776 lines
19 KiB
C++
776 lines
19 KiB
C++
// Copyright (C) 2003-2009 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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// TODO: Handle cache-is-full condition :p
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#include <map>
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#include "Common.h"
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#include "VideoCommon.h"
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#include "Hash.h"
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#include "MemoryUtil.h"
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#include "DataReader.h"
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#include "Statistics.h"
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#include "OpcodeDecoding.h" // For the GX_ constants.
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#include "XFMemory.h"
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#include "CPMemory.h"
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#include "BPMemory.h"
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#include "VertexLoaderManager.h"
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#include "VertexManagerBase.h"
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#include "x64Emitter.h"
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#include "ABI.h"
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#include "DLCache.h"
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#include "VideoConfig.h"
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#define DL_CODE_CACHE_SIZE (1024*1024*16)
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#define DL_CODE_CLEAR_THRESHOLD (128 * 1024)
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extern int frameCount;
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using namespace Gen;
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namespace DLCache
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{
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// Currently just recompiles the DLs themselves, doesn't bother with the vertex data.
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// The speed boost is pretty small. The real big boost will come when we also store
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// vertex arrays in the cached DLs.
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enum DisplayListPass {
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DLPASS_ANALYZE,
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DLPASS_COMPILE,
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DLPASS_RUN,
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};
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#define DL_HASH_STEPS 512
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struct ReferencedDataRegion
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{
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ReferencedDataRegion()
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:hash(0),
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start_address(NULL),
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size(0),
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MustClean(false),
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NextRegion(NULL)
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{}
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u64 hash;
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u8* start_address;
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u32 size;
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bool MustClean;
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ReferencedDataRegion* NextRegion;
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int IntersectsMemoryRange(u8* range_address, u32 range_size)
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{
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if (start_address + size < range_address)
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return -1;
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if (start_address >= range_address + range_size)
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return 1;
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return 0;
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}
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};
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struct CachedDisplayList
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{
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CachedDisplayList()
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: uncachable(false),
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num_xf_reg(0),
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num_cp_reg(0),
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num_bp_reg(0),
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num_index_xf(0),
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num_draw_call(0),
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pass(DLPASS_ANALYZE),
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next_check(1),
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BufferCount(0),
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Regions(NULL),
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LastRegion(NULL)
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{
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frame_count = frameCount;
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}
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bool uncachable; // if set, this DL will always be interpreted. This gets set if hash ever changes.
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// Analitic data
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int num_xf_reg;
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int num_cp_reg;
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int num_bp_reg;
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int num_index_xf;
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int num_draw_call;
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int pass;
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u64 dl_hash;
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int check;
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int next_check;
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int frame_count;
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// ... Something containing cached vertex buffers here ...
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int BufferCount;
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ReferencedDataRegion* Regions;
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ReferencedDataRegion* LastRegion;
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// Compile the commands themselves down to native code.
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const u8* compiled_code;
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void InsertRegion(ReferencedDataRegion* NewRegion)
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{
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if(LastRegion)
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{
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LastRegion->NextRegion = NewRegion;
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}
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LastRegion = NewRegion;
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if(!Regions)
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{
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Regions = LastRegion;
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}
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BufferCount++;
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}
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void InsertOverlapingRegion(u8* RegionStartAddress, u32 Size)
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{
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ReferencedDataRegion* NewRegion = FindOverlapingRegion(RegionStartAddress, Size);
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if(NewRegion)
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{
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bool RegionChanged = false;
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if(RegionStartAddress < NewRegion->start_address)
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{
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NewRegion->start_address = RegionStartAddress;
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RegionChanged = true;
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}
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if(RegionStartAddress + Size > NewRegion->start_address + NewRegion->size)
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{
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NewRegion->size += (RegionStartAddress + Size) - (NewRegion->start_address + NewRegion->size);
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RegionChanged = true;
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}
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if(RegionChanged)
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NewRegion->hash = GetHash64(NewRegion->start_address, NewRegion->size, DL_HASH_STEPS);
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}
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else
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{
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NewRegion = new ReferencedDataRegion;
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NewRegion->MustClean = false;
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NewRegion->size = Size;
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NewRegion->start_address = RegionStartAddress;
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NewRegion->hash = GetHash64(RegionStartAddress, Size, DL_HASH_STEPS);
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InsertRegion(NewRegion);
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}
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}
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bool CheckRegions()
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{
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ReferencedDataRegion* Current = Regions;
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while(Current)
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{
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if(Current->hash)
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{
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if(Current->hash != GetHash64(Current->start_address, Current->size, DL_HASH_STEPS))
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return false;
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}
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Current = Current->NextRegion;
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}
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return true;
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}
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ReferencedDataRegion* FindOverlapingRegion(u8* RegionStart, int Regionsize)
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{
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ReferencedDataRegion* Current = Regions;
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while(Current)
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{
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if(!Current->IntersectsMemoryRange(RegionStart, Regionsize))
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return Current;
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Current = Current->NextRegion;
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}
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return Current;
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}
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void ClearRegions()
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{
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ReferencedDataRegion* Current = Regions;
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while(Current)
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{
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ReferencedDataRegion* temp = Current;
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Current = Current->NextRegion;
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if(temp->MustClean)
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delete [] temp->start_address;
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delete temp;
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}
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LastRegion = NULL;
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Regions = NULL;
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}
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};
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// We want to allow caching DLs that start at the same address but have different lengths,
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// so the size has to be in the ID.
