658 lines
20 KiB
C
658 lines
20 KiB
C
/*
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* wiiuse
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*
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* Written By:
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* Michael Laforest < para >
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* Email: < thepara (--AT--) g m a i l [--DOT--] com >
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*
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* Copyright 2006-2007
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*
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* This file is part of wiiuse.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* $Header$
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*
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*/
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/**
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* @file
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*
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* @brief API header file.
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*
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* If this file is included from inside the wiiuse source
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* and not from a third party program, then wiimote_internal.h
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* is also included which extends this file.
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*/
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#ifndef WIIUSE_H_INCLUDED
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#define WIIUSE_H_INCLUDED
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#ifdef _WIN32
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/* windows */
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#include <windows.h>
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#else
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/* nix */
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#include <bluetooth/bluetooth.h>
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#endif
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#ifdef WIIUSE_INTERNAL_H_INCLUDED
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#define WCONST
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#else
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#define WCONST const
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#endif
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/* led bit masks */
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#define WIIMOTE_LED_NONE 0x00
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#define WIIMOTE_LED_1 0x10
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#define WIIMOTE_LED_2 0x20
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#define WIIMOTE_LED_3 0x40
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#define WIIMOTE_LED_4 0x80
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/* button codes */
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#define WIIMOTE_BUTTON_TWO 0x0001
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#define WIIMOTE_BUTTON_ONE 0x0002
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#define WIIMOTE_BUTTON_B 0x0004
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#define WIIMOTE_BUTTON_A 0x0008
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#define WIIMOTE_BUTTON_MINUS 0x0010
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#define WIIMOTE_BUTTON_ZACCEL_BIT6 0x0020
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#define WIIMOTE_BUTTON_ZACCEL_BIT7 0x0040
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#define WIIMOTE_BUTTON_HOME 0x0080
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#define WIIMOTE_BUTTON_LEFT 0x0100
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#define WIIMOTE_BUTTON_RIGHT 0x0200
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#define WIIMOTE_BUTTON_DOWN 0x0400
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#define WIIMOTE_BUTTON_UP 0x0800
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#define WIIMOTE_BUTTON_PLUS 0x1000
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#define WIIMOTE_BUTTON_ZACCEL_BIT4 0x2000
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#define WIIMOTE_BUTTON_ZACCEL_BIT5 0x4000
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#define WIIMOTE_BUTTON_UNKNOWN 0x8000
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#define WIIMOTE_BUTTON_ALL 0x1F9F
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/* nunchul button codes */
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#define NUNCHUK_BUTTON_Z 0x01
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#define NUNCHUK_BUTTON_C 0x02
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#define NUNCHUK_BUTTON_ALL 0x03
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/* classic controller button codes */
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#define CLASSIC_CTRL_BUTTON_UP 0x0001
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#define CLASSIC_CTRL_BUTTON_LEFT 0x0002
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#define CLASSIC_CTRL_BUTTON_ZR 0x0004
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#define CLASSIC_CTRL_BUTTON_X 0x0008
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#define CLASSIC_CTRL_BUTTON_A 0x0010
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#define CLASSIC_CTRL_BUTTON_Y 0x0020
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#define CLASSIC_CTRL_BUTTON_B 0x0040
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#define CLASSIC_CTRL_BUTTON_ZL 0x0080
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#define CLASSIC_CTRL_BUTTON_FULL_R 0x0200
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#define CLASSIC_CTRL_BUTTON_PLUS 0x0400
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#define CLASSIC_CTRL_BUTTON_HOME 0x0800
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#define CLASSIC_CTRL_BUTTON_MINUS 0x1000
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#define CLASSIC_CTRL_BUTTON_FULL_L 0x2000
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#define CLASSIC_CTRL_BUTTON_DOWN 0x4000
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#define CLASSIC_CTRL_BUTTON_RIGHT 0x8000
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#define CLASSIC_CTRL_BUTTON_ALL 0xFEFF
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/* guitar hero 3 button codes */
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#define GUITAR_HERO_3_BUTTON_STRUM_UP 0x0001
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#define GUITAR_HERO_3_BUTTON_YELLOW 0x0008
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#define GUITAR_HERO_3_BUTTON_GREEN 0x0010
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#define GUITAR_HERO_3_BUTTON_BLUE 0x0020
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#define GUITAR_HERO_3_BUTTON_RED 0x0040
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#define GUITAR_HERO_3_BUTTON_ORANGE 0x0080
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#define GUITAR_HERO_3_BUTTON_PLUS 0x0400
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#define GUITAR_HERO_3_BUTTON_MINUS 0x1000
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#define GUITAR_HERO_3_BUTTON_STRUM_DOWN 0x4000
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#define GUITAR_HERO_3_BUTTON_ALL 0xFEFF
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/* wiimote option flags */
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#define WIIUSE_SMOOTHING 0x01
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#define WIIUSE_CONTINUOUS 0x02
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#define WIIUSE_ORIENT_THRESH 0x04
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#define WIIUSE_INIT_FLAGS (WIIUSE_SMOOTHING | WIIUSE_ORIENT_THRESH)
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#define WIIUSE_ORIENT_PRECISION 100.0f
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/* expansion codes */
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#define EXP_NONE 0
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#define EXP_NUNCHUK 1
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#define EXP_CLASSIC 2
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#define EXP_GUITAR_HERO_3 3
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/* IR correction types */
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typedef enum ir_position_t {
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WIIUSE_IR_ABOVE,
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WIIUSE_IR_BELOW
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} ir_position_t;
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/**
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* @brief Check if a button is pressed.
