596 lines
18 KiB
C++
596 lines
18 KiB
C++
// Copyright (C) 2003 Dolphin Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
#include <d3dx9.h>
|
|
|
|
#include "Globals.h"
|
|
#include "Statistics.h"
|
|
#include "MemoryUtil.h"
|
|
#include "Hash.h"
|
|
|
|
#include "CommonPaths.h"
|
|
#include "FileUtil.h"
|
|
|
|
#include "D3DBase.h"
|
|
#include "D3DTexture.h"
|
|
#include "D3DUtil.h"
|
|
#include "FramebufferManager.h"
|
|
#include "PixelShaderCache.h"
|
|
#include "PixelShaderManager.h"
|
|
#include "VertexShaderManager.h"
|
|
#include "VertexShaderCache.h"
|
|
|
|
#include "Render.h"
|
|
|
|
#include "TextureDecoder.h"
|
|
#include "TextureCache.h"
|
|
#include "HiresTextures.h"
|
|
|
|
#include "debugger/debugger.h"
|
|
|
|
u8 *TextureCache::temp = NULL;
|
|
TextureCache::TexCache TextureCache::textures;
|
|
|
|
extern int frameCount;
|
|
|
|
#define TEMP_SIZE (1024*1024*4)
|
|
#define TEXTURE_KILL_THRESHOLD 200
|
|
|
|
void TextureCache::TCacheEntry::Destroy(bool shutdown)
|
|
{
|
|
if (texture)
|
|
texture->Release();
|
|
texture = 0;
|
|
if (!isRenderTarget && !shutdown && !g_ActiveConfig.bSafeTextureCache)
|
|
{
|
|
u32 *ptr = (u32*)g_VideoInitialize.pGetMemoryPointer(addr);
|
|
if (ptr && *ptr == hash)
|
|
*ptr = oldpixel;
|
|
}
|
|
}
|
|
|
|
void TextureCache::Init()
|
|
{
|
|
temp = (u8*)AllocateMemoryPages(TEMP_SIZE);
|
|
TexDecoder_SetTexFmtOverlayOptions(g_ActiveConfig.bTexFmtOverlayEnable, g_ActiveConfig.bTexFmtOverlayCenter);
|
|
HiresTextures::Init(globals->unique_id);
|
|
}
|
|
|
|
void TextureCache::Invalidate(bool shutdown)
|
|
{
|
|
for (TexCache::iterator iter = textures.begin(); iter != textures.end(); iter++)
|
|
iter->second.Destroy(shutdown);
|
|
textures.clear();
|
|
HiresTextures::Shutdown();
|
|
}
|
|
|
|
void TextureCache::InvalidateRange(u32 start_address, u32 size)
|
|
{
|
|
TexCache::iterator iter = textures.begin();
|
|
while (iter != textures.end())
|
|
{
|
|
if (iter->second.IntersectsMemoryRange(start_address, size))
|
|
{
|
|
iter->second.Destroy(false);
|
|
ERASE_THROUGH_ITERATOR(textures, iter);
|
|
}
|
|
else {
|
|
++iter;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool TextureCache::TCacheEntry::IntersectsMemoryRange(u32 range_address, u32 range_size)
|
|
{
|
|
if (addr + size_in_bytes < range_address)
|
|
return false;
|
|
if (addr >= range_address + range_size)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
void TextureCache::Shutdown()
|
|
{
|
|
Invalidate(true);
|
|
FreeMemoryPages(temp, TEMP_SIZE);
|
|
temp = NULL;
|
|
}
|
|
|
|
void TextureCache::Cleanup()
|
|
{
|
|
TexCache::iterator iter = textures.begin();
|
|
while (iter != textures.end())
|
|
{
|
|
if (frameCount > TEXTURE_KILL_THRESHOLD + iter->second.frameCount)
|
|
{
|
|
if (!iter->second.isRenderTarget)
|
|
{
|
|
iter->second.Destroy(false);
|
|
iter = textures.erase(iter);
|
|
}
|
|
else
|
|
{
|
|
// Used to be just iter++
|
|
iter->second.Destroy(false);
|
|
iter = textures.erase(iter);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
