dolphin/Source/Core/DSPCore/Src/disassemble.h

68 lines
1.8 KiB
C++

/*====================================================================
project: GameCube DSP Tool (gcdsp)
created: 2005.03.04
mail: duddie@walla.com
Copyright (c) 2005 Duddie
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
====================================================================*/
#ifndef _DSP_DISASSEMBLE_H
#define _DSP_DISASSEMBLE_H
#include "Common.h"
#include "DSPTables.h"
struct gd_globals_t
{
bool print_tabs;
bool show_hex;
bool show_pc;
bool decode_names;
bool decode_registers;
u16* binbuf;
u16 pc;
char* buffer;
u16 buffer_size;
char ext_separator;
};
class DSPDisassembler
{
public:
DSPDisassembler();
~DSPDisassembler() {}
char* gd_dis_opcode(gd_globals_t* gdg);
bool gd_dis_file(gd_globals_t* gdg, const char* name, FILE* output);
void gd_dis_close_unkop();
void gd_dis_open_unkop();
const char* gd_dis_get_reg_name(u16 reg);
private:
char* gd_dis_params(gd_globals_t* gdg, const DSPOPCTemplate* opc, u16 op1, u16 op2, char* strbuf);
};
const char *gd_get_reg_name(u16 reg);
u16 gd_dis_get_opcode_size(gd_globals_t* gdg);
#endif // _DSP_DISASSEMBLE_H