dolphin/Source/Core/Core/NetPlayProto.h

262 lines
5.8 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
#include "Common/EnumMap.h"
#include "Core/Config/SYSCONFSettings.h"
#include "Core/HW/EXI/EXI.h"
#include "Core/HW/EXI/EXI_Device.h"
#include "Core/HW/Sram.h"
#include "VideoCommon/VideoConfig.h"
namespace DiscIO
{
enum class Region;
}
namespace IOS::HLE::FS
{
class FileSystem;
}
namespace PowerPC
{
enum class CPUCore;
}
namespace NetPlay
{
struct NetSettings
{
bool cpu_thread = false;
PowerPC::CPUCore cpu_core{};
bool enable_cheats = false;
int selected_language = 0;
bool override_region_settings = false;
bool dsp_hle = false;
bool dsp_enable_jit = false;
bool ram_override_enable = false;
u32 mem1_size = 0;
u32 mem2_size = 0;
DiscIO::Region fallback_region{};
bool allow_sd_writes = false;
bool oc_enable = false;
float oc_factor = 0;
Common::EnumMap<ExpansionInterface::EXIDeviceType, ExpansionInterface::MAX_SLOT> exi_device{};
int memcard_size_override = -1;
std::array<u32, Config::SYSCONF_SETTINGS.size()> sysconf_settings{};
bool efb_access_enable = false;
bool bbox_enable = false;
bool force_progressive = false;
bool efb_to_texture_enable = false;
bool xfb_to_texture_enable = false;
bool disable_copy_to_vram = false;
bool immediate_xfb_enable = false;
bool efb_emulate_format_changes = false;
int safe_texture_cache_color_samples = 0;
bool perf_queries_enable = false;
bool float_exceptions = false;
bool divide_by_zero_exceptions = false;
bool fprf = false;
bool accurate_nans = false;
bool disable_icache = false;
bool sync_on_skip_idle = false;
bool sync_gpu = false;
int sync_gpu_max_distance = 0;
int sync_gpu_min_distance = 0;
float sync_gpu_overclock = 0;
bool jit_follow_branch = false;
bool fast_disc_speed = false;
bool mmu = false;
bool fastmem = false;
bool skip_ipl = false;
bool load_ipl_dump = false;
bool vertex_rounding = false;
int internal_resolution = 0;
bool efb_scaled_copy = false;
bool fast_depth_calc = false;
bool enable_pixel_lighting = false;
bool widescreen_hack = false;
TextureFilteringMode force_texture_filtering = TextureFilteringMode::Default;
int max_anisotropy = 0;
bool force_true_color = false;
bool disable_copy_filter = false;
bool disable_fog = false;
bool arbitrary_mipmap_detection = false;
float arbitrary_mipmap_detection_threshold = 0;
bool enable_gpu_texture_decoding = false;
bool defer_efb_copies = false;
int efb_access_tile_size = 0;
bool efb_access_defer_invalidation = false;
bool savedata_load = false;
bool savedata_write = false;
bool savedata_sync_all_wii = false;
bool strict_settings_sync = false;
bool sync_codes = false;
std::string save_data_region;
bool golf_mode = false;
bool use_fma = false;
bool hide_remote_gbas = false;
Sram sram;
// These aren't sent over the network directly
bool is_hosting = false;
std::array<std::string, 4> gba_rom_paths{};
};
struct NetTraversalConfig
{
NetTraversalConfig() = default;
NetTraversalConfig(bool use_traversal_, std::string traversal_host_, u16 traversal_port_)
: use_traversal{use_traversal_}, traversal_host{std::move(traversal_host_)},
traversal_port{traversal_port_}
{
}
bool use_traversal = false;
std::string traversal_host;
u16 traversal_port = 0;
};
enum class MessageID : u8
{
ConnectionSuccessful = 0,
PlayerJoin = 0x10,
PlayerLeave = 0x11,
ChatMessage = 0x30,
ChunkedDataStart = 0x40,
ChunkedDataEnd = 0x41,
ChunkedDataPayload = 0x42,
ChunkedDataProgress = 0x43,
ChunkedDataComplete = 0x44,
ChunkedDataAbort = 0x45,
PadData = 0x60,
PadMapping = 0x61,
PadBuffer = 0x62,
PadHostData = 0x63,
GBAConfig = 0x64,
WiimoteData = 0x70,
WiimoteMapping = 0x71,
GolfRequest = 0x90,
GolfSwitch = 0x91,
GolfAcquire = 0x92,
GolfRelease = 0x93,
GolfPrepare = 0x94,
StartGame = 0xA0,
ChangeGame = 0xA1,
StopGame = 0xA2,
DisableGame = 0xA3,
GameStatus = 0xA4,
ClientCapabilities = 0xA5,
HostInputAuthority = 0xA6,
PowerButton = 0xA7,
TimeBase = 0xB0,
DesyncDetected = 0xB1,
ComputeGameDigest = 0xC0,
GameDigestProgress = 0xC1,
GameDigestResult = 0xC2,
GameDigestAbort = 0xC3,
GameDigestError = 0xC4,
Ready = 0xD0,
NotReady = 0xD1,
Ping = 0xE0,
Pong = 0xE1,
PlayerPingData = 0xE2,
SyncSaveData = 0xF1,
SyncCodes = 0xF2,
};
enum class ConnectionError : u8
{
NoError = 0,
ServerFull = 1,
GameRunning = 2,
VersionMismatch = 3,
NameTooLong = 4
};
enum class SyncSaveDataID : u8
{
Notify = 0,
Success = 1,
Failure = 2,
RawData = 3,
GCIData = 4,
WiiData = 5,
GBAData = 6
};
enum class SyncCodeID : u8
{
Notify = 0,
NotifyGecko = 1,
NotifyAR = 2,
GeckoData = 3,
ARData = 4,
Success = 5,
Failure = 6,
};
constexpr u32 MAX_NAME_LENGTH = 30;
constexpr size_t CHUNKED_DATA_UNIT_SIZE = 16384;
enum : u8
{
DEFAULT_CHANNEL,
CHUNKED_DATA_CHANNEL,
CHANNEL_COUNT
};
using PlayerId = u8;
using FrameNum = u32;
using PadIndex = s8;
using PadMappingArray = std::array<PlayerId, 4>;
struct GBAConfig
{
bool enabled = false;
bool has_rom = false;
std::string title;
std::array<u8, 20> hash{};
};
using GBAConfigArray = std::array<GBAConfig, 4>;
struct PadDetails
{
std::string player_name{};
bool is_local = false;
int local_pad = 0;
bool hide_gba = false;
};
std::string GetPlayerMappingString(PlayerId pid, const PadMappingArray& pad_map,
const GBAConfigArray& gba_config,
const PadMappingArray& wiimote_map);
bool IsNetPlayRunning();
void SetSIPollBatching(bool state);
void SendPowerButtonEvent();
std::string GetGBASavePath(int pad_num);
PadDetails GetPadDetails(int pad_num);
int NumLocalWiimotes();
} // namespace NetPlay