dolphin/Source/Plugins
rice1964 0dcf03b898 This should fix the per-vertex PositionMatrix, the famous "Posmtx" problem, for DX9. My DX9 plugin still crashes, for some other reasons. Verified with Luigi's Mansion, it almost works.
BTW, this is Rice from emutalk, one of the 1964 emulator authors, and author of Rice video plugin for N64 emulators.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4115 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 06:35:43 +00:00
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Plugin_DSP_HLE DSPHLE: LordMark's looping hack for AFC. looping isn't correct but it's good enough for Pikmin 2 and Zelda TP's missing music. Does cause weird "echoes" in the harp sound in Zelda Four Swords, but I think that's a fair sacrifice until we figure it out properly. 2009-08-30 21:57:00 +00:00
Plugin_DSP_LLE GUI: Moved debugging window to AUI, more AUI improvements to be done 2009-08-25 01:50:27 +00:00
Plugin_PadSimple GUI: Moved debugging window to AUI, more AUI improvements to be done 2009-08-25 01:50:27 +00:00
Plugin_PadSimpleEvnt Windows Build: Fixed the other settings 2009-08-24 09:00:35 +00:00
Plugin_VideoDX9 This should fix the per-vertex PositionMatrix, the famous "Posmtx" problem, for DX9. My DX9 plugin still crashes, for some other reasons. Verified with Luigi's Mansion, it almost works. 2009-08-31 06:35:43 +00:00
Plugin_VideoOGL vertex shader generator: don't multiply z by two in d3d mode (thanks drk|razi) 2009-08-29 12:15:59 +00:00
Plugin_Wiimote GUI: Fixed the render-to-main fullscreen mode and screen resizing 2009-08-25 06:34:58 +00:00
Plugin_nJoy_SDL GUI: Moved debugging window to AUI, more AUI improvements to be done 2009-08-25 01:50:27 +00:00