266 lines
6.8 KiB
C++
266 lines
6.8 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <wx/wx.h>
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#include "BreakpointView.h"
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#include "CodeWindow.h"
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#include "HW/Memmap.h"
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#include "BreakpointDlg.h"
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#include "MemoryCheckDlg.h"
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#include "Host.h"
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#include "PowerPC/PowerPC.h"
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#include "FileUtil.h"
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BEGIN_EVENT_TABLE(CBreakPointWindow, wxPanel)
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EVT_LIST_ITEM_ACTIVATED(ID_BPS, CBreakPointWindow::OnActivated)
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EVT_LIST_ITEM_SELECTED(ID_TOOLBAR, CBreakPointWindow::OnSelectItem)
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END_EVENT_TABLE()
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CBreakPointWindow::CBreakPointWindow(CCodeWindow* _pCodeWindow, wxWindow* parent,
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wxWindowID id, const wxString& title, const wxPoint& position,
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const wxSize& size, long style)
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: wxPanel(parent, id, position, size, style, title)
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, m_BreakPointListView(NULL)
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, m_pCodeWindow(_pCodeWindow)
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{
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CreateGUIControls();
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}
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void CBreakPointWindow::CreateGUIControls()
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{
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SetSize(8, 8, 400, 370);
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Center();
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m_BreakPointBar = new CBreakPointBar(this, ID_TOOLBAR, wxDefaultPosition, wxSize(0, 55),
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wxLC_ICON | wxSUNKEN_BORDER | wxLC_SINGLE_SEL);
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m_BreakPointListView = new CBreakPointView(this, ID_BPS, wxDefaultPosition, wxDefaultSize,
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wxLC_REPORT | wxSUNKEN_BORDER | wxLC_ALIGN_LEFT | wxLC_SINGLE_SEL | wxLC_SORT_ASCENDING);
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wxBoxSizer* sizerH = new wxBoxSizer(wxVERTICAL);
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sizerH->Add(m_BreakPointBar, 0, wxALL | wxEXPAND);
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sizerH->Add((wxListCtrl*)m_BreakPointListView, 1, wxEXPAND);
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NotifyUpdate();
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SetSizer(sizerH);
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}
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void CBreakPointWindow::OnSelectItem(wxListEvent& event)
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{
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switch(event.GetItem().GetId())
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{
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case IDM_DELETE:
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OnDelete();
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m_BreakPointBar->SetItemState(event.GetItem().GetId(), 0, wxLIST_STATE_FOCUSED);
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break;
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case IDM_CLEAR:
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OnClear();
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m_BreakPointBar->SetItemState(event.GetItem().GetId(), 0, wxLIST_STATE_FOCUSED);
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break;
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case IDM_ADD_BREAKPOINT:
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OnAddBreakPoint();
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break;
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case IDM_ADD_BREAKPOINTMANY:
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OnAddBreakPointMany();
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break;
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case IDM_ADD_MEMORYCHECK:
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OnAddMemoryCheck();
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break;
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case IDM_ADD_MEMORYCHECKMANY:
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OnAddMemoryCheckMany();
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break;
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}
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}
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void CBreakPointWindow::NotifyUpdate()
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{
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if (m_BreakPointListView != NULL) m_BreakPointListView->Update();
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}
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void CBreakPointWindow::OnDelete()
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{
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if (m_BreakPointListView)
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{
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m_BreakPointListView->DeleteCurrentSelection();
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}
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}
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void CBreakPointWindow::OnActivated(wxListEvent& event)
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{
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long Index = event.GetIndex();
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if (Index >= 0)
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{
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u32 Address = (u32)m_BreakPointListView->GetItemData(Index);
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if (m_pCodeWindow != NULL)
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{
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m_pCodeWindow->JumpToAddress(Address);
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}
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}
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}
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// Breakpoint actions
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// ---------------------
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// Clear all breakpoints
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void CBreakPointWindow::OnClear()
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{
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PowerPC::breakpoints.Clear();
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PowerPC::memchecks.Clear();
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NotifyUpdate();
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}
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// Add one breakpoint
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void CBreakPointWindow::OnAddBreakPoint()
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{
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BreakPointDlg bpDlg(this, this);
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bpDlg.ShowModal();
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}
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// Load breakpoints from file
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void CBreakPointWindow::OnAddBreakPointMany()
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{
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// load ini
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IniFile ini;
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std::string filename = std::string(File::GetUserPath(D_GAMECONFIG_IDX)) + "BreakPoints.ini";
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if (ini.Load(filename.c_str())) // check if there is any file there
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{
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// get lines from a certain section
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std::vector<std::string> lines;
