dolphin/Source/Core/Core/ConfigManager.cpp

1040 lines
33 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Core/ConfigManager.h"
#include <cinttypes>
#include <climits>
#include <memory>
#include <optional>
#include <sstream>
#include <variant>
#include <fmt/format.h>
#include "AudioCommon/AudioCommon.h"
#include "Common/Assert.h"
#include "Common/CDUtils.h"
#include "Common/CommonPaths.h"
#include "Common/CommonTypes.h"
#include "Common/Config/Config.h"
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "Common/NandPaths.h"
#include "Common/StringUtil.h"
#include "Common/scmrev.h"
#include "Core/Analytics.h"
#include "Core/Boot/Boot.h"
#include "Core/CommonTitles.h"
#include "Core/Config/SYSCONFSettings.h"
#include "Core/ConfigLoaders/GameConfigLoader.h"
#include "Core/Core.h"
#include "Core/FifoPlayer/FifoDataFile.h"
#include "Core/HLE/HLE.h"
#include "Core/HW/DVD/DVDInterface.h"
#include "Core/HW/EXI/EXI_Device.h"
#include "Core/HW/SI/SI.h"
#include "Core/HW/SI/SI_Device.h"
#include "Core/Host.h"
#include "Core/IOS/ES/ES.h"
#include "Core/IOS/ES/Formats.h"
#include "Core/PatchEngine.h"
#include "Core/PowerPC/PPCSymbolDB.h"
#include "Core/PowerPC/PowerPC.h"
#include "Core/TitleDatabase.h"
#include "VideoCommon/HiresTextures.h"
#include "DiscIO/Enums.h"
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeWad.h"
SConfig* SConfig::m_Instance;
SConfig::SConfig()
{
LoadDefaults();
// Make sure we have log manager
LoadSettings();
}
void SConfig::Init()
{
m_Instance = new SConfig;
}
void SConfig::Shutdown()
{
delete m_Instance;
m_Instance = nullptr;
}
SConfig::~SConfig()
{
SaveSettings();
}
void SConfig::SaveSettings()
{
NOTICE_LOG(BOOT, "Saving settings to %s", File::GetUserPath(F_DOLPHINCONFIG_IDX).c_str());
IniFile ini;
ini.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX)); // load first to not kill unknown stuff
SaveGeneralSettings(ini);
SaveInterfaceSettings(ini);
SaveGameListSettings(ini);
SaveCoreSettings(ini);
SaveMovieSettings(ini);
SaveDSPSettings(ini);
SaveInputSettings(ini);
SaveFifoPlayerSettings(ini);
SaveBluetoothPassthroughSettings(ini);
SaveUSBPassthroughSettings(ini);
SaveAutoUpdateSettings(ini);
SaveJitDebugSettings(ini);
ini.Save(File::GetUserPath(F_DOLPHINCONFIG_IDX));
Config::Save();
}
void SConfig::SaveGeneralSettings(IniFile& ini)
{
IniFile::Section* general = ini.GetOrCreateSection("General");
// General
general->Set("ShowLag", m_ShowLag);
general->Set("ShowFrameCount", m_ShowFrameCount);
// ISO folders
// Clear removed folders
int oldPaths;
int numPaths = (int)m_ISOFolder.size();
general->Get("ISOPaths", &oldPaths, 0);
for (int i = numPaths; i < oldPaths; i++)
{
ini.DeleteKey("General", fmt::format("ISOPath{}", i));
}
general->Set("ISOPaths", numPaths);
for (int i = 0; i < numPaths; i++)
{
general->Set(fmt::format("ISOPath{}", i), m_ISOFolder[i]);
}
general->Set("WirelessMac", m_WirelessMac);
#ifdef USE_GDBSTUB
#ifndef _WIN32
general->Set("GDBSocket", gdb_socket);
#endif
general->Set("GDBPort", iGDBPort);
#endif
}
void SConfig::SaveInterfaceSettings(IniFile& ini)
{
IniFile::Section* interface = ini.GetOrCreateSection("Interface");
interface->Set("ConfirmStop", bConfirmStop);
interface->Set("HideCursor", bHideCursor);
interface->Set("LanguageCode", m_InterfaceLanguage);
interface->Set("ExtendedFPSInfo", m_InterfaceExtendedFPSInfo);
interface->Set("ShowActiveTitle", m_show_active_title);
interface->Set("UseBuiltinTitleDatabase", m_use_builtin_title_database);
interface->Set("ThemeName", theme_name);
interface->Set("PauseOnFocusLost", m_PauseOnFocusLost);
interface->Set("DebugModeEnabled", bEnableDebugging);
}
void SConfig::SaveGameListSettings(IniFile& ini)
{
IniFile::Section* gamelist = ini.GetOrCreateSection("GameList");
gamelist->Set("ListDrives", m_ListDrives);
gamelist->Set("ListWad", m_ListWad);
gamelist->Set("ListElfDol", m_ListElfDol);
gamelist->Set("ListWii", m_ListWii);
