847 lines
24 KiB
C++
847 lines
24 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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//CFrame is the main parent window. Inside CFrame there is an m_Panel that is the parent for
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//the rendering window (when we render to the main window). In Windows the rendering window is
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//created by giving CreateWindow() m_Panel->GetHandle() as parent window and creating a new
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//child window to m_Panel. The new child window handle that is returned by CreateWindow() can
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//be accessed from Core::GetWindowHandle().
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// ----------
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// Includes
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#include "Common.h" // Common
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#include "FileUtil.h"
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#include "Timer.h"
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#include "Setup.h"
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#include "Globals.h" // Local
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#include "Frame.h"
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#include "ConfigMain.h"
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#include "PluginManager.h"
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#include "MemcardManager.h"
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#include "CheatsWindow.h"
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#include "AboutDolphin.h"
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#include "GameListCtrl.h"
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#include "BootManager.h"
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#include "ConfigManager.h" // Core
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#include "Core.h"
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#include "HW/DVDInterface.h"
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#include "State.h"
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#include "VolumeHandler.h"
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#include <wx/datetime.h> // wxWidgets
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// ----------
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// Resources
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extern "C" {
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#include "../resources/Dolphin.c" // Dolphin icon
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#include "../resources/toolbar_browse.c"
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#include "../resources/toolbar_file_open.c"
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#include "../resources/toolbar_fullscreen.c"
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#include "../resources/toolbar_help.c"
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#include "../resources/toolbar_pause.c"
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#include "../resources/toolbar_play.c"
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#include "../resources/toolbar_plugin_dsp.c"
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#include "../resources/toolbar_plugin_gfx.c"
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#include "../resources/toolbar_plugin_options.c"
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#include "../resources/toolbar_plugin_pad.c"
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#include "../resources/toolbar_refresh.c"
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#include "../resources/toolbar_stop.c"
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#include "../resources/Boomy.h" // Theme packages
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#include "../resources/Vista.h"
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#include "../resources/X-Plastik.h"
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#include "../resources/KDE.h"
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};
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//---------------
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// Windows functions. Setting the cursor with wxSetCursor() did not work in this instance.
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// Probably because it's somehow reset from the WndProc() in the child window
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#ifdef _WIN32
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// Declare a blank icon and one that will be the normal cursor
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HCURSOR hCursor = NULL, hCursorBlank = NULL;
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// Create the default cursor
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void CreateCursor()
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{
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hCursor = LoadCursor( NULL, IDC_ARROW );
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}
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void MSWSetCursor(bool Show)
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{
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if(Show)
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SetCursor(hCursor);
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else
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{
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SetCursor(hCursorBlank);
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//wxSetCursor(wxCursor(wxNullCursor));
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}
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}
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// I could not use FindItemByHWND() instead of this, it crashed on that occation I used it */
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HWND MSWGetParent_(HWND Parent)
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{
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return GetParent(Parent);
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}
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#endif
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//---------------
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//The CPanel class to receive MSWWindowProc messages from the video plugin.
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extern CFrame* main_frame;
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class CPanel : public wxPanel
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{
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public:
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CPanel(
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wxWindow* parent,
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wxWindowID id = wxID_ANY
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);
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private:
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DECLARE_EVENT_TABLE();
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#ifdef _WIN32
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// Receive WndProc messages
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WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
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#endif
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};
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BEGIN_EVENT_TABLE(CPanel, wxPanel)
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END_EVENT_TABLE()
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CPanel::CPanel(
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wxWindow *parent,
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wxWindowID id
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)
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: wxPanel(parent, id)
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{
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}
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int abc = 0;
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#ifdef _WIN32
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WXLRESULT CPanel::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
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{
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switch (nMsg)
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{
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//case WM_LBUTTONDOWN:
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//case WM_LBUTTONUP:
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//case WM_MOUSEMOVE:
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// break;
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// This doesn't work, strange
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//case WM_LBUTTONDBLCLK:
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//PanicAlert("Double click");
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//break;
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case WM_USER:
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switch(wParam)
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{
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// Stop
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case OPENGL_WM_USER_STOP:
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main_frame->DoStop();
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return 0; // Don't bother letting wxWidgets process this at all
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case OPENGL_WM_USER_CREATE:
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// We don't have a local setting for bRenderToMain but we can detect it this way instead
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//PanicAlert("main call %i %i %i %i", lParam, (HWND)Core::GetWindowHandle(), MSWGetParent_((HWND)Core::GetWindowHandle()), (HWND)this->GetHWND());
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if (lParam == NULL)
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main_frame->bRenderToMain = false;
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else
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main_frame->bRenderToMain = true;
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return 0;
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case NJOY_RELOAD:
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// DirectInput in nJoy has failed
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Core::ReconnectPad();
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return 0;
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case WIIMOTE_RECONNECT:
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// The Wiimote plugin has been shut down, now reconnect the Wiimote
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//INFO_LOG(CONSOLE, "WIIMOTE_RECONNECT\n");
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Core::ReconnectWiimote();
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return 0;
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// -----------------------------------------
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#ifdef RERECORDING
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// -----------------
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case INPUT_FRAME_COUNTER:
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// Wind back the frame counter after a save state has been loaded
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Core::WindBack((int)lParam);
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return 0;
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#endif
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// -----------------------------
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}
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break;
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//default:
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// return wxPanel::MSWWindowProc(nMsg, wParam, lParam);
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}
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// By default let wxWidgets do what it normally does with this event
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return wxPanel::MSWWindowProc(nMsg, wParam, lParam);
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}
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#endif
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//-----------------
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// event tables
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// Notice that wxID_HELP will be processed for the 'About' menu and the toolbar
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// help button.
