dolphin/Externals/wxWidgets3/src/msw/fontutil.cpp

295 lines
7.7 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: src/msw/fontutil.cpp
// Purpose: font-related helper functions for wxMSW
// Author: Vadim Zeitlin
// Modified by:
// Created: 05.11.99
// RCS-ID: $Id: fontutil.cpp 67254 2011-03-20 00:14:35Z DS $
// Copyright: (c) 1999 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#include "wx/fontutil.h"
#ifndef WX_PRECOMP
#include "wx/string.h"
#include "wx/log.h"
#include "wx/intl.h"
#include "wx/wxcrtvararg.h"
#include "wx/msw/private.h"
#endif //WX_PRECOMP
#include "wx/encinfo.h"
#include "wx/fontmap.h"
#include "wx/tokenzr.h"
// for MSVC5 and old w32api
#ifndef HANGUL_CHARSET
# define HANGUL_CHARSET 129
#endif
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// wxNativeEncodingInfo
// ----------------------------------------------------------------------------
// convert to/from the string representation: format is
// encodingid;facename[;charset]
bool wxNativeEncodingInfo::FromString(const wxString& s)
{
wxStringTokenizer tokenizer(s, wxT(";"));
wxString encid = tokenizer.GetNextToken();
// we support 2 formats: the old one (and still used if !wxUSE_FONTMAP)
// used the raw encoding values but the new one uses the encoding names
long enc;
if ( encid.ToLong(&enc) )
{
// old format, intepret as encoding -- but after minimal checks
if ( enc < 0 || enc >= wxFONTENCODING_MAX )
return false;
encoding = (wxFontEncoding)enc;
}
else // not a number, interpret as an encoding name
{
#if wxUSE_FONTMAP
encoding = wxFontMapper::GetEncodingFromName(encid);
if ( encoding == wxFONTENCODING_MAX )
#endif // wxUSE_FONTMAP
{
// failed to parse the name (or couldn't even try...)
return false;
}
}
facename = tokenizer.GetNextToken();
wxString tmp = tokenizer.GetNextToken();
if ( tmp.empty() )
{
// default charset: but don't use DEFAULT_CHARSET here because it might
// be different from the machine on which the file we had read this
// encoding desc from was created
charset = ANSI_CHARSET;
}
else
{
if ( wxSscanf(tmp, wxT("%u"), &charset) != 1 )
{
// should be a number!
return false;
}
}
return true;
}
wxString wxNativeEncodingInfo::ToString() const
{
wxString s;
s
#if wxUSE_FONTMAP
// use the encoding names as this is safer than using the numerical
// values which may change with time (because new encodings are
// inserted...)
<< wxFontMapper::GetEncodingName(encoding)
#else // !wxUSE_FONTMAP
// we don't have any choice but to use the raw value
<< (long)encoding
#endif // wxUSE_FONTMAP/!wxUSE_FONTMAP
<< wxT(';') << facename;
// ANSI_CHARSET is assumed anyhow
if ( charset != ANSI_CHARSET )
{
s << wxT(';') << charset;
}
return s;
}
// ----------------------------------------------------------------------------
// helper functions
// ----------------------------------------------------------------------------
bool wxGetNativeFontEncoding(wxFontEncoding encoding,
wxNativeEncodingInfo *info)
{
wxCHECK_MSG( info, false, wxT("bad pointer in wxGetNativeFontEncoding") );
if ( encoding == wxFONTENCODING_DEFAULT )
{
encoding = wxFont::GetDefaultEncoding();
}
extern WXDLLIMPEXP_BASE long wxEncodingToCharset(wxFontEncoding encoding);
info->charset = wxEncodingToCharset(encoding);
if ( info->charset == -1 )
return false;
info->encoding = encoding;
return true;
}
bool wxTestFontEncoding(const wxNativeEncodingInfo& info)
{
// try to create such font
LOGFONT lf;
wxZeroMemory(lf); // all default values
lf.lfCharSet = (BYTE)info.charset;
wxStrlcpy(lf.lfFaceName, info.facename.c_str(), WXSIZEOF(lf.lfFaceName));
HFONT hfont = ::CreateFontIndirect(&lf);
if ( !hfont )
{
// no such font
return false;
}
::DeleteObject((HGDIOBJ)hfont);
return true;
}
// ----------------------------------------------------------------------------
// wxFontEncoding <-> CHARSET_XXX
// ----------------------------------------------------------------------------
wxFontEncoding wxGetFontEncFromCharSet(int cs)
{
wxFontEncoding fontEncoding;
switch ( cs )
{
default:
wxFAIL_MSG( wxT("unexpected Win32 charset") );
// fall through and assume the system charset
case DEFAULT_CHARSET:
fontEncoding = wxFONTENCODING_SYSTEM;
break;
case ANSI_CHARSET:
fontEncoding = wxFONTENCODING_CP1252;
break;
case SYMBOL_CHARSET:
// what can we do here?
fontEncoding = wxFONTENCODING_MAX;
break;
#if defined(__WIN32__) && !defined(__WXMICROWIN__)
case EASTEUROPE_CHARSET:
fontEncoding = wxFONTENCODING_CP1250;
break;
case BALTIC_CHARSET:
fontEncoding = wxFONTENCODING_CP1257;
break;
case RUSSIAN_CHARSET:
fontEncoding = wxFONTENCODING_CP1251;
break;
case ARABIC_CHARSET:
fontEncoding = wxFONTENCODING_CP1256;
break;
case GREEK_CHARSET:
fontEncoding = wxFONTENCODING_CP1253;
break;
case HEBREW_CHARSET:
fontEncoding = wxFONTENCODING_CP1255;
break;
case TURKISH_CHARSET:
fontEncoding = wxFONTENCODING_CP1254;
break;
case THAI_CHARSET:
fontEncoding = wxFONTENCODING_CP874;
break;
case SHIFTJIS_CHARSET:
fontEncoding = wxFONTENCODING_CP932;
break;
case GB2312_CHARSET:
fontEncoding = wxFONTENCODING_CP936;
break;
case HANGUL_CHARSET:
fontEncoding = wxFONTENCODING_CP949;
break;
case CHINESEBIG5_CHARSET:
fontEncoding = wxFONTENCODING_CP950;
break;
#endif // Win32
case OEM_CHARSET:
fontEncoding = wxFONTENCODING_CP437;
break;
}
return fontEncoding;
}
// ----------------------------------------------------------------------------
// wxFont <-> LOGFONT conversion
// ----------------------------------------------------------------------------
void wxFillLogFont(LOGFONT *logFont, const wxFont *font)
{
wxNativeFontInfo fi;
// maybe we already have LOGFONT for this font?
const wxNativeFontInfo *pFI = font->GetNativeFontInfo();
if ( !pFI )
{
// use wxNativeFontInfo methods to build a LOGFONT for this font
fi.InitFromFont(*font);
pFI = &fi;
}
// transfer all the data to LOGFONT
*logFont = pFI->lf;
}
wxFont wxCreateFontFromLogFont(const LOGFONT *logFont)
{
wxNativeFontInfo info;
info.lf = *logFont;
return wxFont(info);
}