:208
msgid "Dolphin Emulated Wiimote Configuration"
msgstr "Dolphin Emulierte Wiimote-Einstellungen"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:382
msgid "Dolphin FIFO"
msgstr "Dolphin-FIFO"
#: Source/Core/DolphinWX/FrameTools.cpp:1210
msgid "Dolphin GCPad Configuration"
msgstr "Dolphin GCPad-Einstellungen"
#: Source/Core/DolphinWX/FrameTools.cpp:726
#: Source/Core/DolphinWX/FrameTools.cpp:1145
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Dolphin TAS-Filme (*.dtm)"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:9
msgid "Dolphin Wiimote Configuration"
msgstr "Dolphin Wiimote-Einstellungen"
#: Source/Core/DolphinWX/FrameTools.cpp:301
msgid "Dolphin at &Google Code"
msgstr "Dolphin auf &Google Code"
#: Source/Core/DolphinWX/GameListCtrl.cpp:356
msgid ""
"Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for "
"files..."
msgstr ""
"Dolphin konnte keine GC/Wii-ISOs finden. Hier doppelklicken um nach ISOs zu "
"suchen..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:360
msgid ""
"Dolphin is currently set to hide all games. Doubleclick here to show all "
"games..."
msgstr ""
"Dolphin versteckt momentan alle Spiele. Hier doppelklicken um alle Spiele "
"anzuzeigen..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1150
#: Source/Core/DolphinWX/GameListCtrl.cpp:1236
msgid "Dolphin was unable to complete the requested action."
msgstr "Dolphin war nicht in der Lage die gewünschte Aktion auszuführen."
#: Source/Core/DolphinWX/ISOProperties.cpp:352
msgid ""
"Doubles the emulated GPU clock rate. May speed up some games (ON = Fast, OFF "
"= Compatible)"
msgstr ""
"Verdoppelt die Taktfrequenz der emulierten GPU. Kann einige Spiele "
"beschleunigen (AN = Geschwindigkeit, AUS = Kompatibilität) "
#: Source/Core/InputCommon/ControllerEmu.cpp:263
#: Source/Core/DolphinWX/WXInputBase.cpp:45
msgid "Down"
msgstr "Unten"
#: Source/Core/DolphinWX/GeckoCodeDiag.cpp:45
msgid "Download Codes (WiiRD Database)"
msgstr "Codes herunterladen (WiiRD-Datenbank)"
#: Source/Core/DolphinWX/GeckoCodeDiag.cpp:292
#, c-format
msgid "Downloaded %lu codes. (added %lu)"
msgstr "%lu Codes heruntergeladen. (%lu hinzugefügt)"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:35
msgid "Drums"
msgstr "Trommeln"
#: Source/Core/DolphinWX/ConfigMain.cpp:88
msgid "Dummy"
msgstr "Dummy"
#: Source/Core/DolphinWX/ConfigMain.cpp:647
msgid "Dump Audio"
msgstr "Audio dumpen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:539
msgid "Dump EFB Target"
msgstr "EFB-Target dumpen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:540
msgid "Dump Frames"
msgstr "Frames dumpen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:537
msgid "Dump Textures"
msgstr "Texturen dumpen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:114
msgid ""
"Dump all rendered frames to an AVI file in User/Dump/Frames/\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Schreibt alle während der Emulation gerenderten Bilder in eine AVI-Datei in "
"User/Dump/Frames.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:111
msgid ""
"Dump decoded game textures to User/Dump/Textures/<game_id>/\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Schreibt alle während der Emulation decodierten Spiele-Texturen in den "
"Ordner User/Dump/Textures/<game_id>/.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:113
msgid ""
"Dump the contents of EFB copies to User/Dump/Textures/\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Schreibt alle während der Emulation erzeugten EFB-Kopien in den Ordner User/"
"Dump/Textures/.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/ISOProperties.cpp:511
#: Source/Core/DolphinWX/ConfigMain.cpp:269
#: Source/Core/DolphinWX/ConfigMain.cpp:296
msgid "Dutch"
msgstr "Holländisch"
#: Source/Core/DolphinWX/FrameTools.cpp:113
msgid "E&xit"
msgstr "&Beenden"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:440
msgid "EFB Copies"
msgstr "EFB-Kopien"
#: Source/Core/Core/HW/BBA-TAP/TAP_Win32.cpp:209
#, c-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"FEHLER: Diese Version von Dolphin benötigt einen TAP-Win32-Treiber, mit "
"mindestens Version %d.%d -- Wenn du Dolphin kürzlich aktualisiert hast, ist "
"eventuell ein Neustart nötig, damit Windows den neuen Treiber erkennt."
#: Source/Core/DolphinWX/ISOProperties.cpp:152
msgid "EUROPE"
msgstr "EUROPA"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:143
msgid "Early Memory Updates"
msgstr "Frühe Speicher-Updates"
#: Source/Core/DolphinWX/FrameTools.cpp:486
msgid "Edit"
msgstr "Bearbeiten"
#: Source/Core/DolphinWX/ARCodeAddEdit.h:17
msgid "Edit ActionReplay Code"
msgstr "ActionReplay-Code bearbeiten"
#: Source/Core/DolphinWX/ISOProperties.cpp:314
msgid "Edit Config"
msgstr "Einstellungen bearbeiten"
#: Source/Core/DolphinWX/PatchAddEdit.h:17
msgid "Edit Patch"
msgstr "Patch bearbeiten"
#: Source/Core/DolphinWX/FrameTools.cpp:486
msgid "Edit current perspective"
msgstr "Aktuelle Ansicht ändern"
#: Source/Core/DolphinWX/ISOProperties.cpp:436
#: Source/Core/DolphinWX/ISOProperties.cpp:458
msgid "Edit..."
msgstr "Bearbeiten..."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:48
msgid "Effect"
msgstr "Effekt"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:434
msgid "Embedded Frame Buffer"
msgstr "Frame Buffer eingebunden"
#: Source/Core/Core/Core.cpp:191
msgid "Emu Thread already running"
msgstr "Emu-Thread läuft bereits."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:110
msgid ""
"Emulate XFBs accurately.\n"
"Slows down emulation a lot and prohibits high-resolution rendering but is "
"necessary to emulate a number of games properly.\n"
"\n"
"If unsure, check virtual XFB emulation instead."
msgstr ""
"Aktiviert die exakte Emulation von XFB.\n"
"Dies beinträchtigt die Emulationsgeschwindigkeit erheblich und verhindert "
"das Rendern in hohen Auflösungen, wird aber für die korrekte Emulation "
"einiger Spiele benötigt.\n"
"\n"
"Im Zweifel, aktiviere stattdessen die virtuelle XFB-Emulation."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:109
msgid ""
"Emulate XFBs using GPU texture objects.\n"
"Fixes many games which don't work without XFB emulation while not being as "
"slow as real XFB emulation. However, it may still fail for a lot of other "
"games (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Emuliert XFB unter Verwendung von GPU-Texturobjekten.\n"
"Dies behebt Probleme in vielen Spielen, die ohne XFB-Emulation nicht "
"funktionieren und ist nicht so langsam wie die tatsächliche XFB-Emulation. "
"Dennoch ist diese Option für viele Spiele (insbesondere Homebrew) nicht "
"ausreichend.\n"
"\n"
"Im Zweifel aktiviert lassen."
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:25
msgid "Emulated Wiimote"
msgstr "Emulierte Wiimote"
#: Source/Core/DolphinWX/ISOProperties.cpp:376
msgid "Emulation State: "
msgstr "Emulationsstatus:"
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:22
msgid "Enable"
msgstr "Aktivieren"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:91
msgid ""
"Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's "
"supported by your GPU.\n"
"Possibly causes issues.\n"
"Requires fullscreen to work.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Aktiviert 3D-Effekte mittels Stereoskopie unter Verwendung der Nvidia 3D "
"Vision-Technologie, sofern von deiner GPU unterstützt,.\n"
"Verursacht möglicherweise Probleme.\n"
"Funktioniert nur im Vollbildmodus.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/CheatsWindow.cpp:87
msgid "Enable AR Logging"
msgstr "AR-Logging aktivieren"
#: Source/Core/DolphinWX/ISOProperties.cpp:357
msgid "Enable Block Merging"
msgstr "Blockvereinigung aktivieren"
#: Source/Core/DolphinWX/ISOProperties.cpp:364
msgid "Enable Bounding Box Calculation"
msgstr "Aktiviere Bounding Box Calculation"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:445
msgid "Enable Cache"
msgstr "Aktiviere Cache"
#: Source/Core/DolphinWX/ConfigMain.cpp:549
msgid "Enable Cheats"
msgstr "Cheats aktivieren"
#: Source/Core/DolphinWX/ISOProperties.cpp:343
msgid "Enable Dual Core"
msgstr "Dual Core aktivieren"
#: Source/Core/DolphinWX/ConfigMain.cpp:547
msgid "Enable Dual Core (speedup)"
msgstr "Dual Core aktivieren (Beschleunigung)"
#: Source/Core/DolphinWX/ISOProperties.cpp:344
msgid "Enable Idle Skipping"
msgstr "Idle-Skipping aktivieren"
#: Source/Core/DolphinWX/ConfigMain.cpp:548
msgid "Enable Idle Skipping (speedup)"
msgstr "Idle-Skipping aktivieren (Beschleunigung)"
#: Source/Core/DolphinWX/ISOProperties.cpp:345
msgid "Enable MMU"
msgstr "MMU aktivieren"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:560
msgid "Enable Progressive Scan"
msgstr "Progressiven Scan aktivieren"
#: Source/Core/DolphinWX/ConfigMain.cpp:768
msgid "Enable Screen Saver"
msgstr "Bildschirmschoner aktivieren"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:93
msgid "Enable Speaker Data"
msgstr "Lautsprecherdaten aktivieren"
#: Source/Core/DolphinWX/ISOProperties.cpp:361
msgid "Enable WideScreen"
msgstr "Breitbild aktivieren"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:523
msgid "Enable Wireframe"
msgstr "Wireframe aktivieren"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:85
msgid ""
"Enable anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles.\n"
"Might cause issues in a small number of games.\n"
"\n"
"If unsure, select 1x."
msgstr ""
"Anisotropische Filterung aktivieren.\n"
"Verbessert die Texturenqualität bei schrägen Blickwinkeln.\n"
"Kann bei einigen wenigen Spielen Fehler verursachen.\n"
"\n"
"Im Zweifel, wähle 1x."
#: Source/Core/DolphinWX/ISOProperties.cpp:356
msgid ""
"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = "
"Compatible)"
msgstr ""
"Aktiviert schnellen Zugriff auf die Disc. Wird für einige Spiele benötigt. "
"(AN = Geschwindigkeit, AUS = Kompatibilität)"
#: Source/Core/DolphinWX/MemcardManager.cpp:803
msgid "Enable pages"
msgstr "Blättern verwenden"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:76
msgid ""
"Enable this if you want the whole screen to be used for rendering.\n"
"If this is disabled, a render window will be created instead.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Aktiviere dies, wenn du den ganzen Bildschirm zum Rendern verwenden "
"möchtest.\n"
"Wenn dies deaktiviert ist, wird ein Renderfenster erstellt.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:80
msgid ""
"Enable this if you want to use the main Dolphin window for rendering rather "
"than a separate render window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Aktiviere dies, wenn du das Hauptfenster von Dolphin zum Rendern verwenden "
"willst anstelle eines getrennten Renderfensters.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/ISOProperties.cpp:370
msgid "Enables Custom Projection Hack"
msgstr "Benutzerdefinierten Projection-Hack aktivieren"
#: Source/Core/DolphinWX/ConfigMain.cpp:517
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Not available on "
"OSX."
msgstr ""
"Dolby Pro Logic II-Emulation wird aktiviert, indem 5.1 Surround verwendet "
"wird. Nicht für OS X verfügbar."
#: Source/Core/DolphinWX/ConfigMain.cpp:519
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL backend only."
msgstr ""
"Dolby Pro Logic II-Emulation wird aktiviert, indem 5.1 Surround verwendet "
"wird. Funktioniert nur mit OpenAL Backend."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:81
msgid ""
"Enables progressive scan if supported by the emulated software.\n"
"Most games don't care about this.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Aktiviert Progressiven Scan wenn er von der emulierten Software unterstützt "
"wird.\n"
"Dies betrifft die meisten Spiele nicht.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/ISOProperties.cpp:346
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"Aktiviert die Speicher-Verwaltungseinheit, die für einige Spiele gebraucht "
"wird. (AN = Kompatibilität, AUS = Geschwindigkeit)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:116
msgid ""
"Encode frame dumps using the FFV1 codec.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Frame Dumps mit dem FFV1-Codec komprimieren.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/WXInputBase.cpp:40
msgid "End"
msgstr "Ende"
#: Source/Core/DolphinWX/ISOProperties.cpp:506
#: Source/Core/DolphinWX/ConfigMain.cpp:264
#: Source/Core/DolphinWX/ConfigMain.cpp:297
msgid "English"
msgstr "Englisch"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:336
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:416
msgid "Enhancements"
msgstr "Verbesserungen"
#: Source/Core/DolphinWX/FrameAui.cpp:640
msgid "Enter a name for the new perspective:"
msgstr "Namen für die neue Ansicht eingeben:"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:178
#, c-format
msgid "Entry %d/%d"
msgstr "Eintrag %d/%d"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:72
#, c-format
msgid "Entry 1/%d"
msgstr "Eintrag 1/%d"
#: Source/Core/DolphinWX/CheatsWindow.cpp:193
msgid "Equal"
msgstr "Gleich"
#: Source/Core/DolphinWX/ConfigMain.cpp:1238
#: Source/Core/DolphinWX/LogConfigWindow.cpp:32
msgid "Error"
msgstr "Fehler"
#: Source/Core/DolphinWX/Main.cpp:416
msgid "Error loading selected language. Falling back to system default."
msgstr ""
"Fehler beim Laden der ausgewählten Sprache. Kehre nun zum Systemstandard "
"zurück."
#: Source/Core/Common/ChunkFile.h:272
#, c-format
msgid ""
"Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). "
"Aborting savestate load..."
msgstr ""
"Fehler: Nach \"%s\" wurde %d (0x%X), anstatt Save Marker %d (0x%X) gefunden. "
"Spielstand laden wird abgebrochen..."
#: Source/Core/Core/HW/EXI_DeviceIPL.cpp:329
#, c-format
msgid ""
"Error: Trying to access %s fonts but they are not loaded. Games may not show "
"fonts correctly, or crash."
msgstr ""
"Fehler: Versuche auf Schriftart %s zuzugreifen, aber sie wurde nicht "
"geladen. Spiele werden die Schriftart nicht korrekt darstellen oder "
"abstürzen."
#: Source/Core/DolphinWX/WXInputBase.cpp:17
msgid "Escape"
msgstr "Escape"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:30
msgid "Euphoria"
msgstr "Euphoria"
#: Source/Core/Core/ArmMemTools.cpp:78
#, c-format
msgid "Exception handler - access below memory space. %08llx%08llx"
msgstr "Ausnahmeprotokoll - Zugriff unter Speicherplatz. %08llx%08llx"
#: Source/Core/DolphinWX/WXInputBase.cpp:48
msgid "Execute"
msgstr "Ausführen"
#: Source/Core/DolphinWX/FrameTools.cpp:366
#: Source/Core/DolphinWX/HotkeyDlg.cpp:182
msgid "Exit"
msgstr "Beenden"
#: Source/Core/DolphinWX/FrameTools.cpp:194
msgid "Export All Wii Saves"
msgstr "Alle Wii-Spielstände exportieren"
#: Source/Core/DolphinWX/MemcardManager.cpp:446
msgid "Export Failed"
msgstr "Exportieren fehlgeschlagen"
#: Source/Core/DolphinWX/ISOProperties.cpp:696
msgid "Export File"
msgstr "Datei exportieren"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:177
msgid "Export Recording"
msgstr "Aufnahme exportieren"
#: Source/Core/DolphinWX/FrameTools.cpp:353
msgid "Export Recording..."
msgstr "Aufnahme exportieren..."
#: Source/Core/DolphinWX/MemcardManager.cpp:792
msgid "Export Save"
msgstr "Spielstand exportieren"
#: Source/Core/DolphinWX/GameListCtrl.cpp:856
msgid "Export Wii save (Experimental)"
msgstr "Wii-Spielstand exportieren (Experimentell)"
#: Source/Core/DolphinWX/MemcardManager.cpp:793
msgid "Export all saves"
msgstr "Alle Spielstände exportieren"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:115
msgid "Export failed"
msgstr "Exportieren fehlgeschlagen"
#: Source/Core/DolphinWX/MemcardManager.cpp:552
msgid "Export save as..."
msgstr "Spielstand exportieren als..."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:294
msgid "Extension"
msgstr "Erweiterung"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:482
msgid "External Frame Buffer"
msgstr "Externer Frame Buffer"
#: Source/Core/DolphinWX/PHackSettings.cpp:48
msgid "Extra Parameter"
msgstr "Extra Parameter"
#: Source/Core/DolphinWX/PHackSettings.cpp:49
msgid "Extra Parameter useful in ''Metroid: Other M'' only."
msgstr "Extra Parameter nur in ''Metroid: Other M'' sinnvoll."
