838 lines
24 KiB
C++
838 lines
24 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "Core/State.h"
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#include <atomic>
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#include <condition_variable>
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#include <filesystem>
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#include <map>
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#include <memory>
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#include <mutex>
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#include <string>
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#include <thread>
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#include <utility>
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#include <vector>
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#include <fmt/format.h>
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#include <lzo/lzo1x.h>
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#include "Common/ChunkFile.h"
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#include "Common/CommonTypes.h"
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#include "Common/Event.h"
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#include "Common/FileUtil.h"
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#include "Common/IOFile.h"
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#include "Common/MsgHandler.h"
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#include "Common/Thread.h"
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#include "Common/Timer.h"
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#include "Common/Version.h"
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#include "Common/WorkQueueThread.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/CoreTiming.h"
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#include "Core/GeckoCode.h"
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#include "Core/HW/HW.h"
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#include "Core/HW/Memmap.h"
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#include "Core/HW/Wiimote.h"
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#include "Core/Host.h"
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#include "Core/Movie.h"
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#include "Core/NetPlayClient.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "Core/System.h"
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#include "VideoCommon/FrameDump.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/VideoBackendBase.h"
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namespace State
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{
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#if defined(__LZO_STRICT_16BIT)
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static const u32 IN_LEN = 8 * 1024u;
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#elif defined(LZO_ARCH_I086) && !defined(LZO_HAVE_MM_HUGE_ARRAY)
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static const u32 IN_LEN = 60 * 1024u;
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#else
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static const u32 IN_LEN = 128 * 1024u;
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#endif
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static const u32 OUT_LEN = IN_LEN + (IN_LEN / 16) + 64 + 3;
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static unsigned char __LZO_MMODEL out[OUT_LEN];
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#define HEAP_ALLOC(var, size) \
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lzo_align_t __LZO_MMODEL var[((size) + (sizeof(lzo_align_t) - 1)) / sizeof(lzo_align_t)]
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static HEAP_ALLOC(wrkmem, LZO1X_1_MEM_COMPRESS);
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static AfterLoadCallbackFunc s_on_after_load_callback;
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// Temporary undo state buffer
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static std::vector<u8> s_undo_load_buffer;
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static std::mutex s_undo_load_buffer_mutex;
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static std::mutex s_load_or_save_in_progress_mutex;
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struct CompressAndDumpState_args
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{
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std::vector<u8> buffer_vector;
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std::string filename;
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std::shared_ptr<Common::Event> state_write_done_event;
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};
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// Protects against simultaneous reads and writes to the final savestate location from multiple
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// threads.
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static std::mutex s_save_thread_mutex;
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// Queue for compressing and writing savestates to disk.
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static Common::WorkQueueThread<CompressAndDumpState_args> s_save_thread;
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// Keeps track of savestate writes that are currently happening, so we don't load a state while
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// another one is still saving. This is particularly important so if you save to a slot and then
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// immediately load from the same one, you don't accidentally load the state that's still at that
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// file path before the write is done.
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static std::mutex s_state_writes_in_queue_mutex;
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static size_t s_state_writes_in_queue;
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static std::condition_variable s_state_write_queue_is_empty;
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// Don't forget to increase this after doing changes on the savestate system
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constexpr u32 STATE_VERSION = 157; // Last changed in PR 11183
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// Maps savestate versions to Dolphin versions.
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// Versions after 42 don't need to be added to this list,
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// because they save the exact Dolphin version to savestates.