gamelist->Set("ListGC", m_ListGC);
gamelist->Set("ListJap", m_ListJap);
gamelist->Set("ListPal", m_ListPal);
gamelist->Set("ListUsa", m_ListUsa);
gamelist->Set("ListAustralia", m_ListAustralia);
gamelist->Set("ListFrance", m_ListFrance);
gamelist->Set("ListGermany", m_ListGermany);
gamelist->Set("ListItaly", m_ListItaly);
gamelist->Set("ListKorea", m_ListKorea);
gamelist->Set("ListNetherlands", m_ListNetherlands);
gamelist->Set("ListRussia", m_ListRussia);
gamelist->Set("ListSpain", m_ListSpain);
gamelist->Set("ListTaiwan", m_ListTaiwan);
gamelist->Set("ListWorld", m_ListWorld);
gamelist->Set("ListUnknown", m_ListUnknown);
gamelist->Set("ListSort", m_ListSort);
gamelist->Set("ListSortSecondary", m_ListSort2);
gamelist->Set("ColumnPlatform", m_showSystemColumn);
gamelist->Set("ColumnBanner", m_showBannerColumn);
gamelist->Set("ColumnDescription", m_showDescriptionColumn);
gamelist->Set("ColumnTitle", m_showTitleColumn);
gamelist->Set("ColumnNotes", m_showMakerColumn);
gamelist->Set("ColumnFileName", m_showFileNameColumn);
gamelist->Set("ColumnFilePath", m_showFilePathColumn);
gamelist->Set("ColumnID", m_showIDColumn);
gamelist->Set("ColumnRegion", m_showRegionColumn);
gamelist->Set("ColumnSize", m_showSizeColumn);
gamelist->Set("ColumnFileFormat", m_showFileFormatColumn);
gamelist->Set("ColumnBlockSize", m_showBlockSizeColumn);
gamelist->Set("ColumnCompression", m_showCompressionColumn);
gamelist->Set("ColumnTags", m_showTagsColumn);
}
void SConfig::SaveCoreSettings(IniFile& ini)
{
IniFile::Section* core = ini.GetOrCreateSection("Core");
core->Set("SkipIPL", bHLE_BS2);
core->Set("TimingVariance", iTimingVariance);
core->Set("CPUCore", cpu_core);
core->Set("Fastmem", bFastmem);
core->Set("CPUThread", bCPUThread);
core->Set("DSPHLE", bDSPHLE);
core->Set("SyncOnSkipIdle", bSyncGPUOnSkipIdleHack);
core->Set("SyncGPU", bSyncGPU);
core->Set("SyncGpuMaxDistance", iSyncGpuMaxDistance);
core->Set("SyncGpuMinDistance", iSyncGpuMinDistance);
core->Set("SyncGpuOverclock", fSyncGpuOverclock);
core->Set("FPRF", bFPRF);
core->Set("AccurateNaNs", bAccurateNaNs);
core->Set("EnableCheats", bEnableCheats);
core->Set("SelectedLanguage", SelectedLanguage);
core->Set("OverrideRegionSettings", bOverrideRegionSettings);
core->Set("DPL2Decoder", bDPL2Decoder);
core->Set("AudioLatency", iLatency);
core->Set("AudioStretch", m_audio_stretch);
core->Set("AudioStretchMaxLatency", m_audio_stretch_max_latency);
core->Set("AgpCartAPath", m_strGbaCartA);
core->Set("AgpCartBPath", m_strGbaCartB);
core->Set("SlotA", m_EXIDevice[0]);
core->Set("SlotB", m_EXIDevice[1]);
core->Set("SerialPort1", m_EXIDevice[2]);
core->Set("BBA_MAC", m_bba_mac);
core->Set("BBA_XLINK_IP", m_bba_xlink_ip);
core->Set("BBA_XLINK_CHAT_OSD", m_bba_xlink_chat_osd);
for (int i = 0; i < SerialInterface::MAX_SI_CHANNELS; ++i)
{
core->Set(fmt::format("SIDevice{}", i), m_SIDevice[i]);
core->Set(fmt::format("AdapterRumble{}", i), m_AdapterRumble[i]);
core->Set(fmt::format("SimulateKonga{}", i), m_AdapterKonga[i]);
}
core->Set("WiiSDCard", m_WiiSDCard);
core->Set("WiiKeyboard", m_WiiKeyboard);
core->Set("WiimoteContinuousScanning", m_WiimoteContinuousScanning);
core->Set("WiimoteEnableSpeaker", m_WiimoteEnableSpeaker);
core->Set("WiimoteControllerInterface", connect_wiimotes_for_ciface);
core->Set("RunCompareServer", bRunCompareServer);
core->Set("RunCompareClient", bRunCompareClient);
core->Set("MMU", bMMU);
core->Set("EmulationSpeed", m_EmulationSpeed);
core->Set("Overclock", m_OCFactor);
core->Set("OverclockEnable", m_OCEnable);
core->Set("GPUDeterminismMode", m_strGPUDeterminismMode);
core->Set("PerfMapDir", m_perfDir);
core->Set("EnableCustomRTC", bEnableCustomRTC);
core->Set("CustomRTCValue", m_customRTCValue);
}
void SConfig::SaveMovieSettings(IniFile& ini)
{
IniFile::Section* movie = ini.GetOrCreateSection("Movie");
movie->Set("PauseMovie", m_PauseMovie);
movie->Set("Author", m_strMovieAuthor);