#: Source/Core/DolphinWX/ISOProperties.cpp:671
msgid "Extract All Files..."
msgstr "Alle Dateien extrahieren..."
#: Source/Core/DolphinWX/ISOProperties.cpp:677
msgid "Extract Apploader..."
msgstr "Apploader extrahieren..."
#: Source/Core/DolphinWX/ISOProperties.cpp:678
msgid "Extract DOL..."
msgstr "DOL extrahieren..."
#: Source/Core/DolphinWX/ISOProperties.cpp:667
msgid "Extract Directory..."
msgstr "Ordner extrahieren..."
#: Source/Core/DolphinWX/ISOProperties.cpp:669
msgid "Extract File..."
msgstr "Datei extrahieren..."
#: Source/Core/DolphinWX/ISOProperties.cpp:664
msgid "Extract Partition..."
msgstr "Partition extrahieren..."
#: Source/Core/DolphinWX/ISOProperties.cpp:785
#, c-format
msgid "Extracting %s"
msgstr "Extrahiere %s"
#: Source/Core/DolphinWX/ISOProperties.cpp:768
msgid "Extracting All Files"
msgstr "Extrahiere alle Dateien"
#: Source/Core/DolphinWX/ISOProperties.cpp:768
msgid "Extracting Directory"
msgstr "Extrahiere Verzeichnis"
#: Source/Core/DolphinWX/ISOProperties.cpp:771
msgid "Extracting..."
msgstr "Extrahieren..."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:904
msgid "FIFO Byte"
msgstr "FIFO-Byte"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:32
msgid "FIFO Player"
msgstr "FIFO-Player"
#: Source/Core/DolphinWX/ISOProperties.cpp:155
msgid "FRANCE"
msgstr "FRANKREICH"
#: Source/Core/DolphinWX/ISOProperties.cpp:501
msgid "FST Size:"
msgstr "FST-Größe:"
#: Source/Core/Core/NetPlayClient.cpp:129
msgid "Failed to Connect!"
msgstr "Verbindungsaufbau fehlgeschlagen!"
#: Source/Core/DolphinWX/GeckoCodeDiag.cpp:305
msgid "Failed to download codes."
msgstr "Download der Codes fehlgeschlagen."
#: Source/Core/DolphinWX/ISOProperties.cpp:907
#, c-format
msgid "Failed to extract to %s!"
msgstr "Extrahieren nach %s ist fehlgeschlagen!"
#: Source/Core/DolphinWX/NetWindow.cpp:261
msgid "Failed to listen. Is another instance of the NetPlay server running?"
msgstr ""
"Fehler beim Finden. Ist eine andere Instanz des NetPlay-Servers ausgeführt?"
#: Source/Core/Core/DSP/DSPCore.cpp:66
#, c-format
msgid ""
"Failed to load DSP ROM:\t%s\n"
"\n"
"This file is required to use DSP LLE.\n"
"It is not included with Dolphin as it contains copyrighted data.\n"
"Use DSPSpy to dump the file from your physical console.\n"
"\n"
"You may use the DSP HLE engine which does not require ROM dumps.\n"
"(Choose it from the \"Audio\" tab of the configuration dialog.)"
msgstr ""
"DSP-ROM konnte nicht geladen werden:\t %s\n"
"\n"
"Diese Datei wird für DSP LLE benötigt.\n"
"Sie ist nicht in Dolphin enthalten, da sie urheberrechtlich geschützte Daten "
"beinhaltet.\n"
"Benutze DSPSpy um die Datei von deiner echten Konsole zu dumpen.\n"
"\n"
"Du kannst die DSP HLE-Engine benutzen, welche keine ROM-Dumps benötigt.\n"
"(Diese kannst du im Audio-Tab in den Einstellungen auswählen.)"
#: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:108
#: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:131
msgid ""
"Failed to load bthprops.cpl! Connecting real Wiimotes won't work and Dolphin "
"might crash unexpectedly!"
msgstr ""
"Bthprops.cpl konnte nicht geladen werden! Echte Wiimotes werden nicht "
"funktionieren und Dolphin kann unerwartet abstürzen!"
#: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:90
#: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:101
msgid ""
"Failed to load hid.dll! Connecting real Wiimotes won't work and Dolphin "
"might crash unexpectedly!"
msgstr ""
"Hid.dll konnte nicht geladen werden! Echte Wiimotes werden nicht "
"funktionieren und Dolphin kann unerwartet abstürzen!"
#: Source/Core/Core/Movie.cpp:785
#, c-format
msgid "Failed to read %s"
msgstr "Konnte %s nicht lesen"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:191
msgid "Failed to read banner.bin"
msgstr "Fehler beim Lesen von banner.bin"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:228
msgid "Failed to read bk header"
msgstr "Fehler beim Lesen des BK-Headers"
#: Source/Core/Core/HW/GCMemcard.cpp:179
#, c-format
msgid ""
"Failed to read block %d of the save data\n"
"Memcard may be truncated\n"
"FilePosition:%<PRIx64>"
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:104
msgid ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
msgstr ""
"Konnte das Blockzuteilungtabellen-Backup nicht korrekt lesen\n"
"(0x8000-0x9FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:98
msgid ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
msgstr ""
"Konnte die Blockzuteilungtabellen nicht korrekt lesen\n"
"(0x6000-0x7FFF)"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:330
#, c-format
msgid "Failed to read data from file %d"
msgstr "Fehler beim Lesen von Daten aus Datei %d"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:422
#, c-format
msgid "Failed to read data from file: %s"
msgstr "Fehler beim Lesen von Daten aus der Datei: %s"
#: Source/Core/Core/HW/GCMemcard.cpp:92
msgid ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
msgstr ""
"Konnte das Backup-Verzeichnis nicht korrekt lesen\n"
"(0x4000-0x5FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:86
msgid ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
msgstr ""
"Konnte das Verzeichnis nicht korrekt lesen\n"
"(0x2000-0x3FFF)"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:132
msgid "Failed to read header"
msgstr "Fehler beim Lesen des Headers"
#: Source/Core/Core/HW/GCMemcard.cpp:75
msgid ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
msgstr ""
"Konnte den Header nicht korrekt lesen\n"
"(0x0000-0x1FFF)"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:301
#, c-format
msgid "Failed to read header for file %d"
msgstr "Fehler beim Lesen des Headers für Datei %d"
#: Source/Core/DiscIO/VolumeGC.cpp:46
msgid "Failed to read unique ID from disc image"
msgstr "Fehler beim Lesen einer eindeutigen ID des Disc-Images."
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:74
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "Fehler beim Schreiben von BT.DINF nach SYSCONF"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:271
msgid "Failed to write bkhdr"
msgstr "Fehler beim Schreiben von bkhdr"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:430
#, c-format
msgid "Failed to write data to file: %s"
msgstr "Fehler beim Schreiben von Daten in Datei: %s"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:207
#, c-format
msgid "Failed to write header for %s"
msgstr "Fehler beim Schreiben eines Header für %s"
#: Source/Core/DolphinWX/ConfigMain.cpp:298
msgid "Farsi"
msgstr "Farsi"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:476
msgid "Fast"
msgstr "Schnell"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:501
msgid "Fast Depth Calculation"
msgstr "Schnelle Tiefenberechnung"
#: Source/Core/DolphinWX/ISOProperties.cpp:348
msgid "Fast version of the MMU. Does not work for every game."
msgstr "Schnelle Version der MMU. Funktioniert nicht mit allen Spielen."
#: Source/Core/Core/Movie.cpp:1042
#, c-format
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s"
msgstr ""
"Fataler Desync. Wiedergabe wird abgebrochen. (Fehler in PlayWiimote: %u != "
"%u, byte %u.)%s"
#: Source/Core/DolphinWX/FrameTools.cpp:202
msgid "Fifo Player"
msgstr "Fifo-Player"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:86
msgid "File Info"
msgstr "Datei-Informationen"
#: Source/Core/DolphinWX/GeckoCodeDiag.cpp:300
msgid "File contained no codes."
msgstr "Datei enthielt keine Codes."
#: Source/Core/DolphinWX/MemcardManager.cpp:400
msgid "File converted to .gci"
msgstr "Datei zu .gci konvertiert."
#: Source/Core/DolphinWX/MemcardManager.cpp:415
msgid ""
"File could not be opened\n"
"or does not have a valid extension"
msgstr ""
"Datei konnte nicht geöffnet werden\n"
"oder hat keine gültige Erweiterung"
#: Source/Core/Core/HW/GCMemcard.cpp:40
#, c-format
msgid ""
"File has the extension \"%s\"\n"
"valid extensions are (.raw/.gcp)"
msgstr ""
"Datei besitzt die Erweiterung \"%s\",\n"
"gültige Erweiterungen sind (.raw/.gcp)."
#: Source/Core/DolphinWX/MemcardManager.cpp:412
msgid "File is not recognized as a memcard"
msgstr "Diese Datei wird nicht als Speicherkarte erkannt."
#: Source/Core/DiscIO/CompressedBlob.cpp:282
msgid "File not compressed"
msgstr "Datei nicht komprimiert"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:142
#, c-format
msgid "FileIO: Unknown open mode : 0x%02x"
msgstr "FileIO: Unbekanter Öffnen-Modus : 0x%02x"
#: Source/Core/DolphinWX/ISOProperties.cpp:581
msgid "Filesystem"
msgstr "Dateisystem"
#: Source/Core/DolphinWX/ISOProperties.cpp:1142
msgid "Filetype 'ini' is unknown! Will not open!"
msgstr "Der Datentyp 'ini' ist unbekannt! Wird nicht geöffnet!"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:253
msgid "Find next"
msgstr "Finde nächste"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:254
msgid "Find previous"
msgstr "Finde vorherige"
#: Source/Core/DolphinWX/MemcardManager.cpp:626
msgid "First Block"
msgstr "Erster Block"
#: Source/Core/DolphinWX/MemcardManager.cpp:799
msgid "Fix Checksums"
msgstr "Prüfsummen korrigieren"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:282
msgid "Force 16:9"
msgstr "16:9 erzwingen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:282
msgid "Force 4:3"
msgstr "4:3 erzwingen"
#: Source/Core/DolphinWX/ConfigMain.cpp:555
msgid "Force Console as NTSC-J"
msgstr "NTSC-J erzwingen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:405
msgid "Force Texture Filtering"
msgstr "Texturfilterung erzwingen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:90
msgid ""
"Force texture filtering even if the emulated game explicitly disabled it.\n"
"Improves texture quality slightly but causes glitches in some games.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Erzwingt Texturfilterung, auch wenn das emulierte Spiel dies explizit "
"deaktiviert.\n"
"Verbessert die Texturenqualität geringfügig aber verursacht Fehler in "
"einigen Spielen.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:83
msgid ""
"Force the game to output graphics for widescreen resolutions.\n"
"Causes graphical glitches is some games.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Zwingt das Spiel, Grafiken für Breitbild-Auflösungen auszugeben.\n"
"Dies kann Grafikfehler verursachen.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/ConfigMain.cpp:497
msgid ""
"Forces NTSC-J mode for using the Japanese ROM font.\n"
"Left unchecked, dolphin defaults to NTSC-U and automatically enables this "
"setting when playing Japanese games."
msgstr ""
"Erzwingt den NTSC-J-Modus um die japanische ROM-Schriftart zu verwenden.\n"
"Deaktiviert benutzt Dolphin die Standardeinstellung NTSC-U und aktiviert "
"diese Option automatisch wenn japanische Spiele gespielt werden."
#: Source/Core/Core/HW/GCMemcard.cpp:30
msgid ""
"Format as ascii (NTSC\\PAL)?\n"
"Choose no for sjis (NTSC-J)"
msgstr ""
"Als ASCII-Zeichensatz formatieren (NTSC/PAL)?\n"
"Wähle 'Nein' für SJIS (NTSC-J)."
#: Source/Core/InputCommon/ControllerEmu.cpp:266
msgid "Forward"
msgstr "Vorwärts"
#: Source/Core/DolphinWX/NetWindow.cpp:157
msgid "Forward port (UPnP)"
msgstr "Port öffnen (UPnP)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:501
#, c-format
msgid "Found %d results for '"
msgstr "%d Ergebnisse gefunden für '"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:67
#, c-format
msgid "Found %x save files"
msgstr "%x Spielstände gefunden."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:869
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:937
msgid "Frame"
msgstr "Bild"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:879
msgid "Frame "
msgstr "Bild"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:173
msgid "Frame Advance"
msgstr "Einzelbildwiedergabe"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:543
msgid "Frame Dumps use FFV1"
msgstr "Frame-Dumps verwenden FFV1"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:215
msgid "Frame Info"
msgstr "Bildinfo"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:103
msgid "Frame Range"
msgstr "Bildbereich"
#: Source/Core/DolphinWX/FrameTools.cpp:139
msgid "Frame S&kipping"
msgstr "Frames ü&berspringen"
#: Source/Core/DolphinWX/ConfigMain.cpp:559
msgid "Framelimit:"
msgstr "Framelimit:"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:191
msgid "Frames To Record"
msgstr "Bilder zum Aufzeichnen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:541
msgid "Free Look"
msgstr "Freies Umsehen"
#: Source/Core/DolphinWX/ISOProperties.cpp:508
#: Source/Core/DolphinWX/ConfigMain.cpp:266
#: Source/Core/DolphinWX/ConfigMain.cpp:299
msgid "French"
msgstr "Französisch"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:42
msgid "Frets"
msgstr "Frets"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:105
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:124
msgid "From"
msgstr "Von"
#: Source/Core/DolphinWX/FrameTools.cpp:465
msgid "FullScr"
msgstr "Vollbild"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:262
msgid "Fullscreen resolution:"
msgstr "Vollbildauflösung:"
#: Source/Core/DolphinWX/MemcardManager.cpp:524
msgid "GCI File(*.gci)"
msgstr "GCI-Datei(*.gci)"
#: Source/Core/DolphinWX/FrameTools.cpp:471
msgid "GCPad"
msgstr "GCPad"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:667
msgid "GX_CMD_INVL_VC"
msgstr "GX_CMD_INVL_VC"
#: Source/Core/DolphinWX/ISOProperties.cpp:481
msgid "Game ID:"
msgstr "Spiel-ID:"
#: Source/Core/Core/NetPlayClient.cpp:475
msgid "Game is already running!"
msgstr "Spiel läuft bereits!"
#: Source/Core/Core/NetPlayClient.cpp:746
msgid "Game isn't running!"
msgstr "Spiel läuft nicht!"
#: Source/Core/DolphinWX/NetWindow.cpp:427
msgid "Game not found!"
msgstr "Spiel nicht gefunden!"
#: Source/Core/DolphinWX/ISOProperties.cpp:418
msgid "Game-Specific Settings"
msgstr "Spielspezifische Einstellungen"
#: Source/Core/DolphinWX/ISOProperties.cpp:326
msgid "GameConfig"
msgstr "Spieleinstellungen"
#: Source/Core/DolphinWX/MemcardManager.cpp:515
msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)"
msgstr "GameCube-Speicherdateien (*.gci;*.gcs;*.sav)"
#: Source/Core/DolphinWX/ConfigMain.cpp:541
msgid "Gamecube"
msgstr "Gamecube"
#: Source/Core/DolphinWX/FrameTools.cpp:180
msgid "Gamecube &Pad Settings"
msgstr "GameCube &Pad-Einstellungen"
#: Source/Core/DolphinWX/ConfigMain.cpp:1063
#: Source/Core/DolphinWX/MemcardManager.cpp:205
msgid "Gamecube Memory Cards (*.raw,*.gcp)"
msgstr "Gamecube-Speicherkarten (*.raw,*.gcp)"
#: Source/Core/DolphinWX/FrameTools.cpp:471
msgid "Gamecube Pad settings"
msgstr "Gamecube Pad-Einstellungen"
#: Source/Core/DolphinWX/ISOProperties.cpp:334
#: Source/Core/DolphinWX/CheatsWindow.cpp:106
msgid "Gecko Codes"
msgstr "Gecko-Codes"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:201
#: Source/Core/DolphinWX/ConfigMain.cpp:538
#: Source/Core/DolphinWX/HotkeyDlg.cpp:160
msgid "General"
msgstr "Allgemein"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:164
msgid "General Settings"
msgstr "Allgemeine Einstellungen"
#: Source/Core/DolphinWX/ISOProperties.cpp:507
#: Source/Core/DolphinWX/ConfigMain.cpp:265
#: Source/Core/DolphinWX/ConfigMain.cpp:300
msgid "German"
msgstr "Deutsch"
#: Source/Core/Core/ActionReplay.cpp:444
#, c-format
msgid "GetARCode: Index is greater than ar code list size %lu"
msgstr "GetARCode: Der Index ist größer als AR-Codelisten-Größe %lu"
#: Source/Core/DolphinWX/FrameTools.cpp:469
msgid "Graphics"
msgstr "Grafik"
#: Source/Core/DolphinWX/FrameTools.cpp:469
msgid "Graphics settings"
msgstr "Grafikeinstellungen"
#: Source/Core/DolphinWX/CheatsWindow.cpp:194
msgid "Greater Than"
msgstr "Größer als"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:87
msgid ""
"Greatly increases quality of textures generated using render to texture "
"effects.\n"
"Raising the internal resolution will improve the effect of this setting.\n"
"Slightly decreases performance and possibly causes issues (although "
"unlikely).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Verbessert die Qualität von Texturen, die durch den Render-to-Texture-Effekt "
"generiert werden, deutlich.\n"
"Erhöhe die interne Auflösung um diesen Effekt zu verstärken.\n"
"Reduziert die Leistung geringfügig und kann Abstürze verursachen (wenn auch "
"unwahrscheinlich).\n"
"\n"
"Im Zweifel aktiviert lassen."