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inline u64 CreateMapId(u32 address, u32 size)
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{
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return ((u64)address << 32) | size;
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}
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inline u64 CreateVMapId(u8 VATUSED)
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{
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u64 vmap_id = 0;
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for(int i = 0; i < 8 ; i++)
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{
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if(VATUSED & (1 << i))
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{
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if(vmap_id != 0)
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{
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vmap_id ^= (((u64)g_VtxAttr[i].g0.Hex) | (((u64)g_VtxAttr[i].g1.Hex) << 32)) ^ (((u64)g_VtxAttr[i].g2.Hex) << 16);
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}
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else
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{
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vmap_id = (((u64)g_VtxAttr[i].g0.Hex) | (((u64)g_VtxAttr[i].g1.Hex) << 32)) ^ (((u64)g_VtxAttr[i].g2.Hex) << 16);
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}
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}
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}
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return vmap_id ^ g_VtxDesc.Hex;
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}
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typedef std::map<u64, CachedDisplayList> DLMap;
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struct VDlist
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{
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DLMap dl_map;
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u8 VATUsed;
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int count;
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};
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typedef std::map<u64, VDlist> VDLMap;
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static VDLMap dl_map;
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static u8* dlcode_cache;
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static Gen::XEmitter emitter;
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// First pass - analyze
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u8 AnalyzeAndRunDisplayList(u32 address, int size, CachedDisplayList *dl)
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{
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int num_xf_reg = 0;
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int num_cp_reg = 0;
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int num_bp_reg = 0;
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int num_index_xf = 0;
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int num_draw_call = 0;
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u8 result = 0;
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u8* old_pVideoData = g_pVideoData;
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u8* startAddress = Memory_GetPtr(address);
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// Avoid the crash if Memory_GetPtr failed ..
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if (startAddress != 0)
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{
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g_pVideoData = startAddress;
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// temporarily swap dl and non-dl (small "hack" for the stats)
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Statistics::SwapDL();
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u8 *end = g_pVideoData + size;
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while (g_pVideoData < end)
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{
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// Yet another reimplementation of the DL reading...