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const wxEventType wxEVT_HOST_COMMAND = wxNewEventType();
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BEGIN_EVENT_TABLE(CFrame, wxFrame)
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// Menu bar
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EVT_MENU(wxID_OPEN, CFrame::OnOpen)
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EVT_MENU(wxID_EXIT, CFrame::OnQuit)
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EVT_MENU(IDM_HELPWEBSITE, CFrame::OnHelp)
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EVT_MENU(IDM_HELPGOOGLECODE, CFrame::OnHelp)
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EVT_MENU(IDM_HELPABOUT, CFrame::OnHelp)
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EVT_MENU(wxID_REFRESH, CFrame::OnRefresh)
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EVT_MENU(IDM_PLAY, CFrame::OnPlay)
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EVT_MENU(IDM_RECORD, CFrame::OnRecord)
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EVT_MENU(IDM_PLAYRECORD, CFrame::OnPlayRecording)
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EVT_MENU(IDM_STOP, CFrame::OnStop)
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EVT_MENU(IDM_FRAMESTEP, CFrame::OnFrameStep)
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EVT_MENU(IDM_SCREENSHOT, CFrame::OnScreenshot)
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EVT_MENU(IDM_CONFIG_MAIN, CFrame::OnConfigMain)
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EVT_MENU(IDM_CONFIG_GFX_PLUGIN, CFrame::OnPluginGFX)
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EVT_MENU(IDM_CONFIG_DSP_PLUGIN, CFrame::OnPluginDSP)
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EVT_MENU(IDM_CONFIG_PAD_PLUGIN, CFrame::OnPluginPAD)
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EVT_MENU(IDM_CONFIG_WIIMOTE_PLUGIN, CFrame::OnPluginWiimote)
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EVT_MENU(IDM_SAVE_PERSPECTIVE, CFrame::OnToolBar)
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EVT_AUITOOLBAR_TOOL_DROPDOWN(IDM_SAVE_PERSPECTIVE, CFrame::OnDropDownToolbarItem)
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EVT_MENU(IDM_EDIT_PERSPECTIVES, CFrame::OnToolBar)
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EVT_AUITOOLBAR_TOOL_DROPDOWN(IDM_EDIT_PERSPECTIVES, CFrame::OnDropDownSettingsToolbar)
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// Drop down
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EVT_MENU(IDM_PERSPECTIVES_ADD_PANE, CFrame::OnToolBar)
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EVT_MENU_RANGE(IDM_PERSPECTIVES_0, IDM_PERSPECTIVES_100, CFrame::OnSelectPerspective)
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EVT_MENU(IDM_ADD_PERSPECTIVE, CFrame::OnDropDownToolbarSelect)
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EVT_MENU(IDM_TAB_SPLIT, CFrame::OnDropDownToolbarSelect)
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EVT_MENU(IDM_NO_DOCKING, CFrame::OnDropDownToolbarSelect)
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#if defined(HAVE_SFML) && HAVE_SFML
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EVT_MENU(IDM_NETPLAY, CFrame::OnNetPlay)
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#endif
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EVT_MENU(IDM_BROWSE, CFrame::OnBrowse)
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EVT_MENU(IDM_MEMCARD, CFrame::OnMemcard)
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EVT_MENU(IDM_CHEATS, CFrame::OnShow_CheatsWindow)
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EVT_MENU(IDM_INFO, CFrame::OnShow_InfoWindow)
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EVT_MENU(IDM_RESTART, CFrame::OnRestart)
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EVT_MENU(IDM_CHANGEDISC, CFrame::OnChangeDisc)
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EVT_MENU(IDM_LOAD_WII_MENU, CFrame::OnLoadWiiMenu)
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EVT_MENU(IDM_TOGGLE_FULLSCREEN, CFrame::OnToggleFullscreen)
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EVT_MENU(IDM_TOGGLE_DUALCORE, CFrame::OnToggleDualCore)
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EVT_MENU(IDM_TOGGLE_SKIPIDLE, CFrame::OnToggleSkipIdle)
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EVT_MENU(IDM_TOGGLE_TOOLBAR, CFrame::OnToggleToolbar)
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EVT_MENU(IDM_TOGGLE_STATUSBAR, CFrame::OnToggleStatusbar)
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EVT_MENU(IDM_LOGWINDOW, CFrame::OnToggleLogWindow)
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EVT_MENU(IDM_CONSOLEWINDOW, CFrame::OnToggleConsole)
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EVT_MENU(IDM_LISTDRIVES, CFrame::GameListChanged)
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EVT_MENU(IDM_LISTWII, CFrame::GameListChanged)
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EVT_MENU(IDM_LISTGC, CFrame::GameListChanged)
