308 lines
8.3 KiB
C++
308 lines
8.3 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef __PADCONFIGDIALOG_h__
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#define __PADCONFIGDIALOG_h__
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#include <iostream>
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#include <vector>
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#include <wx/wx.h>
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#include <wx/textctrl.h>
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#include <wx/button.h>
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#include <wx/stattext.h>
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#include <wx/combobox.h>
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#include <wx/checkbox.h>
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#include <wx/notebook.h>
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#include <wx/panel.h>
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#include <wx/gbsizer.h>
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#include "Config.h"
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#if defined(HAVE_X11) && HAVE_X11
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/keysym.h>
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#include <X11/XKBlib.h>
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#include "X11InputBase.h"
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#endif
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class WiimotePadConfigDialog : public wxDialog
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{
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public:
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WiimotePadConfigDialog(wxWindow *parent,
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wxWindowID id = 1,
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const wxString &title = wxT("Wii Remote Plugin Configuration"),
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxDEFAULT_DIALOG_STYLE | wxWANTS_CHARS);
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virtual ~WiimotePadConfigDialog();
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void CloseClick(wxCommandEvent& event);
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void UpdateGUI(int Slot = 0);
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void UpdateGUIButtonMapping(int controller);
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void UpdateControls();
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void OnKeyDown(wxKeyEvent& event);
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void Convert2Box(int &x);
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void ConvertToString();
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void OnButtonTimer(wxTimerEvent& WXUNUSED(event)) { DoGetButtons(GetButtonWaitingID); }
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void UpdatePad(wxTimerEvent& WXUNUSED(event));
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wxTimer *m_UpdatePadTimer,
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*m_ButtonMappingTimer;
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wxStaticBitmap *m_bmpDotLeftIn[4],
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*m_bmpDotLeftOut[4],
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*m_bmpDotRightIn[4],
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*m_bmpDotRightOut[4],
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*m_bmpDeadZoneLeftIn[4],
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*m_bmpDeadZoneRightIn[4];
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private:
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DECLARE_EVENT_TABLE();
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bool ControlsCreated;
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int Page, BoxW, BoxH;
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wxString OldLabel;
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wxNotebook *m_Notebook;
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wxPanel *m_Controller[4],
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*m_pLeftInStatus[4],
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*m_pLeftOutStatus[4],
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*m_pRightInStatus[4],
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*m_pRightOutStatus[4];
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wxStaticBitmap *m_bmpSquareLeftIn[4],
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*m_bmpSquareLeftOut[4],
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*m_bmpSquareRightIn[4],
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*m_bmpSquareRightOut[4];
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wxCheckBox *m_CheckC2S[4],
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*m_CheckRumble[4],
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*m_TiltRollSwing[4],
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*m_TiltPitchSwing[4],
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*m_TiltRollInvert[4],
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*m_TiltPitchInvert[4];
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wxButton *m_Close, *m_Apply, *ClickedButton,
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*m_Button_Analog[AN_CONTROLS][4],
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*m_Button_Wiimote[WM_CONTROLS][4],
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*m_Button_NunChuck[NC_CONTROLS][4],
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*m_Button_Classic[CC_CONTROLS][4],
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*m_Button_GH3[GH3_CONTROLS][4];
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wxComboBox *m_Joyname[4],
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*m_ComboDeadZoneLeft[4],
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*m_ComboDeadZoneRight[4],
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*m_ComboDiagonal[4],
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*m_RumbleStrength[4],
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*m_TiltTypeWM[4],
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*m_TiltTypeNC[4],
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*m_TiltComboRangeRoll[4],
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*m_TiltComboRangePitch[4],
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*m_TriggerType[4],
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*m_NunchuckComboStick[4],
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*m_CcComboLeftStick[4],
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*m_CcComboRightStick[4],
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*m_CcComboTriggers[4],