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* @param dev Pointer to a wiimote_t or expansion structure.
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* @param button The button you are interested in.
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* @return 1 if the button is pressed, 0 if not.
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*/
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#define IS_PRESSED(dev, button) ((dev->btns & button) == button)
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/**
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* @brief Check if a button is being held.
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* @param dev Pointer to a wiimote_t or expansion structure.
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* @param button The button you are interested in.
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* @return 1 if the button is held, 0 if not.
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*/
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#define IS_HELD(dev, button) ((dev->btns_held & button) == button)
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/**
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* @brief Check if a button is released on this event. \n\n
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* This does not mean the button is not pressed, it means \n
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* this button was just now released.
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* @param dev Pointer to a wiimote_t or expansion structure.
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* @param button The button you are interested in.
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* @return 1 if the button is released, 0 if not.
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*
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*/
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#define IS_RELEASED(dev, button) ((dev->btns_released & button) == button)
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/**
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* @brief Check if a button has just been pressed this event.
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* @param dev Pointer to a wiimote_t or expansion structure.
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* @param button The button you are interested in.
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* @return 1 if the button is pressed, 0 if not.
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*/
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#define IS_JUST_PRESSED(dev, button) (IS_PRESSED(dev, button) && !IS_HELD(dev, button))
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/**
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* @brief Return the IR sensitivity level.
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* @param wm Pointer to a wiimote_t structure.
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* @param lvl [out] Pointer to an int that will hold the level setting.
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* If no level is set 'lvl' will be set to 0.
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*/
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#define WIIUSE_GET_IR_SENSITIVITY(dev, lvl) \
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do { \
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if ((wm->state & 0x0200) == 0x0200) *lvl = 1; \
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else if ((wm->state & 0x0400) == 0x0400) *lvl = 2; \
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else if ((wm->state & 0x0800) == 0x0800) *lvl = 3; \
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else if ((wm->state & 0x1000) == 0x1000) *lvl = 4; \
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else if ((wm->state & 0x2000) == 0x2000) *lvl = 5; \
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else *lvl = 0; \
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} while (0)
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#define WIIUSE_USING_ACC(wm) ((wm->state & 0x020) == 0x020)
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#define WIIUSE_USING_EXP(wm) ((wm->state & 0x040) == 0x040)
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#define WIIUSE_USING_IR(wm) ((wm->state & 0x080) == 0x080)
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#define WIIUSE_USING_SPEAKER(wm) ((wm->state & 0x100) == 0x100)
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#define WIIUSE_IS_LED_SET(wm, num) ((wm->leds & WIIMOTE_LED_##num) == WIIMOTE_LED_##num)
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/*
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* Largest known payload is 21 bytes.
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* Add 2 for the prefix and round up to a power of 2.
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*/
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#define MAX_PAYLOAD 32
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/*
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* This is left over from an old hack, but it may actually
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* be a useful feature to keep so it wasn't removed.
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*/
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#ifdef WIN32
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#define WIIMOTE_DEFAULT_TIMEOUT 10
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#define WIIMOTE_EXP_TIMEOUT 10
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#endif
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typedef unsigned char byte;
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typedef char sbyte;
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struct wiimote_t;
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struct vec3b_t;
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struct orient_t;
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struct gforce_t;
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/**
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* @brief Callback that handles a read event.