#: Source/Core/DolphinWX/ConfigMain.cpp:301
msgid "Greek"
msgstr "Griechisch"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:26
msgid "Green"
msgstr "Grün"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28
msgid "Green Left"
msgstr "Grün links"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:29
msgid "Green Right"
msgstr "Grün rechts"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:39
msgid "Guitar"
msgstr "Gitarre"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:430
msgid "Hacks"
msgstr "Hacks"
#: Source/Core/Core/HW/GCMemcard.cpp:114
msgid "Header checksum failed"
msgstr "Header-Prüfsumme fehlerhaft"
#: Source/Core/DolphinWX/ConfigMain.cpp:302
msgid "Hebrew"
msgstr "Hebräisch"
#: Source/Core/InputCommon/ControllerEmu.cpp:301
msgid "Height"
msgstr "Höhe"
#: Source/Core/DolphinWX/WXInputBase.cpp:51
msgid "Help"
msgstr "Hilfe"
#: Source/Core/DolphinWX/Main.cpp:243
msgid ""
"Hi,\n"
"\n"
"Dolphin requires Mac OS X 10.7 or greater.\n"
"Unfortunately you're running an old version of OS X.\n"
"The last Dolphin version to support OS X 10.6 is Dolphin 3.5\n"
"Please upgrade to 10.7 or greater to use the newest Dolphin version.\n"
"\n"
"Sayonara!\n"
msgstr ""
"Hi,\n"
"\n"
"Dolphin benötigt Mac OS X 10.7 oder besser.\n"
"Leider besitzt du eine alte Version von OS X.\n"
"Die letzte Dolphin-Version die OS X 10.6 unterstützt ist Dolphin 3.5\n"
"Bitte upgrade auf 10.7 oder besser um die neueste Dolphin-Version zu "
"benutzen.\n"
"\n"
"Sayonara!\n"
#: Source/Core/DolphinWX/Main.cpp:234
msgid ""
"Hi,\n"
"\n"
"Dolphin requires that your CPU has support for SSE2 extensions.\n"
"Unfortunately your CPU does not support them, so Dolphin will not run.\n"
"\n"
"Sayonara!\n"
msgstr ""
"Hi,\n"
"\n"
"Dolphin benötigt einen CPU der SSE2-Erweiterungen unterstützt.\n"
"Leider unterstützt Ihr CPU dies nicht, deshalb wird Dolphin nicht "
"ausgeführt.\n"
"\n"
"Sayonara!\n"
#: Source/Core/InputCommon/ControllerEmu.cpp:297
msgid "Hide"
msgstr "Verbergen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:306
msgid "Hide Mouse Cursor"
msgstr "Mauszeiger verstecken"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:79
msgid ""
"Hides the mouse cursor if it's on top of the emulation window.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Versteckt den Mauszeiger, wenn er sich über dem Emulationsfenster.\n"
"\n"
"Im Zweifel aktiviert lassen."
#: Source/Core/DolphinWX/WXInputBase.cpp:41
msgid "Home"
msgstr "Pos1"
#: Source/Core/DolphinWX/NetWindow.cpp:80
#: Source/Core/DolphinWX/NetWindow.cpp:145
msgid "Host"
msgstr "Host"
#: Source/Core/DolphinWX/HotkeyDlg.h:31
msgid "Hotkey Configuration"
msgstr "Tastenkürzelbelegung"
#: Source/Core/DolphinWX/ConfigMain.cpp:581
#: Source/Core/DolphinWX/HotkeyDlg.cpp:288
msgid "Hotkeys"
msgstr "Tastenkürzel"
#: Source/Core/DolphinWX/ConfigMain.cpp:303
msgid "Hungarian"
msgstr "Ungarisch"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:25
msgid "Hybrid Wiimote"
msgstr "Hybride Wiimote"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:679
#, c-format
msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x"
msgstr ""
"IOCTL_ES_GETVIEWS: Versucht Daten von einem unbekannten Ticket zu bekommen: "
"%08x/%08x"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:946
#, c-format
msgid ""
"IOCTL_ES_LAUNCH: Game tried to reload a title that is not available in your "
"NAND dump\n"
"TitleID %016<PRIx64>.\n"
" Dolphin will likely hang now."
msgstr ""
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:430
msgid "IOCTL_ES_READCONTENT - bad destination"
msgstr "IOCTL_ES_READCONTENT - Fehlerhaftes Ziel"
#: Source/Core/DolphinWX/ConfigMain.cpp:734
msgid "IPL Settings"
msgstr "IPL-Einstellungen"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:279
msgid "IR"
msgstr "IR"
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:25
msgid "IR Pointer"
msgstr "IR-Zeiger"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:112
msgid "IR Sensitivity:"
msgstr "IR-Empfindlichkeit:"
#: Source/Core/DolphinWX/ISOProperties.cpp:552
msgid "ISO Details"
msgstr "ISO-Details"
#: Source/Core/DolphinWX/ConfigMain.cpp:822
msgid "ISO Directories"
msgstr "ISO-Verzeichnisse"
#: Source/Core/DolphinWX/ISOProperties.cpp:158
msgid "ITALY"
msgstr "ITALIEN"
#: Source/Core/DolphinWX/MemcardManager.cpp:624
msgid "Icon"
msgstr "Symbol"
#: Source/Core/DolphinWX/ISOProperties.cpp:365
msgid ""
"If checked, the bounding box registers will be updated. Used by the Paper "
"Mario games."
msgstr ""
"Wenn aktiviert werden die Bounding Box-Register aktualisiert. Wird von den "
"Paper Mario-Spielen verwendet."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:437
msgid "Ignore Format Changes"
msgstr "Formatänderungen ignorieren"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:94
msgid ""
"Ignore any changes to the EFB format.\n"
"Improves performance in many games without any negative effect. Causes "
"graphical defects in a small number of other games though.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Ignoriere jegliche Änderung am EFB-Format.\n"
"Verbessert die Leistung in vielen Spielen ohne negative Auswirkungen, in "
"einigen wenigen erzeugt es allerdings Grafikfehler.\n"
"\n"
"Im Zweifel aktiviert lassen."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:93
msgid ""
"Ignore any requests of the CPU to read from or write to the EFB.\n"
"Improves performance in some games, but might disable some gameplay-related "
"features or graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ignoriert jegliche Anfragen der CPU von der EFB zu lesen oder zu schreiben.\n"
"Verbessert die Leistung in einigen Spielen, kann aber einige spielabhängige "
"oder grafische Effekte deaktivieren.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/MemcardManager.cpp:791
msgid "Import Save"
msgstr "Spielstand importieren"
#: Source/Core/DolphinWX/FrameTools.cpp:193
msgid "Import Wii Save"
msgstr "Wii-Spielstand importieren"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:95
msgid "Import failed"
msgstr "Importieren fehlgeschlagen"
#: Source/Core/DolphinWX/MemcardManager.cpp:441
msgid ""
"Imported file has gsc extension\n"
"but does not have a correct header"
msgstr ""
"Importierte Datei hat die Erweiterung GSC, aber besitzt keinen korrekten "
"Header."
#: Source/Core/DolphinWX/MemcardManager.cpp:429
msgid "Imported file has invalid length"
msgstr "Importierte Datei hat eine ungültige Länge"
#: Source/Core/DolphinWX/MemcardManager.cpp:438
msgid ""
"Imported file has sav extension\n"
"but does not have a correct header"
msgstr ""
"Importierte Datei hat die Erweiterung SAV,\n"
"aber besitzt keinen korrekten Header."
#: Source/Core/DolphinWX/ISOProperties.cpp:380
msgid "In Game"
msgstr "Im Spiel"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:194
msgid "Increase Frame limit"
msgstr "Framebegrenzung erhöhen"
#: Source/Core/DolphinWX/ISOProperties.cpp:337
#: Source/Core/DolphinWX/LogConfigWindow.cpp:34
msgid "Info"
msgstr "Info"
#: Source/Core/Common/MsgHandler.cpp:51
msgid "Information"
msgstr "Information"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:528
msgid "Input"
msgstr "Eingabe"
#: Source/Core/DolphinWX/WXInputBase.cpp:50
msgid "Insert"
msgstr "Einfügen"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:166
msgid "Insert Encrypted or Decrypted code here..."
msgstr "Verschlüsselten oder unverschlüsselten Code hier eingeben..."
#: Source/Core/DolphinWX/ConfigMain.cpp:774
msgid "Insert SD Card"
msgstr "SD-Karte einfügen"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:21
msgid "Insert name here.."
msgstr "Name hier eingeben.."
#: Source/Core/DolphinWX/FrameTools.cpp:199
msgid "Install WAD"
msgstr "WAD installieren"
#: Source/Core/DolphinWX/GameListCtrl.cpp:879
msgid "Install to Wii Menu"
msgstr "Zum Wii-Menü hinzufügen"
#: Source/Core/Core/x64MemTools.cpp:254 Source/Core/Core/x64MemTools.cpp:305
msgid ""
"InstallExceptionHandler called, but this platform does not yet support it."
msgstr ""
"InstallExceptionHandler aufgerufen, aber diese Platform unterstüzt diesen "
"noch nicht."
#: Source/Core/DolphinWX/FrameTools.cpp:1387
msgid "Installing WAD..."
msgstr "WAD installieren..."
#: Source/Core/DolphinWX/ISOProperties.cpp:965
msgid "Integrity Check Error"
msgstr "Fehler bei der Unversehrtheitsprüfung"
#: Source/Core/DolphinWX/ISOProperties.cpp:971
msgid "Integrity check completed"
msgstr "Unversehrtheitsprüfung abgeschlossen"
#: Source/Core/DolphinWX/ISOProperties.cpp:970
msgid "Integrity check completed. No errors have been found."
msgstr "Unversehrtheitsprüfung abgeschlossen. Es wurden keine Fehler gefunden."
#: Source/Core/DolphinWX/ISOProperties.cpp:962
#, c-format
msgid ""
"Integrity check for partition %d failed. Your dump is most likely corrupted "
"or has been patched incorrectly."
msgstr ""
"Unversehrtheitsprüfung für Partition %d fehlgeschlagen. Der Dump ist "
"möglicherweise fehlerhaft oder wurde fehlerhaft gepatcht."
#: Source/Core/DolphinWX/ConfigMain.cpp:539
msgid "Interface"
msgstr "Benutzeroberfläche"
#: Source/Core/DolphinWX/ConfigMain.cpp:632
msgid "Interface Settings"
msgstr "Benutzeroberflächeneinstellungen"
#: Source/Core/Core/State.cpp:273
msgid "Internal LZO Error - compression failed"
msgstr "Interner LZO-Fehler - Komprimierung fehlgeschlagen"
#: Source/Core/Core/State.cpp:397
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr ""
"Interner LZO-Fehler - Dekomprimierung fehlgeschlagen (%d) (%li, %li) \n"
"Versuche diesen Stand nochmal zu laden."
#: Source/Core/Core/State.cpp:534
msgid "Internal LZO Error - lzo_init() failed"
msgstr "Interner LZO-Fehler - lzo_init() fehlgeschlagen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:351
msgid "Internal Resolution:"
msgstr "Interne Auflösung:"
#: Source/Core/DolphinWX/ConfigMain.cpp:43
msgid "Interpreter (VERY slow)"
msgstr "Interpreter (SEHR langsam)"
#: Source/Core/DolphinWX/ISOProperties.cpp:379
msgid "Intro"
msgstr "Intro"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:237
#, c-format
msgid "Invalid Size(%x) or Magic word (%x)"
msgstr "Ungültige Größe(%x) oder Magisches Wort (%x)"
#: Source/Core/DolphinWX/CheatsWindow.cpp:619
msgid "Invalid Value!"
msgstr "Ungültiger Wert!"
#: Source/Core/DolphinWX/MemcardManager.cpp:449
msgid "Invalid bat.map or dir entry"
msgstr "Ungültige bat.map oder Verzeichnis-Eintrag"
#: Source/Core/Core/CoreTiming.cpp:466
#, c-format
msgid "Invalid event type %i"
msgstr "Ungültiger Ereignis-Typ %i"
#: Source/Core/Core/HW/DVDInterface.cpp:312
msgid "Invalid file"
msgstr "Ungültige Datei"
#: Source/Core/DiscIO/BannerLoaderGC.cpp:26
#, c-format
msgid ""
"Invalid opening.bnr found in gcm:\n"
"%s\n"
" You may need to redump this game."
msgstr ""
"Ungültige opening.bnr gefunden in GCM:\n"
"%s\n"
"Möglicherweise müssen Sie dieses Spiel neu dumpen."
#: Source/Core/Core/Movie.cpp:728
msgid "Invalid recording file"
msgstr "Ungültige Aufnahmedatei"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:471
msgid "Invalid search parameters (no object selected)"
msgstr "Ungültige Suchparameter (kein Objekt ausgewählt)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:454
msgid "Invalid search string (couldn't convert to number)"
msgstr "Ungültiger Suchbegriff (konnte nicht zu Zahl konvertieren)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:442
msgid "Invalid search string (only even string lengths supported)"
msgstr "Ungültiger Suchbegriff (nur gerade Zeichenlängen werden unterstützt)"
#: Source/Core/Core/Core.cpp:533
msgid "Invalid state"
msgstr "Ungültiger Stand"
#: Source/Core/DolphinWX/ISOProperties.cpp:510
#: Source/Core/DolphinWX/ConfigMain.cpp:268
#: Source/Core/DolphinWX/ConfigMain.cpp:304
msgid "Italian"
msgstr "Italienisch"
#: Source/Core/DolphinWX/ISOProperties.cpp:173
msgid "JAPAN"
msgstr "JAPAN"
#: Source/Core/DolphinWX/ConfigMain.cpp:48
msgid "JIT Recompiler (recommended)"
msgstr "JIT-Recompiler (Empfohlen)"
#: Source/Core/DolphinWX/ConfigMain.cpp:49
msgid "JITIL experimental recompiler"
msgstr "JITIL-Recompiler (Experimentell)"
#: Source/Core/DolphinWX/ISOProperties.cpp:176
#: Source/Core/DolphinWX/ISOProperties.cpp:515
#: Source/Core/DolphinWX/ConfigMain.cpp:283
#: Source/Core/DolphinWX/ConfigMain.cpp:305
msgid "Japanese"
msgstr "Japanisch"
#: Source/Core/DolphinWX/ISOProperties.cpp:182
msgid "KOREA"
msgstr "KOREA"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:78
msgid ""
"Keep the game window on top of all other windows.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Spielfenster überlappt alle anderen Fenster.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:305
msgid "Keep window on top"
msgstr "Fenster immer im Vordergrund"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:257
msgid "Key"
msgstr "Taste"
#: Source/Core/DolphinWX/ISOProperties.cpp:518
#: Source/Core/DolphinWX/ConfigMain.cpp:286
#: Source/Core/DolphinWX/ConfigMain.cpp:306
msgid "Korean"
msgstr "Koreanisch"
#. i18n: Left
#: Source/Core/Core/HW/GCPadEmu.cpp:44
msgid "L"
msgstr "L"
#: Source/Core/DolphinWX/WXInputBase.cpp:26
msgid "L Button"
msgstr "L-Taste"
#. i18n: Left-Analog
#: Source/Core/Core/HW/GCPadEmu.cpp:48
msgid "L-Analog"
msgstr "L-Analog"
#: Source/Core/DolphinWX/ConfigMain.cpp:592
msgid "Language:"
msgstr "Sprache:"
#: Source/Core/DolphinWX/FrameTools.cpp:418
#, c-format
msgid "Last %i"
msgstr "Letzte %i"
#: Source/Core/DolphinWX/ConfigMain.cpp:682
msgid "Latency:"
msgstr "Latenz:"
#: Source/Core/InputCommon/ControllerEmu.cpp:264
#: Source/Core/DolphinWX/WXInputBase.cpp:42
msgid "Left"
msgstr "Links"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:64
msgid "Left Stick"
msgstr "Stick links"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:273
msgid ""
"Left click to detect hotkeys.\n"
"Enter space to clear."
msgstr ""
"Zum Erkennen der Tastenkürzel linksklicken.\n"
"Leertaste zum Löschen."