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int cmd_byte = DataReadU8();
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switch (cmd_byte)
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{
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case GX_NOP:
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break;
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case GX_LOAD_CP_REG: //0x08
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{
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u8 sub_cmd = DataReadU8();
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u32 value = DataReadU32();
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LoadCPReg(sub_cmd, value);
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INCSTAT(stats.thisFrame.numCPLoads);
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num_cp_reg++;
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}
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break;
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case GX_LOAD_XF_REG:
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{
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u32 Cmd2 = DataReadU32();
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int transfer_size = ((Cmd2 >> 16) & 15) + 1;
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u32 xf_address = Cmd2 & 0xFFFF;
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u32 data_buffer[16];
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DataReadU32xFuncs[transfer_size-1](data_buffer);
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LoadXFReg(transfer_size, xf_address, data_buffer);
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INCSTAT(stats.thisFrame.numXFLoads);
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num_xf_reg++;
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}
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break;
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case GX_LOAD_INDX_A: //used for position matrices
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{
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LoadIndexedXF(DataReadU32(), 0xC);
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num_index_xf++;
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}
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break;
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case GX_LOAD_INDX_B: //used for normal matrices
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{
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LoadIndexedXF(DataReadU32(), 0xD);
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num_index_xf++;
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}
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break;
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case GX_LOAD_INDX_C: //used for postmatrices
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{
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LoadIndexedXF(DataReadU32(), 0xE);
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num_index_xf++;
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}
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break;
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case GX_LOAD_INDX_D: //used for lights
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{
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LoadIndexedXF(DataReadU32(), 0xF);
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num_index_xf++;
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}
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break;
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case GX_CMD_CALL_DL:
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{
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u32 addr = DataReadU32();
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u32 count = DataReadU32();
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ExecuteDisplayList(addr, count);
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}
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break;
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case GX_CMD_UNKNOWN_METRICS: // zelda 4 swords calls it and checks the metrics registers after that
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DEBUG_LOG(VIDEO, "GX 0x44: %08x", cmd_byte);
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break;
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case GX_CMD_INVL_VC: // Invalidate Vertex Cache
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DEBUG_LOG(VIDEO, "Invalidate (vertex cache?)");
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break;
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case GX_LOAD_BP_REG: //0x61
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{
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u32 bp_cmd = DataReadU32();
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LoadBPReg(bp_cmd);
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INCSTAT(stats.thisFrame.numBPLoads);
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num_bp_reg++;
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}
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break;
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// draw primitives
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default:
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if (cmd_byte & 0x80)
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{
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// load vertices (use computed vertex size from FifoCommandRunnable above)
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u16 numVertices = DataReadU16();
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result |= 1 << (cmd_byte & GX_VAT_MASK);
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VertexLoaderManager::RunVertices(
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cmd_byte & GX_VAT_MASK, // Vertex loader index (0 - 7)
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(cmd_byte & GX_PRIMITIVE_MASK) >> GX_PRIMITIVE_SHIFT,
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numVertices);
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num_draw_call++;
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}
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else
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{
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ERROR_LOG(VIDEO, "OpcodeDecoding::Decode: Illegal command %02x", cmd_byte);
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break;
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}
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break;
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}
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}
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INCSTAT(stats.numDListsCalled);
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INCSTAT(stats.thisFrame.numDListsCalled);
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// un-swap
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Statistics::SwapDL();
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}
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dl->num_bp_reg = num_bp_reg;
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dl->num_cp_reg = num_cp_reg;
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dl->num_draw_call = num_draw_call;
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dl->num_index_xf = num_index_xf;
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dl->num_xf_reg = num_xf_reg;
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// reset to the old pointer
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g_pVideoData = old_pVideoData;
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return result;
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}
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// The only sensible way to detect changes to vertex data is to convert several times
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// and hash the output.
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// Second pass - compile
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// Since some commands can affect the size of other commands, we really have no choice
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// but to compile as we go, interpreting the list. We can't compile and then execute, we must
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// compile AND execute at the same time. The second time the display list gets called, we already
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// have the compiled code so we don't have to interpret anymore, we just run it.
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bool CompileAndRunDisplayList(u32 address, int size, CachedDisplayList *dl)
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{
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u8* old_pVideoData = g_pVideoData;
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u8* startAddress = Memory_GetPtr(address);
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// Avoid the crash if Memory_GetPtr failed ..
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if (startAddress != 0)
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{
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g_pVideoData = startAddress;
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// temporarily swap dl and non-dl (small "hack" for the stats)
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Statistics::SwapDL();
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u8 *end = g_pVideoData + size;
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emitter.AlignCode4();
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dl->compiled_code = emitter.GetCodePtr();
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emitter.ABI_EmitPrologue(4);
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while (g_pVideoData < end)
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{
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// Yet another reimplementation of the DL reading...
