dolphin/Source/Core/VideoBackends/D3D/DXTexture.h

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931 B
C++

// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "Common/CommonTypes.h"
#include "VideoCommon/AbstractTexture.h"
class D3DTexture2D;
namespace DX11
{
class DXTexture final : public AbstractTexture
{
public:
explicit DXTexture(const TextureConfig& tex_config);
~DXTexture();
void Bind(unsigned int stage) override;
bool Save(const std::string& filename, unsigned int level) override;
void CopyRectangleFromTexture(const AbstractTexture* source,
const MathUtil::Rectangle<int>& srcrect,
const MathUtil::Rectangle<int>& dstrect) override;
void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
size_t buffer_size) override;
D3DTexture2D* GetRawTexIdentifier() const;
private:
D3DTexture2D* m_texture;
};
} // namespace DX11