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EVT_MENU(IDM_LISTWAD, CFrame::GameListChanged)
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EVT_MENU(IDM_LISTJAP, CFrame::GameListChanged)
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EVT_MENU(IDM_LISTPAL, CFrame::GameListChanged)
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EVT_MENU(IDM_LISTUSA, CFrame::GameListChanged)
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EVT_MENU(IDM_PURGECACHE, CFrame::GameListChanged)
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EVT_MENU(IDM_LOADLASTSTATE, CFrame::OnLoadLastState)
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EVT_MENU(IDM_UNDOLOADSTATE, CFrame::OnUndoLoadState)
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EVT_MENU(IDM_UNDOSAVESTATE, CFrame::OnUndoSaveState)
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EVT_MENU(IDM_LOADSTATEFILE, CFrame::OnLoadStateFromFile)
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EVT_MENU(IDM_SAVESTATEFILE, CFrame::OnSaveStateToFile)
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EVT_MENU_RANGE(IDM_LOADSLOT1, IDM_LOADSLOT8, CFrame::OnLoadState)
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EVT_MENU_RANGE(IDM_SAVESLOT1, IDM_SAVESLOT8, CFrame::OnSaveState)
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EVT_MENU_RANGE(IDM_FRAMESKIP0, IDM_FRAMESKIP9, CFrame::OnFrameSkip)
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EVT_MENU_RANGE(IDM_DRIVE1, IDM_DRIVE24, CFrame::OnBootDrive)
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// Other
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EVT_CLOSE(CFrame::OnClose)
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EVT_SIZE(CFrame::OnResize)
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EVT_LIST_ITEM_ACTIVATED(LIST_CTRL, CFrame::OnGameListCtrl_ItemActivated)
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EVT_HOST_COMMAND(wxID_ANY, CFrame::OnHostMessage)
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#if wxUSE_TIMER
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EVT_TIMER(wxID_ANY, CFrame::OnTimer)
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#endif
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EVT_AUI_PANE_CLOSE(CFrame::OnPaneClose)
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EVT_AUINOTEBOOK_PAGE_CLOSE(wxID_ANY, CFrame::OnNotebookPageClose)
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EVT_AUINOTEBOOK_ALLOW_DND(wxID_ANY, CFrame::OnAllowNotebookDnD)
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EVT_AUINOTEBOOK_PAGE_CHANGED(wxID_ANY, CFrame::OnNotebookPageChanged)
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// Post events to child panels
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EVT_MENU(wxID_ANY, CFrame::PostEvent)
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EVT_TEXT(wxID_ANY, CFrame::PostEvent)
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//EVT_MENU_HIGHLIGHT_ALL(CFrame::PostMenuEvent)
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//EVT_UPDATE_UI(wxID_ANY, CFrame::PostUpdateUIEvent)
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END_EVENT_TABLE()
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// ---------------
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// Creation and close, quit functions
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CFrame::CFrame(wxFrame* parent,
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wxWindowID id,
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const wxString& title,
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const wxPoint& pos,
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const wxSize& size,
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bool _UseDebugger,
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bool ShowLogWindow,
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long style)
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: wxFrame(parent, id, title, pos, size, style), g_pCodeWindow(NULL)
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, m_LogWindow(NULL), m_MenuBar(NULL), m_ToolBar(NULL), m_ToolBarDebug(NULL), m_ToolBarAui(NULL)
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, m_pStatusBar(NULL), m_GameListCtrl(NULL), m_Panel(NULL)
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, UseDebugger(_UseDebugger), m_bEdit(false), m_bTabSplit(false), m_bNoDocking(false), bRenderToMain(true)
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, HaveLeds(false), HaveSpeakers(false)
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, m_fLastClickTime(0), m_iLastMotionTime(0), LastMouseX(0), LastMouseY(0)
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#if wxUSE_TIMER
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, m_timer(this)
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#endif
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{