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*
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* @param wm Pointer to a wiimote_t structure.
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* @param data Pointer to the filled data block.
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* @param len Length in bytes of the data block.
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*
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* @see wiiuse_init()
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*
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* A registered function of this type is called automatically by the wiiuse
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* library when the wiimote has returned the full data requested by a previous
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* call to wiiuse_read_data().
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*/
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typedef void (*wiiuse_read_cb)(struct wiimote_t* wm, byte* data, unsigned short len);
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/**
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* @struct read_req_t
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* @brief Data read request structure.
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*/
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struct read_req_t {
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wiiuse_read_cb cb; /**< read data callback */
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byte* buf; /**< buffer where read data is written */
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unsigned int addr; /**< the offset that the read started at */
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unsigned short size; /**< the length of the data read */
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unsigned short wait; /**< num bytes still needed to finish read */
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byte dirty; /**< set to 1 if not using callback and needs to be cleaned up */
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struct read_req_t* next; /**< next read request in the queue */
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};
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/**
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* @struct vec2b_t
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* @brief Unsigned x,y byte vector.
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*/
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typedef struct vec2b_t {
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byte x, y;
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} vec2b_t;
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/**
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* @struct vec3b_t
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* @brief Unsigned x,y,z byte vector.
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*/
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typedef struct vec3b_t {
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byte x, y, z;
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} vec3b_t;
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/**
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* @struct vec3f_t
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* @brief Signed x,y,z float struct.
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*/
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typedef struct vec3f_t {
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float x, y, z;
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} vec3f_t;
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/**
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* @struct orient_t
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* @brief Orientation struct.
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*
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* Yaw, pitch, and roll range from -180 to 180 degrees.
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*/
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typedef struct orient_t {
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float roll; /**< roll, this may be smoothed if enabled */
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float pitch; /**< pitch, this may be smoothed if enabled */
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float yaw;
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float a_roll; /**< absolute roll, unsmoothed */
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float a_pitch; /**< absolute pitch, unsmoothed */
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} orient_t;
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/**
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* @struct gforce_t
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* @brief Gravity force struct.
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*/
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typedef struct gforce_t {
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float x, y, z;
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} gforce_t;
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/**
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* @struct accel_t
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* @brief Accelerometer struct. For any device with an accelerometer.
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*/
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typedef struct accel_t {
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struct vec3b_t cal_zero; /**< zero calibration */
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struct vec3b_t cal_g; /**< 1g difference around 0cal */
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float st_roll; /**< last smoothed roll value */
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float st_pitch; /**< last smoothed roll pitch */
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float st_alpha; /**< alpha value for smoothing [0-1] */
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} accel_t;
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/**
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* @struct ir_dot_t
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* @brief A single IR source.
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*/
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typedef struct ir_dot_t {
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byte visible; /**< if the IR source is visible */
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unsigned int x; /**< interpolated X coordinate */
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unsigned int y; /**< interpolated Y coordinate */
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short rx; /**< raw X coordinate (0-1023) */
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short ry; /**< raw Y coordinate (0-767) */
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byte order; /**< increasing order by x-axis value */
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byte size; /**< size of the IR dot (0-15) */
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} ir_dot_t;
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/**
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* @enum aspect_t
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* @brief Screen aspect ratio.
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*/
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typedef enum aspect_t {
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WIIUSE_ASPECT_4_3,
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WIIUSE_ASPECT_16_9
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} aspect_t;
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/**
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* @struct ir_t
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* @brief IR struct. Hold all data related to the IR tracking.
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*/
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typedef struct ir_t {
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struct ir_dot_t dot[4]; /**< IR dots */
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byte num_dots; /**< number of dots at this time */
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enum aspect_t aspect; /**< aspect ratio of the screen */
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enum ir_position_t pos; /**< IR sensor bar position */
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unsigned int vres[2]; /**< IR virtual screen resolution */
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int offset[2]; /**< IR XY correction offset */
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int state; /**< keeps track of the IR state */
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int ax; /**< absolute X coordinate */
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int ay; /**< absolute Y coordinate */
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int x; /**< calculated X coordinate */
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int y; /**< calculated Y coordinate */
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float distance; /**< pixel distance between first 2 dots*/
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float z; /**< calculated distance */
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} ir_t;
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/**
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* @struct joystick_t
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* @brief Joystick calibration structure.
