dolphin/Source
nakeee 0b45b3c7a1 More jit fixes (Thanks ector)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5347 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-12 16:06:02 +00:00
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Core More jit fixes (Thanks ector) 2010-04-12 16:06:02 +00:00
DSPSpy add example of how you can use dspspy to dump results from an entire ucode (commented out) 2010-02-22 01:06:11 +00:00
DSPTool DSPLLE - tons of bugs fixed... try Zelda ucode games under LLE now (like Luigi Mansion :) 2010-03-18 00:18:36 +00:00
Dolphin.xcodeproj Update the XCode Project a bit, doesn't even build in that yet. Modify the Sconstruct to allow a noao build 2009-09-24 22:56:50 +00:00
PluginSpecs Big restructuring of how the video plugin works. In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled. Input is largely restructured for the video plugin. It is now handled by the host. Keys for pausing and changing fullscreen are configurable. More will probably be later. This is probably classified as highly experimental. 2010-04-12 01:33:10 +00:00
Plugins Fixes wxGL, so it draws correctly in OSX, so Draw to Main works if enabled in OSX. Disabled, it creates a window but with no titlebar 2010-04-12 02:35:59 +00:00
TestSuite Don't let ASM test crash and burn if it can't open file 2010-04-01 05:52:17 +00:00
UnitTests Forgotten file 2010-04-12 15:11:24 +00:00
Dolphin.sln DSPJit: disabled NR again until we fix DSPEmitter::increase_addr_reg. 2010-04-09 19:18:50 +00:00
DolphinProj.xcconfig Dolphin can now be built on OS X using Xcode instead of scons. 2008-12-06 03:31:24 +00:00
DolphinTarget.xcconfig Dolphin can now be built on OS X using Xcode instead of scons. 2008-12-06 03:31:24 +00:00