dolphin/Source/Core/DolphinWX/ISOProperties/FilesystemPanel.h

66 lines
1.5 KiB
C++

// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <string>
#include <wx/panel.h>
class GameListItem;
class wxTreeCtrl;
class wxTreeEvent;
namespace DiscIO
{
class FileSystem;
class Volume;
}
class FilesystemPanel final : public wxPanel
{
public:
explicit FilesystemPanel(wxWindow* parent, wxWindowID id,
const std::unique_ptr<DiscIO::Volume>& opened_iso);
~FilesystemPanel();
private:
enum
{
ID_EXTRACT_DIR = 20000,
ID_EXTRACT_ALL,
ID_EXTRACT_FILE,
ID_EXTRACT_APPLOADER,
ID_EXTRACT_DOL,
ID_CHECK_INTEGRITY,
};
void CreateGUI();
void BindEvents();
bool PopulateFileSystemTree();
void OnRightClickTree(wxTreeEvent&);
void OnExtractFile(wxCommandEvent&);
void OnExtractDirectories(wxCommandEvent&);
void OnExtractHeaderData(wxCommandEvent&);
void OnCheckPartitionIntegrity(wxCommandEvent&);
void ExtractAllFiles(const wxString& output_folder);
void ExtractSingleFile(const wxString& output_file_path) const;
void ExtractSingleDirectory(const wxString& output_folder);
void ExtractDirectories(const std::string& full_path, const std::string& output_folder,
const DiscIO::FileSystem& filesystem);
wxString BuildFilePathFromSelection() const;
wxString BuildDirectoryPathFromSelection() const;
wxTreeCtrl* m_tree_ctrl;
const std::unique_ptr<DiscIO::Volume>& m_opened_iso;
std::unique_ptr<DiscIO::FileSystem> m_filesystem;
bool m_has_partitions;
};