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*m_GH3ComboAnalog[4];
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wxGridBagSizer *m_sGridTilt[4],
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*m_sGridStickLeft[4],
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*m_sGridStickRight[4],
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*m_sGridTrigger[4];
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wxBoxSizer *m_MainSizer,
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*m_sMain[4],
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*m_sDeadZoneHoriz[4],
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*m_sDeadZone[4],
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*m_sDiagonal[4],
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*m_sCircle2Square[4],
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*m_sC2SDeadZone[4],
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*m_sJoyname[4],
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*m_sRumble[4],
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*m_sTiltType[4],
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*m_sHorizController[4],
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*m_sHorizStatus[4],
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*m_Sizer_Analog[AN_CONTROLS][4],
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*m_sAnalogLeft[4],
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*m_sAnalogMiddle[4],
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*m_sAnalogRight[4],
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*m_sHorizAnalogMapping[4],
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*m_Sizer_Wiimote[WM_CONTROLS][4],
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*m_sWmVertLeft[4],
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*m_sWmVertRight[4],
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*m_Sizer_NunChuck[NC_CONTROLS][4],
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*m_sNunchuckStick[4],
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*m_sNCVertLeft[4],
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*m_sNCVertRight[4],
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*m_Sizer_Classic[CC_CONTROLS][4],
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*m_sCcLeftStick[4],
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*m_sCcRightStick[4],
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*m_sCcTriggers[4],
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*m_sCcVertLeft[4],
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*m_sCcVertMiddle[4],
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*m_sCcVertRight[4],
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*m_Sizer_GH3[GH3_CONTROLS][4],
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*m_sGH3Analog[4],
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*m_sGH3VertLeft[4],
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*m_sGH3VertRight[4],
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*m_sHorizControllerMapping[4];
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wxStaticBoxSizer *m_gJoyPad[4],
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*m_gTilt[4],
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*m_gStickLeft[4],
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*m_gStickRight[4],
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*m_gTriggers[4],
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*m_gAnalog[4],
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*m_gWiimote[4],
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*m_gNunchuck[4],
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*m_gClassicController[4],
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*m_gGuitarHero3Controller[4];
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wxStaticText *m_ComboDeadZoneLabel[4],
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*m_DiagonalLabel[4],
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*m_RumbleStrengthLabel[4],
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*m_tTiltTypeWM[4], *m_tTiltTypeNC[4],
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*m_TiltTextRoll[4], *m_TiltTextPitch[4],
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*m_tStatusLeftIn[4], *m_tStatusLeftOut[4], *m_tStatusRightIn[4], *m_tStatusRightOut[4],
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*m_TriggerL[4], *m_TriggerR[4],
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*m_TriggerStatusL[4], *m_TriggerStatusR[4],
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*m_tTriggerSource[4],
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*m_statictext_Analog[AN_CONTROLS][4],
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*m_statictext_Wiimote[WM_CONTROLS][4],
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*m_statictext_NunChuck[NC_CONTROLS][4],
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*m_statictext_Classic[CC_CONTROLS][4],
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*m_statictext_GH3[GH3_CONTROLS][4],
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*m_NunchuckTextStick[5],
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*m_CcTextLeftStick[4],
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*m_CcTextRightStick[4],
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*m_CcTextTriggers[4],
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*m_tGH3Analog[4];
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enum
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{
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ID_CLOSE = 1000,
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ID_APPLY,
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IDTM_BUTTON, // Timer
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IDTM_UPDATE_PAD, // Timer
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ID_NOTEBOOK,
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ID_CONTROLLERPAGE1,
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ID_CONTROLLERPAGE2,
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ID_CONTROLLERPAGE3,
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ID_CONTROLLERPAGE4,
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// Gamepad <It's important that the internal ordering of these are unchanged>
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IDB_ANALOG_LEFT_X, IDB_ANALOG_LEFT_Y,
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IDB_ANALOG_RIGHT_X, IDB_ANALOG_RIGHT_Y,
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IDB_TRIGGER_L, IDB_TRIGGER_R,
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// Wiimote
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IDB_WM_A, IDB_WM_B,