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int cmd_byte = DataReadU8();
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switch (cmd_byte)
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{
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case GX_NOP:
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// Execute
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// Compile
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break;
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case GX_LOAD_CP_REG: //0x08
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{
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// Execute
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u8 sub_cmd = DataReadU8();
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u32 value = DataReadU32();
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LoadCPReg(sub_cmd, value);
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INCSTAT(stats.thisFrame.numCPLoads);
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// Compile
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emitter.ABI_CallFunctionCC((void *)&LoadCPReg, sub_cmd, value);
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}
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break;
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case GX_LOAD_XF_REG:
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{
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// Execute
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u32 Cmd2 = DataReadU32();
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int transfer_size = ((Cmd2 >> 16) & 15) + 1;
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u32 xf_address = Cmd2 & 0xFFFF;
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ReferencedDataRegion* NewRegion = new ReferencedDataRegion;
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NewRegion->MustClean = true;
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NewRegion->size = transfer_size * 4;
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NewRegion->start_address = (u8*) new u8[NewRegion->size];
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NewRegion->hash = 0;
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dl->InsertRegion(NewRegion);
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u32 *data_buffer = (u32*)NewRegion->start_address;
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DataReadU32xFuncs[transfer_size-1](data_buffer);
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LoadXFReg(transfer_size, xf_address, data_buffer);
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INCSTAT(stats.thisFrame.numXFLoads);
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// Compile
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emitter.ABI_CallFunctionCCP((void *)&LoadXFReg, transfer_size, xf_address, data_buffer);
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}
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break;
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case GX_LOAD_INDX_A: //used for position matrices
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{
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u32 value = DataReadU32();
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// Execute
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LoadIndexedXF(value, 0xC);
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// Compile
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emitter.ABI_CallFunctionCC((void *)&LoadIndexedXF, value, 0xC);
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}
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break;
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case GX_LOAD_INDX_B: //used for normal matrices
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{
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u32 value = DataReadU32();
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// Execute
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LoadIndexedXF(value, 0xD);
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// Compile
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emitter.ABI_CallFunctionCC((void *)&LoadIndexedXF, value, 0xD);
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}
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break;
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case GX_LOAD_INDX_C: //used for postmatrices
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{
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u32 value = DataReadU32();
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// Execute
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LoadIndexedXF(value, 0xE);
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// Compile
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emitter.ABI_CallFunctionCC((void *)&LoadIndexedXF, value, 0xE);
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}
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break;
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case GX_LOAD_INDX_D: //used for lights
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{
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u32 value = DataReadU32();
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// Execute
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LoadIndexedXF(value, 0xF);
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// Compile
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emitter.ABI_CallFunctionCC((void *)&LoadIndexedXF, value, 0xF);
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}
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break;
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case GX_CMD_CALL_DL:
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{
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u32 addr= DataReadU32();
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u32 count = DataReadU32();
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ExecuteDisplayList(addr, count);