#: Source/Core/DolphinWX/InputConfigDiag.cpp:742
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"Linksklick um Eingabe zu erkennen.\n"
"Mittlere Maustaste zum Löschen.\n"
"Rechtsklick für weitere Optionen."
#: Source/Core/DolphinWX/InputConfigDiag.cpp:747
msgid ""
"Left/Right-click for more options.\n"
"Middle-click to clear."
msgstr ""
"Links-/Rechtsklick für weitere Optionen.\n"
"Mittlere Maustaste zum Löschen."
#: Source/Core/DolphinWX/CheatsWindow.cpp:195
msgid "Less Than"
msgstr "Kleiner als"
#: Source/Core/DolphinWX/ConfigMain.cpp:552
msgid "Limit by FPS"
msgstr "FPS beschränken"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:979
msgid "Load"
msgstr "Laden"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:538
msgid "Load Custom Textures"
msgstr "Lade benutzerdefinierte Texturen"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:232
msgid "Load State"
msgstr "Lade Status"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:219
msgid "Load State Last 1"
msgstr "Lade Status zuletzt 1"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:220
msgid "Load State Last 2"
msgstr "Lade Status zuletzt 2"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:221
msgid "Load State Last 3"
msgstr "Lade Status zuletzt 3"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:222
msgid "Load State Last 4"
msgstr "Lade Status zuletzt 4"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:223
msgid "Load State Last 5"
msgstr "Lade Status zuletzt 5"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:224
msgid "Load State Last 6"
msgstr "Lade Status zuletzt 6"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:225
msgid "Load State Last 7"
msgstr "Lade Status zuletzt 7"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:226
msgid "Load State Last 8"
msgstr "Lade Status zuletzt 8"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:197
msgid "Load State Slot 1"
msgstr "Stand aus Slot 1 laden"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:206
msgid "Load State Slot 10"
msgstr "Lade Status aus Slot 10"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:198
msgid "Load State Slot 2"
msgstr "Stand aus Slot 2 laden"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:199
msgid "Load State Slot 3"
msgstr "Stand aus Slot 3 laden"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:200
msgid "Load State Slot 4"
msgstr "Stand aus Slot 4 laden"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:201
msgid "Load State Slot 5"
msgstr "Stand aus Slot 5 laden"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:202
msgid "Load State Slot 6"
msgstr "Stand aus Slot 6 laden"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:203
msgid "Load State Slot 7"
msgstr "Stand aus Slot 7 laden"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:204
msgid "Load State Slot 8"
msgstr "Stand aus Slot 8 laden"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:205
msgid "Load State Slot 9"
msgstr "Lade Status aus Slot 9"
#: Source/Core/DolphinWX/FrameTools.cpp:422
msgid "Load State..."
msgstr "Stand laden..."
#: Source/Core/DolphinWX/FrameTools.cpp:1422
msgid "Load Wii System Menu"
msgstr "Wii-Systemmenü laden"
#: Source/Core/DolphinWX/FrameTools.cpp:1417
#, c-format
msgid "Load Wii System Menu %d%c"
msgstr "Wii-Systemmenü laden %d%c"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:112
msgid ""
"Load custom textures from User/Load/Textures/<game_id>/\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Benutzerdefinierte Texturen aus User/Load/Textures/<game_id>/ laden.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/PHackSettings.cpp:37
msgid "Load preset values from hack patterns available."
msgstr "Voreinstellungswerte aus Hackvorlagen verfügbar"
#: Source/Core/DolphinWX/LogWindow.h:38
msgid "Log"
msgstr "Log"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:13
msgid "Log Configuration"
msgstr "Log-Einstellungen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:303
msgid "Log FPS to file"
msgstr "FPS in Datei loggen"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:83
msgid "Log Types"
msgstr "Log-Typen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:103
msgid ""
"Log the number of frames rendered per second to User/Logs/fps.txt. Use this "
"feature when you want to measure the performance of Dolphin.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Gerenderte Frames pro Sekunde in User/Logs/fps.txt loggen.\n"
"Verwenden Sie diese Funktion wenn Sie die Leistung von Dolphin messen "
"wollen.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/LogConfigWindow.cpp:68
msgid "Logger Outputs"
msgstr "Logger-Ausgabe"
#: Source/Core/DolphinWX/Frame.cpp:333
#: Source/Core/DolphinWX/CheatsWindow.cpp:108
msgid "Logging"
msgstr "Logging"
#: Source/Core/Core/NetPlayClient.cpp:356
msgid "Lost connection to server!"
msgstr "Die Verbindung zum Server wurde getrennt!"
#: Source/Core/DolphinWX/WXInputBase.cpp:29
msgid "M Button"
msgstr "Mittlere Taste"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:157
#, c-format
msgid ""
"MD5 mismatch\n"
" %016<PRIx64>%016<PRIx64> != %016<PRIx64>%016<PRIx64>"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:347
msgid "MMU Speed Hack"
msgstr "MMU Speed Hack"
#: Source/Core/DolphinWX/MemcardManager.cpp:517
#: Source/Core/DolphinWX/MemcardManager.cpp:556
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "MadCatz Gameshark-Dateien(*.gcs)"
#: Source/Core/Core/HW/GCPadEmu.cpp:63
#: Source/Core/DolphinWX/TASInputDlg.cpp:38
msgid "Main Stick"
msgstr "Main Stick"
#: Source/Core/DolphinWX/ISOProperties.cpp:489
msgid "Maker ID:"
msgstr "Hersteller-ID:"
#: Source/Core/DolphinWX/ISOProperties.cpp:527
msgid "Maker:"
msgstr "Hersteller:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:100
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.\n"
"Disabling fog will break some games which rely on proper fog emulation.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Macht entfernte Objekte deutlicher indem Nebel entfernt wird, erhöht dadurch "
"die allgemeine Detailfülle.\n"
"Nebel zu deaktivieren kann einige Spiele unspielbar machen, die die korrekte "
"Nebelemulation benötigen.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:114
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:117
msgid "Max"
msgstr "Max"
#: Source/Core/DolphinWX/MemcardManager.cpp:435
msgid "Memcard already has a save for this title"
msgstr ""
"Die Speicherkarte enthält bereits einen Speicherstand für diesen Titel."
#: Source/Core/DolphinWX/MemcardManager.cpp:278
msgid "Memcard already opened"
msgstr "Speicherkarte ist bereits geöffnet"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:924
msgid "Memory Byte"
msgstr "Speicherbyte"
#: Source/Core/DolphinWX/ConfigMain.cpp:97
#: Source/Core/DolphinWX/MemcardManager.cpp:212
msgid "Memory Card"
msgstr "Speicherkarte"
#: Source/Core/DolphinWX/MemcardManager.h:23
msgid ""
"Memory Card Manager WARNING-Make backups before using, should be fixed but "
"could mangle stuff!"
msgstr ""
"Speicherkarten-Manager WARNUNG - Erstelle Backups vor der Benutzung. Dies "
"sollte zwar behoben sein, aber könnte dennoch Fehler verursachen!"
#: Source/Core/Core/CoreParameter.cpp:375
#, c-format
msgid ""
"Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n"
"\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
msgstr ""
"Der Speicherkarten-Dateiname in Slot %c is ungültig,\n"
"Region ist nicht festgelegt.\n"
"\n"
"Slot %c Pfad wurde geändert zu:\n"
"%s\n"
"Möchten Sie die alte Datei zum neuen Speicherort kopieren?\n"
#: Source/Core/Core/HW/GCMemcard.cpp:80
msgid "Memorycard filesize does not match the header size"
msgstr ""
"Die Dateigröße der Speicherkarte stimmt nicht mit der Dateigrößenangabe im "
"Header überein."
#: Source/Core/DolphinWX/WXInputBase.cpp:37
msgid "Menu"
msgstr "Menü"
#: Source/Core/DolphinWX/ConfigMain.cpp:98
msgid "Mic"
msgstr "Mikrofon"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:113
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:116
msgid "Min"
msgstr "Min"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:573
msgid "Misc"
msgstr "Sonstiges"
#: Source/Core/DolphinWX/ConfigMain.cpp:787
msgid "Misc Settings"
msgstr "Sonstige Einstellungen"
#: Source/Core/InputCommon/ControllerEmu.cpp:227
#: Source/Core/InputCommon/ControllerEmu.cpp:282
msgid "Modifier"
msgstr "Modifikator"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:106
msgid ""
"Modify textures to show the format they're encoded in. Needs an emulation "
"reset in most cases.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Modifiziere Texturen um das Format anzuzeigen, in dem sie geschrieben sind. "
"Benötigt in den meisten Fällen einen Reset der Emulation.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/LogWindow.cpp:108
msgid "Monospaced font"
msgstr "Schrift mit gleichmäßigen Zeichenabständen"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:302
msgid "Motion Plus"
msgstr "Motion Plus"
#: Source/Core/Core/HW/GCPadEmu.cpp:73
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:306
msgid "Motor"
msgstr "Motor"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:659
msgid ""
"Move the mouse pointer over an option to display a detailed description.\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
msgstr ""
"Bewege den Mauszeiger über eine Option um detaillierte Beschreibungen "
"einzublenden.\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
#: Source/Core/DolphinWX/WXInputBase.cpp:62
msgid "Multiply"
msgstr "Multiplizieren"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:659
msgid "NOP"
msgstr "NOP"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:637
msgid "NOTE: Stream size doesn't match actual data length\n"
msgstr "HINWEIS: Streamgröße entspricht nicht der tatsächlichen Datenlänge\n"
#: Source/Core/DolphinWX/WXInputBase.cpp:116
msgid "NP Add"
msgstr "Num Addition"
#: Source/Core/DolphinWX/WXInputBase.cpp:111
msgid "NP Begin"
msgstr "NP Start"
#: Source/Core/DolphinWX/WXInputBase.cpp:119
msgid "NP Decimal"
msgstr "Num Komma"
#: Source/Core/DolphinWX/WXInputBase.cpp:113
msgid "NP Delete"
msgstr "Num Entf"
#: Source/Core/DolphinWX/WXInputBase.cpp:120
msgid "NP Divide"
msgstr "Num Division"
#: Source/Core/DolphinWX/WXInputBase.cpp:107
msgid "NP Down"
msgstr "Num Unten"
#: Source/Core/DolphinWX/WXInputBase.cpp:110
msgid "NP End"
msgstr "Num Ende"
#: Source/Core/DolphinWX/WXInputBase.cpp:98
msgid "NP Enter"
msgstr "Num Eingabe"
#: Source/Core/DolphinWX/WXInputBase.cpp:114
msgid "NP Equal"
msgstr "Num Gleich"
#: Source/Core/DolphinWX/WXInputBase.cpp:103
msgid "NP Home"
msgstr "Num Home"
#: Source/Core/DolphinWX/WXInputBase.cpp:112
msgid "NP Insert"
msgstr "Num Einfg"
#: Source/Core/DolphinWX/WXInputBase.cpp:104
msgid "NP Left"
msgstr "Num Links"
#: Source/Core/DolphinWX/WXInputBase.cpp:115
msgid "NP Multiply"
msgstr "Num Multiplizieren"
#: Source/Core/DolphinWX/WXInputBase.cpp:109
msgid "NP Page Down"
msgstr "Num Bild-Ab"
#: Source/Core/DolphinWX/WXInputBase.cpp:108
msgid "NP Page Up"
msgstr "Num Bild-Hoch"
#: Source/Core/DolphinWX/WXInputBase.cpp:106
msgid "NP Right"
msgstr "Num Rechts"
#: Source/Core/DolphinWX/WXInputBase.cpp:117
msgid "NP Separator"
msgstr "Num Trennzeichen"
#: Source/Core/DolphinWX/WXInputBase.cpp:96
msgid "NP Space"
msgstr "Num Leertaste"
#: Source/Core/DolphinWX/WXInputBase.cpp:118
msgid "NP Subtract"
msgstr "Num Minus"
#: Source/Core/DolphinWX/WXInputBase.cpp:97
msgid "NP Tab"
msgstr "Num Tab"
#: Source/Core/DolphinWX/WXInputBase.cpp:105
msgid "NP Up"
msgstr "Num Hoch"
#: Source/Core/DolphinWX/ISOProperties.cpp:477
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:37
#: Source/Core/DolphinWX/PatchAddEdit.cpp:46
msgid "Name:"
msgstr "Name:"
#: Source/Core/DolphinWX/GeckoCodeDiag.cpp:16
#: Source/Core/DolphinWX/CheatsWindow.cpp:61
#: Source/Core/DolphinWX/CheatsWindow.cpp:301
#: Source/Core/DolphinWX/CheatsWindow.cpp:572
msgid "Name: "
msgstr "Name: "
#: Source/Core/DolphinWX/MemcardManager.cpp:516
#: Source/Core/DolphinWX/MemcardManager.cpp:555
msgid "Native GCI files(*.gci)"
msgstr "Native GCI-Dateien(*.gci)"
#: Source/Core/DolphinWX/CheatsWindow.cpp:137
msgid "New Scan"
msgstr "Neue Suche"
#: Source/Core/DolphinWX/MemcardManager.cpp:193
#: Source/Core/DolphinWX/MemcardManager.cpp:801
msgid "Next Page"
msgstr "Nächste Seite"
#: Source/Core/DolphinWX/CheatsWindow.cpp:141
msgid "Next Scan"
msgstr "Nächste Suche"
#: Source/Core/DolphinWX/NetWindow.cpp:63
msgid "Nickname :"
msgstr "Nickname:"
#: Source/Core/DolphinWX/ISOProperties.cpp:194
msgid "No Country (SDK)"
msgstr "Kein Land (SDK)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:362
msgid "No ISOs or WADS found"
msgstr "Keine ISOs oder WADs gefunden"
#: Source/Core/Core/ConfigManager.h:17
msgid "No audio output"
msgstr "Keine Audioausgabe"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:554
#, c-format
msgid "No banner file found for title %s"
msgstr "Keine Banner-Datei für Titel %s gefunden."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:771
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:778
msgid "No description available"
msgstr "Keine Beschreibung vorhanden"
#: Source/Core/DolphinWX/FrameAui.cpp:535
msgid "No docking"
msgstr "Kein Docking"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:871
msgid "No file loaded"
msgstr "Keine Datei geladen"
#: Source/Core/DolphinWX/MemcardManager.cpp:426
msgid "No free dir index entries"
msgstr "Keine freien Verzeichnis-Indexeinträge."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:907
msgid "No recorded file"
msgstr "Keine Aufnahmedatei"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:547
#, c-format
msgid "No save folder found for title %s"
msgstr "Kein Spielstand-Ordner für Titel %s gefunden."
#: Source/Core/VideoBackends/OGL/main.cpp:155
#: Source/Core/VideoBackends/D3D/main.cpp:119
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:24
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:65
#: Source/Core/DolphinWX/NetWindow.cpp:625
#: Source/Core/DolphinWX/NetWindow.cpp:630
msgid "None"
msgstr "Keine"
#: Source/Core/DolphinWX/ConfigMain.cpp:307
msgid "Norwegian Bokmaal"
msgstr "Norwegisch"
#: Source/Core/DolphinWX/CheatsWindow.cpp:192
msgid "Not Equal"
msgstr "Ungleich"
#: Source/Core/DolphinWX/GameListCtrl.cpp:785
#: Source/Core/DolphinWX/ISOProperties.cpp:377
msgid "Not Set"
msgstr "Nicht Festgelegt"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:143
#, c-format
msgid "Not a Wii save or read failure for file header size %x"
msgstr ""
"Dies ist kein Wii-Spielstand oder das Lesen der Größenangabe im Dateiheader "
"%x ist gescheitert."
#: Source/Core/DolphinWX/Main.cpp:670
msgid "Not connected"
msgstr "Nicht verbunden"
#: Source/Core/DolphinWX/GameListCtrl.cpp:301
msgid "Notes"
msgstr "Notizen"
#: Source/Core/DolphinWX/GeckoCodeDiag.cpp:17
msgid "Notes: "
msgstr "Notizen: "
#: Source/Core/DolphinWX/LogConfigWindow.cpp:31
#: Source/Core/DolphinWX/FrameAui.cpp:59 Source/Core/DolphinWX/FrameAui.cpp:64
#: Source/Core/DolphinWX/FrameAui.cpp:613
#: Source/Core/DolphinWX/FrameAui.cpp:659
#: Source/Core/DolphinWX/FrameAui.cpp:667
msgid "Notice"
msgstr "Hinweis"
#: Source/Core/DolphinWX/WXInputBase.cpp:92
msgid "Num Lock"
msgstr "Num Lock"
#: Source/Core/DolphinWX/CheatsWindow.cpp:64
msgid "Number Of Codes: "
msgstr "Codeanzahl:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:35
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:26
msgid "Nunchuk"
msgstr "Nunchuk"
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:27
msgid "Nunchuk Acceleration"
msgstr "Nunchuck-Beschleunigung"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:889
msgid "Object"
msgstr "Objekt"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:122
msgid "Object Range"
msgstr "Objektreichweite"
#: Source/Core/DolphinWX/ConfigMain.cpp:247
msgid "Off"
msgstr "Aus"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:49
msgid "Offset:"
msgstr "Offset:"
#: Source/Core/DolphinWX/ConfigMain.cpp:589
msgid "On-Screen Display Messages"
msgstr "Bildschirmnachrichten"
#: Source/Core/DolphinWX/FrameTools.cpp:300
msgid "Online &Documentation"
msgstr "Online-&Dokumentation"
#: Source/Core/DolphinWX/MemcardManager.cpp:423
#, c-format
msgid "Only %d blocks available"
msgstr "Nur %d Blöcke verfügbar"
#: Source/Core/DolphinWX/FrameTools.cpp:459
#: Source/Core/DolphinWX/HotkeyDlg.cpp:166
msgid "Open"
msgstr "Öffnen"
#: Source/Core/DolphinWX/GameListCtrl.cpp:858
msgid "Open &containing folder"
msgstr "Beinhaltenden &Ordner öffnen..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:855
msgid "Open Wii &save folder"
msgstr "&Wii-Spielstand-Ordner öffnen..."