iter++;
|
|
}
|
|
}
|
|
}
|
|
|
|
TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width, int height, int tex_format, int tlutaddr, int tlutfmt,bool UseNativeMips, int maxlevel)
|
|
{
|
|
if (address == 0)
|
|
return NULL;
|
|
|
|
u8 *ptr = g_VideoInitialize.pGetMemoryPointer(address);
|
|
int bsw = TexDecoder_GetBlockWidthInTexels(tex_format) - 1; //TexelSizeInNibbles(format)*width*height/16;
|
|
int bsh = TexDecoder_GetBlockHeightInTexels(tex_format) - 1; //TexelSizeInNibbles(format)*width*height/16;
|
|
int bsdepth = TexDecoder_GetTexelSizeInNibbles(tex_format);
|
|
int expandedWidth = (width + bsw) & (~bsw);
|
|
int expandedHeight = (height + bsh) & (~bsh);
|
|
|
|
u64 hash_value;
|
|
u32 texID = address;
|
|
u64 texHash;
|
|
u32 FullFormat = tex_format;
|
|
if ((tex_format == GX_TF_C4) || (tex_format == GX_TF_C8) || (tex_format == GX_TF_C14X2))
|
|
u32 FullFormat = (tex_format | (tlutfmt << 16));
|
|
|
|
if (g_ActiveConfig.bSafeTextureCache || g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures)
|
|
{
|
|
texHash = TexDecoder_GetHash64(ptr,TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, tex_format),g_ActiveConfig.iSafeTextureCache_ColorSamples);
|
|
if ((tex_format == GX_TF_C4) || (tex_format == GX_TF_C8) || (tex_format == GX_TF_C14X2))
|
|
{
|
|
// WARNING! texID != address now => may break CopyRenderTargetToTexture (cf. TODO up)
|
|
// tlut size can be up to 32768B (GX_TF_C14X2) but Safer == Slower.
|
|
// This trick (to change the texID depending on the TLUT addr) is a trick to get around
|
|
// an issue with metroid prime's fonts, where it has multiple sets of fonts on top of
|
|
// each other stored in a single texture, and uses the palette to make different characters
|
|
// visible or invisible. Thus, unless we want to recreate the textures for every drawn character,
|
|
// we must make sure that texture with different tluts get different IDs.
|
|
u64 tlutHash = TexDecoder_GetHash64(&texMem[tlutaddr], TexDecoder_GetPaletteSize(tex_format),g_ActiveConfig.iSafeTextureCache_ColorSamples);
|
|
texHash ^= tlutHash;
|
|
if (g_ActiveConfig.bSafeTextureCache)
|
|
{
|
|
texID = texID ^ ((u32)(tlutHash & 0xFFFFFFFF)) ^ ((u32)((tlutHash >> 32) & 0xFFFFFFFF));
|
|
}
|
|
}
|
|
if (g_ActiveConfig.bSafeTextureCache)
|
|
hash_value = texHash;
|
|
}
|
|
|
|
bool skip_texture_create = false;
|
|
TexCache::iterator iter = textures.find(texID);
|
|
|
|
if (iter != textures.end())
|
|
{
|
|
TCacheEntry &entry = iter->second;
|
|
|
|
if (!g_ActiveConfig.bSafeTextureCache)
|
|
hash_value = ((u32 *)ptr)[0];
|
|
|
|
if (entry.isRenderTarget || ((address == entry.addr) && (hash_value == entry.hash) && FullFormat == entry.fmt))
|
|
{
|
|
entry.frameCount = frameCount;
|
|
D3D::SetTexture(stage, entry.texture);
|
|
return &entry;
|
|
}
|
|
else
|
|
{
|
|
// Let's reload the new texture data into the same texture,
|
|
// instead of destroying it and having to create a new one.
|
|
// Might speed up movie playback very, very slightly.