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if (ShowLogWindow) SConfig::GetInstance().m_InterfaceLogWindow = true;
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// Give it a console early to show potential messages from this onward
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ConsoleListener *Console = LogManager::GetInstance()->getConsoleListener();
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if (SConfig::GetInstance().m_InterfaceConsole) Console->Open();
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if (SConfig::GetInstance().m_InterfaceLogWindow) m_LogWindow = new CLogWindow(this);
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// Start debugging mazimized
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if (UseDebugger) this->Maximize(true);
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// Debugger class
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if (UseDebugger)
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{
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g_pCodeWindow = new CCodeWindow(SConfig::GetInstance().m_LocalCoreStartupParameter, this, this);
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g_pCodeWindow->Hide();
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g_pCodeWindow->Load();
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}
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// Create timer
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#if wxUSE_TIMER
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int TimesPerSecond = 10; // We don't need more than this
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m_timer.Start( floor((double)(1000 / TimesPerSecond)) );
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#endif
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// Create toolbar bitmaps
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InitBitmaps();
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// Give it an icon
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wxIcon IconTemp;
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IconTemp.CopyFromBitmap(wxGetBitmapFromMemory(dolphin_ico32x32));
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SetIcon(IconTemp);
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// Give it a status bar
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m_pStatusBar = CreateStatusBar(1, wxST_SIZEGRIP, ID_STATUSBAR);
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if (!SConfig::GetInstance().m_InterfaceStatusbar)
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m_pStatusBar->Hide();
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// Give it a menu bar
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CreateMenu();
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// ---------------
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// Main panel
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// This panel is the parent for rendering and it holds the gamelistctrl
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m_Panel = new CPanel(this, IDM_MPANEL);
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m_GameListCtrl = new CGameListCtrl(m_Panel, LIST_CTRL,
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wxDefaultPosition, wxDefaultSize,
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wxLC_REPORT | wxSUNKEN_BORDER | wxLC_ALIGN_LEFT);
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sizerPanel = new wxBoxSizer(wxHORIZONTAL);
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sizerPanel->Add(m_GameListCtrl, 1, wxEXPAND | wxALL);
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m_Panel->SetSizer(sizerPanel);
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// ---------------
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// Manager
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m_Mgr = new wxAuiManager(this, wxAUI_MGR_DEFAULT | wxAUI_MGR_LIVE_RESIZE);
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NOTEBOOK_STYLE = wxAUI_NB_TOP | wxAUI_NB_TAB_EXTERNAL_MOVE | wxAUI_NB_SCROLL_BUTTONS | wxAUI_NB_WINDOWLIST_BUTTON | wxNO_BORDER;
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TOOLBAR_STYLE = wxAUI_TB_DEFAULT_STYLE | wxAUI_TB_TEXT | wxAUI_TB_OVERFLOW /*overflow visible*/;
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wxBitmap aNormalFile = wxArtProvider::GetBitmap(wxART_NORMAL_FILE, wxART_OTHER, wxSize(16,16));
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if (UseDebugger)
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{
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m_Mgr->AddPane(m_Panel, wxAuiPaneInfo().Name(wxT("Pane 0")).Caption(wxT("Pane 0")).Show());
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}
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else
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{
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m_Mgr->AddPane(m_Panel, wxAuiPaneInfo().Name(wxT("Pane 0")).Caption(wxT("Pane 0")).Hide());