movie->Set("DumpFrames", m_DumpFrames);
movie->Set("DumpFramesSilent", m_DumpFramesSilent);
movie->Set("ShowInputDisplay", m_ShowInputDisplay);
movie->Set("ShowRTC", m_ShowRTC);
}
void SConfig::SaveDSPSettings(IniFile& ini)
{
IniFile::Section* dsp = ini.GetOrCreateSection("DSP");
dsp->Set("EnableJIT", m_DSPEnableJIT);
dsp->Set("DumpAudio", m_DumpAudio);
dsp->Set("DumpAudioSilent", m_DumpAudioSilent);
dsp->Set("DumpUCode", m_DumpUCode);
dsp->Set("Backend", sBackend);
dsp->Set("Volume", m_Volume);
dsp->Set("CaptureLog", m_DSPCaptureLog);
#ifdef _WIN32
dsp->Set("WASAPIDevice", sWASAPIDevice);
#endif
}
void SConfig::SaveInputSettings(IniFile& ini)
{
IniFile::Section* input = ini.GetOrCreateSection("Input");
input->Set("BackgroundInput", m_BackgroundInput);
}
void SConfig::SaveFifoPlayerSettings(IniFile& ini)
{
IniFile::Section* fifoplayer = ini.GetOrCreateSection("FifoPlayer");
fifoplayer->Set("LoopReplay", bLoopFifoReplay);
}
void SConfig::SaveBluetoothPassthroughSettings(IniFile& ini)
{
IniFile::Section* section = ini.GetOrCreateSection("BluetoothPassthrough");
section->Set("Enabled", m_bt_passthrough_enabled);
section->Set("VID", m_bt_passthrough_vid);
section->Set("PID", m_bt_passthrough_pid);
section->Set("LinkKeys", m_bt_passthrough_link_keys);
}
void SConfig::SaveUSBPassthroughSettings(IniFile& ini)
{
IniFile::Section* section = ini.GetOrCreateSection("USBPassthrough");
std::ostringstream oss;
for (const auto& device : m_usb_passthrough_devices)
oss << fmt::format("{:04x}:{:04x}", device.first, device.second) << ',';
std::string devices_string = oss.str();
if (!devices_string.empty())
devices_string.pop_back();
section->Set("Devices", devices_string);
}
void SConfig::SaveAutoUpdateSettings(IniFile& ini)
{
IniFile::Section* section = ini.GetOrCreateSection("AutoUpdate");
section->Set("UpdateTrack", m_auto_update_track);
section->Set("HashOverride", m_auto_update_hash_override);
}
void SConfig::SaveJitDebugSettings(IniFile& ini)
{
IniFile::Section* section = ini.GetOrCreateSection("Debug");
section->Set("JitOff", bJITOff);
section->Set("JitLoadStoreOff", bJITLoadStoreOff);
section->Set("JitLoadStoreFloatingOff", bJITLoadStoreFloatingOff);
section->Set("JitLoadStorePairedOff", bJITLoadStorePairedOff);
section->Set("JitFloatingPointOff", bJITFloatingPointOff);
section->Set("JitIntegerOff", bJITIntegerOff);
section->Set("JitPairedOff", bJITPairedOff);
section->Set("JitSystemRegistersOff", bJITSystemRegistersOff);
section->Set("JitBranchOff", bJITBranchOff);
section->Set("JitRegisterCacheOff", bJITRegisterCacheOff);
}
void SConfig::LoadSettings()
{
Config::Load();
INFO_LOG(BOOT, "Loading Settings from %s", File::GetUserPath(F_DOLPHINCONFIG_IDX).c_str());
IniFile ini;
ini.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
LoadGeneralSettings(ini);
LoadInterfaceSettings(ini);
LoadGameListSettings(ini);
LoadCoreSettings(ini);
LoadMovieSettings(ini);
LoadDSPSettings(ini);
LoadInputSettings(ini);
LoadFifoPlayerSettings(ini);
LoadBluetoothPassthroughSettings(ini);
LoadUSBPassthroughSettings(ini);
LoadAutoUpdateSettings(ini);
LoadJitDebugSettings(ini);
}
void SConfig::LoadGeneralSettings(IniFile& ini)
{
IniFile::Section* general = ini.GetOrCreateSection("General");
general->Get("ShowLag", &m_ShowLag, false);
general->Get("ShowFrameCount", &m_ShowFrameCount, false);
#ifdef USE_GDBSTUB
#ifndef _WIN32
general->Get("GDBSocket", &gdb_socket, "");
#endif
general->Get("GDBPort", &(iGDBPort), -1);
#endif
m_ISOFolder.clear();
int numISOPaths;
if (general->Get("ISOPaths", &numISOPaths, 0))
{
for (int i = 0; i < numISOPaths; i++)
{
std::string tmpPath;
general->Get(fmt::format("ISOPath{}", i), &tmpPath, "");
m_ISOFolder.push_back(std::move(tmpPath));
}
}
general->Get("WirelessMac", &m_WirelessMac);
}
void SConfig::LoadInterfaceSettings(IniFile& ini)
{
IniFile::Section* interface = ini.GetOrCreateSection("Interface");