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emitter.ABI_CallFunctionCC((void *)&ExecuteDisplayList, addr, count);
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}
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break;
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case GX_CMD_UNKNOWN_METRICS:
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// zelda 4 swords calls it and checks the metrics registers after that
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break;
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case GX_CMD_INVL_VC:// Invalidate (vertex cache?)
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DEBUG_LOG(VIDEO, "Invalidate (vertex cache?)");
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break;
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case GX_LOAD_BP_REG: //0x61
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{
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u32 bp_cmd = DataReadU32();
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// Execute
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LoadBPReg(bp_cmd);
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INCSTAT(stats.thisFrame.numBPLoads);
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// Compile
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emitter.ABI_CallFunctionC((void *)&LoadBPReg, bp_cmd);
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}
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break;
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// draw primitives
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default:
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if (cmd_byte & 0x80)
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{
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// load vertices (use computed vertex size from FifoCommandRunnable above)
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// Execute
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u16 numVertices = DataReadU16();
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u8* StartAddress = VertexManager::s_pBaseBufferPointer;
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VertexManager::Flush();
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VertexLoaderManager::RunVertices(
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cmd_byte & GX_VAT_MASK, // Vertex loader index (0 - 7)
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(cmd_byte & GX_PRIMITIVE_MASK) >> GX_PRIMITIVE_SHIFT,
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|
numVertices);
|
|
u8* EndAddress = VertexManager::s_pCurBufferPointer;
|
|
u32 Vdatasize = (u32)(EndAddress - StartAddress);
|
|
if (size > 0)
|
|
{
|
|
// Compile
|
|
ReferencedDataRegion* NewRegion = new ReferencedDataRegion;
|
|
NewRegion->MustClean = true;
|
|
NewRegion->size = Vdatasize;
|
|
NewRegion->start_address = (u8*)new u8[Vdatasize];
|
|
NewRegion->hash = 0;
|
|
dl->InsertRegion(NewRegion);
|
|
memcpy(NewRegion->start_address, StartAddress, Vdatasize);
|
|
emitter.ABI_CallFunctionCCCP((void *)&VertexLoaderManager::RunCompiledVertices, cmd_byte & GX_VAT_MASK, (cmd_byte & GX_PRIMITIVE_MASK) >> GX_PRIMITIVE_SHIFT, numVertices, NewRegion->start_address);
|
|
|
|
}
|
|
const int tc[12] = {
|
|
g_VtxDesc.Position, g_VtxDesc.Normal, g_VtxDesc.Color0, g_VtxDesc.Color1, g_VtxDesc.Tex0Coord, g_VtxDesc.Tex1Coord,
|
|
g_VtxDesc.Tex2Coord, g_VtxDesc.Tex3Coord, g_VtxDesc.Tex4Coord, g_VtxDesc.Tex5Coord, g_VtxDesc.Tex6Coord, (g_VtxDesc.Hex >> 31) & 3
|
|
};
|
|
for(int i = 0; i < 12; i++)
|
|
{
|
|
if(tc[i] > 1)
|
|
{
|
|
u8* saddr = cached_arraybases[i];
|
|
int arraySize = arraystrides[i] * ((tc[i] == 2)? numVertices : ((numVertices < 1024)? 2 * numVertices : numVertices));
|
|
dl->InsertOverlapingRegion(saddr, arraySize);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ERROR_LOG(VIDEO, "DLCache::CompileAndRun: Illegal command %02x", cmd_byte);
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
emitter.ABI_EmitEpilogue(4);
|
|
INCSTAT(stats.numDListsCalled);
|
|
INCSTAT(stats.thisFrame.numDListsCalled);
|
|
Statistics::SwapDL();
|
|
}
|
|
g_pVideoData = old_pVideoData;
|
|
return true;
|
|
}
|
|
|
|
void Init()
|
|
{
|
|
dlcode_cache = (u8*)AllocateExecutableMemory(DL_CODE_CACHE_SIZE, false); // Don't need low memory.
|
|
emitter.SetCodePtr(dlcode_cache);
|
|
}
|
|
|
|
void Shutdown()
|
|
{
|
|
Clear();
|
|
FreeMemoryPages(dlcode_cache, DL_CODE_CACHE_SIZE);
|
|
dlcode_cache = NULL;
|
|
}
|
|
|
|
void Clear()
|
|
{
|
|
VDLMap::iterator iter = dl_map.begin();
|
|
while (iter != dl_map.end()) {
|
|
VDlist &ParentEntry = iter->second;
|
|
DLMap::iterator childiter = ParentEntry.dl_map.begin();
|
|
while (childiter != ParentEntry.dl_map.end()) {
|
|
CachedDisplayList &entry = childiter->second;
|
|
entry.ClearRegions();
|
|
childiter++;
|
|
}
|
|
ParentEntry.dl_map.clear();
|
|
iter++;
|
|
}
|
|
dl_map.clear();
|
|
// Reset the cache pointers.
|
|
emitter.SetCodePtr(dlcode_cache);
|
|
}
|
|
|
|
void ProgressiveCleanup()
|
|
{
|
|
VDLMap::iterator iter = dl_map.begin();
|
|
while (iter != dl_map.end()) {
|
|
VDlist &ParentEntry = iter->second;
|
|
DLMap::iterator childiter = ParentEntry.dl_map.begin();
|
|
while (childiter != ParentEntry.dl_map.end())
|
|
{
|
|
CachedDisplayList &entry = childiter->second;
|
|
int limit = 3600;
|
|
if (entry.frame_count < frameCount - limit) {
|
|
// entry.Destroy();
|
|
entry.ClearRegions();
|
|
ParentEntry.dl_map.erase(childiter++); // (this is gcc standard!)
|
|
}
|
|
else
|
|
++childiter;
|
|
}
|
|
if(ParentEntry.dl_map.empty())
|
|
{
|
|
dl_map.erase(iter++);
|
|
}
|
|
else
|
|
iter++;
|
|
}
|
|
}
|
|
|
|
static size_t GetSpaceLeft()
|
|
{
|
|
return DL_CODE_CACHE_SIZE - (emitter.GetCodePtr() - dlcode_cache);
|
|
}
|
|
|
|
} // namespace
|
|
|
|
// NOTE - outside the namespace on purpose.
|
|
bool HandleDisplayList(u32 address, u32 size)
|
|
{
|
|
//Fixed DlistCaching now is fully functional still some things to workout
|
|
if(!g_ActiveConfig.bDlistCachingEnable)
|
|
return false;
|
|
if(size == 0) return false;
|
|
|
|
// Is this thread safe?