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m_Mgr->AddPane(CreateEmptyNotebook(), wxAuiPaneInfo().Name(wxT("Pane 1")).Caption(wxT("Pane 1")).Hide());
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}
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// Setup perspectives
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if (UseDebugger)
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{
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m_Mgr->GetPane(wxT("Pane 0")).CenterPane().PaneBorder(false);
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AuiFullscreen = m_Mgr->SavePerspective();
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m_Mgr->GetPane(wxT("Pane 0")).CenterPane().PaneBorder(true);
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}
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else
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{
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m_Mgr->GetPane(wxT("Pane 0")).Show().PaneBorder(false).CaptionVisible(false).Layer(0).Center();
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AuiFullscreen = m_Mgr->SavePerspective();
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}
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// Create toolbar
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RecreateToolbar();
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if (!SConfig::GetInstance().m_InterfaceToolbar) DoToggleToolbar(false);
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// Create list of available plugins for the configuration window
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CPluginManager::GetInstance().ScanForPlugins();
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// Setup perspectives
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if (UseDebugger)
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{
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// Load perspective
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SaveLocal();
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DoLoadPerspective();
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}
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else
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{
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m_Mgr->GetPane(wxT("Pane 1")).Hide().PaneBorder(false).CaptionVisible(false).Layer(0).Right();
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}
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// Show window
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Show();
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if (!UseDebugger)
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{
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SetSimplePaneSize();
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if (SConfig::GetInstance().m_InterfaceLogWindow) DoToggleWindow(IDM_LOGWINDOW, true);
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if (SConfig::GetInstance().m_InterfaceConsole) DoToggleWindow(IDM_CONSOLEWINDOW, true);
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}
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//sizerPanel->SetSizeHints(m_Panel);
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// Commit
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m_Mgr->Update();
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// Create cursors
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#ifdef _WIN32
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CreateCursor();
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#endif
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// -------------------------
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// Connect event handlers
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wxTheApp->Connect(wxID_ANY, wxEVT_KEY_DOWN, // Keyboard
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wxKeyEventHandler(CFrame::OnKeyDown),
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(wxObject*)0, this);
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wxTheApp->Connect(wxID_ANY, wxEVT_KEY_UP,
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wxKeyEventHandler(CFrame::OnKeyUp),
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(wxObject*)0, this);
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m_Mgr->Connect(wxID_ANY, wxEVT_AUI_RENDER, // Resize
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wxAuiManagerEventHandler(CFrame::OnManagerResize),
|
|
(wxObject*)0, this);
|
|
|
|
wxTheApp->Connect(wxID_ANY, wxEVT_LEFT_DOWN,
|
|
wxMouseEventHandler(CFrame::OnDoubleClick),
|
|
(wxObject*)0, this);
|
|
wxTheApp->Connect(wxID_ANY, wxEVT_MOTION,
|
|
wxMouseEventHandler(CFrame::OnMotion),
|
|
(wxObject*)0, this);
|
|
// ----------
|
|
|
|
// Update controls
|
|
UpdateGUI();
|
|
|
|
//if we are ever going back to optional iso caching:
|
|
//m_GameListCtrl->Update(SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableIsoCache);
