287 lines
9.9 KiB
C++
287 lines
9.9 KiB
C++
// Copyright 2016 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoBackends/Vulkan/ShaderCompiler.h"
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#include "VideoBackends/Vulkan/VulkanContext.h"
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#include <cstddef>
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#include <cstdlib>
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#include <cstring>
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#include <fstream>
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#include <memory>
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#include <string>
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// glslang includes
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#include "GlslangToSpv.h"
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#include "ResourceLimits.h"
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#include "ShaderLang.h"
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#include "disassemble.h"
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#include "Common/FileUtil.h"
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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#include "Common/StringUtil.h"
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#include "Common/Version.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoConfig.h"
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namespace Vulkan::ShaderCompiler
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{
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// Registers itself for cleanup via atexit
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bool InitializeGlslang();
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// Resource limits used when compiling shaders
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static const TBuiltInResource* GetCompilerResourceLimits();
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// Regarding the UBO bind points, we subtract one from the binding index because
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// the OpenGL backend requires UBO #0 for non-block uniforms (at least on NV).
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// This allows us to share the same shaders but use bind point #0 in the Vulkan
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// backend. None of the Vulkan-specific shaders use UBOs, instead they use push
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// constants, so when/if the GL backend moves to uniform blocks completely this
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// subtraction can be removed.
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static const char SHADER_HEADER[] = R"(
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// Target GLSL 4.5.
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#version 450 core
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#define ATTRIBUTE_LOCATION(x) layout(location = x)
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#define FRAGMENT_OUTPUT_LOCATION(x) layout(location = x)
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#define FRAGMENT_OUTPUT_LOCATION_INDEXED(x, y) layout(location = x, index = y)
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#define UBO_BINDING(packing, x) layout(packing, set = 0, binding = (x - 1))
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#define SAMPLER_BINDING(x) layout(set = 1, binding = x)
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#define TEXEL_BUFFER_BINDING(x) layout(set = 1, binding = (x + 8))
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#define SSBO_BINDING(x) layout(set = 2, binding = x)
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#define VARYING_LOCATION(x) layout(location = x)
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#define FORCE_EARLY_Z layout(early_fragment_tests) in
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// hlsl to glsl function translation
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#define API_VULKAN 1
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#define float2 vec2
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#define float3 vec3
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#define float4 vec4
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#define uint2 uvec2
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#define uint3 uvec3
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#define uint4 uvec4
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#define int2 ivec2
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#define int3 ivec3
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#define int4 ivec4
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#define frac fract
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#define lerp mix
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// These were changed in Vulkan
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#define gl_VertexID gl_VertexIndex
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#define gl_InstanceID gl_InstanceIndex
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)";
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static const char COMPUTE_SHADER_HEADER[] = R"(
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// Target GLSL 4.5.
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#version 450 core
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// All resources are packed into one descriptor set for compute.
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#define UBO_BINDING(packing, x) layout(packing, set = 0, binding = (x - 1))
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#define SAMPLER_BINDING(x) layout(set = 0, binding = (1 + x))
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#define TEXEL_BUFFER_BINDING(x) layout(set = 0, binding = (3 + x))
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#define IMAGE_BINDING(format, x) layout(format, set = 0, binding = (5 + x))
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// hlsl to glsl function translation
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#define API_VULKAN 1
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#define float2 vec2
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#define float3 vec3
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#define float4 vec4
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#define uint2 uvec2
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#define uint3 uvec3
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#define uint4 uvec4
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#define int2 ivec2
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#define int3 ivec3
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#define int4 ivec4
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#define frac fract
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#define lerp mix
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)";
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static const char SUBGROUP_HELPER_HEADER[] = R"(
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#extension GL_KHR_shader_subgroup_basic : enable
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#extension GL_KHR_shader_subgroup_arithmetic : enable
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#extension GL_KHR_shader_subgroup_ballot : enable
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#define SUPPORTS_SUBGROUP_REDUCTION 1
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#define CAN_USE_SUBGROUP_REDUCTION true
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#define IS_HELPER_INVOCATION gl_HelperInvocation
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#define IS_FIRST_ACTIVE_INVOCATION (gl_SubgroupInvocationID == subgroupBallotFindLSB(subgroupBallot(!gl_HelperInvocation)))
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#define SUBGROUP_MIN(value) value = subgroupMin(value)
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#define SUBGROUP_MAX(value) value = subgroupMax(value)
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)";
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static std::optional<SPIRVCodeVector> CompileShaderToSPV(EShLanguage stage,
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const char* stage_filename,
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std::string_view source,
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std::string_view header)
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{
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if (!InitializeGlslang())
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return std::nullopt;
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std::unique_ptr<glslang::TShader> shader = std::make_unique<glslang::TShader>(stage);
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std::unique_ptr<glslang::TProgram> program;
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glslang::TShader::ForbidIncluder includer;
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EProfile profile = ECoreProfile;
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EShMessages messages =
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static_cast<EShMessages>(EShMsgDefault | EShMsgSpvRules | EShMsgVulkanRules);
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int default_version = 450;
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std::string full_source_code;
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const char* pass_source_code = source.data();
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int pass_source_code_length = static_cast<int>(source.size());
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if (!header.empty())
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{
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constexpr size_t subgroup_helper_header_length = std::size(SUBGROUP_HELPER_HEADER) - 1;
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full_source_code.reserve(header.size() + subgroup_helper_header_length + source.size());
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full_source_code.append(header);
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if (g_vulkan_context->SupportsShaderSubgroupOperations())
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full_source_code.append(SUBGROUP_HELPER_HEADER, subgroup_helper_header_length);
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full_source_code.append(source);
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pass_source_code = full_source_code.c_str();
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pass_source_code_length = static_cast<int>(full_source_code.length());
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}
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// Sub-group operations require Vulkan 1.1 and SPIR-V 1.3.