#: Source/Core/DolphinWX/FrameTools.cpp:459
msgid "Open file..."
msgstr "Datei öffnen..."
#: Source/Core/AudioCommon/OpenALStream.cpp:48
#, c-format
msgid "OpenAL: can't create context for device %s"
msgstr "OpenAL: Kann Kontext für Gerät %s nicht erstellen"
#: Source/Core/AudioCommon/OpenALStream.cpp:59
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: Kann kein Sound-Gerät finden"
#: Source/Core/AudioCommon/OpenALStream.cpp:53
#, c-format
msgid "OpenAL: can't open device %s"
msgstr "OpenAL: Kann Gerät %s nicht öffnen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:500
msgid "OpenMP Texture Decoder"
msgstr "OpenMP Texturen Dekodierer"
#: Source/Core/DolphinWX/ISOProperties.cpp:319
msgid ""
"Opens the default (read-only) configuration for this game in an external "
"text editor."
msgstr ""
"Öffnet die Standard-Konfiguration für dieses Spiel (schreibgeschützt) in "
"einem externen Texteditor."
#: Source/Core/Core/HW/GCPadEmu.cpp:81
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:314
msgid "Options"
msgstr "Einstellungen"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:26
msgid "Orange"
msgstr "Orange"
#: Source/Core/DolphinWX/MemcardManager.cpp:455
msgid ""
"Order of files in the File Directory do not match the block order\n"
"Right click and export all of the saves,\n"
"and import the saves to a new memcard\n"
msgstr ""
"Die Reihenfolge der Dateien im Datei-Verzeichnis stimmen nicht mit der Block-"
"Reihenfolge überein,\n"
"Rechtsklicke und exportiere alle Spielstände\n"
"und importiere sie auf eine neue Speicherkarte.\n"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:323
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:503
msgid "Other"
msgstr "Andere"
#: Source/Core/Core/NetPlayClient.cpp:292
msgid ""
"Other client disconnected while game is running!! NetPlay is disabled. You "
"manually stop the game."
msgstr ""
"Der andere Client wurde während des laufenden Spiels getrennt! NetPlay ist "
"deaktiviert. Beenden Sie das Spiel manuell."
#: Source/Core/DolphinWX/InputConfigDiag.cpp:528
msgid "Output"
msgstr "Ausgabe"
#: Source/Core/DolphinWX/FrameTools.cpp:350
msgid "P&lay Recording..."
msgstr "Au&fnahme abspielen..."
#: Source/Core/Core/HW/GCPad.cpp:17
msgid "Pad"
msgstr "Pad"
#: Source/Core/DolphinWX/NetWindow.cpp:637
msgid "Pad "
msgstr "Pad "
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:38
msgid "Pads"
msgstr "Pads"
#: Source/Core/DolphinWX/WXInputBase.cpp:95
msgid "Page Down"
msgstr "Bild-Ab"
#: Source/Core/DolphinWX/WXInputBase.cpp:94
msgid "Page Up"
msgstr "Bild-Auf"
#: Source/Core/DolphinWX/WXInputBase.cpp:22
msgid "Paragraph"
msgstr "Paragraph"
#: Source/Core/DolphinWX/PHackSettings.cpp:51
msgid "Parameters"
msgstr "Parameter"
#: Source/Core/DolphinWX/ISOProperties.cpp:236
#, c-format
msgid "Partition %i"
msgstr "Partition %i"
#: Source/Core/DolphinWX/ISOProperties.cpp:887
#, c-format
msgid "Partition doesn't exist: %u"
msgstr "Partition existiert nicht: %u"
#: Source/Core/DolphinWX/ISOProperties.cpp:329
msgid "Patches"
msgstr "Patches"
#: Source/Core/DolphinWX/ConfigMain.cpp:543
msgid "Paths"
msgstr "Pfade"
#: Source/Core/DolphinWX/WXInputBase.cpp:38
#: Source/Core/DolphinWX/FrameTools.cpp:1648
#: Source/Core/DolphinWX/FrameTools.cpp:1649
msgid "Pause"
msgstr "Pause"
#: Source/Core/DolphinWX/FrameTools.cpp:129
msgid "Pause at end of movie"
msgstr "Pause am Ende des Films"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:404
msgid "Per-Pixel Lighting"
msgstr "Per-Pixel Lighting"
#: Source/Core/DolphinWX/ISOProperties.cpp:382
msgid "Perfect"
msgstr "Perfekt"
#: Source/Core/DolphinWX/FrameAui.cpp:642
#, c-format
msgid "Perspective %d"
msgstr "Perspektive %d"
#: Source/Core/DolphinWX/FrameTools.cpp:463
#: Source/Core/DolphinWX/FrameTools.cpp:1657
#: Source/Core/DolphinWX/FrameTools.cpp:1658
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:152
msgid "Play"
msgstr "Start"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:176
msgid "Play Recording"
msgstr "Aufnahme abspielen"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:170
msgid "Play/Pause"
msgstr "Start/Pause"
#: Source/Core/DolphinWX/ISOProperties.cpp:381
msgid "Playable"
msgstr "Spielbar"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:141
msgid "Playback Options"
msgstr "Wiedergabeoptionen"
#: Source/Core/DolphinWX/NetWindow.cpp:326
msgid "Players"
msgstr "Spieler"
#: Source/Core/DolphinWX/FrameTools.cpp:1045
msgid "Please confirm..."
msgstr "Bitte bestätigen..."
#: Source/Core/DolphinWX/FrameAui.cpp:612
msgid "Please create a perspective before saving"
msgstr "Bitte legen Sie vor dem Speichern eine Perspektive fest"
#: Source/Core/DolphinWX/WXInputBase.cpp:23
msgid "Plus-Minus"
msgstr "Plus-Minus"
#: Source/Core/DolphinWX/ConfigMain.cpp:308
msgid "Polish"
msgstr "Polnisch"
#: Source/Core/DolphinWX/ConfigMain.cpp:718
msgid "Port 1"
msgstr "Port 1:"
#: Source/Core/DolphinWX/ConfigMain.cpp:719
msgid "Port 2"
msgstr "Port 2:"
#: Source/Core/DolphinWX/ConfigMain.cpp:720
msgid "Port 3"
msgstr "Port 3:"
#: Source/Core/DolphinWX/ConfigMain.cpp:721
msgid "Port 4"
msgstr "Port 4:"
#: Source/Core/DolphinWX/NetWindow.cpp:92
#: Source/Core/DolphinWX/NetWindow.cpp:137
msgid "Port :"
msgstr "Port:"
#: Source/Core/DolphinWX/ConfigMain.cpp:309
msgid "Portuguese"
msgstr "Portugiesisch"
#: Source/Core/DolphinWX/ConfigMain.cpp:310
msgid "Portuguese (Brazilian)"
msgstr "Portugiesisch (Brasilianisch)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:398
msgid "Post-Processing Effect:"
msgstr "Nachbearbeitungseffekt:"
#: Source/Core/Core/Movie.cpp:932
#, c-format
msgid "Premature movie end in PlayController. %u + 8 > %u"
msgstr "Vorzeitiges Filmende in PlayController. %u + 8 > %u"
#: Source/Core/Core/Movie.cpp:1052
#, c-format
msgid "Premature movie end in PlayWiimote. %u + %d > %u"
msgstr "Vorzeitiges Filmende in PlayWiimote. %u + %d > %u"
#: Source/Core/Core/Movie.cpp:1028
#, c-format
msgid "Premature movie end in PlayWiimote. %u > %u"
msgstr "Vorzeitiges Filmende in PlayWiimote. %u > %u"
#: Source/Core/DolphinWX/PHackSettings.cpp:35
msgid "Presets: "
msgstr "Voreinstellungen:"
#: Source/Core/DolphinWX/MemcardManager.cpp:192
msgid "Prev Page"
msgstr "Vorh. Seite"
#: Source/Core/DolphinWX/MemcardManager.cpp:800
msgid "Previous Page"
msgstr "Vorherige Seite"
#: Source/Core/DolphinWX/CheatsWindow.cpp:172
msgid "Previous Value"
msgstr "Vorheriger Wert"
#: Source/Core/DolphinWX/WXInputBase.cpp:47
msgid "Print"
msgstr "Druck"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:949
msgid "Profile"
msgstr "Profil"
#: Source/Core/DolphinWX/ISOProperties.h:42
msgid "Properties"
msgstr "Eigenschaften"
#: Source/Core/DolphinWX/FrameTools.cpp:287
msgid "Purge Cache"
msgstr "Cache leeren"
#: Source/Core/Common/MsgHandler.cpp:52
msgid "Question"
msgstr "Frage"
#: Source/Core/DolphinWX/NetWindow.cpp:170
#: Source/Core/DolphinWX/NetWindow.cpp:341
msgid "Quit"
msgstr "Beenden"
#. i18n: Right
#: Source/Core/Core/HW/GCPadEmu.cpp:46
msgid "R"
msgstr "R"
#: Source/Core/DolphinWX/WXInputBase.cpp:27
msgid "R Button"
msgstr "R-Taste"
#. i18n: Right-Analog
#: Source/Core/Core/HW/GCPadEmu.cpp:50
msgid "R-Analog"
msgstr "R-Analog"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:444
msgid "RAM"
msgstr "RAM"
#: Source/Core/DolphinWX/ISOProperties.cpp:161
msgid "RUSSIA"
msgstr "RUSSLAND"
#: Source/Core/InputCommon/ControllerEmu.cpp:229
msgid "Radius"
msgstr "Radius"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:577
msgid "Range"
msgstr "Reichweite"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:178
msgid "Read-only mode"
msgstr "Schreibgeschützter Modus"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:486
msgid "Real"
msgstr "Echt"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:65
msgid "Real Balance Board"
msgstr "Echtes Balance Board"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:25
msgid "Real Wiimote"
msgstr "Echte Wiimote"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:81
msgid "Real Wiimotes"
msgstr "Echte Wiimotes"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:180
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:205
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:410
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:801
msgid "Record"
msgstr "Aufnahme"
#: Source/Core/DolphinWX/NetWindow.cpp:361
msgid "Record input"
msgstr "Eingabe aufzeichnen"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:161
msgid "Recording Info"
msgstr "Aufnahmeinformationen"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:189
msgid "Recording Options"
msgstr "Aufnahmeoptionen"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25
msgid "Red"
msgstr "Rot"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28
msgid "Red Left"
msgstr "Rot links"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:29
msgid "Red Right"
msgstr "Rot rechts"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:86
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n"
"This makes the rendered picture look less blocky.\n"
"Heavily decreases emulation speed and sometimes causes issues.\n"
"\n"
"If unsure, select None."
msgstr ""
"Verringert den durch Rasterisierung von 3D Grafiken entstandenen "
"Treppeneffekt.\n"
"Lässt das gerenderte Bild feiner aussehen.\n"
"Verlangsamt die Emulationsgeschwindigkeit deutlich und verursacht "
"gelegentlich Probleme.\n"
"\n"
"Im Zweifel, \"Keine\" auswählen."
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:78
#: Source/Core/DolphinWX/FrameTools.cpp:460
#: Source/Core/DolphinWX/InputConfigDiag.cpp:958
msgid "Refresh"
msgstr "Aktualisieren"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:168
msgid "Refresh List"
msgstr "Liste aktualisieren"
#: Source/Core/DolphinWX/FrameTools.cpp:460
msgid "Refresh game list"
msgstr "Spieleliste aktualisieren"
#: Source/Core/DolphinWX/ISOProperties.cpp:438
#: Source/Core/DolphinWX/ISOProperties.cpp:460
#: Source/Core/DolphinWX/ConfigMain.cpp:804
#: Source/Core/DolphinWX/PatchAddEdit.cpp:64
msgid "Remove"
msgstr "Entfernen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:99
msgid ""
"Render the scene as a wireframe.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Szene als Drahtgittermodell rendern.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:307
msgid "Render to Main Window"
msgstr "Im Hauptfenster rendern"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:172
#: Source/Core/DolphinWX/InputConfigDiag.cpp:970
msgid "Reset"
msgstr "Zurücksetzen"
#: Source/Core/DolphinWX/CheatsWindow.cpp:166
msgid "Results"
msgstr "Ergebnisse"
#: Source/Core/DolphinWX/WXInputBase.cpp:16
msgid "Return"
msgstr "Eingabe"
#: Source/Core/DolphinWX/ISOProperties.cpp:493
msgid "Revision:"
msgstr "Revision:"
#: Source/Core/InputCommon/ControllerEmu.cpp:265
#: Source/Core/DolphinWX/WXInputBase.cpp:44
msgid "Right"
msgstr "Rechts"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:65
msgid "Right Stick"
msgstr "Stick rechts"
#: Source/Core/Core/HW/GCPadEmu.cpp:72
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:305
msgid "Rumble"
msgstr "Rumble"
#: Source/Core/DolphinWX/ConfigMain.cpp:507
msgid ""
"Run DSP LLE on a dedicated thread (not recommended: might cause freezes)."
msgstr ""
"Führt DSP LLE in einem eigenen Thread aus (nicht empfohlen: kann zum "
"Einfrieren führen)."
#: Source/Core/DolphinWX/ConfigMain.cpp:311
msgid "Russian"
msgstr "Russisch"
#: Source/Core/DolphinWX/FrameTools.cpp:150
msgid "Sa&ve State"
msgstr "S&tand speichern"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:474
msgid "Safe"
msgstr "Sicher"
#: Source/Core/DolphinWX/FrameTools.cpp:485
#: Source/Core/DolphinWX/InputConfigDiag.cpp:980
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:183
msgid "Save"
msgstr "Speichern"
#: Source/Core/DolphinWX/MemcardManager.cpp:522
msgid "Save GCI as..."
msgstr "GCI speichern unter..."
#: Source/Core/DolphinWX/HotkeyDlg.cpp:228
msgid "Save Oldest State"
msgstr "Ältesten Status speichern"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:231
msgid "Save State"
msgstr "Status speichern"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:208
msgid "Save State Slot 1"
msgstr "In Slot 1 speichern"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:217
msgid "Save State Slot 10"
msgstr "Speichere Status in Slot 10"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:209
msgid "Save State Slot 2"
msgstr "In Slot 2 speichern"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:210
msgid "Save State Slot 3"
msgstr "In Slot 3 speichern"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:211
msgid "Save State Slot 4"
msgstr "In Slot 4 speichern"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:212
msgid "Save State Slot 5"
msgstr "In Slot 5 speichern"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:213
msgid "Save State Slot 6"
msgstr "In Slot 6 speichern"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:214
msgid "Save State Slot 7"
msgstr "In Slot 7 speichern"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:215
msgid "Save State Slot 8"
msgstr "In Slot 8 speichern"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:216
msgid "Save State Slot 9"
msgstr "Speichere Status in Slot 9"
#: Source/Core/DolphinWX/FrameTools.cpp:407
msgid "Save State..."
msgstr "Spiel speichern..."
#: Source/Core/DolphinWX/ISOProperties.cpp:637
#: Source/Core/DolphinWX/ISOProperties.cpp:647
msgid "Save as..."
msgstr "Speichern unter..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1194
msgid "Save compressed GCM/ISO"
msgstr "Komprimierte GCM/ISO speichern"
#: Source/Core/DolphinWX/FrameTools.cpp:485
msgid "Save current perspective"
msgstr "Aktuelle Perspektive speichern"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1183
msgid "Save decompressed GCM/ISO"
msgstr "Dekomprimierte GCM/ISO speichern"
#: Source/Core/Core/Movie.cpp:794
#, c-format
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr "Spielstandfilm %s ist fehlerhaft, breche die Filmaufnahme ab..."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:403
msgid "Scaled EFB Copy"
msgstr "Skalierte EFB-Kopie"
#: Source/Core/DolphinWX/GameListCtrl.cpp:538
#, c-format
msgid "Scanning %s"
msgstr "Suche %s"
#: Source/Core/DolphinWX/GameListCtrl.cpp:521
msgid "Scanning for ISOs"
msgstr "Suche nach ISOs"
#: Source/Core/DolphinWX/GameListCtrl.cpp:522
msgid "Scanning..."
msgstr "Suche..."
