300 lines
11 KiB
Python
Executable File
300 lines
11 KiB
Python
Executable File
#!/usr/bin/env python3
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"""
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The current tooling supported in CMake, Homebrew, and QT5 are insufficient for
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creating macOS universal binaries automatically for applications like Dolphin
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which have more complicated build requirements (like different libraries, build
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flags and source files for each target architecture).
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So instead, this script manages the configuration and compilation of distinct
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builds and project files for each target architecture and then merges the two
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binaries into a single universal binary.
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Running this script will:
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1) Generate Xcode project files for the ARM build (if project files don't
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already exist)
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2) Generate Xcode project files for the x64 build (if project files don't
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already exist)
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3) Build the ARM project for the selected build_target
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4) Build the x64 project for the selected build_target
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5) Generates universal .app packages combining the ARM and x64 packages
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6) Utilizes the lipo tool to combine the binary objects inside each of the
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packages into universal binaries
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7) Code signs the final universal binaries using the specified
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codesign_identity
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"""
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import argparse
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import filecmp
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import glob
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import json
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import multiprocessing
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import os
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import shutil
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import subprocess
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# The config variables listed below are the defaults, but they can be
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# overridden by command line arguments see parse_args(), or run:
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# BuildMacOSUniversalBinary.py --help
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DEFAULT_CONFIG = {
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# Location of destination universal binary
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"dst_app": "universal/",
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# Build Target (dolphin-emu to just build the emulator and skip the tests)
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"build_target": "ALL_BUILD",
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# Location for CMake to search for files(default is for homebrew
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"arm64_cmake_prefix": '/opt/homebrew',
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"x86_64_cmake_prefix": '/usr/local',
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# Locations to qt5 directories for arm and x64 libraries
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# The default values of these paths are taken from the default
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# paths used for homebrew
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"arm64_qt5_path": '/opt/homebrew/opt/qt5',
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"x86_64_qt5_path": '/usr/local/opt/qt5',
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# Identity to use for code signing. "-" indicates that the app will not
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# be cryptographically signed/notarized but will instead just use a
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# SHA checksum to verify the integrity of the app. This doesn't
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# protect against malicious actors, but it does protect against
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# running corrupted binaries and allows for access to the extended
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# permisions needed for ARM builds
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"codesign_identity": '-',
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# Entitlements file to use for code signing
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"entitlements": "../Source/Core/DolphinQt/DolphinEmu.entitlements",
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# Minimum macOS version for each architecture slice
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"arm64_mac_os_deployment_target": "11.0.0",
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"x86_64_mac_os_deployment_target": "10.12.0",
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# CMake Generator to use for building
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"generator": "Unix Makefiles",
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"build_type": "Release"
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}
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# Architectures to build for. This is explicity left out of the command line
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# config options for several reasons:
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# 1) Adding new architectures will generally require more code changes
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# 2) Single architecture builds should utilize the normal generated cmake
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# project files rather than this wrapper script
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ARCHITECTURES = ["x86_64", "arm64"]
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def parse_args(conf=DEFAULT_CONFIG):
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"""
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Parses the command line arguments into a config dictionary.
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"""
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parser = argparse.ArgumentParser(
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formatter_class=argparse.ArgumentDefaultsHelpFormatter)
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parser.add_argument(
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'--target',
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help='Build target in generated project files',
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default=conf["build_target"],
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dest="build_target")
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parser.add_argument(
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'-G',
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help='CMake Generator to use for creating project files',
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default=conf["generator"],
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dest="generator")
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parser.add_argument(
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'--build_type',
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help='CMake build type [Debug, Release, RelWithDebInfo, MinSizeRel]',
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default=conf["build_type"],
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dest="build_type")
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parser.add_argument(
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'--dst_app',
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help='Directory where universal binary will be stored',
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default=conf["dst_app"])
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parser.add_argument(
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'--entitlements',
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help='Path to .entitlements file for code signing',
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default=conf["entitlements"])
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parser.add_argument(
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'--codesign',
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help='Code signing identity to use to sign the applications',
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default=conf["codesign_identity"],
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dest="codesign_identity")
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for arch in ARCHITECTURES:
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parser.add_argument(
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'--{}_cmake_prefix'.format(arch),
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help="Folder for cmake to search for packages".format(arch),
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default=conf[arch+"_cmake_prefix"],
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dest=arch+"_cmake_prefix")
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parser.add_argument(
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'--{}_qt5_path'.format(arch),
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help="Install path for {} qt5 libraries".format(arch),
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default=conf[arch+"_qt5_path"])
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parser.add_argument(
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'--{}_mac_os_deployment_target'.format(arch),
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help="Deployment architecture for {} slice".format(arch),
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default=conf[arch+"_mac_os_deployment_target"])
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return vars(parser.parse_args())
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def lipo(path0, path1, dst):
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if subprocess.call(['lipo', '-create', '-output', dst, path0, path1]) != 0:
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print("WARNING: {0} and {1} can not be lipo'd, keeping {0}"
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.format(path0, path1))
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shutil.copy(path0, dst)
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def recursiveMergeBinaries(src0, src1, dst):
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"""
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Merges two build trees together for different architectures into a single
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universal binary.
