268 lines
7.8 KiB
C++
268 lines
7.8 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/generic/sashwin.h
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// Purpose: wxSashWindow implementation. A sash window has an optional
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// sash on each edge, allowing it to be dragged. An event
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// is generated when the sash is released.
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// Author: Julian Smart
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// Modified by:
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// Created: 01/02/97
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_SASHWIN_H_G_
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#define _WX_SASHWIN_H_G_
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#if wxUSE_SASH
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#include "wx/defs.h"
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#include "wx/window.h"
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#include "wx/string.h"
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#define wxSASH_DRAG_NONE 0
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#define wxSASH_DRAG_DRAGGING 1
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#define wxSASH_DRAG_LEFT_DOWN 2
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enum wxSashEdgePosition {
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wxSASH_TOP = 0,
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wxSASH_RIGHT,
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wxSASH_BOTTOM,
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wxSASH_LEFT,
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wxSASH_NONE = 100
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};
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/*
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* wxSashEdge represents one of the four edges of a window.
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*/
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class WXDLLIMPEXP_ADV wxSashEdge
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{
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public:
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wxSashEdge()
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{ m_show = false;
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#if WXWIN_COMPATIBILITY_2_6
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m_border = false;
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#endif
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m_margin = 0; }
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bool m_show; // Is the sash showing?
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#if WXWIN_COMPATIBILITY_2_6
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bool m_border; // Do we draw a border?
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#endif
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int m_margin; // The margin size
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};
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/*
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* wxSashWindow flags
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*/
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#define wxSW_NOBORDER 0x0000
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//#define wxSW_3D 0x0010
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#define wxSW_BORDER 0x0020
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#define wxSW_3DSASH 0x0040
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#define wxSW_3DBORDER 0x0080
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#define wxSW_3D (wxSW_3DSASH | wxSW_3DBORDER)
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/*
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* wxSashWindow allows any of its edges to have a sash which can be dragged
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* to resize the window. The actual content window will be created as a child
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* of wxSashWindow.
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*/
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class WXDLLIMPEXP_ADV wxSashWindow: public wxWindow
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{
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public:
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// Default constructor
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wxSashWindow()
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{
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Init();
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}
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// Normal constructor
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wxSashWindow(wxWindow *parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = wxSW_3D|wxCLIP_CHILDREN, const wxString& name = wxT("sashWindow"))
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{
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Init();
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Create(parent, id, pos, size, style, name);
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}
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virtual ~wxSashWindow();
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bool Create(wxWindow *parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = wxSW_3D|wxCLIP_CHILDREN, const wxString& name = wxT("sashWindow"));
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// Set whether there's a sash in this position
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void SetSashVisible(wxSashEdgePosition edge, bool sash);
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// Get whether there's a sash in this position
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bool GetSashVisible(wxSashEdgePosition edge) const { return m_sashes[edge].m_show; }
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#if WXWIN_COMPATIBILITY_2_6
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// Set whether there's a border in this position
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// This value is unused in wxSashWindow.
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void SetSashBorder(wxSashEdgePosition edge, bool border) { m_sashes[edge].m_border = border; }
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// Get whether there's a border in this position
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// This value is unused in wxSashWindow.
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bool HasBorder(wxSashEdgePosition edge) const { return m_sashes[edge].m_border; }
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#endif
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// Get border size
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int GetEdgeMargin(wxSashEdgePosition edge) const { return m_sashes[edge].m_margin; }
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// Sets the default sash border size
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void SetDefaultBorderSize(int width) { m_borderSize = width; }
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// Gets the default sash border size
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int GetDefaultBorderSize() const { return m_borderSize; }
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// Sets the addition border size between child and sash window
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void SetExtraBorderSize(int width) { m_extraBorderSize = width; }
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// Gets the addition border size between child and sash window
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int GetExtraBorderSize() const { return m_extraBorderSize; }
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virtual void SetMinimumSizeX(int min) { m_minimumPaneSizeX = min; }
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virtual void SetMinimumSizeY(int min) { m_minimumPaneSizeY = min; }
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virtual int GetMinimumSizeX() const { return m_minimumPaneSizeX; }
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virtual int GetMinimumSizeY() const { return m_minimumPaneSizeY; }
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virtual void SetMaximumSizeX(int max) { m_maximumPaneSizeX = max; }
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virtual void SetMaximumSizeY(int max) { m_maximumPaneSizeY = max; }
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virtual int GetMaximumSizeX() const { return m_maximumPaneSizeX; }