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static const std::map<u32, std::pair<std::string, std::string>> s_old_versions = {
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// The 16 -> 17 change modified the size of StateHeader,
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// so versions older than that can't even be decompressed anymore
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{17, {"3.5-1311", "3.5-1364"}}, {18, {"3.5-1366", "3.5-1371"}}, {19, {"3.5-1372", "3.5-1408"}},
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{20, {"3.5-1409", "4.0-704"}}, {21, {"4.0-705", "4.0-889"}}, {22, {"4.0-905", "4.0-1871"}},
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{23, {"4.0-1873", "4.0-1900"}}, {24, {"4.0-1902", "4.0-1919"}}, {25, {"4.0-1921", "4.0-1936"}},
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{26, {"4.0-1939", "4.0-1959"}}, {27, {"4.0-1961", "4.0-2018"}}, {28, {"4.0-2020", "4.0-2291"}},
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{29, {"4.0-2293", "4.0-2360"}}, {30, {"4.0-2362", "4.0-2628"}}, {31, {"4.0-2632", "4.0-3331"}},
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{32, {"4.0-3334", "4.0-3340"}}, {33, {"4.0-3342", "4.0-3373"}}, {34, {"4.0-3376", "4.0-3402"}},
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{35, {"4.0-3409", "4.0-3603"}}, {36, {"4.0-3610", "4.0-4480"}}, {37, {"4.0-4484", "4.0-4943"}},
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{38, {"4.0-4963", "4.0-5267"}}, {39, {"4.0-5279", "4.0-5525"}}, {40, {"4.0-5531", "4.0-5809"}},
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{41, {"4.0-5811", "4.0-5923"}}, {42, {"4.0-5925", "4.0-5946"}}};
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enum
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{
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STATE_NONE = 0,
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STATE_SAVE = 1,
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STATE_LOAD = 2,
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};
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static bool s_use_compression = true;
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void EnableCompression(bool compression)
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{
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s_use_compression = compression;
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}
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// Returns true if state version matches current Dolphin state version, false otherwise.
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static bool DoStateVersion(PointerWrap& p, std::string* version_created_by)
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{
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u32 version = STATE_VERSION;
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{
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static const u32 COOKIE_BASE = 0xBAADBABE;
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u32 cookie = version + COOKIE_BASE;
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p.Do(cookie);
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version = cookie - COOKIE_BASE;
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}
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*version_created_by = Common::GetScmRevStr();
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if (version > 42)
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p.Do(*version_created_by);
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else
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version_created_by->clear();
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if (version != STATE_VERSION)
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{
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if (version_created_by->empty() && s_old_versions.count(version))
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{
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// The savestate is from an old version that doesn't
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// save the Dolphin version number to savestates, but
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// by looking up the savestate version number, it is possible
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// to know approximately which Dolphin version was used.
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std::pair<std::string, std::string> version_range = s_old_versions.find(version)->second;
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std::string oldest_version = version_range.first;
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std::string newest_version = version_range.second;
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*version_created_by = "Dolphin " + oldest_version + " - " + newest_version;
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}
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return false;
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}
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p.DoMarker("Version");
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return true;
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}
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static void DoState(PointerWrap& p)
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{
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std::string version_created_by;
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if (!DoStateVersion(p, &version_created_by))
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{
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const std::string message =
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version_created_by.empty() ?
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"This savestate was created using an incompatible version of Dolphin" :
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"This savestate was created using the incompatible version " + version_created_by;
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Core::DisplayMessage(message, OSD::Duration::NORMAL);
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p.SetMeasureMode();
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return;
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}
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bool is_wii = SConfig::GetInstance().bWii || SConfig::GetInstance().m_is_mios;
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const bool is_wii_currently = is_wii;
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p.Do(is_wii);
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if (is_wii != is_wii_currently)
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{
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OSD::AddMessage(fmt::format("Cannot load a savestate created under {} mode in {} mode",
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is_wii ? "Wii" : "GC", is_wii_currently ? "Wii" : "GC"),
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OSD::Duration::NORMAL, OSD::Color::RED);
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p.SetMeasureMode();
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return;
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}
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// Check to make sure the emulated memory sizes are the same as the savestate
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auto& system = Core::System::GetInstance();
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auto& memory = system.GetMemory();
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u32 state_mem1_size = memory.GetRamSizeReal();
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u32 state_mem2_size = memory.GetExRamSizeReal();
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p.Do(state_mem1_size);
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p.Do(state_mem2_size);
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if (state_mem1_size != memory.GetRamSizeReal() || state_mem2_size != memory.GetExRamSizeReal())
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{
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OSD::AddMessage(fmt::format("Memory size mismatch!\n"
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"Current | MEM1 {:08X} ({:3}MB) MEM2 {:08X} ({:3}MB)\n"
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"State | MEM1 {:08X} ({:3}MB) MEM2 {:08X} ({:3}MB)",
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memory.GetRamSizeReal(), memory.GetRamSizeReal() / 0x100000U,
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memory.GetExRamSizeReal(), memory.GetExRamSizeReal() / 0x100000U,
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state_mem1_size, state_mem1_size / 0x100000U, state_mem2_size,
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state_mem2_size / 0x100000U));
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p.SetMeasureMode();
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return;
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}
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// Movie must be done before the video backend, because the window is redrawn in the video backend
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// state load, and the frame number must be up-to-date.
