dolphin/Source/Core/DebuggerWX/Src
hrydgard b8f619550d add ppc disassembly to jit results viewer windowTurn the JIT into a class. Indentation cleanup will be in a separate CL, and the block cache will later be split out into its own class. Cannot detect any speed difference whatsoever - the games spend 99.9% of their time in already jitted code anyway. I have a good reason for doing this - see upcoming changes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1585 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-18 13:21:02 +00:00
..
BreakPointDlg.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
BreakPointDlg.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
BreakpointView.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
BreakpointView.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
BreakpointWindow.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
BreakpointWindow.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
CodeView.cpp make all disassembler calls threadsafe .. hopefully. 2008-12-09 21:24:12 +00:00
CodeView.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
CodeWindow.cpp add ppc disassembly to jit results viewer windowTurn the JIT into a class. Indentation cleanup will be in a separate CL, and the block cache will later be split out into its own class. Cannot detect any speed difference whatsoever - the games spend 99.9% of their time in already jitted code anyway. I have a good reason for doing this - see upcoming changes. 2008-12-18 13:21:02 +00:00
CodeWindow.h Fix up wxw asserts and exceptions caused by: the "booting..." msg, hacked up tooltips in the debugger, and the staticbitmaps in wiimoteframe. 2008-12-10 08:57:57 +00:00
Debugger.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
Debugger.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
JitWindow.cpp add ppc disassembly to jit results viewer windowTurn the JIT into a class. Indentation cleanup will be in a separate CL, and the block cache will later be split out into its own class. Cannot detect any speed difference whatsoever - the games spend 99.9% of their time in already jitted code anyway. I have a good reason for doing this - see upcoming changes. 2008-12-18 13:21:02 +00:00
JitWindow.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
LogWindow.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
LogWindow.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
MemoryCheckDlg.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
MemoryCheckDlg.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
MemoryView.cpp make all disassembler calls threadsafe .. hopefully. 2008-12-09 21:24:12 +00:00
MemoryView.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
MemoryWindow.cpp set svn:eol-style=native for **.cpp 2008-12-08 05:30:24 +00:00
MemoryWindow.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
RegisterView.cpp convert the register window to wxGrid, allows multiplatform colors. fix wxw debug build error msg. 2008-12-09 05:29:14 +00:00
RegisterView.h convert the register window to wxGrid, allows multiplatform colors. fix wxw debug build error msg. 2008-12-09 05:29:14 +00:00
RegisterWindow.cpp convert the register window to wxGrid, allows multiplatform colors. fix wxw debug build error msg. 2008-12-09 05:29:14 +00:00
RegisterWindow.h convert the register window to wxGrid, allows multiplatform colors. fix wxw debug build error msg. 2008-12-09 05:29:14 +00:00
SConscript (requires review for windows/mac) 2008-12-05 13:46:19 +00:00