dolphin/Source/Core/Core/ConfigManager.cpp

978 lines
33 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <cinttypes>
#include <memory>
#include "Common/CDUtils.h"
#include "Common/CommonPaths.h"
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/StringUtil.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h" // for bWii
#include "Core/Boot/Boot.h"
#include "Core/Boot/Boot_DOL.h"
#include "Core/FifoPlayer/FifoDataFile.h"
#include "Core/HW/SI.h"
#include "Core/PowerPC/PowerPC.h"
#include "DiscIO/NANDContentLoader.h"
#include "DiscIO/VolumeCreator.h"
SConfig* SConfig::m_Instance;
SConfig::SConfig()
: bEnableDebugging(false), bAutomaticStart(false), bBootToPause(false),
bJITNoBlockCache(false), bJITNoBlockLinking(false),
bJITOff(false),
bJITLoadStoreOff(false), bJITLoadStorelXzOff(false),
bJITLoadStorelwzOff(false), bJITLoadStorelbzxOff(false),
bJITLoadStoreFloatingOff(false), bJITLoadStorePairedOff(false),
bJITFloatingPointOff(false), bJITIntegerOff(false),
bJITPairedOff(false), bJITSystemRegistersOff(false),
bJITBranchOff(false),
bJITILTimeProfiling(false), bJITILOutputIR(false),
bFPRF(false), bAccurateNaNs(false),
bCPUThread(true), bDSPThread(false), bDSPHLE(true),
bSkipIdle(true), bSyncGPUOnSkipIdleHack(true), bNTSC(false), bForceNTSCJ(false),
bHLE_BS2(true), bEnableCheats(false),
bEnableMemcardSdWriting(true),
bDPL2Decoder(false), iLatency(14),
bRunCompareServer(false), bRunCompareClient(false),
bMMU(false), bDCBZOFF(false),
iBBDumpPort(0),
bFastDiscSpeed(false), bSyncGPU(false),
SelectedLanguage(0), bOverrideGCLanguage(false), bWii(false),
bConfirmStop(false), bHideCursor(false),
bAutoHideCursor(false), bUsePanicHandlers(true), bOnScreenDisplayMessages(true),
iRenderWindowXPos(-1), iRenderWindowYPos(-1),
iRenderWindowWidth(640), iRenderWindowHeight(480),
bRenderWindowAutoSize(false), bKeepWindowOnTop(false),
bFullscreen(false), bRenderToMain(false),
bProgressive(false), bPAL60(false),
bDisableScreenSaver(false),
iPosX(100), iPosY(100), iWidth(800), iHeight(600),
bLoopFifoReplay(true)
{
LoadDefaults();
// Make sure we have log manager
LoadSettings();
}
void SConfig::Init()
{
m_Instance = new SConfig;
}
void SConfig::Shutdown()
{
delete m_Instance;
m_Instance = nullptr;
}
SConfig::~SConfig()
{
SaveSettings();
delete m_SYSCONF;
}
void SConfig::SaveSettings()
{
NOTICE_LOG(BOOT, "Saving settings to %s", File::GetUserPath(F_DOLPHINCONFIG_IDX).c_str());
IniFile ini;
ini.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX)); // load first to not kill unknown stuff
SaveGeneralSettings(ini);
SaveInterfaceSettings(ini);
SaveDisplaySettings(ini);
SaveGameListSettings(ini);
SaveCoreSettings(ini);
SaveMovieSettings(ini);
SaveDSPSettings(ini);
SaveInputSettings(ini);
SaveFifoPlayerSettings(ini);
ini.Save(File::GetUserPath(F_DOLPHINCONFIG_IDX));
m_SYSCONF->Save();
}
void SConfig::SaveGeneralSettings(IniFile& ini)
{
IniFile::Section* general = ini.GetOrCreateSection("General");
// General
general->Set("LastFilename", m_LastFilename);
general->Set("ShowLag", m_ShowLag);
general->Set("ShowFrameCount", m_ShowFrameCount);
// ISO folders
// Clear removed folders
int oldPaths;
int numPaths = (int)m_ISOFolder.size();
general->Get("ISOPaths", &oldPaths, 0);
for (int i = numPaths; i < oldPaths; i++)
{
ini.DeleteKey("General", StringFromFormat("ISOPath%i", i));
}
general->Set("ISOPaths", numPaths);
for (int i = 0; i < numPaths; i++)
{
general->Set(StringFromFormat("ISOPath%i", i), m_ISOFolder[i]);
}
general->Set("RecursiveISOPaths", m_RecursiveISOFolder);