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Movie::DoState(p);
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p.DoMarker("Movie");
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// Begin with video backend, so that it gets a chance to clear its caches and writeback modified
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// things to RAM
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g_video_backend->DoState(p);
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p.DoMarker("video_backend");
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// CoreTiming needs to be restored before restoring Hardware because
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// the controller code might need to schedule an event if the controller has changed.
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system.GetCoreTiming().DoState(p);
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p.DoMarker("CoreTiming");
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// HW needs to be restored before PowerPC because the data cache might need to be flushed.
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HW::DoState(p);
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p.DoMarker("HW");
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PowerPC::DoState(p);
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p.DoMarker("PowerPC");
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if (SConfig::GetInstance().bWii)
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Wiimote::DoState(p);
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p.DoMarker("Wiimote");
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Gecko::DoState(p);
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p.DoMarker("Gecko");
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}
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void LoadFromBuffer(std::vector<u8>& buffer)
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{
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if (NetPlay::IsNetPlayRunning())
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{
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OSD::AddMessage("Loading savestates is disabled in Netplay to prevent desyncs");
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return;
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}
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Core::RunOnCPUThread(
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[&] {
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u8* ptr = buffer.data();
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PointerWrap p(&ptr, buffer.size(), PointerWrap::Mode::Read);
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DoState(p);
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},
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true);
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}
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void SaveToBuffer(std::vector<u8>& buffer)
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{
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Core::RunOnCPUThread(
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[&] {
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u8* ptr = nullptr;
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PointerWrap p_measure(&ptr, 0, PointerWrap::Mode::Measure);
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DoState(p_measure);
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const size_t buffer_size = reinterpret_cast<size_t>(ptr);
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buffer.resize(buffer_size);
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ptr = buffer.data();
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PointerWrap p(&ptr, buffer_size, PointerWrap::Mode::Write);
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DoState(p);
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},
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true);
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}
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// return state number not in map
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static int GetEmptySlot(std::map<double, int> m)
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{
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for (int i = 1; i <= (int)NUM_STATES; i++)
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{
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bool found = false;
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for (auto& p : m)
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{
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if (p.second == i)
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{
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found = true;
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break;
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}
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}
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if (!found)
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return i;
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}
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return -1;
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}
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// Arbitrarily chosen value (38 years) that is subtracted in GetSystemTimeAsDouble()
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// to increase sub-second precision of the resulting double timestamp
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static constexpr int DOUBLE_TIME_OFFSET = (38 * 365 * 24 * 60 * 60);
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static double GetSystemTimeAsDouble()
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{
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const auto since_epoch = std::chrono::system_clock::now().time_since_epoch();
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const auto since_double_time_epoch = since_epoch - std::chrono::seconds(DOUBLE_TIME_OFFSET);
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return std::chrono::duration_cast<std::chrono::duration<double>>(since_double_time_epoch).count();
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}
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static std::string SystemTimeAsDoubleToString(double time)
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{
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// revert adjustments from GetSystemTimeAsDouble() to get a normal Unix timestamp again
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time_t seconds = (time_t)time + DOUBLE_TIME_OFFSET;
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tm* localTime = localtime(&seconds);
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#ifdef _WIN32
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wchar_t tmp[32] = {};
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wcsftime(tmp, std::size(tmp), L"%x %X", localTime);
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return WStringToUTF8(tmp);
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#else
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char tmp[32] = {};
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strftime(tmp, sizeof(tmp), "%x %X", localTime);
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return tmp;
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#endif
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}
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static std::string MakeStateFilename(int number);
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// read state timestamps
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static std::map<double, int> GetSavedStates()
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{
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StateHeader header;
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std::map<double, int> m;
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for (int i = 1; i <= (int)NUM_STATES; i++)
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{
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std::string filename = MakeStateFilename(i);
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if (File::Exists(filename))
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{
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if (ReadHeader(filename, header))
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{
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double d = GetSystemTimeAsDouble() - header.time;
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// increase time until unique value is obtained
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while (m.find(d) != m.end())
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d += .001;
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m.emplace(d, i);
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}
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}
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}
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return m;
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}
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static void CompressAndDumpState(CompressAndDumpState_args& save_args)
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{
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const u8* const buffer_data = save_args.buffer_vector.data();
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const size_t buffer_size = save_args.buffer_vector.size();
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const std::string& filename = save_args.filename;
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// Find free temporary filename.
