71 lines
2.2 KiB
C++
71 lines
2.2 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <array>
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#include <string>
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#include <vector>
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#include "Common/BitSet.h"
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#include "Common/CommonTypes.h"
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#include "Common/Matrix.h"
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#include "VideoCommon/ConstantManager.h"
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class PointerWrap;
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struct PortableVertexDeclaration;
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// The non-API dependent parts.
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class alignas(16) VertexShaderManager
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{
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public:
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void Init();
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void Dirty();
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void DoState(PointerWrap& p);
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// constant management
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void SetProjectionMatrix();
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void SetConstants(const std::vector<std::string>& textures);
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void InvalidateXFRange(int start, int end);
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void SetTexMatrixChangedA(u32 value);
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void SetTexMatrixChangedB(u32 value);
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void SetViewportChanged();
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void SetProjectionChanged();
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void SetMaterialColorChanged(int index);
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void SetVertexFormat(u32 components, const PortableVertexDeclaration& format);
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void SetTexMatrixInfoChanged(int index);
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void SetLightingConfigChanged();
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// data: 3 floats representing the X, Y and Z vertex model coordinates and the posmatrix index.
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// out: 4 floats which will be initialized with the corresponding clip space coordinates
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// NOTE: m_projection_matrix must be up to date when this is called
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// (i.e. VertexShaderManager::SetConstants needs to be called before using this!)
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void TransformToClipSpace(const float* data, float* out, u32 mtxIdx);
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VertexShaderConstants constants{};
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bool dirty = false;
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private:
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alignas(16) std::array<float, 16> m_projection_matrix;
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// track changes
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std::array<bool, 2> m_tex_matrices_changed{};
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bool m_pos_normal_matrix_changed = false;
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bool m_projection_changed = false;
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bool m_viewport_changed = false;
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bool m_tex_mtx_info_changed = false;
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bool m_lighting_config_changed = false;
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bool m_projection_graphics_mod_change = false;
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BitSet32 m_materials_changed;
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std::array<int, 2> m_minmax_transform_matrices_changed{};
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std::array<int, 2> m_minmax_normal_matrices_changed{};
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std::array<int, 2> m_minmax_post_transform_matrices_changed{};
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std::array<int, 2> m_minmax_lights_changed{};
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Common::Matrix44 m_viewport_correction{};
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Common::Matrix44 LoadProjectionMatrix();
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};
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