48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
// Copyright 2010 Dolphin Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
// XInput suffers a similar issue as XAudio2. Since Win8, it is part of the OS.
|
|
// However, unlike XAudio2 they have not made the API incompatible - so we just
|
|
// compile against the latest version and fall back to dynamically loading the
|
|
// old DLL.
|
|
|
|
#pragma once
|
|
|
|
#include <windows.h>
|
|
#include <XInput.h>
|
|
|
|
#include "InputCommon/ControllerInterface/ControllerInterface.h"
|
|
|
|
#ifndef XINPUT_DEVSUBTYPE_FLIGHT_STICK
|
|
#error You are building this module against the wrong version of DirectX. You probably need to remove DXSDK_DIR from your include path and/or _WIN32_WINNT is wrong.
|
|
#endif
|
|
|
|
namespace ciface::XInput
|
|
{
|
|
void Init();
|
|
void PopulateDevices();
|
|
void DeInit();
|
|
|
|
class Device final : public Core::Device
|
|
{
|
|
public:
|
|
Device(const XINPUT_CAPABILITIES& capabilities, u8 index);
|
|
|
|
std::string GetName() const override;
|
|
std::string GetSource() const override;
|
|
std::optional<int> GetPreferredId() const override;
|
|
int GetSortPriority() const override { return -2; }
|
|
|
|
void UpdateInput() override;
|
|
|
|
void UpdateMotors();
|
|
|
|
private:
|
|
XINPUT_STATE m_state_in{};
|
|
XINPUT_VIBRATION m_state_out{};
|
|
ControlState m_battery_level{};
|
|
const BYTE m_subtype;
|
|
const u8 m_index;
|
|
};
|
|
} // namespace ciface::XInput
|