interface->Get("ConfirmStop", &bConfirmStop, true);
interface->Get("HideCursor", &bHideCursor, false);
interface->Get("LanguageCode", &m_InterfaceLanguage, "");
interface->Get("ExtendedFPSInfo", &m_InterfaceExtendedFPSInfo, false);
interface->Get("ShowActiveTitle", &m_show_active_title, true);
interface->Get("UseBuiltinTitleDatabase", &m_use_builtin_title_database, true);
interface->Get("ThemeName", &theme_name, DEFAULT_THEME_DIR);
interface->Get("PauseOnFocusLost", &m_PauseOnFocusLost, false);
interface->Get("DebugModeEnabled", &bEnableDebugging, false);
}
void SConfig::LoadGameListSettings(IniFile& ini)
{
IniFile::Section* gamelist = ini.GetOrCreateSection("GameList");
gamelist->Get("ListDrives", &m_ListDrives, false);
gamelist->Get("ListWad", &m_ListWad, true);
gamelist->Get("ListElfDol", &m_ListElfDol, true);
gamelist->Get("ListWii", &m_ListWii, true);
gamelist->Get("ListGC", &m_ListGC, true);
gamelist->Get("ListJap", &m_ListJap, true);
gamelist->Get("ListPal", &m_ListPal, true);
gamelist->Get("ListUsa", &m_ListUsa, true);
gamelist->Get("ListAustralia", &m_ListAustralia, true);
gamelist->Get("ListFrance", &m_ListFrance, true);
gamelist->Get("ListGermany", &m_ListGermany, true);
gamelist->Get("ListItaly", &m_ListItaly, true);
gamelist->Get("ListKorea", &m_ListKorea, true);
gamelist->Get("ListNetherlands", &m_ListNetherlands, true);
gamelist->Get("ListRussia", &m_ListRussia, true);
gamelist->Get("ListSpain", &m_ListSpain, true);
gamelist->Get("ListTaiwan", &m_ListTaiwan, true);
gamelist->Get("ListWorld", &m_ListWorld, true);
gamelist->Get("ListUnknown", &m_ListUnknown, true);
gamelist->Get("ListSort", &m_ListSort, 3);
gamelist->Get("ListSortSecondary", &m_ListSort2, 0);
// Gamelist columns toggles
gamelist->Get("ColumnPlatform", &m_showSystemColumn, true);
gamelist->Get("ColumnDescription", &m_showDescriptionColumn, false);
gamelist->Get("ColumnBanner", &m_showBannerColumn, true);
gamelist->Get("ColumnTitle", &m_showTitleColumn, true);
gamelist->Get("ColumnNotes", &m_showMakerColumn, true);
gamelist->Get("ColumnFileName", &m_showFileNameColumn, false);
gamelist->Get("ColumnFilePath", &m_showFilePathColumn, false);
gamelist->Get("ColumnID", &m_showIDColumn, false);
gamelist->Get("ColumnRegion", &m_showRegionColumn, true);
gamelist->Get("ColumnSize", &m_showSizeColumn, true);
gamelist->Get("ColumnFileFormat", &m_showFileFormatColumn, false);
gamelist->Get("ColumnBlockSize", &m_showBlockSizeColumn, false);
gamelist->Get("ColumnCompression", &m_showCompressionColumn, false);
gamelist->Get("ColumnTags", &m_showTagsColumn, false);
}
void SConfig::LoadCoreSettings(IniFile& ini)
{
IniFile::Section* core = ini.GetOrCreateSection("Core");
core->Get("SkipIPL", &bHLE_BS2, true);
#ifdef _M_X86
core->Get("CPUCore", &cpu_core, PowerPC::CPUCore::JIT64);
#elif _M_ARM_64
core->Get("CPUCore", &cpu_core, PowerPC::CPUCore::JITARM64);
#else
core->Get("CPUCore", &cpu_core, PowerPC::CPUCore::Interpreter);
#endif
core->Get("JITFollowBranch", &bJITFollowBranch, true);
core->Get("Fastmem", &bFastmem, true);
core->Get("DSPHLE", &bDSPHLE, true);
core->Get("TimingVariance", &iTimingVariance, 40);
core->Get("CPUThread", &bCPUThread, true);
core->Get("SyncOnSkipIdle", &bSyncGPUOnSkipIdleHack, true);
core->Get("EnableCheats", &bEnableCheats, false);
core->Get("SelectedLanguage", &SelectedLanguage, 0);
core->Get("OverrideRegionSettings", &bOverrideRegionSettings, false);
core->Get("DPL2Decoder", &bDPL2Decoder, false);
core->Get("AudioLatency", &iLatency, 20);
core->Get("AudioStretch", &m_audio_stretch, false);
core->Get("AudioStretchMaxLatency", &m_audio_stretch_max_latency, 80);
core->Get("AgpCartAPath", &m_strGbaCartA);
core->Get("AgpCartBPath", &m_strGbaCartB);
core->Get("SlotA", (int*)&m_EXIDevice[0], ExpansionInterface::EXIDEVICE_MEMORYCARDFOLDER);
core->Get("SlotB", (int*)&m_EXIDevice[1], ExpansionInterface::EXIDEVICE_NONE);
