61 lines
1.2 KiB
C++
61 lines
1.2 KiB
C++
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#ifndef SW_VIDEO_BACKEND_H_
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#define SW_VIDEO_BACKEND_H_
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#include "VideoBackendBase.h"
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namespace SW
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{
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class VideoSoftware : public VideoBackend
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{
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bool Initialize(void *&);
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void Shutdown();
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std::string GetName();
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void EmuStateChange(EMUSTATE_CHANGE newState);
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void RunLoop(bool enable);
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void ShowConfig(void* parent);
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void Video_Prepare();
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void Video_EnterLoop();
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void Video_ExitLoop();
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void Video_BeginField(u32, FieldType, u32, u32);
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void Video_EndField();
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u32 Video_AccessEFB(EFBAccessType, u32, u32, u32);
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void Video_AddMessage(const char* pstr, unsigned int milliseconds);
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void Video_ClearMessages();
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bool Video_Screenshot(const char* filename);
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void Video_SetRendering(bool bEnabled);
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void Video_GatherPipeBursted();
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bool Video_IsHiWatermarkActive();
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bool Video_IsPossibleWaitingSetDrawDone();
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void Video_AbortFrame();
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readFn16 Video_CPRead16();
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writeFn16 Video_CPWrite16();
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readFn16 Video_PERead16();
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writeFn16 Video_PEWrite16();
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writeFn32 Video_PEWrite32();
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void UpdateFPSDisplay(const char*);
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unsigned int PeekMessages();
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void PauseAndLock(bool doLock, bool unpauseOnUnlock=true);
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void DoState(PointerWrap &p);
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public:
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void CheckInvalidState();
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};
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}
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#endif
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