|
|
if (DLCache::GetSpaceLeft() < DL_CODE_CLEAR_THRESHOLD) {
|
|
DLCache::Clear();
|
|
}
|
|
|
|
u64 dl_id = DLCache::CreateMapId(address, size);
|
|
u64 vhash = 0;
|
|
DLCache::VDLMap::iterator Parentiter = DLCache::dl_map.find(dl_id);
|
|
DLCache::DLMap::iterator iter;
|
|
bool childexist = false;
|
|
if (Parentiter != DLCache::dl_map.end())
|
|
{
|
|
vhash = DLCache::CreateVMapId(Parentiter->second.VATUsed);
|
|
iter = Parentiter->second.dl_map.find(vhash);
|
|
childexist = iter != Parentiter->second.dl_map.end();
|
|
}
|
|
//INCSTAT(stats.numDListsAlive);
|
|
if (Parentiter != DLCache::dl_map.end() && childexist)
|
|
{
|
|
DLCache::CachedDisplayList &dl = iter->second;
|
|
if (dl.uncachable)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Got one! And it's been compiled too, so let's run the compiled code!
|
|
switch (dl.pass)
|
|
{
|
|
case DLCache::DLPASS_COMPILE:
|
|
// First, check that the hash is the same as the last time.
|
|
if (dl.dl_hash != GetHash64(Memory_GetPtr(address), size, 0))
|
|
{
|
|
// PanicAlert("uncachable %08x", address);
|
|
dl.uncachable = true;
|
|
return false;
|
|
}
|
|
DLCache::CompileAndRunDisplayList(address, size, &dl);
|
|
dl.pass = DLCache::DLPASS_RUN;
|
|
break;
|
|
case DLCache::DLPASS_RUN:
|
|
{
|
|
// Every N draws, check hash
|
|
dl.check--;
|
|
if (dl.check <= 0)
|
|
{
|
|
if (dl.dl_hash != GetHash64(Memory_GetPtr(address), size, 0) || !dl.CheckRegions())
|
|
{
|
|
dl.uncachable = true;
|
|
dl.check = 60;
|
|
dl.ClearRegions();
|
|
return false;
|
|
}
|
|
dl.check = dl.next_check;
|
|
/*dl.next_check ++;
|
|
if (dl.next_check > 60)
|
|
dl.next_check = 60;*/
|
|
}
|
|
dl.frame_count= frameCount;
|
|
u8 *old_datareader = g_pVideoData;
|
|
((void (*)())(void*)(dl.compiled_code))();
|
|
Statistics::SwapDL();
|
|
ADDSTAT(stats.thisFrame.numCPLoadsInDL, dl.num_cp_reg);
|
|
ADDSTAT(stats.thisFrame.numXFLoadsInDL, dl.num_xf_reg);
|
|
ADDSTAT(stats.thisFrame.numBPLoadsInDL, dl.num_bp_reg);
|
|
|
|
ADDSTAT(stats.thisFrame.numCPLoads, dl.num_cp_reg);
|
|
ADDSTAT(stats.thisFrame.numXFLoads, dl.num_xf_reg);
|
|
ADDSTAT(stats.thisFrame.numBPLoads, dl.num_bp_reg);
|
|
|
|
INCSTAT(stats.numDListsCalled);
|
|
INCSTAT(stats.thisFrame.numDListsCalled);
|
|
|
|
Statistics::SwapDL();
|
|
g_pVideoData = old_datareader;
|
|
break;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
DLCache::CachedDisplayList dl;
|
|
|
|
u8 dlvatused = DLCache::AnalyzeAndRunDisplayList(address, size, &dl);
|
|
dl.dl_hash = GetHash64(Memory_GetPtr(address), size,0);
|
|
dl.pass = DLCache::DLPASS_COMPILE;
|
|
dl.check = 1;
|
|
dl.next_check = 1;
|
|
|
|
if(Parentiter != DLCache::dl_map.end())
|
|
{
|
|
DLCache::VDlist &vdl = Parentiter->second;
|
|
vdl.dl_map[vhash] = dl;
|
|
vdl.VATUsed = dlvatused;
|
|
vdl.count++;
|
|
}
|
|
else
|
|
{
|
|
DLCache::VDlist vdl;
|
|
vdl.dl_map[vhash] = dl;
|
|
vdl.VATUsed = dlvatused;
|
|
vdl.count = 1;
|
|
DLCache::dl_map[dl_id] = vdl;
|
|
|
|
}
|
|
return true;
|
|
|
|
}
|