33 lines
899 B
C++
33 lines
899 B
C++
// Copyright 2014 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <functional>
|
|
#include "Common/CommonTypes.h"
|
|
#include "VideoCommon/ShaderGenCommon.h"
|
|
#include "VideoCommon/VertexManagerBase.h"
|
|
|
|
enum class APIType;
|
|
|
|
#pragma pack(1)
|
|
|
|
struct geometry_shader_uid_data
|
|
{
|
|
u32 NumValues() const { return sizeof(geometry_shader_uid_data); }
|
|
bool IsPassthrough() const;
|
|
|
|
u32 numTexGens : 4;
|
|
u32 primitive_type : 2;
|
|
};
|
|
|
|
#pragma pack()
|
|
|
|
typedef ShaderUid<geometry_shader_uid_data> GeometryShaderUid;
|
|
|
|
ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& host_config,
|
|
const geometry_shader_uid_data* uid_data);
|
|
GeometryShaderUid GetGeometryShaderUid(u32 primitive_type);
|
|
void EnumerateGeometryShaderUids(const std::function<void(const GeometryShaderUid&)>& callback);
|