dolphin/Source/Core/DolphinQt/Achievements/AchievementLeaderboardWidge...

163 lines
5.9 KiB
C++

// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#ifdef USE_RETRO_ACHIEVEMENTS
#include "DolphinQt/Achievements/AchievementLeaderboardWidget.h"
#include <QGroupBox>
#include <QLabel>
#include <QLineEdit>
#include <QString>
#include <QVBoxLayout>
#include "Common/CommonTypes.h"
#include "Core/AchievementManager.h"
#include "Core/Config/AchievementSettings.h"
#include "Core/Config/MainSettings.h"
#include "Core/Core.h"
#include "DolphinQt/QtUtils/ClearLayoutRecursively.h"
#include "DolphinQt/Settings.h"
AchievementLeaderboardWidget::AchievementLeaderboardWidget(QWidget* parent) : QWidget(parent)
{
m_common_box = new QGroupBox();
m_common_layout = new QGridLayout();
m_common_box->setLayout(m_common_layout);
auto* layout = new QVBoxLayout;
layout->setContentsMargins(0, 0, 0, 0);
layout->setAlignment(Qt::AlignTop);
layout->addWidget(m_common_box);
setLayout(layout);
}
void AchievementLeaderboardWidget::UpdateData(bool clean_all)
{
if (clean_all)
{
ClearLayoutRecursively(m_common_layout);
auto& instance = AchievementManager::GetInstance();
if (!instance.IsGameLoaded())
return;
auto* client = instance.GetClient();
auto* leaderboard_list =
rc_client_create_leaderboard_list(client, RC_CLIENT_LEADERBOARD_LIST_GROUPING_TRACKING);
u32 row = 0;
for (u32 bucket = 0; bucket < leaderboard_list->num_buckets; bucket++)
{
const auto& leaderboard_bucket = leaderboard_list->buckets[bucket];
m_common_layout->addWidget(new QLabel(tr(leaderboard_bucket.label)));
for (u32 board = 0; board < leaderboard_bucket.num_leaderboards; board++)
{
const auto* leaderboard = leaderboard_bucket.leaderboards[board];
m_leaderboard_order[leaderboard->id] = row;
QLabel* a_title = new QLabel(QString::fromUtf8(leaderboard->title));
a_title->setWordWrap(true);
QLabel* a_description = new QLabel(QString::fromUtf8(leaderboard->description));
a_description->setWordWrap(true);
QVBoxLayout* a_col_left = new QVBoxLayout();
a_col_left->addWidget(a_title);
a_col_left->addWidget(a_description);
if (row > 0)
{
QFrame* a_divider = new QFrame();
a_divider->setFrameShape(QFrame::HLine);
m_common_layout->addWidget(a_divider, row - 1, 0);
}
m_common_layout->addLayout(a_col_left, row, 0);
for (size_t ix = 0; ix < 4; ix++)
{
QVBoxLayout* a_col = new QVBoxLayout();
for (size_t jx = 0; jx < 3; jx++)
a_col->addWidget(new QLabel(QStringLiteral("---")));
if (row > 0)
{
QFrame* a_divider = new QFrame();
a_divider->setFrameShape(QFrame::HLine);
m_common_layout->addWidget(a_divider, row - 1, static_cast<int>(ix) + 1);
}
m_common_layout->addLayout(a_col, row, static_cast<int>(ix) + 1);
}
row += 2;
}
}
rc_client_destroy_leaderboard_list(leaderboard_list);
}
for (auto row : m_leaderboard_order)
{
UpdateRow(row.second);
}
}
void AchievementLeaderboardWidget::UpdateData(
const std::set<AchievementManager::AchievementId>& update_ids)
{
for (auto row : m_leaderboard_order)
{
if (update_ids.contains(row.first))
{
UpdateRow(row.second);
}
}
}
void AchievementLeaderboardWidget::UpdateRow(AchievementManager::AchievementId leaderboard_id)
{
const auto leaderboard_itr = m_leaderboard_order.find(leaderboard_id);
if (leaderboard_itr == m_leaderboard_order.end())
return;
const int row = leaderboard_itr->second;
const AchievementManager::LeaderboardStatus* board;
{
std::lock_guard lg{AchievementManager::GetInstance().GetLock()};
board = AchievementManager::GetInstance().GetLeaderboardInfo(leaderboard_id);
}
if (!board)
return;
// Each leaderboard entry is displayed with four values. These are *generally* intended to be,
// in order, the first place entry, the entry one above the player, the player's entry, and
// the entry one below the player.
// Edge cases:
// * If there are fewer than four entries in the leaderboard, all entries will be shown in
// order and the remainder of the list will be padded with empty values.
// * If the player does not currently have a score in the leaderboard, or is in the top 3,
// the four slots will be the top four players in order.
// * If the player is last place, the player will be in the fourth slot, and the second and
// third slots will be the two players above them. The first slot will always be first place.
std::array<u32, 4> to_display{1, 2, 3, 4};
if (board->player_index > to_display.size() - 1)
{
// If the rank one below than the player is found, offset = 1.
u32 offset = static_cast<u32>(board->entries.count(board->player_index + 1));
// Example: player is 10th place but not last
// to_display = {1, 10-3+1+1, 10-3+1+2, 10-3+1+3} = {1, 9, 10, 11}
// Example: player is 15th place and is last
// to_display = {1, 15-3+0+1, 15-3+0+2, 15-3+0+3} = {1, 13, 14, 15}
for (size_t ix = 1; ix < to_display.size(); ++ix)
to_display[ix] = board->player_index - 3 + offset + static_cast<u32>(ix);
}
for (size_t ix = 0; ix < to_display.size(); ++ix)
{
const auto it = board->entries.find(to_display[ix]);
if (it != board->entries.end())
{
QVBoxLayout* a_col = new QVBoxLayout();
a_col->addWidget(new QLabel(tr("Rank %1").arg(it->second.rank)));
a_col->addWidget(new QLabel(QString::fromStdString(it->second.username)));
a_col->addWidget(new QLabel(QString::fromUtf8(it->second.score.data())));
auto old_item = m_common_layout->itemAtPosition(row, static_cast<int>(ix) + 1);
m_common_layout->removeItem(old_item);
ClearLayoutRecursively(static_cast<QLayout*>(old_item));
m_common_layout->addLayout(a_col, row, static_cast<int>(ix) + 1);
}
}
}
#endif // USE_RETRO_ACHIEVEMENTS