|
|
if (m_GameListCtrl) m_GameListCtrl->Update();
|
|
|
|
// If we are rerecording create the status bar now instead of later when a game starts
|
|
#ifdef RERECORDING
|
|
ModifyStatusBar();
|
|
// It's to early for the OnHostMessage(), we will update the status when Ctrl or Space is pressed
|
|
//Core::WriteStatus();
|
|
#endif
|
|
}
|
|
// Destructor
|
|
CFrame::~CFrame()
|
|
{
|
|
cdio_free_device_list(drives);
|
|
/* The statbar sample has this so I add this to, but I guess timer will be deleted after
|
|
this anyway */
|
|
#if wxUSE_TIMER
|
|
if (m_timer.IsRunning()) m_timer.Stop();
|
|
#endif
|
|
|
|
ClosePages();
|
|
}
|
|
|
|
void CFrame::OnQuit(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
Close(true);
|
|
}
|
|
|
|
void CFrame::OnRestart(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
if (Core::GetState() != Core::CORE_UNINITIALIZED)
|
|
{
|
|
wxMessageBox(wxT("Please stop the current game before restarting."), wxT("Notice"), wxOK, this);
|
|
return;
|
|
}
|
|
// Get exe name and restart
|
|
#ifdef _WIN32
|
|
char Str[MAX_PATH + 1];
|
|
DWORD Size = sizeof(Str)/sizeof(char);
|
|
DWORD n = GetModuleFileNameA(NULL, Str, Size);
|
|
ShellExecuteA(NULL, "open", PathToFilename(*new std::string(Str)).c_str(), UseDebugger ? "" : "-d", NULL, SW_SHOW);
|
|
#endif
|
|
|
|
Close(true);
|
|
}
|
|
|
|
// --------
|
|
// Events
|
|
|
|
void CFrame::OnClose(wxCloseEvent& event)
|
|
{
|
|
// Don't forget the skip or the window won't be destroyed
|
|
event.Skip();
|
|
// Save GUI settings
|
|
if (UseDebugger) g_pCodeWindow->Save();
|
|
if (UseDebugger) Save();
|
|
// Uninit
|
|
m_Mgr->UnInit();
|
|
|
|
if (Core::GetState() != Core::CORE_UNINITIALIZED)
|
|
{
|
|
Core::Stop();
|
|
UpdateGUI();
|
|
}
|
|
}
|
|
|
|
// Post events
|
|
|
|
// Warning: This may cause an endless loop if the event is propagated back to its parent
|
|
void CFrame::PostEvent(wxCommandEvent& event)
|
|
{
|
|
if (g_pCodeWindow
|
|
&& event.GetId() >= IDM_INTERPRETER && event.GetId() <= IDM_ADDRBOX
|
|
//&& event.GetId() != IDM_JITUNLIMITED
|
|
)
|
|
{
|
|
event.StopPropagation();
|
|
wxPostEvent(g_pCodeWindow, event);
|
|
}
|
|
else
|
|
event.Skip();
|
|
}
|
|
void CFrame::PostMenuEvent(wxMenuEvent& event)
|
|
{
|
|
if (g_pCodeWindow) wxPostEvent(g_pCodeWindow, event);
|
|
}
|
|
void CFrame::PostUpdateUIEvent(wxUpdateUIEvent& event)
|
|
{
|
|
if (g_pCodeWindow) wxPostEvent(g_pCodeWindow, event);
|
|
}
|
|
|
|
|
|
// Host messages
|
|
|
|
#ifdef _WIN32
|
|
WXLRESULT CFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
|
|
{
|
|
switch (nMsg)
|
|
{
|
|
case WM_SYSCOMMAND:
|
|
switch (wParam & 0xFFF0)
|
|
{
|
|
case SC_SCREENSAVE:
|
|
case SC_MONITORPOWER:
|
|
return 0;
|
|
}
|
|
default:
|
|
// Let wxWidgets process it as normal
|
|
return wxFrame::MSWWindowProc(nMsg, wParam, lParam);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void CFrame::OnHostMessage(wxCommandEvent& event)
|
|
{
|
|
switch (event.GetId())
|
|
{
|
|
case IDM_UPDATEGUI:
|
|
UpdateGUI();
|
|
break;
|
|
|
|
case IDM_UPDATESTATUSBAR:
|
|
if (m_pStatusBar != NULL)
|
|
{
|
|
m_pStatusBar->SetStatusText(event.GetString(), event.GetInt());
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CFrame::OnGameListCtrl_ItemActivated(wxListEvent& WXUNUSED (event))
|
|
{
|
|
// Show all platforms and regions if...
|
|
// 1. All platforms are set to hide
|
|
// 2. All Regions are set to hide
|
|
// Otherwise call BootGame to either...
|
|
// 1. Boot the selected iso
|
|
// 2. Boot the default or last loaded iso.
|
|
// 3. Call BrowseForDirectory if the gamelist is empty
|
|
if (!m_GameListCtrl->GetGameNames().size() &&
|
|
!((SConfig::GetInstance().m_ListGC ||
|
|
SConfig::GetInstance().m_ListWii ||
|
|
SConfig::GetInstance().m_ListWad) &&
|
|
(SConfig::GetInstance().m_ListJap ||
|
|
SConfig::GetInstance().m_ListUsa ||
|
|
SConfig::GetInstance().m_ListPal)))
|
|
{
|
|
SConfig::GetInstance().m_ListGC = SConfig::GetInstance().m_ListWii =
|
|
SConfig::GetInstance().m_ListWad = SConfig::GetInstance().m_ListJap =
|
|
SConfig::GetInstance().m_ListUsa = SConfig::GetInstance().m_ListPal = true;
|
|
|
|
GetMenuBar()->FindItem(IDM_LISTGC)->Check(true);
|
|
GetMenuBar()->FindItem(IDM_LISTWII)->Check(true);
|
|
GetMenuBar()->FindItem(IDM_LISTWAD)->Check(true);
|
|
GetMenuBar()->FindItem(IDM_LISTJAP)->Check(true);
|
|
GetMenuBar()->FindItem(IDM_LISTUSA)->Check(true);
|
|
GetMenuBar()->FindItem(IDM_LISTPAL)->Check(true);
|
|
|
|
m_GameListCtrl->Update();
|
|
}
|
|
else BootGame();
|
|
}
|
|
|
|
void CFrame::OnKeyDown(wxKeyEvent& event)
|
|
{
|
|
// Don't block other events
|
|
event.Skip();
|
|
|
|
// Escape key turn off fullscreen then Stop emulation in windowed mode
|
|
if (event.GetKeyCode() == WXK_ESCAPE)
|
|
{
|
|
// Temporary solution to double esc keydown. When the OpenGL plugin is running all esc keydowns are duplicated
|
|
// I'm guessing it's coming from the OpenGL plugin but I couldn't find the source of it so I added this until
|
|
// the source of the problem surfaces.