core->Get("SerialPort1", (int*)&m_EXIDevice[2], ExpansionInterface::EXIDEVICE_NONE);
core->Get("BBA_MAC", &m_bba_mac);
core->Get("BBA_XLINK_IP", &m_bba_xlink_ip, "127.0.0.1");
core->Get("BBA_XLINK_CHAT_OSD", &m_bba_xlink_chat_osd, true);
for (size_t i = 0; i < std::size(m_SIDevice); ++i)
{
core->Get(fmt::format("SIDevice{}", i), &m_SIDevice[i],
(i == 0) ? SerialInterface::SIDEVICE_GC_CONTROLLER : SerialInterface::SIDEVICE_NONE);
core->Get(fmt::format("AdapterRumble{}", i), &m_AdapterRumble[i], true);
core->Get(fmt::format("SimulateKonga{}", i), &m_AdapterKonga[i], false);
}
core->Get("WiiSDCard", &m_WiiSDCard, true);
core->Get("WiiKeyboard", &m_WiiKeyboard, false);
core->Get("WiimoteContinuousScanning", &m_WiimoteContinuousScanning, false);
core->Get("WiimoteEnableSpeaker", &m_WiimoteEnableSpeaker, false);
core->Get("WiimoteControllerInterface", &connect_wiimotes_for_ciface, false);
core->Get("RunCompareServer", &bRunCompareServer, false);
core->Get("RunCompareClient", &bRunCompareClient, false);
core->Get("MMU", &bMMU, bMMU);
core->Get("BBDumpPort", &iBBDumpPort, -1);
core->Get("SyncGPU", &bSyncGPU, false);
core->Get("SyncGpuMaxDistance", &iSyncGpuMaxDistance, 200000);
core->Get("SyncGpuMinDistance", &iSyncGpuMinDistance, -200000);
core->Get("SyncGpuOverclock", &fSyncGpuOverclock, 1.0f);
core->Get("FastDiscSpeed", &bFastDiscSpeed, false);
core->Get("LowDCBZHack", &bLowDCBZHack, false);
core->Get("FPRF", &bFPRF, false);
core->Get("AccurateNaNs", &bAccurateNaNs, false);
core->Get("EmulationSpeed", &m_EmulationSpeed, 1.0f);
core->Get("Overclock", &m_OCFactor, 1.0f);
core->Get("OverclockEnable", &m_OCEnable, false);
core->Get("GPUDeterminismMode", &m_strGPUDeterminismMode, "auto");
core->Get("PerfMapDir", &m_perfDir, "");
core->Get("EnableCustomRTC", &bEnableCustomRTC, false);
// Default to seconds between 1.1.1970 and 1.1.2000
core->Get("CustomRTCValue", &m_customRTCValue, 946684800);
}
void SConfig::LoadMovieSettings(IniFile& ini)
{
IniFile::Section* movie = ini.GetOrCreateSection("Movie");
movie->Get("PauseMovie", &m_PauseMovie, false);
movie->Get("Author", &m_strMovieAuthor, "");
movie->Get("DumpFrames", &m_DumpFrames, false);
movie->Get("DumpFramesSilent", &m_DumpFramesSilent, false);
movie->Get("ShowInputDisplay", &m_ShowInputDisplay, false);
movie->Get("ShowRTC", &m_ShowRTC, false);
}
void SConfig::LoadDSPSettings(IniFile& ini)
{
IniFile::Section* dsp = ini.GetOrCreateSection("DSP");
dsp->Get("EnableJIT", &m_DSPEnableJIT, true);
dsp->Get("DumpAudio", &m_DumpAudio, false);
dsp->Get("DumpAudioSilent", &m_DumpAudioSilent, false);
dsp->Get("DumpUCode", &m_DumpUCode, false);
dsp->Get("Backend", &sBackend, AudioCommon::GetDefaultSoundBackend());
dsp->Get("Volume", &m_Volume, 100);
dsp->Get("CaptureLog", &m_DSPCaptureLog, false);
#ifdef _WIN32
dsp->Get("WASAPIDevice", &sWASAPIDevice, "default");
#endif
m_IsMuted = false;
}
void SConfig::LoadInputSettings(IniFile& ini)
{
IniFile::Section* input = ini.GetOrCreateSection("Input");
input->Get("BackgroundInput", &m_BackgroundInput, false);
}
void SConfig::LoadFifoPlayerSettings(IniFile& ini)
{
IniFile::Section* fifoplayer = ini.GetOrCreateSection("FifoPlayer");
fifoplayer->Get("LoopReplay", &bLoopFifoReplay, true);
}
void SConfig::LoadBluetoothPassthroughSettings(IniFile& ini)
{
IniFile::Section* section = ini.GetOrCreateSection("BluetoothPassthrough");
section->Get("Enabled", &m_bt_passthrough_enabled, false);
section->Get("VID", &m_bt_passthrough_vid, -1);
section->Get("PID", &m_bt_passthrough_pid, -1);
section->Get("LinkKeys", &m_bt_passthrough_link_keys, "");
}
void SConfig::LoadUSBPassthroughSettings(IniFile& ini)
{
IniFile::Section* section = ini.GetOrCreateSection("USBPassthrough");
m_usb_passthrough_devices.clear();
std::string devices_string;
section->Get("Devices", &devices_string, "");
for (const auto& pair : SplitString(devices_string, ','))
{
const auto index = pair.find(':');
if (index == std::string::npos)