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// TODO: The file exists check and the actual opening of the file should be atomic, we don't have
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// functions for that.
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std::string temp_filename;
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size_t temp_counter = static_cast<size_t>(Common::CurrentThreadId());
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do
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{
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temp_filename = fmt::format("{}{}.tmp", filename, temp_counter);
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++temp_counter;
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} while (File::Exists(temp_filename));
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File::IOFile f(temp_filename, "wb");
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if (!f)
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{
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Core::DisplayMessage("Could not save state", 2000);
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return;
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}
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// Setting up the header
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StateHeader header{};
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SConfig::GetInstance().GetGameID().copy(header.gameID, std::size(header.gameID));
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header.size = s_use_compression ? (u32)buffer_size : 0;
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header.time = GetSystemTimeAsDouble();
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f.WriteArray(&header, 1);
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if (header.size != 0) // non-zero header size means the state is compressed
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{
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lzo_uint i = 0;
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while (true)
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{
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lzo_uint32 cur_len = 0;
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lzo_uint out_len = 0;
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if ((i + IN_LEN) >= buffer_size)
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{
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cur_len = (lzo_uint32)(buffer_size - i);
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}
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else
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{
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cur_len = IN_LEN;
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}
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if (lzo1x_1_compress(buffer_data + i, cur_len, out, &out_len, wrkmem) != LZO_E_OK)
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PanicAlertFmtT("Internal LZO Error - compression failed");
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// The size of the data to write is 'out_len'
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f.WriteArray((lzo_uint32*)&out_len, 1);
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f.WriteBytes(out, out_len);
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if (cur_len != IN_LEN)
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break;
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i += cur_len;
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}
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}
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else // uncompressed
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{
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f.WriteBytes(buffer_data, buffer_size);
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}
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const std::string last_state_filename = File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav";
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const std::string last_state_dtmname = last_state_filename + ".dtm";
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const std::string dtmname = filename + ".dtm";
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{
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std::lock_guard lk(s_save_thread_mutex);
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// Backup existing state (overwriting an existing backup, if any).
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if (File::Exists(filename))
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{
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if (File::Exists(last_state_filename))
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File::Delete((last_state_filename));
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if (File::Exists(last_state_dtmname))
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File::Delete((last_state_dtmname));
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if (!File::Rename(filename, last_state_filename))
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{
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Core::DisplayMessage("Failed to move previous state to state undo backup", 1000);
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}
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else if (File::Exists(dtmname))
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{
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if (!File::Rename(dtmname, last_state_dtmname))
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Core::DisplayMessage("Failed to move previous state's dtm to state undo backup", 1000);
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}
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}
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if ((Movie::IsMovieActive()) && !Movie::IsJustStartingRecordingInputFromSaveState())
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Movie::SaveRecording(dtmname);
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else if (!Movie::IsMovieActive())
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File::Delete(dtmname);
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// Move written state to final location.
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// TODO: This should also be atomic. This is possible on all systems, but needs a special
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// implementation of IOFile on Windows.
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f.Close();
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File::Rename(temp_filename, filename);
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}
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std::filesystem::path tempfilename(filename);
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Core::DisplayMessage(fmt::format("Saved State to {}", tempfilename.filename().string()), 2000);
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Host_UpdateMainFrame();
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}
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void SaveAs(const std::string& filename, bool wait)
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{
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std::unique_lock lk(s_load_or_save_in_progress_mutex, std::try_to_lock);
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if (!lk)
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return;
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Core::RunOnCPUThread(
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[&] {
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{
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std::lock_guard lk(s_state_writes_in_queue_mutex);
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++s_state_writes_in_queue;
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}
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// Measure the size of the buffer.