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The rules for merging are:
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1) Files that exist in either src tree are copied into the dst tree
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2) Files that exist in both trees and are identical are copied over
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unmodified
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3) Files that exist in both trees and are non-identical are lipo'd
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4) Symlinks are created in the destination tree to mirror the hierarchy in
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the source trees
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"""
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for newpath0 in glob.glob(src0+"/*"):
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filename = os.path.basename(newpath0)
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newpath1 = os.path.join(src1, filename)
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new_dst_path = os.path.join(dst, filename)
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if os.path.islink(newpath0):
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# Symlinks will be fixed after files are resolved
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continue
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if not os.path.exists(newpath1):
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shutil.copy(newpath0, new_dst_path)
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continue
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if os.path.isdir(newpath1):
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os.mkdir(new_dst_path)
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recursiveMergeBinaries(newpath0, newpath1, new_dst_path)
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continue
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if filecmp.cmp(newpath0, newpath1):
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shutil.copy(newpath0, new_dst_path)
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else:
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lipo(newpath0, newpath1, new_dst_path)
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# Loop over files in src1 and copy missing things over to dst
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for newpath1 in glob.glob(src1+"/*"):
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filename = os.path.basename(newpath1)
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newpath0 = os.path.join(src0, filename)
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new_dst_path = os.path.join(dst, filename)
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if (not os.path.exists(newpath0)) and (not os.path.islink(newpath1)):
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if os.path.isdir(newpath1):
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shutil.copytree(newpath1, new_dst_path)
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else:
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shutil.copy(newpath1, new_dst_path)
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# Fix up symlinks for path0
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for newpath0 in glob.glob(src0+"/*"):
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filename = os.path.basename(newpath0)
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new_dst_path = os.path.join(dst, filename)
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if os.path.islink(newpath0):
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relative_path = os.path.relpath(os.path.realpath(newpath0), src0)
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os.symlink(relative_path, new_dst_path)
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# Fix up symlinks for path1
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for newpath1 in glob.glob(src1+"/*"):
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filename = os.path.basename(newpath1)
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new_dst_path = os.path.join(dst, filename)
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newpath0 = os.path.join(src0, filename)
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if os.path.islink(newpath1) and not os.path.exists(newpath0):
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relative_path = os.path.relpath(os.path.realpath(newpath1), src1)
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os.symlink(relative_path, new_dst_path)
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def build(config):
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"""
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Builds the project with the parameters specified in config.
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"""
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print("Building config:")
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print(json.dumps(config, indent=4))
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# Configure and build single architecture builds for each architecture
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for arch in ARCHITECTURES:
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if not os.path.exists(arch):
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os.mkdir(arch)
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env = os.environ.copy()
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env['Qt5_DIR'] = config[arch+"_qt5_path"]
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env['CMAKE_OSX_ARCHITECTURES'] = arch
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env['CMAKE_PREFIX_PATH'] = config[arch+"_cmake_prefix"]
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# Add the other architecture's prefix path to the ignore path so that
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# CMake doesn't try to pick up the wrong architecture's libraries when
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# cross compiling.
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ignore_path = ""
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for a in ARCHITECTURES:
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if a != arch:
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ignore_path = config[a+"_cmake_prefix"]
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subprocess.check_call([
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'cmake', '../../', '-G', config['generator'],
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'-DCMAKE_BUILD_TYPE=' + config['build_type'],
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# System name needs to be specified for CMake to use
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# the specified CMAKE_SYSTEM_PROCESSOR
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'-DCMAKE_SYSTEM_NAME=Darwin',
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'-DCMAKE_PREFIX_PATH='+config[arch+'_cmake_prefix'],
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'-DCMAKE_SYSTEM_PROCESSOR='+arch,
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'-DCMAKE_IGNORE_PATH='+ignore_path,
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'-DCMAKE_OSX_DEPLOYMENT_TARGET='
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+ config[arch+"_mac_os_deployment_target"],
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'-DMACOS_CODE_SIGNING_IDENTITY='
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+ config['codesign_identity'],
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'-DMACOS_CODE_SIGNING_IDENTITY_UPDATER='
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+ config['codesign_identity'],
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'-DMACOS_CODE_SIGNING="ON"'
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],
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env=env, cwd=arch)
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threads = multiprocessing.cpu_count()
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subprocess.check_call(['cmake', '--build', '.',
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'--config', config['build_type'],
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'--parallel', '{}'.format(threads)], cwd=arch)
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dst_app = config["dst_app"]
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if os.path.exists(dst_app):
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shutil.rmtree(dst_app)
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# Create and codesign the universal binary/
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os.mkdir(dst_app)
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# Source binary trees to merge together
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src_app0 = ARCHITECTURES[0]+"/Binaries/"
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src_app1 = ARCHITECTURES[1]+"/Binaries/"
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recursiveMergeBinaries(src_app0, src_app1, dst_app)
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for path in glob.glob(dst_app+"/*"):
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if os.path.isdir(path) and os.path.splitext(path) != ".app":
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continue
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subprocess.check_call([
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'codesign',
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'-d',
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'--force',
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'-s',
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config["codesign_identity"],
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'--options=runtime',
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'--entitlements', config["entitlements"],
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'--deep',
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'--verbose=2',
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path])
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if __name__ == "__main__":
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conf = parse_args()
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build(conf)
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print("Built Universal Binary successfully!")
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