continue;
const u16 vid = static_cast<u16>(strtol(pair.substr(0, index).c_str(), nullptr, 16));
const u16 pid = static_cast<u16>(strtol(pair.substr(index + 1).c_str(), nullptr, 16));
if (vid && pid)
m_usb_passthrough_devices.emplace(vid, pid);
}
}
void SConfig::LoadAutoUpdateSettings(IniFile& ini)
{
IniFile::Section* section = ini.GetOrCreateSection("AutoUpdate");
section->Get("UpdateTrack", &m_auto_update_track, SCM_UPDATE_TRACK_STR);
section->Get("HashOverride", &m_auto_update_hash_override, "");
}
void SConfig::LoadJitDebugSettings(IniFile& ini)
{
IniFile::Section* section = ini.GetOrCreateSection("Debug");
section->Get("JitOff", &bJITOff, false);
section->Get("JitLoadStoreOff", &bJITLoadStoreOff, false);
section->Get("JitLoadStoreFloatingOff", &bJITLoadStoreFloatingOff, false);
section->Get("JitLoadStorePairedOff", &bJITLoadStorePairedOff, false);
section->Get("JitFloatingPointOff", &bJITFloatingPointOff, false);
section->Get("JitIntegerOff", &bJITIntegerOff, false);
section->Get("JitPairedOff", &bJITPairedOff, false);
section->Get("JitSystemRegistersOff", &bJITSystemRegistersOff, false);
section->Get("JitBranchOff", &bJITBranchOff, false);
section->Get("JitRegisterCacheOff", &bJITRegisterCacheOff, false);
}
void SConfig::ResetRunningGameMetadata()
{
SetRunningGameMetadata("00000000", "", 0, 0, DiscIO::Region::Unknown);
}
void SConfig::SetRunningGameMetadata(const DiscIO::Volume& volume,
const DiscIO::Partition& partition)
{
if (partition == volume.GetGamePartition())
{
SetRunningGameMetadata(volume.GetGameID(), volume.GetGameTDBID(),
volume.GetTitleID().value_or(0), volume.GetRevision().value_or(0),
volume.GetRegion());
}
else
{
SetRunningGameMetadata(volume.GetGameID(partition), volume.GetGameTDBID(),
volume.GetTitleID(partition).value_or(0),
volume.GetRevision(partition).value_or(0), volume.GetRegion());
}
}
void SConfig::SetRunningGameMetadata(const IOS::ES::TMDReader& tmd, DiscIO::Platform platform)
{
const u64 tmd_title_id = tmd.GetTitleId();
// If we're launching a disc game, we want to read the revision from
// the disc header instead of the TMD. They can differ.
// (IOS HLE ES calls us with a TMDReader rather than a volume when launching
// a disc game, because ES has no reason to be accessing the disc directly.)
if (platform == DiscIO::Platform::WiiWAD ||
!DVDInterface::UpdateRunningGameMetadata(tmd_title_id))
{
// If not launching a disc game, just read everything from the TMD.
SetRunningGameMetadata(tmd.GetGameID(), tmd.GetGameTDBID(), tmd_title_id, tmd.GetTitleVersion(),
tmd.GetRegion());
}
}
void SConfig::SetRunningGameMetadata(const std::string& game_id, const std::string& gametdb_id,
u64 title_id, u16 revision, DiscIO::Region region)
{
const bool was_changed = m_game_id != game_id || m_gametdb_id != gametdb_id ||
m_title_id != title_id || m_revision != revision;
m_game_id = game_id;
m_gametdb_id = gametdb_id;
m_title_id = title_id;
m_revision = revision;
if (game_id.length() == 6)
{
m_debugger_game_id = game_id;
}
else if (title_id != 0)
{
m_debugger_game_id =
fmt::format("{:08X}_{:08X}", static_cast<u32>(title_id >> 32), static_cast<u32>(title_id));
}
else
{
m_debugger_game_id.clear();
}
if (!was_changed)
return;
if (game_id == "00000000")
{
m_title_name.clear();
m_title_description.clear();
return;
}
const Core::TitleDatabase title_database;
const DiscIO::Language language = GetLanguageAdjustedForRegion(bWii, region);
m_title_name = title_database.GetTitleName(m_gametdb_id, language);
m_title_description = title_database.Describe(m_gametdb_id, language);
NOTICE_LOG(CORE, "Active title: %s", m_title_description.c_str());
Host_TitleChanged();
Config::AddLayer(ConfigLoaders::GenerateGlobalGameConfigLoader(game_id, revision));
Config::AddLayer(ConfigLoaders::GenerateLocalGameConfigLoader(game_id, revision));
if (Core::IsRunning())
{
// TODO: have a callback mechanism for title changes?
