dolphin/Source
mimimi085181 0d3343d093 Make efb to texture less broken for paletted textures that are efb copies
Don't change the texID depending on the tlut_hash for paletted textures that are efb copies and don't have an entry in the cache for texID ^ tlut_hash. This makes those textures less broken when using efb to texture.

This is not really fixing those textures, but it's a step forward. The mini map in Twilight Princess for example is in grayscales with this and is more or less usable.
2015-01-19 01:31:41 +01:00
..
Android Android: Fix a typo (Depthn -> Depth) 2014-12-28 20:34:54 -05:00
Core Make efb to texture less broken for paletted textures that are efb copies 2015-01-19 01:31:41 +01:00
DSPSpy DSPSpy: Fix build failures 2015-01-06 19:54:12 -05:00
DSPTool CMake: simplify some expressions 2015-01-03 13:17:57 +01:00
PCH Windows: Use a shared precompiled header for dolphin code under Source/ 2014-08-14 23:51:13 -07:00
UnitTests x64Emitter: add MOVLPS/MOVHPS 2015-01-07 11:23:52 +01:00
VSProps windows: use qt 5.4.0 2014-12-13 20:59:40 -08:00
.clang-format UseTab: ForIndentation 2014-05-26 21:28:59 -07:00
CMakeLists.txt Windows: Use a shared precompiled header for dolphin code under Source/ 2014-08-14 23:51:13 -07:00
dolphin-emu.sln Merge pull request #1085 from waddlesplash/refactoring 2014-10-05 21:25:44 -04:00