|
|
|
|
if (width == entry.w && height==entry.h && FullFormat == entry.fmt)
|
|
{
|
|
skip_texture_create = true;
|
|
}
|
|
else
|
|
{
|
|
entry.Destroy(false);
|
|
textures.erase(iter);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Make an entry in the table
|
|
TCacheEntry& entry = textures[texID];
|
|
PC_TexFormat pcfmt = PC_TEX_FMT_NONE;
|
|
|
|
if (g_ActiveConfig.bHiresTextures)
|
|
{
|
|
// Load Custom textures
|
|
char texPathTemp[MAX_PATH];
|
|
int oldWidth = width;
|
|
int oldHeight = height;
|
|
|
|
sprintf(texPathTemp, "%s_%08x_%i", globals->unique_id, texHash, tex_format);
|
|
pcfmt = HiresTextures::GetHiresTex(texPathTemp, &width, &height, tex_format, temp);
|
|
|
|
if (pcfmt != PC_TEX_FMT_NONE)
|
|
{
|
|
expandedWidth = width;
|
|
expandedHeight = height;
|
|
entry.scaleX = (float) width / oldWidth;
|
|
entry.scaleY = (float) height / oldHeight;
|
|
}
|
|
}
|
|
|
|
if (pcfmt == PC_TEX_FMT_NONE)
|
|
pcfmt = TexDecoder_Decode(temp, ptr, expandedWidth, expandedHeight, tex_format, tlutaddr, tlutfmt);
|
|
|
|
D3DFORMAT d3d_fmt;
|
|
bool swap_r_b = false;
|
|
switch (pcfmt) {
|
|
case PC_TEX_FMT_BGRA32:
|
|
d3d_fmt = D3DFMT_A8R8G8B8;
|
|
break;
|
|
case PC_TEX_FMT_RGBA32:
|
|
d3d_fmt = D3DFMT_A8R8G8B8;
|
|
swap_r_b = true;
|
|
break;
|
|
case PC_TEX_FMT_RGB565:
|
|
d3d_fmt = D3DFMT_R5G6B5;
|
|
break;
|
|
case PC_TEX_FMT_IA4_AS_IA8:
|
|
d3d_fmt = D3DFMT_A8L8;
|
|
break;
|
|
case PC_TEX_FMT_I8:
|
|
case PC_TEX_FMT_I4_AS_I8:
|
|
d3d_fmt = D3DFMT_A8P8; // A hack which means the format is a packed
|
|
// 8-bit intensity texture. It is unpacked
|
|
// to A8L8 in D3DTexture.cpp
|
|
break;
|
|
case PC_TEX_FMT_IA8:
|
|
d3d_fmt = D3DFMT_A8L8;
|
|
break;
|
|
case PC_TEX_FMT_DXT1:
|
|
d3d_fmt = D3DFMT_DXT1;
|
|
break;
|
|
}
|
|
|
|
entry.oldpixel = ((u32 *)ptr)[0];
|
|
if (g_ActiveConfig.bSafeTextureCache)
|
|
entry.hash = hash_value;
|
|
else
|
|
{
|
|
entry.hash = (u32)(((double)rand() / RAND_MAX) * 0xFFFFFFFF);
|
|
((u32 *)ptr)[0] = entry.hash;
|
|
}
|
|
|
|
entry.addr = address;
|
|
entry.size_in_bytes = TexDecoder_GetTextureSizeInBytes(width, height, tex_format);
|
|
entry.isRenderTarget = false;
|
|
bool isPow2 = !((width & (width - 1)) || (height & (height - 1)));
|
|
entry.isNonPow2 = false;
|
|
int TexLevels = (width > height)?width:height;
|
|
TexLevels = (isPow2 && UseNativeMips && tex_format != GX_TF_CMPR) ? (int)(log((double)TexLevels)/log((double)2)) + 1 : (isPow2?0:1);
|
|
if(TexLevels > maxlevel && maxlevel > 0)
|
|
TexLevels = maxlevel;
|
|
if (!skip_texture_create)
|
|
{
|
|
entry.texture = D3D::CreateTexture2D((BYTE*)temp, width, height, expandedWidth, d3d_fmt, swap_r_b,TexLevels);
|
|
}
|
|
else
|
|
{
|
|
D3D::ReplaceTexture2D(entry.texture, (BYTE*)temp, width, height, expandedWidth, d3d_fmt, swap_r_b);
|
|
}
|
|
if(TexLevels > 1 && pcfmt != PC_TEX_FMT_NONE)
|
|
{
|
|
int level = 1;
|
|
int mipWidth = (width + 1) >> 1;
|
|
int mipHeight = (height + 1) >> 1;
|
|
ptr += entry.size_in_bytes;
|
|
while((mipHeight || mipWidth) && (level < TexLevels))
|
|
{
|
|
u32 currentWidth = (mipWidth > 0)? mipWidth : 1;
|
|
u32 currentHeight = (mipHeight > 0)? mipHeight : 1;
|
|
expandedWidth = (currentWidth + bsw) & (~bsw);
|
|