if (!g_symbolDB.IsEmpty())
{
g_symbolDB.Clear();
Host_NotifyMapLoaded();
}
CBoot::LoadMapFromFilename();
HLE::Reload();
PatchEngine::Reload();
HiresTexture::Update();
DolphinAnalytics::Instance().ReportGameStart();
}
}
void SConfig::LoadDefaults()
{
bEnableDebugging = false;
bAutomaticStart = false;
bBootToPause = false;
#ifdef USE_GDBSTUB
iGDBPort = -1;
#ifndef _WIN32
gdb_socket = "";
#endif
#endif
cpu_core = PowerPC::DefaultCPUCore();
iTimingVariance = 40;
bCPUThread = false;
bSyncGPUOnSkipIdleHack = true;
bRunCompareServer = false;
bDSPHLE = true;
bFastmem = true;
bFPRF = false;
bAccurateNaNs = false;
bMMU = false;
bLowDCBZHack = false;
iBBDumpPort = -1;
bSyncGPU = false;
bFastDiscSpeed = false;
bEnableMemcardSdWriting = true;
SelectedLanguage = 0;
bOverrideRegionSettings = false;
bWii = false;
bDPL2Decoder = false;
iLatency = 20;
m_audio_stretch = false;
m_audio_stretch_max_latency = 80;
bLoopFifoReplay = true;
bJITOff = false; // debugger only settings
bJITLoadStoreOff = false;
bJITLoadStoreFloatingOff = false;
bJITLoadStorePairedOff = false;
bJITFloatingPointOff = false;
bJITIntegerOff = false;
bJITPairedOff = false;
bJITSystemRegistersOff = false;
bJITBranchOff = false;
bJITRegisterCacheOff = false;
ResetRunningGameMetadata();
}
bool SConfig::IsUSBDeviceWhitelisted(const std::pair<u16, u16> vid_pid) const
{
return m_usb_passthrough_devices.find(vid_pid) != m_usb_passthrough_devices.end();
}
// The reason we need this function is because some memory card code
// expects to get a non-NTSC-K region even if we're emulating an NTSC-K Wii.
DiscIO::Region SConfig::ToGameCubeRegion(DiscIO::Region region)
{
if (region != DiscIO::Region::NTSC_K)
return region;
// GameCube has no NTSC-K region. No choice of replacement value is completely
// non-arbitrary, but let's go with NTSC-J since Korean GameCubes are NTSC-J.
return DiscIO::Region::NTSC_J;
}
const char* SConfig::GetDirectoryForRegion(DiscIO::Region region)
{
if (region == DiscIO::Region::Unknown)
region = ToGameCubeRegion(GetFallbackRegion());
switch (region)
{
case DiscIO::Region::NTSC_J:
return JAP_DIR;
case DiscIO::Region::NTSC_U:
return USA_DIR;
case DiscIO::Region::PAL:
return EUR_DIR;
case DiscIO::Region::NTSC_K:
ASSERT_MSG(BOOT, false, "NTSC-K is not a valid GameCube region");
return JAP_DIR; // See ToGameCubeRegion
default:
ASSERT_MSG(BOOT, false, "Default case should not be reached");
return EUR_DIR;
}
}
std::string SConfig::GetBootROMPath(const std::string& region_directory) const
{
const std::string path =
File::GetUserPath(D_GCUSER_IDX) + DIR_SEP + region_directory + DIR_SEP GC_IPL;
if (!File::Exists(path))
return File::GetSysDirectory() + GC_SYS_DIR + DIR_SEP + region_directory + DIR_SEP GC_IPL;
return path;
}
struct SetGameMetadata
{
SetGameMetadata(SConfig* config_, DiscIO::Region* region_) : config(config_), region(region_) {}
bool operator()(const BootParameters::Disc& disc) const
{
*region = disc.volume->GetRegion();
config->bWii = disc.volume->GetVolumeType() == DiscIO::Platform::WiiDisc;
config->m_disc_booted_from_game_list = true;
config->SetRunningGameMetadata(*disc.volume, disc.volume->GetGamePartition());
return true;
}
bool operator()(const BootParameters::Executable& executable) const
{
if (!executable.reader->IsValid())
return false;
*region = DiscIO::Region::Unknown;
config->bWii = executable.reader->IsWii();
// Strip the .elf/.dol file extension and directories before the name
SplitPath(executable.path, nullptr, &config->m_debugger_game_id, nullptr);
Host_TitleChanged();
return true;
}
bool operator()(const DiscIO::VolumeWAD& wad) const
{
if (!wad.GetTMD().IsValid())
{
PanicAlertT("This WAD is not valid.");
return false;
}
if (!IOS::ES::IsChannel(wad.GetTMD().GetTitleId()))
{
PanicAlertT("This WAD is not bootable.");
return false;
}
const IOS::ES::TMDReader& tmd = wad.GetTMD();
*region = tmd.GetRegion();
config->bWii = true;
config->SetRunningGameMetadata(tmd, DiscIO::Platform::WiiWAD);
return true;
}
bool operator()(const BootParameters::NANDTitle& nand_title) const
{
IOS::HLE::Kernel ios;
const IOS::ES::TMDReader tmd = ios.GetES()->FindInstalledTMD(nand_title.id);
if (!tmd.IsValid() || !IOS::ES::IsChannel(nand_title.id))
{
PanicAlertT("This title cannot be booted.");
return false;
}
*region = tmd.GetRegion();
config->bWii = true;