#: Source/Core/DolphinWX/FrameTools.cpp:466
msgid "ScrShot"
msgstr "ScrShot"
#: Source/Core/DolphinWX/WXInputBase.cpp:93
msgid "Scroll Lock"
msgstr "Scroll-Lock"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:252
msgid "Search"
msgstr "Suche"
#: Source/Core/DolphinWX/CheatsWindow.cpp:203
msgid "Search Filter"
msgstr "Suchfilter"
#: Source/Core/DolphinWX/ConfigMain.cpp:802
msgid "Search Subfolders"
msgstr "Unterordner durchsuchen"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:238
msgid "Search current Object"
msgstr "Suche derzeitiges Objekt"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:242
msgid "Search for hex Value:"
msgstr "Suche nach Hex-Wert:"
#: Source/Core/Common/SysConf.h:90 Source/Core/Common/SysConf.h:113
#: Source/Core/Common/SysConf.h:133 Source/Core/Common/SysConf.h:154
#, c-format
msgid "Section %s not found in SYSCONF"
msgstr "Abschnitt %s nicht gefunden in SYSCONF"
#: Source/Core/DolphinWX/WXInputBase.cpp:46
#: Source/Core/DolphinWX/InputConfigDiag.cpp:539
msgid "Select"
msgstr "Auswählen"
#: Source/Core/DolphinWX/FrameTools.cpp:724
#: Source/Core/DolphinWX/FrameTools.cpp:1143
msgid "Select The Recording File"
msgstr "Aufnahmedatei auswählen"
#: Source/Core/DolphinWX/FrameTools.cpp:1375
msgid "Select a Wii WAD file to install"
msgstr "Wähle eine Wii-WAD zum Installieren aus."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:74
msgid ""
"Select a hardware adapter to use.\n"
"\n"
"If unsure, use the first one."
msgstr ""
"Wähle ein Anzeigegerät aus.\n"
"\n"
"Im Zweifel, wähle den ersten Eintrag."
#: Source/Core/DolphinWX/MemcardManager.cpp:510
msgid "Select a save file to import"
msgstr "Speicherdatei zum Importieren auswählen"
#: Source/Core/DolphinWX/FrameAui.cpp:366
msgid "Select floating windows"
msgstr "Wähle unverankerte Fenster"
#: Source/Core/DolphinWX/FrameTools.cpp:617
msgid "Select the file to load"
msgstr "Datei zum Laden auswählen"
#: Source/Core/DolphinWX/FrameTools.cpp:1333
msgid "Select the save file"
msgstr "Wii-Spielstand auswählen"
#: Source/Core/DolphinWX/FrameTools.cpp:1478
msgid "Select the state to load"
msgstr "Status zum Laden auswählen"
#: Source/Core/DolphinWX/FrameTools.cpp:1492
msgid "Select the state to save"
msgstr "Status zum Speichern auswählen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:82
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio\n"
"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n"
"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n"
"Stretch to Window: Stretch the picture to the window size.\n"
"\n"
"If unsure, select Auto."
msgstr ""
"Seitenverhältnis beim Rendern auswählen:\n"
"Auto: Natives Seitenverhältnis benutzen\n"
"Erzwinge 16:9: Bild auf das Verhältnis 16:9 strecken\n"
"Erzwinge 4:3: Bild auf das Verhältnis 4:3 strecken.\n"
"An Fenster anpassen: Bild auf Fenstergröße strecken.\n"
"\n"
"Im Zweifel, wähle \"Auto\"."
#: Source/Core/InputCommon/InputConfig.cpp:53
msgid "Selected controller profile does not exist"
msgstr "Ausgewähltes Controller-Profil existiert nicht"
#: Source/Core/DolphinWX/LogWindow.cpp:109
msgid "Selected font"
msgstr "Ausgewählte Schriftart"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:75
msgid ""
"Selects the display resolution used in fullscreen mode.\n"
"This should always be bigger than or equal to the internal resolution. "
"Performance impact is negligible.\n"
"\n"
"If unsure, use your desktop resolution.\n"
"If still unsure, use the highest resolution which works for you."
msgstr ""
"Wählt die Bildschirmauflösung für Vollbild aus.\n"
"Sollte immer größer oder gleich zur internen Auflösung sein.\n"
"Auswirkungen auf die Leistung sind vernachlässigbar.\n"
"\n"
"Im Zweifel, wähle deine Desktopauflösung,\n"
"oder die höchste Auflösung die für dich funktioniert."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:72
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is only used for debugging, so unless you have a "
"reason to use it you'll want to select OpenGL here.\n"
"\n"
"If unsure, use OpenGL."
msgstr ""
"Wählt das Grafik-API, das intern verwendet wird.\n"
"Der Software-Renderer wird nur für die Fehlersuche verwendet, wenn es aber "
"einen Grund gibt, ihn zu benutzen, kannst Du hier OpenGL wählen.\n"
"\n"
"Im Zweifel, wähle OpenGL."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:70
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is only used for debugging, so you'll want to use "
"either Direct3D or OpenGL. Different games will behave differently on each "
"backend, so for best emulation experience it's recommended to try both and "
"chose the one that fits your requirements best.\n"
"Note that the Direct3D backend is not available on old Windows versions.\n"
"\n"
"If unsure, use OpenGL."
msgstr ""
#: Source/Core/DolphinWX/NetWindow.cpp:313
msgid "Send"
msgstr "Senden"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:111
msgid "Sensor Bar Position:"
msgstr "Position der Sensorleiste:"
#: Source/Core/DolphinWX/WXInputBase.cpp:64
msgid "Separator"
msgstr "Trennzeichen"
#: Source/Core/DolphinWX/ConfigMain.cpp:312
msgid "Serbian"
msgstr "Serbisch"
#: Source/Core/DolphinWX/ConfigMain.cpp:511
msgid ""
"Serial Port 1 - This is the port which devices such as the net adapter use"
msgstr ""
"Serieller Port 1 - Dies ist der Port den Geräte wie der Net-Adapter benutzen."
#: Source/Core/DolphinWX/GameListCtrl.cpp:859
msgid "Set as &default ISO"
msgstr "Als &Standard-ISO festlegen"
#: Source/Core/DolphinWX/MemcardManager.cpp:802
#, c-format
msgid "Set as default Memcard %c"
msgstr "Als Standard-Speicherkarte %c auswählen"
#: Source/Core/Core/ActionReplay.cpp:455
#, c-format
msgid "SetARCode_IsActive: Index is greater than ar code list size %lu"
msgstr ""
"SetARCode_IsActive: Der Index ist größer als die AR-Code-Listengröße %lu"
#: Source/Core/DolphinWX/ConfigMain.cpp:522
msgid ""
"Sets the latency (in ms). Higher values may reduce audio crackling. OpenAL "
"backend only."
msgstr ""
"Bestimmt die Latenzzeit (in ms): Höhere Werte können Knistergeräusche "
"reduzieren. Nur OpenAL-Backend."
#: Source/Core/DolphinWX/ISOProperties.cpp:371
msgid "Settings..."
msgstr "Einstellungen..."
#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:250
msgid "SetupWiiMem: Cant create setting file"
msgstr "SetupWiiMem: Einstellungsdatei konnte nicht erstellt werden"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:288
msgid "Shake"
msgstr "Schütteln"
#: Source/Core/DolphinWX/ISOProperties.cpp:525
msgid "Short Name:"
msgstr "Kurzer Name:"
#: Source/Core/DolphinWX/TASInputDlg.cpp:92
msgid "Shoulder Buttons"
msgstr "Schultertasten"
#: Source/Core/DolphinWX/FrameTools.cpp:221
msgid "Show &Console"
msgstr "&Konsole anzeigen"
#: Source/Core/DolphinWX/FrameTools.cpp:219
msgid "Show &Log"
msgstr "&Log anzeigen"
#: Source/Core/DolphinWX/FrameTools.cpp:216
msgid "Show &Statusbar"
msgstr "&Statusleiste anzeigen"
#: Source/Core/DolphinWX/FrameTools.cpp:214
msgid "Show &Toolbar"
msgstr "&Werkzeugleiste anzeigen"
#: Source/Core/DolphinWX/ISOProperties.cpp:318
msgid "Show Defaults"
msgstr "Standard anzeigen"
#: Source/Core/DolphinWX/FrameTools.cpp:285
msgid "Show Drives"
msgstr "Laufwerke anzeigen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:524
msgid "Show EFB Copy Regions"
msgstr "EFB-Kopie-Regionen anzeigen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:302
msgid "Show FPS"
msgstr "FPS anzeigen"
#: Source/Core/DolphinWX/FrameTools.cpp:275
msgid "Show France"
msgstr "Frankreich anzeigen"
#: Source/Core/DolphinWX/FrameTools.cpp:261
msgid "Show GameCube"
msgstr "GameCube anzeigen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:555
msgid "Show Input Display"
msgstr "Eingabebildschirm anzeigen"
#: Source/Core/DolphinWX/FrameTools.cpp:277
msgid "Show Italy"
msgstr "Italien anzeigen"
#: Source/Core/DolphinWX/FrameTools.cpp:268
msgid "Show JAP"
msgstr "JAP anzeigen"
#: Source/Core/DolphinWX/FrameTools.cpp:279
msgid "Show Korea"
msgstr "Korea anzeigen"
#: Source/Core/DolphinWX/ISOProperties.cpp:505
msgid "Show Language:"
msgstr "Anzeigesprache:"
#: Source/Core/DolphinWX/FrameTools.cpp:220
msgid "Show Log &Configuration"
msgstr "Log-Einstellungen anzeigen"
#: Source/Core/DolphinWX/FrameTools.cpp:270
msgid "Show PAL"
msgstr "PAL anzeigen"
#: Source/Core/DolphinWX/FrameTools.cpp:258
msgid "Show Platforms"
msgstr "Plattformen anzeigen"
#: Source/Core/DolphinWX/FrameTools.cpp:267
msgid "Show Regions"
msgstr "Regionen anzeigen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:525
msgid "Show Statistics"
msgstr "Statistiken anzeigen"
#: Source/Core/DolphinWX/FrameTools.cpp:281
msgid "Show Taiwan"
msgstr "Taiwan anzeigen"
#: Source/Core/DolphinWX/FrameTools.cpp:272
msgid "Show USA"
msgstr "USA anzeigen"
#: Source/Core/DolphinWX/FrameTools.cpp:263
msgid "Show Wad"
msgstr "Wad anzeigen"
#: Source/Core/DolphinWX/FrameTools.cpp:259
msgid "Show Wii"
msgstr "Wii anzeigen"
#: Source/Core/DolphinWX/ConfigMain.cpp:500
msgid "Show a confirmation box before stopping a game."
msgstr "Vor dem Beenden der Emulation bestätigen."
#: Source/Core/DolphinWX/ConfigMain.cpp:501
msgid ""
"Show a message box when a potentially serious error has occurred.\n"
"Disabling this may avoid annoying and non-fatal messages, but it may also "
"mean that Dolphin suddenly crashes without any explanation at all."
msgstr ""
"Zeigt eine Hinweisfenster, wenn ein potentiell schwerwiegender Fehler "
"auftritt.\n"
"Deaktivieren kann störende und weniger kritische Nachrichten abschalten, "
"aber es kann dann vorkommen, dass Dolphin plötzlich ohne eine Warnung "
"abstürzt."
#: Source/Core/DolphinWX/MemcardManager.cpp:816
msgid "Show first block"
msgstr "Ersten Block anzeigen"
#: Source/Core/DolphinWX/FrameTools.cpp:131
msgid "Show lag counter"
msgstr "Lag-Zähler anzeigen"
#: Source/Core/DolphinWX/ConfigMain.cpp:502
msgid ""
"Show messages on the emulation screen area.\n"
"These messages include memory card writes, video backend and CPU "
"information, and JIT cache clearing."
msgstr ""
"Nachrichten im Emulationsfenster anzeigen.\n"
"Diese Nachrichten beinhalten Speichervorgänge auf der Speicherkarte, Video-"
"Backend- und CPU-Informationen und JIT-Cache-Leerungen."
#: Source/Core/DolphinWX/MemcardManager.cpp:815
msgid "Show save blocks"
msgstr "Spielstandblöcke anzeigen"
#: Source/Core/DolphinWX/MemcardManager.cpp:813
msgid "Show save comment"
msgstr "Spielstandkommentar anzeigen"
#: Source/Core/DolphinWX/MemcardManager.cpp:814
msgid "Show save icon"
msgstr "Spielstandsymbol anzeigen"
#: Source/Core/DolphinWX/MemcardManager.cpp:812
msgid "Show save title"
msgstr "Spielstandtitel anzeigen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:102
msgid ""
"Show the number of frames rendered per second as a measure of emulation "
"speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Gerenderte Frames pro Sekunde als Maß der Emulationsgeschwindigkeit "
"anzeigen.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/FrameTools.cpp:283
msgid "Show unknown"
msgstr "Unbekannte anzeigen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:105
msgid ""
"Show various statistics.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Verschiedene Statistiken anzeigen.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:316
msgid "Sideways Wiimote"
msgstr "Seitwärts gerichtete Wiimote"
#: Source/Core/DolphinWX/ISOProperties.cpp:516
#: Source/Core/DolphinWX/ConfigMain.cpp:284
msgid "Simplified Chinese"
msgstr "Chinesisch (Vereinfacht)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:303
msgid "Size"
msgstr "Größe"
#: Source/Core/DolphinWX/ConfigMain.cpp:701
msgid "Skip BIOS"
msgstr "BIOS überspringen"
#: Source/Core/DolphinWX/ISOProperties.cpp:349
msgid "Skip DCBZ clearing"
msgstr "DCBZ-Leerung überspringen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:453
msgid "Skip EFB Access from CPU"
msgstr "EFB-Zugang von CPU überspringen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:123
msgid ""
"Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n"
"Sometimes also increases visual quality.\n"
"If you're experiencing any issues, try raising texture cache accuracy or "
"disable this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Beschleunigt EFB zu RAM-Kopien geringfügig auf Kosten der "
"Emulationsgenauigkeit.\n"
"Verbessert auch gelegentlich die Bildqualität.\n"
"Wenn Fehler auftreten, erhöhe die Texturen-Cache-Genauigkeit oder "
"deaktiviere diese Option.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/FrameTools.cpp:389
#: Source/Core/DolphinWX/FrameTools.cpp:403
#, c-format
msgid "Slot %i"
msgstr "Slot %i"
#: Source/Core/DolphinWX/ConfigMain.cpp:705
msgid "Slot A"
msgstr "Slot A:"
#: Source/Core/DolphinWX/ConfigMain.cpp:706
msgid "Slot B"
msgstr "Slot B:"
#: Source/Core/DolphinWX/WXInputBase.cpp:49
msgid "Snapshot"
msgstr "Snapshot"
#: Source/Core/VideoBackends/Software/SWmain.cpp:45
msgid "Software Renderer"
msgstr "Software-Renderer"
#: Source/Core/DolphinWX/VideoConfigDiag.h:85
msgid ""
"Software rendering is an order of magnitude slower than using the other "
"backends.\n"
"It's only useful for debugging purposes.\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
"Software Rendering ist eine Größenordnung langsamer als die anderen "
"Backends.\n"
"Nur nützlich für Debug-Zwecke.\n"
"Möchtst du wirklich Software Rendering aktivieren? Im Zweifel, wähle \"Nein"
"\"."
#: Source/Core/DolphinWX/ConfigMain.cpp:669
msgid "Sound Settings"
msgstr "Audio-Einstellungen"
#: Source/Core/AudioCommon/AudioCommon.cpp:79
#, c-format
msgid "Sound backend %s is not valid."
msgstr "Sound-Backend %s ist ungültig."
#: Source/Core/AudioCommon/DSoundStream.cpp:45
#, c-format
msgid "Sound buffer creation failed: %08x"
msgstr "Erstellen des Sound-Buffer fehlgeschlagen: %08x"
#: Source/Core/DolphinWX/WXInputBase.cpp:18
msgid "Space"
msgstr "Leertaste"
#: Source/Core/DolphinWX/ISOProperties.cpp:509
#: Source/Core/DolphinWX/ConfigMain.cpp:267
#: Source/Core/DolphinWX/ConfigMain.cpp:313
msgid "Spanish"
msgstr "Spanisch"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:115
msgid "Speaker Volume:"
msgstr "Lautsprecher-Lautstärke"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:92
msgid ""
"Specifies the resolution used to render at. A high resolution will improve "
"visual quality a lot but is also quite heavy on performance and might cause "
"glitches in certain games.\n"
"\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less "
"issues. Generally speaking, the lower the internal resolution is, the better "
"your performance will be.\n"
"\n"
"If unsure, select 640x528."
msgstr ""
"Bestimmt die Auflösung in der gerendert wird. Eine hohe Auflösung wird die "
"Bildqualität deutlich verbessern aber geht auch sehr auf die Leistung und "
"kann in bestimmten Spielen Fehler verursachen.\n"
"\"Vielfaches von 640x528\" ist etwas langsamer als \"Fenstergröße\" aber "
"verursacht weniger Fehler. Im Allgemeinen gilt, je geringer die interne "
"Auflösung, desto besser die Leistung.\n"
"\n"
"Im Zweifel, wähle 640x528."