expandedHeight = (currentHeight + bsh) & (~bsh);
|
|
TexDecoder_Decode(temp, ptr, expandedWidth, expandedHeight, tex_format, tlutaddr, tlutfmt);
|
|
D3D::ReplaceTexture2D(entry.texture, (BYTE*)temp, currentWidth, currentHeight, expandedWidth, d3d_fmt, swap_r_b,level);
|
|
u32 size = (max(mipWidth, bsw) * max(mipHeight, bsh) * bsdepth) >> 1;
|
|
ptr += size;
|
|
mipWidth >>= 1;
|
|
mipHeight >>= 1;
|
|
level++;
|
|
}
|
|
}
|
|
entry.frameCount = frameCount;
|
|
entry.w = width;
|
|
entry.h = height;
|
|
entry.fmt = FullFormat;
|
|
|
|
if (g_ActiveConfig.bDumpTextures)
|
|
{
|
|
// dump texture to file
|
|
char szTemp[MAX_PATH];
|
|
char szDir[MAX_PATH];
|
|
const char* uniqueId = globals->unique_id;
|
|
bool bCheckedDumpDir = false;
|
|
|
|
sprintf(szDir, "%s%s", File::GetUserPath(D_DUMPTEXTURES_IDX), uniqueId);
|
|
|
|
if (!bCheckedDumpDir)
|
|
{
|
|
if (!File::Exists(szDir) || !File::IsDirectory(szDir))
|
|
File::CreateDir(szDir);
|
|
|
|
bCheckedDumpDir = true;
|
|
}
|
|
|
|
sprintf(szTemp, "%s/%s_%08x_%i.png", szDir, uniqueId, texHash, tex_format);
|
|
|
|
if (!File::Exists(szTemp))
|
|
D3DXSaveTextureToFileA(szTemp,D3DXIFF_PNG,entry.texture,0);
|
|
}
|
|
|
|
INCSTAT(stats.numTexturesCreated);
|
|
SETSTAT(stats.numTexturesAlive, (int)textures.size());
|
|
|
|
//Set the texture!
|
|
D3D::SetTexture(stage, entry.texture);
|
|
|
|
DEBUGGER_PAUSE_LOG_AT(NEXT_NEW_TEXTURE,true,{printf("A new texture (%d x %d) is loaded", width, height);});
|
|
return &entry;
|
|
}
|
|
void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle &source_rect)
|
|
{
|
|
int efb_w = source_rect.GetWidth();
|
|
int efb_h = source_rect.GetHeight();
|
|
|
|
int tex_w = (abs(source_rect.GetWidth()) >> bScaleByHalf);
|
|
int tex_h = (abs(source_rect.GetHeight()) >> bScaleByHalf);
|
|
//compensate the texture grow if supersampling is enabled to conserve memory usage
|
|
float MultiSampleCompensation = 1.0f;
|
|
if(g_ActiveConfig.iMultisampleMode > 0 && g_ActiveConfig.iMultisampleMode < 4)
|
|
{
|
|
switch (g_ActiveConfig.iMultisampleMode)
|
|
{
|
|
case 1:
|
|
MultiSampleCompensation = 2.0f/3.0f;
|
|
break;
|
|
case 2:
|
|
MultiSampleCompensation = 0.5f;
|
|
break;
|
|
case 3:
|
|
MultiSampleCompensation = 1.0f/3.0f;
|
|
break;
|
|
default:
|
|
break;
|
|
};
|
|
}
|
|
int Scaledtex_w = (g_ActiveConfig.bCopyEFBScaled)?((int)(Renderer::GetTargetScaleX() * MultiSampleCompensation * tex_w)):tex_w;
|
|
int Scaledtex_h = (g_ActiveConfig.bCopyEFBScaled)?((int)(Renderer::GetTargetScaleY() * MultiSampleCompensation * tex_h)):tex_h;
|
|
|
|
TexCache::iterator iter;
|
|
LPDIRECT3DTEXTURE9 tex = NULL;
|
|
iter = textures.find(address);
|
|
if (iter != textures.end())
|
|
{
|
|
if (iter->second.isRenderTarget && iter->second.Scaledw == Scaledtex_w && iter->second.Scaledh == Scaledtex_h)
|
|
{
|
|
tex = iter->second.texture;
|
|
iter->second.frameCount = frameCount;
|
|
}
|
|
else
|
|
{
|
|
// Remove it and recreate it as a render target
|
|
if(iter->second.texture)
|
|
iter->second.texture->Release();
|
|
iter->second.texture = 0;
|
|
textures.erase(iter);
|
|
}
|
|
}
|
|
|
|
if(!tex)
|
|
{
|
|
TCacheEntry entry;
|
|
entry.isRenderTarget = true;
|
|
entry.hash = 0;
|
|
entry.frameCount = frameCount;
|
|