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virtual int GetMaximumSizeY() const { return m_maximumPaneSizeY; }
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////////////////////////////////////////////////////////////////////////////
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// Implementation
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// Paints the border and sash
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void OnPaint(wxPaintEvent& event);
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// Handles mouse events
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void OnMouseEvent(wxMouseEvent& ev);
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// Adjusts the panes
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void OnSize(wxSizeEvent& event);
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#if defined(__WXMSW__) || defined(__WXMAC__)
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// Handle cursor correctly
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void OnSetCursor(wxSetCursorEvent& event);
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#endif // wxMSW
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// Draws borders
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void DrawBorders(wxDC& dc);
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// Draws the sashes
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void DrawSash(wxSashEdgePosition edge, wxDC& dc);
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// Draws the sashes
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void DrawSashes(wxDC& dc);
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// Draws the sash tracker (for whilst moving the sash)
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void DrawSashTracker(wxSashEdgePosition edge, int x, int y);
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// Tests for x, y over sash
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wxSashEdgePosition SashHitTest(int x, int y, int tolerance = 2);
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// Resizes subwindows
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void SizeWindows();
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// Initialize colours
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void InitColours();
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private:
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void Init();
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wxSashEdge m_sashes[4];
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int m_dragMode;
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wxSashEdgePosition m_draggingEdge;
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int m_oldX;
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int m_oldY;
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int m_borderSize;
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int m_extraBorderSize;
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int m_firstX;
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int m_firstY;
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int m_minimumPaneSizeX;
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int m_minimumPaneSizeY;
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int m_maximumPaneSizeX;
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int m_maximumPaneSizeY;
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wxCursor* m_sashCursorWE;
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wxCursor* m_sashCursorNS;
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wxColour m_lightShadowColour;
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wxColour m_mediumShadowColour;
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wxColour m_darkShadowColour;
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wxColour m_hilightColour;
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wxColour m_faceColour;
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bool m_mouseCaptured;
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wxCursor* m_currentCursor;
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private:
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DECLARE_DYNAMIC_CLASS(wxSashWindow)
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DECLARE_EVENT_TABLE()
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wxDECLARE_NO_COPY_CLASS(wxSashWindow);
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};
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class WXDLLIMPEXP_FWD_ADV wxSashEvent;
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wxDECLARE_EXPORTED_EVENT( WXDLLIMPEXP_ADV, wxEVT_SASH_DRAGGED, wxSashEvent );
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enum wxSashDragStatus
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{
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wxSASH_STATUS_OK,
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wxSASH_STATUS_OUT_OF_RANGE
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};
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class WXDLLIMPEXP_ADV wxSashEvent: public wxCommandEvent
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{
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public:
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wxSashEvent(int id = 0, wxSashEdgePosition edge = wxSASH_NONE)
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{
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m_eventType = (wxEventType) wxEVT_SASH_DRAGGED;
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m_id = id;
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m_edge = edge;
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}
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wxSashEvent(const wxSashEvent& event)
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: wxCommandEvent(event),
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m_edge(event.m_edge),
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m_dragRect(event.m_dragRect),
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m_dragStatus(event.m_dragStatus) { }
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void SetEdge(wxSashEdgePosition edge) { m_edge = edge; }
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wxSashEdgePosition GetEdge() const { return m_edge; }
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//// The rectangle formed by the drag operation
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void SetDragRect(const wxRect& rect) { m_dragRect = rect; }
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wxRect GetDragRect() const { return m_dragRect; }
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//// Whether the drag caused the rectangle to be reversed (e.g.
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//// dragging the top below the bottom)
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void SetDragStatus(wxSashDragStatus status) { m_dragStatus = status; }
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wxSashDragStatus GetDragStatus() const { return m_dragStatus; }
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virtual wxEvent *Clone() const { return new wxSashEvent(*this); }
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private:
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wxSashEdgePosition m_edge;
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wxRect m_dragRect;
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wxSashDragStatus m_dragStatus;
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private:
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DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxSashEvent)
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};
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typedef void (wxEvtHandler::*wxSashEventFunction)(wxSashEvent&);
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#define wxSashEventHandler(func) \
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wxEVENT_HANDLER_CAST(wxSashEventFunction, func)
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#define EVT_SASH_DRAGGED(id, fn) \
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wx__DECLARE_EVT1(wxEVT_SASH_DRAGGED, id, wxSashEventHandler(fn))
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#define EVT_SASH_DRAGGED_RANGE(id1, id2, fn) \
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wx__DECLARE_EVT2(wxEVT_SASH_DRAGGED, id1, id2, wxSashEventHandler(fn))
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#endif // wxUSE_SASH
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#endif
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// _WX_SASHWIN_H_G_
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