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if (!ini.GetLines("BreakPoints", lines))
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{
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wxMessageBox(_T("You have no [BreakPoints] line in your file"));
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return;
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}
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for (std::vector<std::string>::const_iterator iter = lines.begin(); iter != lines.end(); ++iter)
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{
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std::string line = StripSpaces(*iter);
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u32 Address = 0;
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if (AsciiToHex(line.c_str(), Address))
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{
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PowerPC::breakpoints.Add(Address);
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}
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}
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// Only update after we are done with the loop
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NotifyUpdate();
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}
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else
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{
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wxMessageBox(_T("Couldn't find GameConfig/BreakPoints.ini file"));
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}
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}
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// Memory check actions
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// ---------------------
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void
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CBreakPointWindow::OnAddMemoryCheck()
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{
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MemoryCheckDlg memDlg(this);
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memDlg.ShowModal();
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}
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// Load memory checks from file
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void CBreakPointWindow::OnAddMemoryCheckMany()
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{
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// load ini
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IniFile ini;
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std::string filename = std::string(File::GetUserPath(D_GAMECONFIG_IDX)) + "MemoryChecks.ini";
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if (ini.Load(filename.c_str()))
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{
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// get lines from a certain section
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std::vector<std::string> lines;
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if (!ini.GetLines("MemoryChecks", lines))
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{
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wxMessageBox(_T("You have no [MemoryChecks] line in your file"));
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return;
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}
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for (std::vector<std::string>::const_iterator iter = lines.begin(); iter != lines.end(); ++iter)
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{
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std::string line = StripSpaces(*iter);
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std::vector<std::string> pieces;
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SplitString(line, ' ', pieces); // split string
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TMemCheck MemCheck;
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u32 sAddress = 0;
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u32 eAddress = 0;
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bool doCommon = false;
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// ------------------------------------------------------------------------------------------
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// Decide if we have a range or just one address, and if we should break or not
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// --------------
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if (
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pieces.size() == 1
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&& AsciiToHex(pieces[0].c_str(), sAddress)
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&& pieces[0].size() == 8
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)
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{
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// address range
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MemCheck.StartAddress = sAddress;
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MemCheck.EndAddress = sAddress;
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doCommon = true;
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MemCheck.Break = false;
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}
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else if(
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pieces.size() == 2
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&& AsciiToHex(pieces[0].c_str(), sAddress) && AsciiToHex(pieces[1].c_str(), eAddress)
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&& pieces[0].size() == 8 && pieces[1].size() == 8
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)
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{
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// address range
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MemCheck.StartAddress = sAddress;
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MemCheck.EndAddress = eAddress;
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doCommon = true;
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MemCheck.Break = false;
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}
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else if(
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pieces.size() == 3
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&& AsciiToHex(pieces[0].c_str(), sAddress) && AsciiToHex(pieces[1].c_str(), eAddress)
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&& pieces[0].size() == 8 && pieces[1].size() == 8 && pieces[2].size() == 1
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)
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{
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// address range
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MemCheck.StartAddress = sAddress;
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MemCheck.EndAddress = eAddress;
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doCommon = true;
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MemCheck.Break = true;
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}
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if (doCommon)
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{
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// settings for the memory check
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MemCheck.OnRead = true;
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MemCheck.OnWrite = true;
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MemCheck.Log = true;
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//MemCheck.Break = false; // this is also what sets Active "on" in the breakpoint window
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// so don't think it's off because we are only writing this to the log
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PowerPC::memchecks.Add(MemCheck);
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}
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}
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// Update after we are done with the loop
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NotifyUpdate();
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}
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else
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{
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wxMessageBox(_T("You have no ") + wxString::FromAscii(File::GetUserPath(D_GAMECONFIG_IDX)) + _T("MemoryChecks.ini file"));
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}
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}
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