61 lines
1.8 KiB
C++
61 lines
1.8 KiB
C++
// Copyright 2008 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <memory>
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
#include "Common/CommonTypes.h"
|
|
#include "VideoCommon/VideoCommon.h"
|
|
|
|
class HiresTexture
|
|
{
|
|
public:
|
|
using ImageDataPointer = std::unique_ptr<u8, void (*)(unsigned char*)>;
|
|
|
|
static void Init();
|
|
static void Update();
|
|
static void Shutdown();
|
|
|
|
static std::shared_ptr<HiresTexture> Search(const u8* texture, size_t texture_size,
|
|
const u8* tlut, size_t tlut_size, u32 width,
|
|
u32 height, int format, bool has_mipmaps);
|
|
|
|
static std::string GenBaseName(const u8* texture, size_t texture_size, const u8* tlut,
|
|
size_t tlut_size, u32 width, u32 height, int format,
|
|
bool has_mipmaps, bool dump = false);
|
|
|
|
static u32 CalculateMipCount(u32 width, u32 height);
|
|
|
|
~HiresTexture();
|
|
|
|
HostTextureFormat GetFormat() const;
|
|
struct Level
|
|
{
|
|
Level();
|
|
|
|
ImageDataPointer data;
|
|
HostTextureFormat format = HostTextureFormat::RGBA8;
|
|
u32 width = 0;
|
|
u32 height = 0;
|
|
u32 row_length = 0;
|
|
size_t data_size = 0;
|
|
};
|
|
std::vector<Level> m_levels;
|
|
|
|
private:
|
|
static std::unique_ptr<HiresTexture> Load(const std::string& base_filename, u32 width,
|
|
u32 height);
|
|
static bool LoadDDSTexture(HiresTexture* tex, const std::string& filename);
|
|
static bool LoadDDSTexture(Level& level, const std::string& filename);
|
|
static bool LoadTexture(Level& level, const std::vector<u8>& buffer);
|
|
static void Prefetch();
|
|
|
|
static std::string GetTextureDirectory(const std::string& game_id);
|
|
|
|
HiresTexture() {}
|
|
};
|