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IDB_WM_1, IDB_WM_2,
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IDB_WM_P, IDB_WM_M, IDB_WM_H,
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IDB_WM_L, IDB_WM_R, IDB_WM_U, IDB_WM_D,
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IDB_WM_ROLL_L, IDB_WM_ROLL_R,
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IDB_WM_PITCH_U, IDB_WM_PITCH_D,
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IDB_WM_SHAKE,
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// Nunchuck
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IDB_NC_Z,
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IDB_NC_C,
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IDB_NC_L,
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IDB_NC_R,
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IDB_NC_U,
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IDB_NC_D,
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IDB_NC_ROLL_L, IDB_NC_ROLL_R,
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IDB_NC_PITCH_U, IDB_NC_PITCH_D,
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IDB_NC_SHAKE,
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// Classic Controller
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IDB_CC_A, IDB_CC_B,
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IDB_CC_X, IDB_CC_Y,
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IDB_CC_P, IDB_CC_M, IDB_CC_H,
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IDB_CC_TL, IDB_CC_TR, IDB_CC_ZL, IDB_CC_ZR, // Shoulder triggers and Zs
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IDB_CC_DL, IDB_CC_DR, IDB_CC_DU, IDB_CC_DD, // Digital pad
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IDB_CC_LL, IDB_CC_LR, IDB_CC_LU, IDB_CC_LD, // Left analog stick
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IDB_CC_RL, IDB_CC_RR, IDB_CC_RU, IDB_CC_RD, // Right analog stick
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// Guitar Hero 3 Controller
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IDB_GH3_GREEN,
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IDB_GH3_RED,
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IDB_GH3_YELLOW,
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IDB_GH3_BLUE,
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IDB_GH3_ORANGE,
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IDB_GH3_PLUS,
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IDB_GH3_MINUS,
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IDB_GH3_WHAMMY,
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IDB_GH3_ANALOG_LEFT,
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IDB_GH3_ANALOG_RIGHT,
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IDB_GH3_ANALOG_UP,
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IDB_GH3_ANALOG_DOWN,
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IDB_GH3_STRUM_UP,
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IDB_GH3_STRUM_DOWN,
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// Gamepad settings
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IDC_JOYNAME,
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IDC_RUMBLE, IDC_RUMBLE_STRENGTH,
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IDC_DEAD_ZONE_LEFT, IDC_DEAD_ZONE_RIGHT,
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IDC_STICK_DIAGONAL, IDC_STICK_C2S,
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IDC_TILT_TYPE_WM, IDC_TILT_TYPE_NC,
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IDC_TILT_ROLL, IDC_TILT_ROLL_SWING,
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IDC_TILT_PITCH, IDC_TILT_PITCH_SWING,
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IDC_TILT_ROLL_INVERT, IDC_TILT_PITCH_INVERT,
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IDC_TRIGGER_TYPE,
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IDC_NUNCHUCK_STICK,
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IDC_CC_LEFT_STICK, IDC_CC_RIGHT_STICK, IDC_CC_TRIGGERS,
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IDC_GH3_ANALOG,
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};
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wxBitmap CreateBitmap();
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wxBitmap CreateBitmapDot();
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wxBitmap CreateBitmapDeadZone(int Radius);
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wxBitmap CreateBitmapClear();
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void OnClose(wxCloseEvent& event);
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void CreatePadGUIControls();
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void GeneralSettingsChanged(wxCommandEvent& event);
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// Gamepad configuration
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void SetButtonText(int id, const char text[128], int _Page = -1);
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void SetButtonTextAll(int id, char text[128]);
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void GetButtons(wxCommandEvent& btn_event);
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void DoGetButtons(int id);
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void SaveButtonMapping(int controller, bool DontChangeId = false, int FromSlot = -1);
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void SaveButtonMappingAll(int Slot);
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void SaveKeyboardMapping(int Controller, int Id, int Key);
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void ToBlank(bool ToBlank = true);
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void PadGetStatus();
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void DoSave(bool ChangePad = false, int Slot = -1);
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void DoChangeJoystick();
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void PadOpen(int Open); void PadClose(int Close);
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void DoChangeDeadZone(bool Left);
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void OnButtonClick(wxCommandEvent& event);
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// Configure buttons
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int GetButtonWaitingID, GetButtonWaitingTimer, g_Pressed;
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wxString GetButtonText(int id, int Page = -1);
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};
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extern WiimotePadConfigDialog *m_PadConfigFrame;
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#endif
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