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*
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* The angle \a ang is relative to the positive y-axis into quadrant I
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* and ranges from 0 to 360 degrees. So if the joystick is held straight
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* upwards then angle is 0 degrees. If it is held to the right it is 90,
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* down is 180, and left is 270.
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*
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* The magnitude \a mag is the distance from the center to where the
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* joystick is being held. The magnitude ranges from 0 to 1.
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* If the joystick is only slightly tilted from the center the magnitude
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* will be low, but if it is closer to the outter edge the value will
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* be higher.
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*/
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typedef struct joystick_t {
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struct vec2b_t max; /**< maximum joystick values */
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struct vec2b_t min; /**< minimum joystick values */
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struct vec2b_t center; /**< center joystick values */
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float ang; /**< angle the joystick is being held */
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float mag; /**< magnitude of the joystick (range 0-1) */
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} joystick_t;
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/**
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* @struct nunchuk_t
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* @brief Nunchuk expansion device.
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*/
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typedef struct nunchuk_t {
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struct accel_t accel_calib; /**< nunchuk accelerometer calibration */
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struct joystick_t js; /**< joystick calibration */
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int* flags; /**< options flag (points to wiimote_t.flags) */
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byte btns; /**< what buttons have just been pressed */
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byte btns_held; /**< what buttons are being held down */
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byte btns_released; /**< what buttons were just released this */
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float orient_threshold; /**< threshold for orient to generate an event */
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int accel_threshold; /**< threshold for accel to generate an event */
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struct vec3b_t accel; /**< current raw acceleration data */
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struct orient_t orient; /**< current orientation on each axis */
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struct gforce_t gforce; /**< current gravity forces on each axis */
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} nunchuk_t;
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/**
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* @struct classic_ctrl_t
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* @brief Classic controller expansion device.
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*/
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typedef struct classic_ctrl_t {
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short btns; /**< what buttons have just been pressed */
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short btns_held; /**< what buttons are being held down */
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short btns_released; /**< what buttons were just released this */
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float r_shoulder; /**< right shoulder button (range 0-1) */
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float l_shoulder; /**< left shoulder button (range 0-1) */
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struct joystick_t ljs; /**< left joystick calibration */
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struct joystick_t rjs; /**< right joystick calibration */
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} classic_ctrl_t;
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/**
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* @struct guitar_hero_3_t
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* @brief Guitar Hero 3 expansion device.
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*/
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typedef struct guitar_hero_3_t {
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short btns; /**< what buttons have just been pressed */
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short btns_held; /**< what buttons are being held down */
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short btns_released; /**< what buttons were just released this */
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float whammy_bar; /**< whammy bar (range 0-1) */
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struct joystick_t js; /**< joystick calibration */
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} guitar_hero_3_t;
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/**
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* @struct expansion_t
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* @brief Generic expansion device plugged into wiimote.
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*/
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typedef struct expansion_t {
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int type; /**< type of expansion attached */
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union {
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struct nunchuk_t nunchuk;
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struct classic_ctrl_t classic;
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struct guitar_hero_3_t gh3;
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};
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} expansion_t;
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/**
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* @enum win32_bt_stack_t
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* @brief Available bluetooth stacks for Windows.
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*/
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typedef enum win_bt_stack_t {
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WIIUSE_STACK_UNKNOWN,
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WIIUSE_STACK_MS,
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WIIUSE_STACK_BLUESOLEIL
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} win_bt_stack_t;
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/**
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* @struct wiimote_state_t
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* @brief Significant data from the previous event.
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*/
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typedef struct wiimote_state_t {
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/* expansion_t */
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float exp_ljs_ang;
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float exp_rjs_ang;
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float exp_ljs_mag;
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float exp_rjs_mag;
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unsigned short exp_btns;
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struct orient_t exp_orient;
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struct vec3b_t exp_accel;
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float exp_r_shoulder;
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float exp_l_shoulder;
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/* ir_t */
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int ir_ax;
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int ir_ay;
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float ir_distance;
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struct orient_t orient;
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unsigned short btns;
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struct vec3b_t accel;
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} wiimote_state_t;
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/**
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* @enum WIIUSE_EVENT_TYPE
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* @brief Events that wiiuse can generate from a poll.