#: Source/Core/DolphinWX/ISOProperties.cpp:355
msgid "Speed up Disc Transfer Rate"
msgstr "Disc-Übertragungsrate beschleunigen"
#: Source/Core/InputCommon/ControllerEmu.cpp:231
msgid "Square Stick"
msgstr "Quadrat-Stick"
#: Source/Core/DolphinWX/ConfigMain.cpp:90
msgid "Standard Controller"
msgstr "Standard-Controller"
#: Source/Core/Core/HW/GCPadEmu.cpp:37
#: Source/Core/DolphinWX/WXInputBase.cpp:25
#: Source/Core/DolphinWX/NetWindow.cpp:347
msgid "Start"
msgstr "Start"
#: Source/Core/DolphinWX/FrameTools.cpp:197
msgid "Start &NetPlay"
msgstr "&NetPlay starten"
#: Source/Core/DolphinWX/FrameTools.cpp:347
msgid "Start Re&cording"
msgstr "&Aufnahme starten"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:175
msgid "Start Recording"
msgstr "Aufnahme starten"
#: Source/Core/DolphinWX/GameListCtrl.cpp:304
msgid "State"
msgstr "Status"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:161
msgid "State Saves"
msgstr "Status"
#: Source/Core/DolphinWX/ConfigMain.cpp:91
msgid "Steering Wheel"
msgstr "Lenkrad"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:57
msgid "Stick"
msgstr "Stick"
#: Source/Core/DolphinWX/FrameTools.cpp:464
#: Source/Core/DolphinWX/HotkeyDlg.cpp:171
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:418
msgid "Stop"
msgstr "Stopp"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:96
msgid ""
"Store EFB copies in GPU texture objects.\n"
"This is not so accurate, but it works well enough for most games and gives a "
"great speedup over EFB to RAM.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Speichert EFB-Kopien in GPU-Texturobjekten.\n"
"Dies ist nicht so genau, funktioniert aber gut genug für die meisten Spiele "
"und hat einen großen Geschwindigkeitsvorteil gegenüber EFB zu RAM.\n"
"\n"
"Im Zweifel aktiviert lassen."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:282
msgid "Stretch to Window"
msgstr "An Fenstergröße anpassen"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:47
msgid "Strum"
msgstr "Klimpern"
#: Source/Core/DolphinWX/WXInputBase.cpp:65
msgid "Subtract"
msgstr "Subtrahieren"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:111
#, c-format
msgid "Successfully exported file to %s"
msgstr "Die Datei wurde erfolgreich nach %s exportiert"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:91
msgid "Successfully imported save files"
msgstr "Die gespeicherte Datei wurde erfolgreich importiert"
#: Source/Core/DolphinWX/ConfigMain.cpp:314
msgid "Swedish"
msgstr "Schwedisch"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:282
msgid "Swing"
msgstr "Schwingen"
#: Source/Core/DolphinWX/ISOProperties.cpp:353
msgid "Synchronize GPU thread"
msgstr "GPU-Thread synchronisieren"
#: Source/Core/DolphinWX/ISOProperties.cpp:354
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"Core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
"Synchronisiert die GPU- und CPU-Threads um willkürliche Aufhänger mit Dual "
"Core zu vermeiden. (AN = Kompatibilität, AUS = Geschwindigkeit)"
#: Source/Core/DolphinWX/ConfigMain.cpp:730
#: Source/Core/DolphinWX/ConfigMain.cpp:784
msgid "System Language:"
msgstr "Systemsprache:"
#: Source/Core/DolphinWX/ISOProperties.cpp:185
#: Source/Core/DolphinWX/ISOProperties.cpp:188
msgid "TAIWAN"
msgstr "TAIWAN"
#: Source/Core/DolphinWX/TASInputDlg.h:19
#: Source/Core/DolphinWX/FrameTools.cpp:128
msgid "TAS Input"
msgstr "TAS-Eingabe"
#: Source/Core/DolphinWX/WXInputBase.cpp:15
msgid "Tab"
msgstr "Tab"
#: Source/Core/DolphinWX/FrameAui.cpp:531
msgid "Tab split"
msgstr "Nebeneinander öffnen"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:41
msgid "Table Left"
msgstr "Tisch links"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:42
msgid "Table Right"
msgstr "Tisch rechts"
#: Source/Core/DolphinWX/FrameTools.cpp:363
#: Source/Core/DolphinWX/FrameTools.cpp:466
#: Source/Core/DolphinWX/HotkeyDlg.cpp:181
msgid "Take Screenshot"
msgstr "Screenshot erstellen"
#: Source/Core/DolphinWX/ConfigMain.cpp:93
msgid "TaruKonga (Bongos)"
msgstr "TaruKonga (Bongos)"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:535
msgid "Test"
msgstr "Testen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:443
msgid "Texture"
msgstr "Textur"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:460
msgid "Texture Cache"
msgstr "Texturen-Cache"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:526
msgid "Texture Format Overlay"
msgstr "Texturenformat-Überlagerung"
#: Source/Core/Core/CoreParameter.cpp:231
msgid "The WAD has been installed successfully"
msgstr "Die WAD-Datei wurde erfolgreich installiert"
#: Source/Core/Core/ActionReplay.cpp:188
msgid "The address is invalid"
msgstr "Die Adresse ist ungültig"
#: Source/Core/DolphinWX/MemcardManager.cpp:496
msgid "The checksum was successfully fixed"
msgstr "Die Prüfsumme wurde erfolgreich korrigiert"
#: Source/Core/DolphinWX/ConfigMain.cpp:1238
msgid "The chosen directory is already in the list"
msgstr "Der ausgewählte Ordner befindet sich bereits in der Liste"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1108
#: Source/Core/DolphinWX/GameListCtrl.cpp:1136
#: Source/Core/DolphinWX/GameListCtrl.cpp:1207
#, c-format
msgid ""
"The file %s already exists.\n"
"Do you wish to replace it?"
msgstr ""
"Die Datei %s existiert bereits.\n"
"Soll diese Datei ersetzt werden?"
#: Source/Core/AudioCommon/WaveFile.cpp:39
#, c-format
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
"Konnte die Datei %s nicht zum Schreiben öffnen. Bitte überprüfe ob sie "
"bereits in einem anderen Programm geöffnet ist."
#: Source/Core/AudioCommon/WaveFile.cpp:32
#, c-format
msgid "The file %s was already open, the file header will not be written."
msgstr ""
"Die Datei %s wurde bereits geöffnet, der Header für die Datei wird nicht "
"geschrieben."
#: Source/Core/Core/Boot/Boot.cpp:319
#, c-format
msgid "The file you specified (%s) does not exist"
msgstr "Die angegebene Datei (%s) existiert nicht"
#: Source/Core/DolphinWX/FrameAui.cpp:666
msgid "The name can not be empty"
msgstr "Der Name darf nicht leer bleiben."
#: Source/Core/DolphinWX/FrameAui.cpp:658
msgid "The name can not contain the character ','"
msgstr "Der Name darf nicht das Zeichen \",\" enthalten"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:129
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "Der resultierende entschlüsselte AR-Code enthält keine Zeilen."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:98
msgid ""
"The safer you adjust this, the less likely the emulator will be missing any "
"texture updates from RAM.\n"
"\n"
"If unsure, use the rightmost value."
msgstr ""
"Je sicherer dies angepasst wird, desto seltener verpasst der Emulator Textur-"
"Updates vom RAM.\n"
"\n"
"Im Zweifel, den Wert ganz rechts wählen."
#: Source/Core/DolphinWX/MemcardManager.cpp:432
msgid "The save you are trying to copy has an invalid file size"
msgstr ""
"Der Spielstand, den du kopieren möchtest, hat eine ungültige Dateigröße."
#: Source/Core/DolphinWX/Main.cpp:423
msgid ""
"The selected language is not supported by your system. Falling back to "
"system default."
msgstr ""
"Die ausgewählte Sprache wird von Ihrem System nicht unterstützt. Kehre nun "
"zum Systemstandard zurück."
#: Source/Core/Core/NetPlayClient.cpp:95
msgid "The server and client's NetPlay versions are incompatible!"
msgstr ""
"Die NetPlay-Version von Server und Client sind nicht zueinander kompatibel!"
#: Source/Core/Core/NetPlayClient.cpp:92
msgid "The server is full!"
msgstr "Der Server ist voll!"
#: Source/Core/Core/NetPlayClient.cpp:98
msgid "The server responded: the game is currently running!"
msgstr "Der Server meldet: Das Spiel läuft derzeit!"
#: Source/Core/Core/NetPlayClient.cpp:101
msgid "The server sent an unknown error message!"
msgstr "Der Server sendete einen unbekannten Fehler!"
#: Source/Core/Core/CoreParameter.cpp:123
#, c-format
msgid "The specified file \"%s\" does not exist"
msgstr "Die ausgewählte Datei \"%s\" existiert nicht"
#: Source/Core/Core/ActionReplay.cpp:189
msgid "The value is invalid"
msgstr "Der eingegebene Wert ist ungültig"
#: Source/Core/DolphinWX/ConfigMain.cpp:628
msgid "Theme:"
msgstr "Design:"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:611
msgid ""
"There must be a ticket for 00000001/00000002. Your NAND dump is probably "
"incomplete."
msgstr ""
"Es muss ein Ticket für 00000001/00000002 vorhanden sein. Ihr NAND-Dump ist "
"wahrscheinlich unvollständig."
#: Source/Core/DolphinWX/ISOProperties.cpp:340
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"Diese Einstellungen überschreiben die Dolphin-Einstellungen.\n"
"Grau hinterlegte Kästchen bedeuten, dass die globalen Einstellungen benutzt "
"werden."
#: Source/Core/Core/ActionReplay.cpp:350
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"Dieser Action-Replay-Simulator unterstützt keine Codes, die Action Replay "
"selbst verändern können."
#: Source/Core/DolphinWX/ConfigMain.cpp:514
msgid "This could cause slow down in Wii Menu and some games."
msgstr "Dies könnte zu Verlangsamung im Wii-Menü und einigen Spielen führen."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:118
msgid ""
"This feature allows you to change the game's camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding "
"the middle button to move.\n"
"Hold SHIFT and press one of the WASD keys to move the camera by a certain "
"step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press "
"SHIFT+R to reset the camera.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Diese Einstellung erlaubt es dir, die Kamera im Spiel zu bewegen.\n"
"Halte die rechte Maustaste gedrückt und bewege die Maus um die Kamera zu "
"schwenken, halte die linke Maustaste gedrückt um sie zu bewegen.\n"
"Halte SHIFT und drücke eine der WASD-Tasten um die Kamera eine bestimmte "
"Entfernung zu bewegen (SHIFT+0 um sie schneller zu bewegen und SHIFT+9 um "
"sie langsamer zu bewegen). Drücke Shift+R um die Kamera zurückzusetzen.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/ConfigMain.cpp:494
msgid ""
"This limits the game speed to the specified number of frames per second "
"(full speed is 60 for NTSC and 50 for PAL). Alternatively, use Audio to "
"throttle using the DSP (might fix audio clicks but can also cause constant "
"noise depending on the game)."
msgstr ""
"Beschränkt die Spielgeschwindigkeit auf die angegebene Anzahl von Bildern "
"pro Sekunde (Volle Geschwindigkeit entspricht 60 für NTSC und 50 für PAL). "
"Alternativ kann DSP benutzt werden um den Ton zu drosseln (kann je nach "
"Spiel Knistern beheben aber auch durchgehendes Rauschen verursachen)."
#: Source/Core/DolphinWX/ConfigMain.cpp:493
msgid ""
"This splits the Video and CPU threads, so they can be run on separate "
"cores.\n"
"Causes major speed improvements on PCs with more than one core, but can also "
"cause occasional crashes/glitches."
msgstr ""
"Teilt die Video- und CPU-Threads, damit diese auf unterschiedlichen Kernen "
"laufen können.\n"
"Bewirkt eine wesentliche Verbesserung der Geschwindigkeit auf PCs mit mehr "
"als einem Kern,\n"
"kann aber gelegentlich Abstürze/Fehler verursachen."
#: Source/Core/DolphinWX/ISOProperties.cpp:315
msgid "This will let you Manually Edit the INI config file"
msgstr "Erlaubt manuelles Editieren der INI-Konfigurationsdatei"
#: Source/Core/InputCommon/ControllerEmu.cpp:237
#: Source/Core/InputCommon/ControllerEmu.cpp:242
msgid "Threshold"
msgstr "Schwelle"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:285
msgid "Tilt"
msgstr "Neigung"
#: Source/Core/DolphinWX/GameListCtrl.cpp:296
#: Source/Core/DolphinWX/MemcardManager.cpp:622
msgid "Title"
msgstr "Titel"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:112
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:131
msgid "To"
msgstr "Zu"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:59
msgid "Toggle All Log Types"
msgstr "Alle Log-Typen umschalten"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:191
msgid "Toggle Aspect Ratio"
msgstr "Seitenverhältnis umschalten"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:192
msgid "Toggle EFB Copies"
msgstr "EFB-Kopien umschalten"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:193
msgid "Toggle Fog"
msgstr "Nebel umschalten"
#: Source/Core/DolphinWX/FrameTools.cpp:465
#: Source/Core/DolphinWX/HotkeyDlg.cpp:180
msgid "Toggle Fullscreen"
msgstr "Vollbildmodus umschalten"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:190
msgid "Toggle IR"
msgstr "IR umschalten"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:105
#: Source/Core/DolphinWX/ConfigMain.cpp:275
msgid "Top"
msgstr "Oben"
#: Source/Core/DolphinWX/ISOProperties.cpp:517
#: Source/Core/DolphinWX/ConfigMain.cpp:285
msgid "Traditional Chinese"
msgstr "Chinesisch (Traditionell)"
#: Source/Core/Core/Boot/Boot.cpp:413
msgid "Tried to load an unknown file type."
msgstr "Versuchte einen unbekannten Dateityp zu laden."
#: Source/Core/Core/HW/GCPadEmu.cpp:67
msgid "Triggers"
msgstr "Schultertasten"
#: Source/Core/Common/SysConf.h:78 Source/Core/Common/SysConf.h:101
msgid "Trying to read from invalid SYSCONF"
msgstr "Versuchte eine ungültige SYSCONF zu lesen"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:31
msgid ""
"Trying to read from invalid SYSCONF\n"
"Wiimote bt ids are not available"
msgstr ""
"Versuchte eine ungültige SYSCONF zu lesen\n"
"Wiimote BT-IDs sind nicht verfügbar"
#: Source/Core/DolphinWX/ConfigMain.cpp:315
msgid "Turkish"
msgstr "Türkisch"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33
msgid "Turntable"
msgstr "Turntable"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:58
msgid "Type"
msgstr "Typ"
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:30
msgid "UDP Port:"
msgstr "UDP-Port:"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:276
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:12
msgid "UDP Wiimote"
msgstr "UDP-Wiimote"
#: Source/Core/DolphinWX/ISOProperties.cpp:197
msgid "UNKNOWN"
msgstr "UNBEKANNT"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:766
#, c-format
msgid "UNKNOWN_%02X"
msgstr "UNBEKANNT_%02X"
#: Source/Core/DolphinWX/ISOProperties.cpp:164
msgid "USA"
msgstr "USA"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:214
msgid ""
"Unable to create patch from given values.\n"
"Entry not modified."
msgstr ""
"Konnte Patch aus eingegebenen Werten nicht erstellen.\n"
"Eintrag nicht verändert."
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:111
#, c-format
msgid ""
"Unable to parse line %u of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"Konnte Zeile %u des eingegebenen AR-Codes nicht als gültigen, "
"verschlüsselten oder entschlüsselten Code parsen. Prüfe, dass du ihn richtig "
"eingegeben hast.\n"
"Möchtest du diese Zeile ignorieren und mit dem Parsen fortfahren?"
#: Source/Core/DolphinWX/FrameTools.cpp:430
#, c-format
msgid "Undefined %i"
msgstr "Undefiniert %i"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:229
msgid "Undo Load State"
msgstr "Status Laden rückgängig machen"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:230
msgid "Undo Save State"
msgstr "Speicherstand rückgängig machen"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:726
msgid "Unexpected 0x80 call? Aborting..."
msgstr "Unerwarteter 0x80 Aufruf? Abbruch..."
#: Source/Core/DolphinWX/CheatsWindow.cpp:191
msgid "Unknown"
msgstr "Unbekannt"
#: Source/Core/Core/HW/DVDInterface.cpp:972
#, c-format
msgid "Unknown DVD command %08x - fatal error"
msgstr "Unbekannter DVD-Befehl %08x - fataler Fehler"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:446
#, c-format
msgid "Unknown command 0x%08x"
msgstr "Unbekannter Befehl 0x%08x"
#: Source/Core/Common/SysConf.cpp:134
#, c-format
msgid "Unknown entry type %i in SYSCONF (%s@%x)!"
msgstr "Unbekannter Eintragstyp %i in SYSCONF (%s@%x)!"
