141 lines
3.9 KiB
C++
141 lines
3.9 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include <utility>
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#include <vector>
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#include "Common/Common.h"
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#include <wx/bitmap.h>
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#include <wx/image.h>
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namespace Core
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{
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class TitleDatabase;
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}
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namespace DiscIO
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{
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enum class BlobType;
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enum class Country;
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enum class Language;
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enum class Region;
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enum class Platform;
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}
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class PointerWrap;
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class GameListItem
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{
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public:
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GameListItem() = default;
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explicit GameListItem(const std::string& file_name);
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~GameListItem() = default;
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bool IsValid() const;
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const std::string& GetFileName() const { return m_file_name; }
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std::string GetName(DiscIO::Language language) const;
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std::string GetName() const;
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std::string GetUniqueIdentifier() const;
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std::string GetDescription(DiscIO::Language language) const;
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std::string GetDescription() const;
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std::vector<DiscIO::Language> GetLanguages() const;
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std::string GetCompany() const { return m_company; }
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u16 GetRevision() const { return m_revision; }
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const std::string& GetGameID() const { return m_game_id; }
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u64 GetTitleID() const { return m_title_id; }
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const std::string GetWiiFSPath() const;
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DiscIO::Region GetRegion() const { return m_region; }
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DiscIO::Country GetCountry() const { return m_country; }
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DiscIO::Platform GetPlatform() const { return m_platform; }
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DiscIO::BlobType GetBlobType() const { return m_blob_type; }
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const std::string& GetIssues() const { return m_emu_state.issues; }
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int GetEmuState() const { return m_emu_state.rating; }
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u64 GetFileSize() const { return m_file_size; }
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u64 GetVolumeSize() const { return m_volume_size; }
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// 0 is the first disc, 1 is the second disc
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u8 GetDiscNumber() const { return m_disc_number; }
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// NOTE: Banner image is at the original resolution, use WxUtils::ScaleImageToBitmap
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// to display it
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const wxImage& GetBannerImage() const { return m_banner_wx; }
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void DoState(PointerWrap& p);
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bool BannerChanged();
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void BannerCommit();
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bool EmuStateChanged();
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void EmuStateCommit();
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bool CustomNameChanged(const Core::TitleDatabase& title_database);
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void CustomNameCommit();
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private:
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struct EmuState
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{
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int rating{};
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std::string issues{};
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bool operator!=(const EmuState& rhs) const
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{
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return rating != rhs.rating || issues != rhs.issues;
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}
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void DoState(PointerWrap& p);
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};
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struct Banner
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{
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std::vector<u8> buffer{};
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int width{};
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int height{};
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bool empty() const { return buffer.empty(); }
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void DoState(PointerWrap& p);
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};
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bool IsElfOrDol() const;
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void ReadVolumeBanner(std::vector<u8>* image, const std::vector<u32>& buffer, int width,
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int height);
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// Outputs to m_banner_wx
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bool SetWxBannerFromPNGFile(const std::string& path);
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// Outputs to m_banner_wx
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void SetWxBannerFromRaw(const Banner& banner);
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// IMPORTANT: Nearly all data members must be save/restored in DoState.
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// If anything is changed, make sure DoState handles it properly and
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// GameListCtrl::CACHE_REVISION is incremented.
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bool m_valid{};
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std::string m_file_name{};
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u64 m_file_size{};
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u64 m_volume_size{};
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std::map<DiscIO::Language, std::string> m_names{};
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std::map<DiscIO::Language, std::string> m_descriptions{};
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std::string m_company{};
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std::string m_game_id{};
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u64 m_title_id{};
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DiscIO::Region m_region{};
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DiscIO::Country m_country{};
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DiscIO::Platform m_platform{};
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DiscIO::BlobType m_blob_type{};
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u16 m_revision{};
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u8 m_disc_number{};
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Banner m_volume_banner{};
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EmuState m_emu_state{};
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// Overridden name from TitleDatabase
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std::string m_custom_name{};
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// wxImage is not handled in DoState
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wxImage m_banner_wx{};
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// The following data members allow GameListCtrl to construct new GameListItems in a threadsafe
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// way. They should not be handled in DoState.
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struct
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{
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EmuState emu_state;
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Banner volume_banner;
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std::string custom_name;
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} m_pending{};
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};
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