250 lines
5.3 KiB
C++
250 lines
5.3 KiB
C++
/*====================================================================
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filename: gdsp_interpreter.cpp
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project: GCemu
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created: 2004-6-18
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mail: duddie@walla.com
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Copyright (c) 2005 Duddie & Tratax
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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====================================================================*/
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#include "DSPTables.h"
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#include "DSPHost.h"
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#include "DSPCore.h"
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#include "DSPAnalyzer.h"
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#include "DSPHWInterface.h"
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#include "DSPIntUtil.h"
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namespace DSPInterpreter {
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volatile u32 gdsp_running;
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// NOTE: These have nothing to do with g_dsp.r[DSP_REG_CR].
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// Hm, should instructions that change CR use this? Probably not (but they
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// should call UpdateCachedCR())
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void WriteCR(u16 val)
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{
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// reset
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if (val & 1)
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{
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DSPCore_Reset();
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val &= ~1;
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}
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// init - can reset and init be done at the same time?
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else if (val == 4)
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{
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// this looks like a hack! OSInitAudioSystem ucode
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// should send this mail - not dsp core itself
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gdsp_mbox_write_h(GDSP_MBOX_DSP, 0x8054);
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gdsp_mbox_write_l(GDSP_MBOX_DSP, 0x4348);
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val |= 0x800;
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}
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// update cr
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g_dsp.cr = val;
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}
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// Hm, should instructions that read CR use this? (Probably not).
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u16 ReadCR()
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{
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if (g_dsp.pc & 0x8000)
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{
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g_dsp.cr |= 0x800;
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}
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else
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{
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g_dsp.cr &= ~0x800;
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}
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return g_dsp.cr;
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}
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void Step()
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{
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DSPCore_CheckExceptions();
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g_dsp.step_counter++;
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#if PROFILE
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g_dsp.err_pc = g_dsp.pc;
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ProfilerAddDelta(g_dsp.err_pc, 1);
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if (g_dsp.step_counter == 1)
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{
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ProfilerInit();
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}
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if ((g_dsp.step_counter & 0xFFFFF) == 0)
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{
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ProfilerDump(g_dsp.step_counter);
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}
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#endif
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u16 opc = dsp_fetch_code();
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ExecuteInstruction(UDSPInstruction(opc));
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if (DSPAnalyzer::code_flags[g_dsp.pc - 1] & DSPAnalyzer::CODE_LOOP_END)
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HandleLoop();
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}
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// Used by thread mode.
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void Run()
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{
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int checkInterrupt = 0;
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gdsp_running = true;
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while (!(g_dsp.cr & CR_HALT) && gdsp_running)
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{
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if (jit)
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jit->RunForCycles(1);
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else {
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// Automatically let the other threads work if we're idle skipping
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if(DSPAnalyzer::code_flags[g_dsp.pc] & DSPAnalyzer::CODE_IDLE_SKIP)
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Common::YieldCPU();
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Step();
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// Turns out the less you check for external interrupts, the more
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// sound you hear, and it becomes slower
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checkInterrupt++;
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if(checkInterrupt == 500) { // <-- Arbitrary number. TODO: tweak
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DSPCore_CheckExternalInterrupt();
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checkInterrupt = 0;
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}
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}
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}
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gdsp_running = false;
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}
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// This one has basic idle skipping, and checks breakpoints.
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int RunCyclesDebug(int cycles)
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{
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// First, let's run a few cycles with no idle skipping so that things can progress a bit.
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for (int i = 0; i < 8; i++)
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{
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if (g_dsp.cr & CR_HALT)
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return 0;
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if (dsp_breakpoints.IsAddressBreakPoint(g_dsp.pc))
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{
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DSPCore_SetState(DSPCORE_STEPPING);
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return cycles;
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}
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Step();
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cycles--;
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if (cycles < 0)
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return 0;
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}
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DSPCore_CheckExternalInterrupt();
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while (true)
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{
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// Next, let's run a few cycles with idle skipping, so that we can skip
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// idle loops.
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for (int i = 0; i < 8; i++)
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{
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if (g_dsp.cr & CR_HALT)
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return 0;
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if (dsp_breakpoints.IsAddressBreakPoint(g_dsp.pc))
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{
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DSPCore_SetState(DSPCORE_STEPPING);
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return cycles;
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}
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// Idle skipping.
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if (DSPAnalyzer::code_flags[g_dsp.pc] & DSPAnalyzer::CODE_IDLE_SKIP)
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return 0;
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Step();
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cycles--;
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if (cycles < 0)
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return 0;
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}
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// Now, lets run some more without idle skipping.
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for (int i = 0; i < 200; i++)
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{
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if (dsp_breakpoints.IsAddressBreakPoint(g_dsp.pc))
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{
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DSPCore_SetState(DSPCORE_STEPPING);
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return cycles;
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}
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Step();
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cycles--;
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if (cycles < 0)
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return 0;
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// We don't bother directly supporting pause - if the main emu pauses,
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// it just won't call this function anymore.
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}
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}
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}
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// Used by non-thread mode. Meant to be efficient.
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int RunCycles(int cycles)
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{
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// First, let's run a few cycles with no idle skipping so that things can
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// progress a bit.
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for (int i = 0; i < 8; i++)
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{
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if (g_dsp.cr & CR_HALT)
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return 0;
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Step();
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cycles--;
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if (cycles < 0)
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return 0;
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}
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DSPCore_CheckExternalInterrupt();
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while (true)
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{
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// Next, let's run a few cycles with idle skipping, so that we can skip
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// idle loops.
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for (int i = 0; i < 8; i++)
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{
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if (g_dsp.cr & CR_HALT)
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return 0;
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// Idle skipping.
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if (DSPAnalyzer::code_flags[g_dsp.pc] & DSPAnalyzer::CODE_IDLE_SKIP)
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return 0;
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Step();
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cycles--;
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if (cycles < 0)
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return 0;
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}
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// Now, lets run some more without idle skipping.
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for (int i = 0; i < 200; i++)
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{
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Step();
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cycles--;
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if (cycles < 0)
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return 0;
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// We don't bother directly supporting pause - if the main emu pauses,
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// it just won't call this function anymore.
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}
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}
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}
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void Stop()
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{
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gdsp_running = false;
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}
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} // namespace
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