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*/
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typedef enum WIIUSE_EVENT_TYPE {
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WIIUSE_NONE = 0,
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WIIUSE_EVENT,
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WIIUSE_STATUS,
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WIIUSE_CONNECT,
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WIIUSE_DISCONNECT,
|
|
WIIUSE_UNEXPECTED_DISCONNECT,
|
|
WIIUSE_READ_DATA,
|
|
WIIUSE_NUNCHUK_INSERTED,
|
|
WIIUSE_NUNCHUK_REMOVED,
|
|
WIIUSE_CLASSIC_CTRL_INSERTED,
|
|
WIIUSE_CLASSIC_CTRL_REMOVED,
|
|
WIIUSE_GUITAR_HERO_3_CTRL_INSERTED,
|
|
WIIUSE_GUITAR_HERO_3_CTRL_REMOVED
|
|
} WIIUSE_EVENT_TYPE;
|
|
|
|
/**
|
|
* @struct wiimote_t
|
|
* @brief Wiimote structure.
|
|
*/
|
|
typedef struct wiimote_t {
|
|
WCONST int unid; /**< user specified id */
|
|
|
|
#ifndef WIN32
|
|
WCONST bdaddr_t bdaddr; /**< bt address */
|
|
WCONST char bdaddr_str[18]; /**< readable bt address */
|
|
WCONST int out_sock; /**< output socket */
|
|
WCONST int in_sock; /**< input socket */
|
|
#else
|
|
WCONST HANDLE dev_handle; /**< HID handle */
|
|
WCONST OVERLAPPED hid_overlap; /**< overlap handle */
|
|
WCONST enum win_bt_stack_t stack; /**< type of bluetooth stack to use */
|
|
WCONST int timeout; /**< read timeout */
|
|
WCONST byte normal_timeout; /**< normal timeout */
|
|
WCONST byte exp_timeout; /**< timeout for expansion handshake */
|
|
#endif
|
|
|
|
WCONST int state; /**< various state flags */
|
|
WCONST byte leds; /**< currently lit leds */
|
|
WCONST float battery_level; /**< battery level */
|
|
|
|
WCONST int flags; /**< options flag */
|
|
|
|
WCONST byte handshake_state; /**< the state of the connection handshake */
|
|
|
|
WCONST struct read_req_t* read_req; /**< list of data read requests */
|
|
WCONST struct accel_t accel_calib; /**< wiimote accelerometer calibration */
|
|
WCONST struct expansion_t exp; /**< wiimote expansion device */
|
|
|
|
WCONST struct vec3b_t accel; /**< current raw acceleration data */
|
|
WCONST struct orient_t orient; /**< current orientation on each axis */
|
|
WCONST struct gforce_t gforce; /**< current gravity forces on each axis */
|
|
|
|
WCONST struct ir_t ir; /**< IR data */
|
|
|
|
WCONST unsigned short btns; /**< what buttons have just been pressed */
|
|
WCONST unsigned short btns_held; /**< what buttons are being held down */
|
|
WCONST unsigned short btns_released; /**< what buttons were just released this */
|
|
|
|
WCONST float orient_threshold; /**< threshold for orient to generate an event */
|
|
WCONST int accel_threshold; /**< threshold for accel to generate an event */
|
|
|
|
WCONST struct wiimote_state_t lstate; /**< last saved state */
|
|
|
|
WCONST WIIUSE_EVENT_TYPE event; /**< type of event that occured */
|
|
WCONST byte event_buf[MAX_PAYLOAD]; /**< event buffer */
|
|
} wiimote;
|
|
|
|
|
|
/*****************************************
|
|
*
|
|
* Include API specific stuff
|
|
*
|
|
*****************************************/
|
|
|
|
#ifdef _WIN32
|
|
#define WIIUSE_EXPORT_DECL __declspec(dllexport)
|
|
#define WIIUSE_IMPORT_DECL __declspec(dllimport)
|
|
#else
|
|
#define WIIUSE_EXPORT_DECL
|
|
#define WIIUSE_IMPORT_DECL
|
|