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if (g_vulkan_context->SupportsShaderSubgroupOperations())
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shader->setEnvTarget(glslang::EShTargetSpv, glslang::EShTargetSpv_1_3);
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shader->setStringsWithLengths(&pass_source_code, &pass_source_code_length, 1);
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auto DumpBadShader = [&](const char* msg) {
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static int counter = 0;
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std::string filename = VideoBackendBase::BadShaderFilename(stage_filename, counter++);
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std::ofstream stream;
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File::OpenFStream(stream, filename, std::ios_base::out);
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if (stream.good())
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{
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stream << full_source_code << std::endl;
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stream << msg << std::endl;
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stream << "Shader Info Log:" << std::endl;
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stream << shader->getInfoLog() << std::endl;
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stream << shader->getInfoDebugLog() << std::endl;
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if (program)
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{
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stream << "Program Info Log:" << std::endl;
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stream << program->getInfoLog() << std::endl;
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stream << program->getInfoDebugLog() << std::endl;
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}
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}
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stream << "\n";
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stream << "Dolphin Version: " + Common::scm_rev_str + "\n";
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stream << "Video Backend: " + g_video_backend->GetDisplayName();
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PanicAlertFmt("{} (written to {})", msg, filename);
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};
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if (!shader->parse(GetCompilerResourceLimits(), default_version, profile, false, true, messages,
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includer))
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{
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DumpBadShader("Failed to parse shader");
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return std::nullopt;
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}
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// Even though there's only a single shader, we still need to link it to generate SPV
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program = std::make_unique<glslang::TProgram>();
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program->addShader(shader.get());
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if (!program->link(messages))
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{
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DumpBadShader("Failed to link program");
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return std::nullopt;
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}
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glslang::TIntermediate* intermediate = program->getIntermediate(stage);
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if (!intermediate)
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{
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DumpBadShader("Failed to generate SPIR-V");
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return std::nullopt;
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}
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SPIRVCodeVector out_code;
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spv::SpvBuildLogger logger;
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glslang::GlslangToSpv(*intermediate, out_code, &logger);
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// Write out messages
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// Temporary: skip if it contains "Warning, version 450 is not yet complete; most version-specific
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// features are present, but some are missing."
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if (strlen(shader->getInfoLog()) > 108)
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WARN_LOG_FMT(VIDEO, "Shader info log: {}", shader->getInfoLog());
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if (strlen(shader->getInfoDebugLog()) > 0)
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WARN_LOG_FMT(VIDEO, "Shader debug info log: {}", shader->getInfoDebugLog());
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if (strlen(program->getInfoLog()) > 25)
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WARN_LOG_FMT(VIDEO, "Program info log: {}", program->getInfoLog());
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if (strlen(program->getInfoDebugLog()) > 0)
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WARN_LOG_FMT(VIDEO, "Program debug info log: {}", program->getInfoDebugLog());
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const std::string spv_messages = logger.getAllMessages();
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if (!spv_messages.empty())
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WARN_LOG_FMT(VIDEO, "SPIR-V conversion messages: {}", spv_messages);
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// Dump source code of shaders out to file if enabled.
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if (g_ActiveConfig.iLog & CONF_SAVESHADERS)
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{
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static int counter = 0;
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std::string filename = StringFromFormat("%s%s_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(),
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stage_filename, counter++);
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std::ofstream stream;
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File::OpenFStream(stream, filename, std::ios_base::out);
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if (stream.good())
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{
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stream << full_source_code << std::endl;
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stream << "Shader Info Log:" << std::endl;
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stream << shader->getInfoLog() << std::endl;
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stream << shader->getInfoDebugLog() << std::endl;
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stream << "Program Info Log:" << std::endl;
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stream << program->getInfoLog() << std::endl;
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stream << program->getInfoDebugLog() << std::endl;
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stream << "SPIR-V conversion messages: " << std::endl;
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stream << spv_messages;
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stream << "SPIR-V:" << std::endl;
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spv::Disassemble(stream, out_code);
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}
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}
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return out_code;
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}
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bool InitializeGlslang()
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{
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static bool glslang_initialized = false;
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if (glslang_initialized)
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return true;
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if (!glslang::InitializeProcess())
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{
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PanicAlertFmt("Failed to initialize glslang shader compiler");
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return false;
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}
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std::atexit([]() { glslang::FinalizeProcess(); });
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glslang_initialized = true;
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return true;
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}
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const TBuiltInResource* GetCompilerResourceLimits()
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{
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return &glslang::DefaultTBuiltInResource;
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}
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std::optional<SPIRVCodeVector> CompileVertexShader(std::string_view source_code)
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{
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return CompileShaderToSPV(EShLangVertex, "vs", source_code, SHADER_HEADER);
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}
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std::optional<SPIRVCodeVector> CompileGeometryShader(std::string_view source_code)
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{
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return CompileShaderToSPV(EShLangGeometry, "gs", source_code, SHADER_HEADER);
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}
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std::optional<SPIRVCodeVector> CompileFragmentShader(std::string_view source_code)
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{
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return CompileShaderToSPV(EShLangFragment, "ps", source_code, SHADER_HEADER);
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}
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std::optional<SPIRVCodeVector> CompileComputeShader(std::string_view source_code)
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{
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return CompileShaderToSPV(EShLangCompute, "cs", source_code, COMPUTE_SHADER_HEADER);
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}
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} // namespace Vulkan::ShaderCompiler
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