entry.w = tex_w;
|
|
entry.h = tex_h;
|
|
entry.Scaledw = Scaledtex_w;
|
|
entry.Scaledh = Scaledtex_h;
|
|
entry.fmt = copyfmt;
|
|
entry.isNonPow2 = true;
|
|
D3D::dev->CreateTexture(Scaledtex_w, Scaledtex_h, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &entry.texture, 0);
|
|
textures[address] = entry;
|
|
tex = entry.texture;
|
|
}
|
|
|
|
|
|
float colmat[16]= {0.0f};
|
|
float fConstAdd[4] = {0.0f};
|
|
|
|
if (bFromZBuffer)
|
|
{
|
|
switch(copyfmt)
|
|
{
|
|
case 0: // Z4
|
|
case 1: // Z8
|
|
colmat[0] = colmat[4] = colmat[8] = colmat[12] =1.0f;
|
|
break;
|
|
case 3: // Z16 //?
|
|
colmat[1] = colmat[5] = colmat[9] = colmat[12] = 1.0f;
|
|
case 11: // Z16 (reverse order)
|
|
colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1.0f;
|
|
break;
|
|
case 6: // Z24X8
|
|
colmat[0] = colmat[5] = colmat[10] = 1.0f;
|
|
break;
|
|
case 9: // Z8M
|
|
colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1.0f;
|
|
break;
|
|
case 10: // Z8L
|
|
colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1.0f;
|
|
break;
|
|
case 12: // Z16L
|
|
colmat[2] = colmat[6] = colmat[10] = colmat[13] = 1.0f;
|
|
break;
|
|
default:
|
|
ERROR_LOG(VIDEO, "Unknown copy zbuf format: 0x%x", copyfmt);
|
|
colmat[2] = colmat[5] = colmat[8] = 1.0f;
|
|
break;
|
|
}
|
|
}
|
|
else if (bIsIntensityFmt)
|
|
{
|
|
fConstAdd[0] = fConstAdd[1] = fConstAdd[2] = 16.0f/255.0f;
|
|
switch (copyfmt)
|
|
{
|
|
case 0: // I4
|
|
case 1: // I8
|
|
case 2: // IA4
|
|
case 3: // IA8
|
|
// TODO - verify these coefficients
|
|
colmat[0] = 0.257f; colmat[1] = 0.504f; colmat[2] = 0.098f;
|
|
colmat[4] = 0.257f; colmat[5] = 0.504f; colmat[6] = 0.098f;
|
|
colmat[8] = 0.257f; colmat[9] = 0.504f; colmat[10] = 0.098f;
|
|
|
|
if (copyfmt < 2)
|
|
{
|
|
fConstAdd[3] = 16.0f / 255.0f;
|
|
colmat[12] = 0.257f; colmat[13] = 0.504f; colmat[14] = 0.098f;
|
|
}
|
|
else// alpha
|
|
colmat[15] = 1;
|
|
|
|
break;
|
|
default:
|
|
ERROR_LOG(VIDEO, "Unknown copy intensity format: 0x%x", copyfmt);
|
|
colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (copyfmt)
|
|
{
|
|
case 0: // R4
|
|
case 8: // R8
|
|
colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1;
|
|
break;
|
|
case 2: // RA4
|
|
case 3: // RA8
|
|
colmat[0] = colmat[4] = colmat[8] = colmat[15] = 1;
|
|
break;
|
|
|
|
case 7: // A8
|
|
colmat[3] = colmat[7] = colmat[11] = colmat[15] = 1;
|
|
break;
|
|
case 9: // G8
|
|
colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1;
|
|
break;
|
|
case 10: // B8
|
|
colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1;
|
|
break;
|
|
case 11: // RG8
|
|
colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1;
|
|
break;
|
|
case 12: // GB8
|
|
colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1;
|
|
break;
|
|
|
|
case 4: // RGB565
|
|
colmat[0] = colmat[5] = colmat[10] = 1;
|
|
fConstAdd[3] = 1; // set alpha to 1
|
|
break;
|
|
case 5: // RGB5A3
|
|
case 6: // RGBA8
|
|
colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
|
|
break;
|
|
|
|
default:
|
|
ERROR_LOG(VIDEO, "Unknown copy color format: 0x%x", copyfmt);
|
|
colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1;
|
|
break;
|
|
}
|
|
}
|
|
// Make sure to resolve anything we need to read from.