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u8* ptr = nullptr;
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PointerWrap p_measure(&ptr, 0, PointerWrap::Mode::Measure);
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DoState(p_measure);
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const size_t buffer_size = reinterpret_cast<size_t>(ptr);
|
|
|
|
// Then actually do the write.
|
|
std::vector<u8> current_buffer;
|
|
current_buffer.resize(buffer_size);
|
|
ptr = current_buffer.data();
|
|
PointerWrap p(&ptr, buffer_size, PointerWrap::Mode::Write);
|
|
DoState(p);
|
|
|
|
if (p.IsWriteMode())
|
|
{
|
|
Core::DisplayMessage("Saving State...", 1000);
|
|
|
|
std::shared_ptr<Common::Event> sync_event;
|
|
|
|
CompressAndDumpState_args save_args;
|
|
save_args.buffer_vector = std::move(current_buffer);
|
|
save_args.filename = filename;
|
|
if (wait)
|
|
{
|
|
sync_event = std::make_shared<Common::Event>();
|
|
save_args.state_write_done_event = sync_event;
|
|
}
|
|
|
|
s_save_thread.EmplaceItem(std::move(save_args));
|
|
|
|
if (sync_event)
|
|
sync_event->Wait();
|
|
}
|
|
else
|
|
{
|
|
// someone aborted the save by changing the mode?
|
|
{
|
|
// Note: The worker thread takes care of this in the other branch.
|
|
std::lock_guard lk(s_state_writes_in_queue_mutex);
|
|
if (--s_state_writes_in_queue == 0)
|
|
s_state_write_queue_is_empty.notify_all();
|
|
}
|
|
Core::DisplayMessage("Unable to save: Internal DoState Error", 4000);
|
|
}
|
|
},
|
|
true);
|
|
}
|
|
|
|
bool ReadHeader(const std::string& filename, StateHeader& header)
|
|
{
|
|
// ensure that the savestate write thread isn't moving around states while we do this
|
|
std::lock_guard lk(s_save_thread_mutex);
|
|
|
|
File::IOFile f(filename, "rb");
|
|
return f.ReadArray(&header, 1);
|
|
}
|
|
|
|
std::string GetInfoStringOfSlot(int slot, bool translate)
|
|
{
|
|
std::string filename = MakeStateFilename(slot);
|
|
if (!File::Exists(filename))
|
|
return translate ? Common::GetStringT("Empty") : "Empty";
|
|
|
|
State::StateHeader header;
|
|
if (!ReadHeader(filename, header))
|
|
return translate ? Common::GetStringT("Unknown") : "Unknown";
|
|
|
|
return SystemTimeAsDoubleToString(header.time);
|
|
}
|
|
|
|
u64 GetUnixTimeOfSlot(int slot)
|
|
{
|
|
State::StateHeader header;
|
|
if (!ReadHeader(MakeStateFilename(slot), header))
|
|
return 0;
|
|
|
|
constexpr u64 MS_PER_SEC = 1000;
|
|
return static_cast<u64>(header.time * MS_PER_SEC) + (DOUBLE_TIME_OFFSET * MS_PER_SEC);
|
|
}
|
|
|
|
static void LoadFileStateData(const std::string& filename, std::vector<u8>& ret_data)
|
|
{
|
|
File::IOFile f;
|
|
|
|
{
|
|
// If a state is currently saving, wait for that to end or time out.
|
|
std::unique_lock lk(s_state_writes_in_queue_mutex);
|
|
if (s_state_writes_in_queue != 0)
|
|
{
|
|
if (!s_state_write_queue_is_empty.wait_for(lk, std::chrono::seconds(3),
|
|
[]() { return s_state_writes_in_queue == 0; }))
|
|
{
|
|
Core::DisplayMessage(
|
|
"A previous state saving operation is still in progress, cancelling load.", 2000);
|
|
return;
|
|
}
|
|
}
|
|
f.Open(filename, "rb");
|
|
}
|
|
|
|
StateHeader header;
|
|
if (!f.ReadArray(&header, 1))
|
|
{
|
|
Core::DisplayMessage("State not found", 2000);
|
|
return;
|
|
}
|
|
|
|
if (strncmp(SConfig::GetInstance().GetGameID().c_str(), header.gameID, 6))
|
|
{
|
|
Core::DisplayMessage(fmt::format("State belongs to a different game (ID {})",
|
|
std::string_view{header.gameID, std::size(header.gameID)}),
|
|
2000);
|
|
return;
|
|
}
|
|
|
|
std::vector<u8> buffer;
|
|
|
|
if (header.size != 0) // non-zero size means the state is compressed
|
|
{
|
|
Core::DisplayMessage("Decompressing State...", 500);
|
|
|
|
buffer.resize(header.size);
|
|
|
|
lzo_uint i = 0;
|
|
while (true)
|
|
{
|
|
lzo_uint32 cur_len = 0; // number of bytes to read
|
|
lzo_uint new_len = 0; // number of bytes to write
|
|
|
|
if (!f.ReadArray(&cur_len, 1))
|
|
break;
|
|
|
|
f.ReadBytes(out, cur_len);
|
|
const int res = lzo1x_decompress(out, cur_len, &buffer[i], &new_len, nullptr);
|
|
if (res != LZO_E_OK)
|
|
{
|
|
// This doesn't seem to happen anymore.