config->SetRunningGameMetadata(tmd, DiscIO::Platform::WiiWAD);
return true;
}
bool operator()(const BootParameters::IPL& ipl) const
{
*region = ipl.region;
config->bWii = false;
Host_TitleChanged();
return true;
}
bool operator()(const BootParameters::DFF& dff) const
{
std::unique_ptr<FifoDataFile> dff_file(FifoDataFile::Load(dff.dff_path, true));
if (!dff_file)
return false;
*region = DiscIO::Region::NTSC_U;
config->bWii = dff_file->GetIsWii();
Host_TitleChanged();
return true;
}
private:
SConfig* config;
DiscIO::Region* region;
};
bool SConfig::SetPathsAndGameMetadata(const BootParameters& boot)
{
m_is_mios = false;
m_disc_booted_from_game_list = false;
if (!std::visit(SetGameMetadata(this, &m_region), boot.parameters))
return false;
if (m_region == DiscIO::Region::Unknown)
m_region = GetFallbackRegion();
// Set up paths
const std::string region_dir = GetDirectoryForRegion(ToGameCubeRegion(m_region));
m_strSRAM = File::GetUserPath(F_GCSRAM_IDX);
m_strBootROM = GetBootROMPath(region_dir);
return true;
}
DiscIO::Region SConfig::GetFallbackRegion()
{
// Fall back to the system menu region, if possible.
IOS::HLE::Kernel ios;
const IOS::ES::TMDReader system_menu_tmd = ios.GetES()->FindInstalledTMD(Titles::SYSTEM_MENU);
if (system_menu_tmd.IsValid())
{
const DiscIO::Region region = system_menu_tmd.GetRegion();
if (region != DiscIO::Region::Unknown)
return region;
}
// Fall back to PAL.
return DiscIO::Region::PAL;
}
DiscIO::Language SConfig::GetCurrentLanguage(bool wii) const
{
int language_value;
if (wii)
language_value = Config::Get(Config::SYSCONF_LANGUAGE);
else
language_value = SConfig::GetInstance().SelectedLanguage + 1;
DiscIO::Language language = static_cast<DiscIO::Language>(language_value);
// Get rid of invalid values (probably doesn't matter, but might as well do it)
if (language > DiscIO::Language::Unknown || language < DiscIO::Language::Japanese)
language = DiscIO::Language::Unknown;
return language;
}
DiscIO::Language SConfig::GetLanguageAdjustedForRegion(bool wii, DiscIO::Region region) const
{
const DiscIO::Language language = GetCurrentLanguage(wii);
if (!wii && region == DiscIO::Region::NTSC_K)
region = DiscIO::Region::NTSC_J; // NTSC-K only exists on Wii, so use a fallback
if (!wii && region == DiscIO::Region::NTSC_J && language == DiscIO::Language::English)
return DiscIO::Language::Japanese; // English and Japanese both use the value 0 in GC SRAM
if (!bOverrideRegionSettings)
{
if (region == DiscIO::Region::NTSC_J)
return DiscIO::Language::Japanese;
if (region == DiscIO::Region::NTSC_U && language != DiscIO::Language::English &&
(!wii || (language != DiscIO::Language::French && language != DiscIO::Language::Spanish)))
{
return DiscIO::Language::English;
}
if (region == DiscIO::Region::PAL &&
(language < DiscIO::Language::English || language > DiscIO::Language::Dutch))
{
return DiscIO::Language::English;
}
if (region == DiscIO::Region::NTSC_K)
return DiscIO::Language::Korean;
}
return language;
}
IniFile SConfig::LoadDefaultGameIni() const
{
return LoadDefaultGameIni(GetGameID(), m_revision);
}
IniFile SConfig::LoadLocalGameIni() const
{
return LoadLocalGameIni(GetGameID(), m_revision);
}
IniFile SConfig::LoadGameIni() const
{
return LoadGameIni(GetGameID(), m_revision);
}
IniFile SConfig::LoadDefaultGameIni(const std::string& id, std::optional<u16> revision)
{
IniFile game_ini;
for (const std::string& filename : ConfigLoaders::GetGameIniFilenames(id, revision))
game_ini.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + filename, true);
return game_ini;
}
IniFile SConfig::LoadLocalGameIni(const std::string& id, std::optional<u16> revision)
{
IniFile game_ini;
for (const std::string& filename : ConfigLoaders::GetGameIniFilenames(id, revision))
game_ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + filename, true);
return game_ini;
}
IniFile SConfig::LoadGameIni(const std::string& id, std::optional<u16> revision)
{
IniFile game_ini;
for (const std::string& filename : ConfigLoaders::GetGameIniFilenames(id, revision))
game_ini.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + filename, true);
for (const std::string& filename : ConfigLoaders::GetGameIniFilenames(id, revision))
game_ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + filename, true);
return game_ini;
}
bool SConfig::ShouldUseDPL2Decoder() const
{
return bDPL2Decoder && !bDSPHLE;
}