|
|
LPDIRECT3DTEXTURE9 read_texture = bFromZBuffer ? FBManager.GetEFBDepthTexture(source_rect) : FBManager.GetEFBColorTexture(source_rect);
|
|
|
|
// We have to run a pixel shader, for color conversion.
|
|
Renderer::ResetAPIState(); // reset any game specific settings
|
|
LPDIRECT3DSURFACE9 Rendersurf = NULL;
|
|
tex->GetSurfaceLevel(0,&Rendersurf);
|
|
D3D::dev->SetDepthStencilSurface(NULL);
|
|
D3D::dev->SetRenderTarget(0, Rendersurf);
|
|
|
|
D3DVIEWPORT9 vp;
|
|
|
|
// Stretch picture with increased internal resolution
|
|
vp.X = 0;
|
|
vp.Y = 0;
|
|
vp.Width = Scaledtex_w;
|
|
vp.Height = Scaledtex_h;
|
|
vp.MinZ = 0.0f;
|
|
vp.MaxZ = 1.0f;
|
|
D3D::dev->SetViewport(&vp);
|
|
RECT destrect;
|
|
destrect.bottom = Scaledtex_h;
|
|
destrect.left = 0;
|
|
destrect.right = Scaledtex_w;
|
|
destrect.top = 0;
|
|
|
|
|
|
PixelShaderManager::SetColorMatrix(colmat, fConstAdd); // set transformation
|
|
TargetRectangle targetSource = Renderer::ConvertEFBRectangle(source_rect);
|
|
RECT sourcerect;
|
|
sourcerect.bottom = targetSource.bottom;
|
|
sourcerect.left = targetSource.left;
|
|
sourcerect.right = targetSource.right;
|
|
sourcerect.top = targetSource.top;
|
|
|
|
if(bScaleByHalf)
|
|
{
|
|
D3D::ChangeSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
|
|
D3D::ChangeSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
|
|
}
|
|
else
|
|
{
|
|
D3D::ChangeSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
|
|
D3D::ChangeSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
|
|
}
|
|
|
|
|
|
D3DFORMAT bformat = FBManager.GetEFBDepthRTSurfaceFormat();
|
|
int SSAAMode = ( g_ActiveConfig.iMultisampleMode > 3 )? 0 : g_ActiveConfig.iMultisampleMode;
|
|
D3D::drawShadedTexQuad(
|
|
read_texture,
|
|
&sourcerect,
|
|
Renderer::GetFullTargetWidth() ,
|
|
Renderer::GetFullTargetHeight(),
|
|
((bformat != FOURCC_RAWZ && bformat != D3DFMT_D24X8) && bFromZBuffer)? PixelShaderCache::GetDepthMatrixProgram(SSAAMode): PixelShaderCache::GetColorMatrixProgram(SSAAMode),
|
|
(SSAAMode != 0)? VertexShaderCache::GetFSAAVertexShader() : VertexShaderCache::GetSimpleVertexShader());
|
|
|
|
|
|
D3D::RefreshSamplerState(0, D3DSAMP_MINFILTER);
|
|
D3D::RefreshSamplerState(0, D3DSAMP_MAGFILTER);
|
|
D3D::SetTexture(0,NULL);
|
|
D3D::dev->SetRenderTarget(0, FBManager.GetEFBColorRTSurface());
|
|
D3D::dev->SetDepthStencilSurface(FBManager.GetEFBDepthRTSurface());
|
|
Renderer::RestoreAPIState();
|
|
Rendersurf->Release();
|
|
}
|