|
|
PanicAlertFmtT("Internal LZO Error - decompression failed ({0}) ({1}, {2}) \n"
|
|
"Try loading the state again",
|
|
res, i, new_len);
|
|
return;
|
|
}
|
|
|
|
i += new_len;
|
|
}
|
|
}
|
|
else // uncompressed
|
|
{
|
|
const auto size = static_cast<size_t>(f.GetSize() - sizeof(StateHeader));
|
|
buffer.resize(size);
|
|
|
|
if (!f.ReadBytes(&buffer[0], size))
|
|
{
|
|
PanicAlertFmt("Error reading bytes: {0}", size);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// all good
|
|
ret_data.swap(buffer);
|
|
}
|
|
|
|
void LoadAs(const std::string& filename)
|
|
{
|
|
if (!Core::IsRunning())
|
|
return;
|
|
|
|
if (NetPlay::IsNetPlayRunning())
|
|
{
|
|
OSD::AddMessage("Loading savestates is disabled in Netplay to prevent desyncs");
|
|
return;
|
|
}
|
|
|
|
std::unique_lock lk(s_load_or_save_in_progress_mutex, std::try_to_lock);
|
|
if (!lk)
|
|
return;
|
|
|
|
Core::RunOnCPUThread(
|
|
[&] {
|
|
// Save temp buffer for undo load state
|
|
if (!Movie::IsJustStartingRecordingInputFromSaveState())
|
|
{
|
|
std::lock_guard lk2(s_undo_load_buffer_mutex);
|
|
SaveToBuffer(s_undo_load_buffer);
|
|
const std::string dtmpath = File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm";
|
|
if (Movie::IsMovieActive())
|
|
Movie::SaveRecording(dtmpath);
|
|
else if (File::Exists(dtmpath))
|
|
File::Delete(dtmpath);
|
|
}
|
|
|
|
bool loaded = false;
|
|
bool loadedSuccessfully = false;
|
|
|
|
// brackets here are so buffer gets freed ASAP
|
|
{
|
|
std::vector<u8> buffer;
|
|
LoadFileStateData(filename, buffer);
|
|
|
|
if (!buffer.empty())
|
|
{
|
|
u8* ptr = buffer.data();
|
|
PointerWrap p(&ptr, buffer.size(), PointerWrap::Mode::Read);
|
|
DoState(p);
|
|
loaded = true;
|
|
loadedSuccessfully = p.IsReadMode();
|
|
}
|
|
}
|
|
|
|
if (loaded)
|
|
{
|
|
if (loadedSuccessfully)
|
|
{
|
|
std::filesystem::path tempfilename(filename);
|
|
Core::DisplayMessage(
|
|
fmt::format("Loaded State from {}", tempfilename.filename().string()), 2000);
|
|
if (File::Exists(filename + ".dtm"))
|
|
Movie::LoadInput(filename + ".dtm");
|
|
else if (!Movie::IsJustStartingRecordingInputFromSaveState() &&
|
|
!Movie::IsJustStartingPlayingInputFromSaveState())
|
|
Movie::EndPlayInput(false);
|
|
}
|
|
else
|
|
{
|
|
Core::DisplayMessage("The savestate could not be loaded", OSD::Duration::NORMAL);
|
|
|
|
// since we could be in an inconsistent state now (and might crash or whatever), undo.