#endif
|
|
|
|
#ifdef WIIUSE_COMPILE_LIB
|
|
#define WIIUSE_EXPORT WIIUSE_EXPORT_DECL
|
|
#else
|
|
#define WIIUSE_EXPORT WIIUSE_IMPORT_DECL
|
|
#endif
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
/* wiiuse.c */
|
|
WIIUSE_EXPORT extern const char* wiiuse_version();
|
|
|
|
WIIUSE_EXPORT extern struct wiimote_t** wiiuse_init(int wiimotes);
|
|
WIIUSE_EXPORT extern void wiiuse_disconnected(struct wiimote_t* wm);
|
|
WIIUSE_EXPORT extern void wiiuse_cleanup(struct wiimote_t** wm, int wiimotes);
|
|
WIIUSE_EXPORT extern void wiiuse_rumble(struct wiimote_t* wm, int status);
|
|
WIIUSE_EXPORT extern void wiiuse_toggle_rumble(struct wiimote_t* wm);
|
|
WIIUSE_EXPORT extern void wiiuse_set_leds(struct wiimote_t* wm, int leds);
|
|
WIIUSE_EXPORT extern void wiiuse_motion_sensing(struct wiimote_t* wm, int status);
|
|
WIIUSE_EXPORT extern int wiiuse_read_data(struct wiimote_t* wm, byte* buffer, unsigned int offset, unsigned short len);
|
|
WIIUSE_EXPORT extern int wiiuse_write_data(struct wiimote_t* wm, unsigned int addr, byte* data, byte len);
|
|
WIIUSE_EXPORT extern void wiiuse_status(struct wiimote_t* wm);
|
|
WIIUSE_EXPORT extern struct wiimote_t* wiiuse_get_by_id(struct wiimote_t** wm, int wiimotes, int unid);
|
|
WIIUSE_EXPORT extern int wiiuse_set_flags(struct wiimote_t* wm, int enable, int disable);
|
|
WIIUSE_EXPORT extern float wiiuse_set_smooth_alpha(struct wiimote_t* wm, float alpha);
|
|
WIIUSE_EXPORT extern void wiiuse_set_bluetooth_stack(struct wiimote_t** wm, int wiimotes, enum win_bt_stack_t type);
|
|
WIIUSE_EXPORT extern void wiiuse_set_orient_threshold(struct wiimote_t* wm, float threshold);
|
|
WIIUSE_EXPORT extern void wiiuse_resync(struct wiimote_t* wm);
|
|
WIIUSE_EXPORT extern void wiiuse_set_timeout(struct wiimote_t** wm, int wiimotes, byte normal_timeout, byte exp_timeout);
|
|
WIIUSE_EXPORT extern void wiiuse_set_accel_threshold(struct wiimote_t* wm, int threshold);
|
|
|
|
/* connect.c */
|
|
WIIUSE_EXPORT extern int wiiuse_find(struct wiimote_t** wm, int max_wiimotes, int timeout);
|
|
WIIUSE_EXPORT extern int wiiuse_connect(struct wiimote_t** wm, int wiimotes);
|
|
WIIUSE_EXPORT extern void wiiuse_disconnect(struct wiimote_t* wm);
|
|
|
|
/* events.c */
|
|
WIIUSE_EXPORT extern int wiiuse_poll(struct wiimote_t** wm, int wiimotes);
|
|
|
|
/* ir.c */
|
|
WIIUSE_EXPORT extern void wiiuse_set_ir(struct wiimote_t* wm, int status);
|
|
WIIUSE_EXPORT extern void wiiuse_set_ir_vres(struct wiimote_t* wm, unsigned int x, unsigned int y);
|
|
WIIUSE_EXPORT extern void wiiuse_set_ir_position(struct wiimote_t* wm, enum ir_position_t pos);
|
|
WIIUSE_EXPORT extern void wiiuse_set_aspect_ratio(struct wiimote_t* wm, enum aspect_t aspect);
|
|
WIIUSE_EXPORT extern void wiiuse_set_ir_sensitivity(struct wiimote_t* wm, int level);
|
|
|
|
/* nunchuk.c */
|
|
WIIUSE_EXPORT extern void wiiuse_set_nunchuk_orient_threshold(struct wiimote_t* wm, float threshold);
|
|
WIIUSE_EXPORT extern void wiiuse_set_nunchuk_accel_threshold(struct wiimote_t* wm, int threshold);
|
|
|
|
/* io.c */
|
|
WIIUSE_EXPORT extern int wiiuse_io_read(struct wiimote_t* wm);
|
|
WIIUSE_EXPORT extern int wiiuse_io_write(struct wiimote_t* wm, byte* buf, int len);
|
|
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
|
|
#endif /* WIIUSE_H_INCLUDED */
|
|
|