#: Source/Core/Core/NetPlayClient.cpp:329
#, c-format
msgid "Unknown message received with id : %d"
msgstr "Unbekannte Meldung mit ID: %d"
#: Source/Core/Core/NetPlayServer.cpp:478
#, c-format
msgid "Unknown message with id:%d received from player:%d Kicking player!"
msgstr ""
"Unbekannte Meldung mit ID %d erhalten von Spieler %d, Spieler herausgeworfen!"
#: Source/Core/InputCommon/ControllerEmu.cpp:262
#: Source/Core/DolphinWX/WXInputBase.cpp:43
msgid "Up"
msgstr "Hoch"
#: Source/Core/DolphinWX/CheatsWindow.cpp:84
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:17
msgid "Update"
msgstr "Update"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:317
msgid "Upright Wiimote"
msgstr "Aufrechte Wiimote"
#: Source/Core/DolphinWX/ConfigMain.cpp:769
msgid "Use EuRGB60 Mode (PAL60)"
msgstr "EuRGB60 Modus (PAL60) verwenden"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:293
msgid "Use Fullscreen"
msgstr "Verwende gesamten Bildschirm"
#: Source/Core/DolphinWX/CheatsWindow.cpp:582
msgid "Use Hex"
msgstr "Hex verwenden"
#: Source/Core/DolphinWX/ConfigMain.cpp:587
msgid "Use Panic Handlers"
msgstr "Warnmeldungen anzeigen"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:89
msgid ""
"Use a less accurate algorithm to calculate depth values.\n"
"Causes issues in a few games but might give a decent speedup.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Benutzt einen weniger genauen Algorithmus um Tiefenwerte zu berechnen.\n"
"Verursacht Fehler in einigen Spielen, kann aber einen ordentlichen "
"Geschwindigkeitsvorteil bringen.\n"
"\n"
"Im Zweifel aktiviert lassen."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:121
msgid ""
"Use multiple threads to decode textures.\n"
"Might result in a speedup (especially on CPUs with more than two cores).\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Verwendet mehrere Threads um Texturen zu dekodieren.\n"
"Kann die Emulation beschleunigen (vor allem auf CPUs mit mehr als zwei "
"Kernen.)\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:124
msgid ""
"Usually if shader compilation fails, an error message is displayed.\n"
"However, one may skip the popups to allow interruption free gameplay by "
"checking this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Wenn eine Shaderzusammenstellung versagt wird für gewöhnlich eine "
"Fehlermeldung angezeigt.\n"
"Diese Meldung kann allerdings mit dieser Option übersprungen werden um "
"unterbrechungsfreies Spielen zu gewährleisten.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:546
msgid "Utility"
msgstr "Hilfsmittel"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:292
msgid "V-Sync"
msgstr "V-Sync"
#: Source/Core/DolphinWX/ISOProperties.cpp:351
msgid "VBeam Speed Hack"
msgstr "VBeam Speed-Hack"
#: Source/Core/DolphinWX/CheatsWindow.cpp:185
msgid "Value"
msgstr "Wert"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:60
msgid "Value:"
msgstr "Wert:"
#: Source/Core/DolphinWX/CheatsWindow.cpp:579
msgid "Value: "
msgstr "Wert: "
#: Source/Core/DolphinWX/LogConfigWindow.cpp:38
msgid "Verbosity"
msgstr "Ausführlichkeit"
#: Source/Core/DolphinWX/ISOProperties.cpp:411
msgid "Video"
msgstr "Video"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:485
msgid "Virtual"
msgstr "Virtuell"
#: Source/Core/DolphinWX/ConfigMain.cpp:675
msgid "Volume"
msgstr "Lautstärke"
#: Source/Core/DiscIO/NANDContentLoader.cpp:474
#: Source/Core/DiscIO/NANDContentLoader.cpp:503
#, c-format
msgid "WAD installation failed: error creating %s"
msgstr "WAD-Installation fehlgeschlagen: Konnte %s nicht erstellen"
#: Source/Core/DiscIO/NANDContentLoader.cpp:523
msgid "WAD installation failed: error creating ticket"
msgstr "WAD-Installation fehlgeschlagen: Fehler bei der Ticket-Erstellung"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:84
msgid ""
"Wait for vertical blanks in order to reduce tearing.\n"
"Decreases performance if emulation speed is below 100%.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Warte auf vertikale Austastung um Tearing zu reduzieren.\n"
"Reduziert die Leistung wenn die Emulationsgeschwindigkeit unter 100% liegt.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/Common/MsgHandler.cpp:53
#: Source/Core/DolphinWX/LogConfigWindow.cpp:33
#: Source/Core/DolphinWX/VideoConfigDiag.h:86
msgid "Warning"
msgstr "Warnungen"
#: Source/Core/Core/Boot/Boot.cpp:278
msgid "Warning - starting DOL in wrong console mode!"
msgstr "Warnung - Starte DOL im falschen Konsolenmodus!"
#: Source/Core/Core/Boot/Boot.cpp:328
msgid "Warning - starting ELF in wrong console mode!"
msgstr "Warnung - Starte ELF im falschen Konsolenmodus!"
#: Source/Core/Core/Boot/Boot.cpp:212
msgid "Warning - starting ISO in wrong console mode!"
msgstr "Warnung - Starte ISO im falschen Konsolenmodus!"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:565
#, c-format
msgid ""
"Warning! it is advised to backup all files in the folder:\n"
"%s\n"
"Do you wish to continue?"
msgstr ""
"Warnung! Empfehle ein Backup aller Dateien im Ordner:\n"
"%s\n"
"Wollen Sie fortfahren?"
#: Source/Core/Core/Core.cpp:380
msgid ""
"Warning: Netplay/movies will desync because your CPU does not support DAZ "
"and Dolphin does not emulate it anymore."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:578
#, c-format
msgid ""
"Warning: This will overwrite any existing saves that are in the folder:\n"
"%s\n"
"and have the same name as a file on your memcard\n"
"Continue?"
msgstr ""
"Warnung: Dies überschreibt alle vorhandenen Spielstände im Ordner\n"
"%s, sofern diese die gleichen Dateinamen wie Dateien auf der Speicherkarte "
"besitzen.\n"
"Möchtest du fortfahren?"
#: Source/Core/Core/Movie.cpp:837
#, c-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"%u > %u) (frame %u > %u). You should load another save before continuing, or "
"load this state with read-only mode off."
msgstr ""
"Warnung: Du hast einen Spielstand geladen, dessen Speicherpunkt hinter dem "
"Ende der aktuellen Aufnahme liegt. (Byte %u > %u) (Frame %u > %u). Lade "
"einen anderen Spielstand bevor du fortfährst oder lade diesen Spielstand "
"nicht im schreibgeschützen Modus."
#: Source/Core/Core/Movie.cpp:854
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on byte %d (0x%X). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
"Warnung: Du hast einen Spielstand geladen, dessen Aufnahme bei Byte %d (0x"
"%X) nicht übereinstimmt. Lade einen anderen Spielstand bevor du fortfährst "
"oder lade diesen Spielstand nicht im schreibgeschützen Modus, andernfalls "
"könnten Desyncs auftreten."
#: Source/Core/Core/Movie.cpp:864
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame %d. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is %d frames long and the savestate's "
"movie is %d frames long.\n"
"\n"
"On frame %d, the current movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"On frame %d, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
msgstr ""
"Warnung: Du hast einen Spielstand geladen, dessen Aufnahme bei Frame %d "
"nicht übereinstimmt. Lade einen anderen Spielstand, bevor du fortfährst oder "
"lade diesen Spielstand nicht im schreibgeschützten Modus, andernfalls "
"könnten Desyncs auftreten.\n"
"\n"
"Weitere Informationen: Die aktuelle Aufnahme hat eine Länge von %d Frames "
"und die Aufnahme vom Spielstand ist %d Frames lang.\n"
"\n"
"Bei Frame %d werden in der aktuellen Aufnahme die folgenden Tasten "
"gedrückt:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"Bei Frame %d werden in der Aufnahme vom Spielstand die folgenden Tasten "
"gedrückt:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
#: Source/Core/AudioCommon/WaveFile.cpp:96
#: Source/Core/AudioCommon/WaveFile.cpp:119
msgid "WaveFileWriter - file not open."
msgstr "WaveFileWriter - Konnte Datei nicht öffnen."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:60
msgid "Whammy"
msgstr "Whammy"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:407
msgid "Widescreen Hack"
msgstr "Breitbild-Hack"
#: Source/Core/InputCommon/ControllerEmu.cpp:300
msgid "Width"
msgstr "Breite"
#: Source/Core/DolphinWX/ConfigMain.cpp:542
msgid "Wii"
msgstr "Wii"
#: Source/Core/DolphinWX/ISOProperties.cpp:402
msgid "Wii Console"
msgstr "Wii-Konsole"
#: Source/Core/DolphinWX/ConfigMain.cpp:836
msgid "Wii NAND Root:"
msgstr "Wii-NAND-Root:"
#: Source/Core/DolphinWX/FrameTools.cpp:1335
msgid "Wii save files (*.bin)|*.bin"
msgstr "Wii-Speicherdaten (*.bin)|*.bin"
#: Source/Core/DiscIO/WiiWad.cpp:69
msgid "WiiWAD: Could not read from file"
msgstr "WiiWAD: Konnte die Datei nicht lesen"
#: Source/Core/Core/HW/Wiimote.cpp:20 Source/Core/DolphinWX/FrameTools.cpp:472
msgid "Wiimote"
msgstr "Wiimote"
#: Source/Core/DolphinWX/NetWindow.cpp:632
#: Source/Core/DolphinWX/NetWindow.cpp:658
msgid "Wiimote "
msgstr "Wiimote"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:22
#, c-format
msgid "Wiimote %i"
msgstr "Wiimote %i"
#: Source/Core/DolphinWX/Main.cpp:672
msgid "Wiimote Connected"
msgstr "Wiimote angeschlossen"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:109
msgid "Wiimote Motor"
msgstr "Wiimote-Motor"
#: Source/Core/DolphinWX/FrameTools.cpp:472
msgid "Wiimote settings"
msgstr "Wiimote-Einstellungen"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:49
msgid "Wiimotes"
msgstr "Wiimotes"
#: Source/Core/DolphinWX/WXInputBase.cpp:121
msgid "Windows Left"
msgstr "Windows Links"
#: Source/Core/DolphinWX/WXInputBase.cpp:123
msgid "Windows Menu"
msgstr "Kontextmenü"
#: Source/Core/DolphinWX/WXInputBase.cpp:122
msgid "Windows Right"
msgstr "Windows Rechts"
#: Source/Core/DolphinWX/LogWindow.cpp:124
msgid "Word Wrap"
msgstr "Zeilenumbruch"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1080
#: Source/Core/DolphinWX/GameListCtrl.cpp:1216
#: Source/Core/DolphinWX/ISOProperties.cpp:944
#: Source/Core/DolphinWX/FrameTools.cpp:1388
msgid "Working..."
msgstr "Arbeite..."
#: Source/Core/DolphinWX/NetWindow.cpp:357
msgid "Write memcards (GC)"
msgstr "Schreibe Speicherkarten (GC)"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:46
msgid "Write to Console"
msgstr "In Konsole ausgeben"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:54
msgid "Write to Debugger"
msgstr "In Debugger ausgeben"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:44
msgid "Write to File"
msgstr "In Datei ausgeben"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:48
msgid "Write to Window"
msgstr "In Fenster ausgeben"
#: Source/Core/AudioCommon/XAudio2Stream.cpp:80
#, c-format
msgid "XAudio2 CreateSourceVoice failed: %#X"
msgstr "XAudio2 CreateSourceVoice fehlgeschlagen: %#X"
#: Source/Core/AudioCommon/XAudio2Stream.cpp:180
#, c-format
msgid "XAudio2 init failed: %#X"
msgstr "Initialisierung von XAudio2 gescheitert: %#X"
#: Source/Core/AudioCommon/XAudio2Stream.cpp:190
#, c-format
msgid "XAudio2 master voice creation failed: %#X"
msgstr "Erstellung von XAudio2 Master Voice fehlgeschlagen: %#X"
#: Source/Core/AudioCommon/XAudio2_7Stream.cpp:93
#, c-format
msgid "XAudio2_7 CreateSourceVoice failed: %#X"
msgstr "XAudio2_7 CreateSourceVoice fehlgeschlagen: %#X"
#: Source/Core/AudioCommon/XAudio2_7Stream.cpp:181
#, c-format
msgid "XAudio2_7 init failed: %#X"
msgstr "Initialisierung von XAudio2_7 gescheitert: %#X"
#: Source/Core/AudioCommon/XAudio2_7Stream.cpp:191
#, c-format
msgid "XAudio2_7 master voice creation failed: %#X"
msgstr "Erstellung von XAudio2_7 Master Voice fehlgeschlagen: %#X"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:776
msgid "XF reg"
msgstr "XF reg"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25
msgid "Yellow"
msgstr "Gelb"
#: Source/Core/DolphinWX/FrameAui.cpp:63
msgid "You can't close panes that have pages in them."
msgstr "Es können keine Paletten geschlossen werden, die Seiten behinhalten."
#: Source/Core/DolphinWX/NetWindow.cpp:240
msgid "You must choose a game!!"
msgstr "Du musst ein Spiel auswählen!"
#: Source/Core/DolphinWX/CheatsWindow.cpp:612
msgid "You must enter a name!"
msgstr "Du musst einen Namen eingeben!"
#: Source/Core/DolphinWX/CheatsWindow.cpp:457
msgid "You must enter a valid decimal, hexadecimal or octal value."
msgstr "Du musst eine gültige Dezimal-, Hexadezimal- oder Oktalzahl eingeben."
#: Source/Core/DolphinWX/InputConfigDiag.cpp:655
msgid "You must enter a valid profile name."
msgstr "Du musst einen gültigen Profilnamen eingeben!"
#: Source/Core/DolphinWX/ConfigMain.cpp:928
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "Sie müssen Dolphin neu starten, damit die Änderungen wirksam werden."
#: Source/Core/Core/DSP/DSPCore.cpp:109
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"Deine DSP-ROMs haben ungültige Hashwerte.\n"
"Möchtest du die Emulation beenden um das Problem zu beheben?\n"
"Wenn du \"Nein\" wählst, könnte die Audiowiedergabe verzerrt klingen."
#: Source/Core/Core/CoreParameter.cpp:180
msgid ""
"Your GCM/ISO file seems to be invalid (invalid country).\n"
"Continue with PAL region?"
msgstr ""
"Ihre GCM/ISO-Datei scheint ungültig zu sein (Land ungültig).\n"
"Mit PAL-Region fortfahren?"
#: Source/Core/Common/SysConf.cpp:47
#, c-format
msgid ""
"Your SYSCONF file is the wrong size.\n"
"It should be 0x%04x (but is 0x%04<PRIx64>)\n"
"Do you want to generate a new one?"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:382
msgid "Zero 3 code not supported"
msgstr "Zero 3-Code wird nicht unterstützt"
#: Source/Core/Core/ActionReplay.cpp:403
#, c-format
msgid "Zero code unknown to dolphin: %08x"
msgstr "Der Zero-Code ist Dolphin unbekannt: %08x"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:480
#: Source/Core/DolphinWX/InputConfigDiag.cpp:504
msgid "[ waiting ]"
msgstr "[ warte ]"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:107
msgid ""
"[BROKEN]\n"
"Highlight regions the EFB was copied from.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"[DEFEKT]\n"
"Hebe die Regionen hervor, aus denen der EFB kopiert wurde.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/PHackSettings.cpp:78
msgid "[Custom]"
msgstr "[Benutzerdefiniert]"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:120
msgid ""
"[EXPERIMENTAL]\n"
"Speeds up emulation a bit by caching display lists.\n"
"Possibly causes issues though.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"[EXPERIMENTELL]\n"
"Beschleunigt die Emulation ein wenig indem Displaylisten in den Cache "
"geladen werden.\n"
"Verursacht jedoch möglicherweise Probleme.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/ConfigMain.cpp:812
msgid "apploader (.img)"
msgstr "Apploader (.img)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:947
msgid "s"
msgstr "s"
#: Source/Core/Core/x64MemTools.cpp:214
#, c-format
msgid "unknown flavor %d (expected %d)"
msgstr "Unbekannte Funktion %d (%d erwartet)"
#: Source/Core/Core/x64MemTools.cpp:208
msgid "unknown message received"
msgstr "Unbekannte Meldung erhalten"
#: Source/Core/DolphinWX/ISOProperties.cpp:1152
msgid "wxExecute returned -1 on application run!"
msgstr "wxExecute gab beim Anwendungsstart -1 zurück!"
#: Source/Core/DolphinWX/PHackSettings.cpp:43
msgid "zFar Correction: "
msgstr "zFar-Korrektur:"
#: Source/Core/DolphinWX/PHackSettings.cpp:38
msgid "zNear Correction: "
msgstr "zNear-Korrektur:"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:545
msgid "| OR"
msgstr "| ODER"