|
|
static double Time = 0;
|
|
if (Common::Timer::GetDoubleTime()-1 < Time) return;
|
|
Time = Common::Timer::GetDoubleTime();
|
|
|
|
DoFullscreen(!IsFullScreen());
|
|
if (IsFullScreen())
|
|
{
|
|
#ifdef _WIN32
|
|
MSWSetCursor(true);
|
|
#endif
|
|
}
|
|
//UpdateGUI();
|
|
}
|
|
if (event.GetKeyCode() == WXK_RETURN && event.GetModifiers() == wxMOD_ALT)
|
|
{
|
|
// For some reasons, wxWidget doesn't proccess the Alt+Enter event there on windows.
|
|
// But still, pressing Alt+Enter make it Fullscreen, So this is for other OS... :P
|
|
DoFullscreen(!IsFullScreen());
|
|
}
|
|
#ifdef _WIN32
|
|
if(event.GetKeyCode() == 'M', '3', '4', '5', '6') // Send this to the video plugin WndProc
|
|
{
|
|
PostMessage((HWND)Core::GetWindowHandle(), WM_KEYDOWN, event.GetKeyCode(), 0);
|
|
}
|
|
#endif
|
|
|
|
#ifdef RERECORDING
|
|
// Turn on or off frame advance
|
|
if (event.GetKeyCode() == WXK_CONTROL) Core::FrameStepOnOff();
|
|
|
|
// Step forward
|
|
if (event.GetKeyCode() == WXK_SPACE) Core::FrameAdvance();
|
|
#endif
|
|
|
|
// Send the keyboard status to the Input plugin
|
|
if(Core::GetState() != Core::CORE_UNINITIALIZED)
|
|
CPluginManager::GetInstance().GetPad(0)->PAD_Input(event.GetKeyCode(), 1); // 1 = Down
|
|
}
|
|
|
|
void CFrame::OnKeyUp(wxKeyEvent& event)
|
|
{
|
|
if(Core::GetState() != Core::CORE_UNINITIALIZED)
|
|
CPluginManager::GetInstance().GetPad(0)->PAD_Input(event.GetKeyCode(), 0); // 0 = Up
|
|
event.Skip();
|
|
}
|
|
|
|
// ---------------
|
|
// Detect double click. Kind of, for some reason we have to manually create the double click for now.
|
|
|
|
void CFrame::OnDoubleClick(wxMouseEvent& event)
|
|
{
|
|
// Don't block the mouse click
|
|
event.Skip();
|
|
|
|
// Don't use this in Wii mode since we use the mouse as input to the game there
|
|
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bWii) return;
|
|
|
|
// Only detect double clicks in the rendering window, and only use this when a game is running
|
|
if(Core::GetState() == Core::CORE_UNINITIALIZED || event.GetId() != IDM_MPANEL) return;
|
|
|
|
// For first click just save the time
|
|
if(m_fLastClickTime == 0) { m_fLastClickTime = Common::Timer::GetDoubleTime(); return; }
|
|
|
|
// -------------------------------------------
|
|
/* Manually detect double clicks since both wxEVT_LEFT_DCLICK and WM_LBUTTONDBLCLK stops
|
|
working after the child window is created by the plugin */
|
|
// ----------------------
|
|
double TmpTime = Common::Timer::GetDoubleTime();
|
|
int Elapsed = (TmpTime - m_fLastClickTime) * 1000;
|
|
|
|
// Get the double click time, if avaliable
|
|
int DoubleClickTime;
|
|
#ifdef _WIN32
|
|
DoubleClickTime = GetDoubleClickTime();
|
|
#else
|
|
DoubleClickTime = 500; // The default in Windows
|
|
#endif
|
|
|
|
m_fLastClickTime = TmpTime; // Save the click time
|
|
|
|
if (Elapsed < DoubleClickTime)
|
|
{
|
|
DoFullscreen(!IsFullScreen());
|
|
#ifdef _WIN32
|
|
MSWSetCursor(true); // Show the cursor again, in case it was hidden
|
|
#endif
|
|
m_fLastClickTime -= 10; // Don't treat repeated clicks as double clicks
|
|
}
|
|
|
|
UpdateGUI();
|
|
}
|
|
|
|
|
|
// Check for mouse motion. Here we process the bHideCursor setting.