|
|
UndoLoadState();
|
|
}
|
|
}
|
|
|
|
if (s_on_after_load_callback)
|
|
s_on_after_load_callback();
|
|
},
|
|
true);
|
|
}
|
|
|
|
void SetOnAfterLoadCallback(AfterLoadCallbackFunc callback)
|
|
{
|
|
s_on_after_load_callback = std::move(callback);
|
|
}
|
|
|
|
void Init()
|
|
{
|
|
if (lzo_init() != LZO_E_OK)
|
|
PanicAlertFmtT("Internal LZO Error - lzo_init() failed");
|
|
|
|
s_save_thread.Reset([](CompressAndDumpState_args args) {
|
|
CompressAndDumpState(args);
|
|
|
|
{
|
|
std::lock_guard lk(s_state_writes_in_queue_mutex);
|
|
if (--s_state_writes_in_queue == 0)
|
|
s_state_write_queue_is_empty.notify_all();
|
|
}
|
|
|
|
if (args.state_write_done_event)
|
|
args.state_write_done_event->Set();
|
|
});
|
|
}
|
|
|
|
void Shutdown()
|
|
{
|
|
s_save_thread.Shutdown();
|
|
|
|
// swapping with an empty vector, rather than clear()ing
|
|
// this gives a better guarantee to free the allocated memory right NOW (as opposed to, actually,
|
|
// never)
|
|
{
|
|
std::lock_guard lk(s_undo_load_buffer_mutex);
|
|
std::vector<u8>().swap(s_undo_load_buffer);
|
|
}
|
|
}
|
|
|
|
static std::string MakeStateFilename(int number)
|
|
{
|
|
return fmt::format("{}{}.s{:02d}", File::GetUserPath(D_STATESAVES_IDX),
|
|
SConfig::GetInstance().GetGameID(), number);
|
|
}
|
|
|
|
void Save(int slot, bool wait)
|
|
{
|
|
SaveAs(MakeStateFilename(slot), wait);
|
|
}
|
|
|
|
void Load(int slot)
|
|
{
|
|
LoadAs(MakeStateFilename(slot));
|
|
}
|
|
|
|
void LoadLastSaved(int i)
|
|
{
|
|
std::map<double, int> savedStates = GetSavedStates();
|
|
|
|
if (i > (int)savedStates.size())
|
|
Core::DisplayMessage("State doesn't exist", 2000);
|
|
else
|
|
{
|
|
std::map<double, int>::iterator it = savedStates.begin();
|
|
std::advance(it, i - 1);
|
|
Load(it->second);
|
|
}
|
|
}
|
|
|
|
// must wait for state to be written because it must know if all slots are taken
|
|
void SaveFirstSaved()
|
|
{
|
|
std::map<double, int> savedStates = GetSavedStates();
|
|
|
|
// save to an empty slot
|
|
if (savedStates.size() < NUM_STATES)
|
|
Save(GetEmptySlot(savedStates), true);
|
|
// overwrite the oldest state
|
|
else
|
|
{
|
|
std::map<double, int>::iterator it = savedStates.begin();
|
|
std::advance(it, savedStates.size() - 1);
|
|
Save(it->second, true);
|
|
}
|
|
}
|
|
|
|
// Load the last state before loading the state
|
|
void UndoLoadState()
|
|
{
|
|
std::lock_guard lk(s_undo_load_buffer_mutex);
|
|
if (!s_undo_load_buffer.empty())
|
|
{
|
|
if (Movie::IsMovieActive())
|
|
{
|
|
const std::string dtmpath = File::GetUserPath(D_STATESAVES_IDX) + "undo.dtm";
|
|
if (File::Exists(dtmpath))
|
|
{
|
|
LoadFromBuffer(s_undo_load_buffer);
|
|
Movie::LoadInput(dtmpath);
|
|
}
|
|
else
|
|
{
|
|
PanicAlertFmtT("No undo.dtm found, aborting undo load state to prevent movie desyncs");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LoadFromBuffer(s_undo_load_buffer);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
PanicAlertFmtT("There is nothing to undo!");
|
|
}
|
|
}
|
|
|
|
// Load the state that the last save state overwritten on
|
|
void UndoSaveState()
|
|
{
|
|
LoadAs(File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav");
|
|
}
|
|
|
|
} // namespace State
|