|
|
|
|
void CFrame::OnMotion(wxMouseEvent& event)
|
|
{
|
|
event.Skip();
|
|
|
|
// The following is only interesting when a game is running
|
|
if(Core::GetState() == Core::CORE_UNINITIALIZED) return;
|
|
|
|
/* For some reason WM_MOUSEMOVE events are sent from the plugin even when there is no movement
|
|
so we have to check that the cursor position has actually changed */
|
|
if(bRenderToMain) //
|
|
{
|
|
bool PositionIdentical = false;
|
|
if (event.GetX() == LastMouseX && event.GetY() == LastMouseY) PositionIdentical = true;
|
|
LastMouseX = event.GetX(); LastMouseY = event.GetY();
|
|
if(PositionIdentical) return;
|
|
}
|
|
|
|
// Now we know that we have an actual mouse movement event
|
|
|
|
// Update motion for the auto hide option and return
|
|
if(IsFullScreen() && SConfig::GetInstance().m_LocalCoreStartupParameter.bAutoHideCursor)
|
|
{
|
|
m_iLastMotionTime = Common::Timer::GetDoubleTime();
|
|
#ifdef _WIN32
|
|
MSWSetCursor(true);
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
if(SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor && event.GetId() == IDM_MPANEL)
|
|
{
|
|
#ifdef _WIN32
|
|
if(bRenderToMain) MSWSetCursor(false);
|
|
|
|
/* We only need to use this if we are rendering to a separate window. It does work
|
|
for rendering to the main window to, but in that case our MSWSetCursor() works to
|
|
so we can use that instead. If we one day determine that the separate window
|
|
rendering is superfluous we could do without this */
|
|
else PostMessage((HWND)Core::GetWindowHandle(), WM_USER, 10, 0);
|
|
#endif
|
|
}
|
|
|
|
// For some reason we need this to, otherwise the cursor can get stuck with the resizing arrows
|
|
else
|
|
{
|
|
#ifdef _WIN32
|
|
if(bRenderToMain) MSWSetCursor(true);
|
|
else PostMessage((HWND)Core::GetWindowHandle(), WM_USER, 10, 1);
|
|
#endif
|
|
}
|
|
|
|
}
|
|
|
|
// Check for mouse status a couple of times per second for the auto hide option
|
|
#if wxUSE_TIMER
|
|
void CFrame::Update()
|
|
{
|
|
// Check if auto hide is on, or if we are already hiding the cursor all the time
|
|
if(!SConfig::GetInstance().m_LocalCoreStartupParameter.bAutoHideCursor
|
|
|| SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor) return;
|
|
|
|
if(IsFullScreen())
|
|
{
|
|
int HideDelay = 1; // Wait 1 second to hide the cursor, just like Windows Media Player
|
|
double TmpSeconds = Common::Timer::GetDoubleTime(); // Get timestamp
|
|
double CompareTime = TmpSeconds - HideDelay; // Compare it
|
|
|
|
if(m_iLastMotionTime < CompareTime) // Update cursor
|
|
#ifdef _WIN32
|
|
MSWSetCursor(false);
|
|
#else
|
|
{}
|
|
#endif
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// --------
|
|
// Functions
|
|
|
|
wxPanel* CFrame::CreateEmptyPanel()
|
|
{
|
|
wxPanel* Panel = new wxPanel(this, wxID_ANY);
|
|
return Panel;
|
|
}
|
|
wxAuiNotebook* CFrame::CreateEmptyNotebook()
|
|
{
|
|
wxAuiNotebook* NB = new wxAuiNotebook(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, NOTEBOOK_STYLE);
|
|
return NB;
|
|
}
|
|
|
|
|
|
void CFrame::DoFullscreen(bool _F)
|
|
{
|
|
ShowFullScreen(_F);
|
|
if (_F)
|
|
{
|
|
// Save the current mode before going to fullscreen
|
|
AuiCurrent = m_Mgr->SavePerspective();
|
|
m_Mgr->LoadPerspective(AuiFullscreen, true);
|
|
}
|
|
else
|
|
{
|
|
// Restore saved perspective
|
|
m_Mgr->LoadPerspective(AuiCurrent, true);
|
|
}
|
|
} |