general->Set("NANDRootPath", m_NANDPath);
general->Set("WirelessMac", m_WirelessMac);
#ifdef USE_GDBSTUB
#ifndef _WIN32
general->Set("GDBSocket", gdb_socket);
#endif
general->Set("GDBPort", iGDBPort);
#endif
}
void SConfig::SaveInterfaceSettings(IniFile& ini)
{
IniFile::Section* interface = ini.GetOrCreateSection("Interface");
interface->Set("ConfirmStop", bConfirmStop);
interface->Set("UsePanicHandlers", bUsePanicHandlers);
interface->Set("OnScreenDisplayMessages", bOnScreenDisplayMessages);
interface->Set("HideCursor", bHideCursor);
interface->Set("AutoHideCursor", bAutoHideCursor);
interface->Set("MainWindowPosX", (iPosX == -32000) ? 0 : iPosX); // TODO - HAX
interface->Set("MainWindowPosY", (iPosY == -32000) ? 0 : iPosY); // TODO - HAX
interface->Set("MainWindowWidth", iWidth);
interface->Set("MainWindowHeight", iHeight);
interface->Set("Language", m_InterfaceLanguage);
interface->Set("ShowToolbar", m_InterfaceToolbar);
interface->Set("ShowStatusbar", m_InterfaceStatusbar);
interface->Set("ShowLogWindow", m_InterfaceLogWindow);
interface->Set("ShowLogConfigWindow", m_InterfaceLogConfigWindow);
interface->Set("ExtendedFPSInfo", m_InterfaceExtendedFPSInfo);
interface->Set("ThemeName40", theme_name);
interface->Set("PauseOnFocusLost", m_PauseOnFocusLost);
}
void SConfig::SaveDisplaySettings(IniFile& ini)
{
IniFile::Section* display = ini.GetOrCreateSection("Display");
display->Set("FullscreenResolution", strFullscreenResolution);
display->Set("Fullscreen", bFullscreen);
display->Set("RenderToMain", bRenderToMain);
display->Set("RenderWindowXPos", iRenderWindowXPos);
display->Set("RenderWindowYPos", iRenderWindowYPos);
display->Set("RenderWindowWidth", iRenderWindowWidth);
display->Set("RenderWindowHeight", iRenderWindowHeight);
display->Set("RenderWindowAutoSize", bRenderWindowAutoSize);
display->Set("KeepWindowOnTop", bKeepWindowOnTop);
display->Set("ProgressiveScan", bProgressive);
display->Set("PAL60", bPAL60);
display->Set("DisableScreenSaver", bDisableScreenSaver);
display->Set("ForceNTSCJ", bForceNTSCJ);
}
void SConfig::SaveGameListSettings(IniFile& ini)
{
IniFile::Section* gamelist = ini.GetOrCreateSection("GameList");
gamelist->Set("ListDrives", m_ListDrives);
gamelist->Set("ListWad", m_ListWad);
gamelist->Set("ListElfDol", m_ListElfDol);
gamelist->Set("ListWii", m_ListWii);
gamelist->Set("ListGC", m_ListGC);
gamelist->Set("ListJap", m_ListJap);
gamelist->Set("ListPal", m_ListPal);
gamelist->Set("ListUsa", m_ListUsa);
gamelist->Set("ListAustralia", m_ListAustralia);
gamelist->Set("ListFrance", m_ListFrance);
gamelist->Set("ListGermany", m_ListGermany);
gamelist->Set("ListItaly", m_ListItaly);
gamelist->Set("ListKorea", m_ListKorea);
gamelist->Set("ListNetherlands", m_ListNetherlands);
gamelist->Set("ListRussia", m_ListRussia);
gamelist->Set("ListSpain", m_ListSpain);
gamelist->Set("ListTaiwan", m_ListTaiwan);
gamelist->Set("ListWorld", m_ListWorld);
gamelist->Set("ListUnknown", m_ListUnknown);
gamelist->Set("ListSort", m_ListSort);
gamelist->Set("ListSortSecondary", m_ListSort2);
gamelist->Set("ColorCompressed", m_ColorCompressed);
gamelist->Set("ColumnPlatform", m_showSystemColumn);
gamelist->Set("ColumnBanner", m_showBannerColumn);
gamelist->Set("ColumnNotes", m_showMakerColumn);
gamelist->Set("ColumnID", m_showIDColumn);
gamelist->Set("ColumnRegion", m_showRegionColumn);
gamelist->Set("ColumnSize", m_showSizeColumn);
gamelist->Set("ColumnState", m_showStateColumn);
}
void SConfig::SaveCoreSettings(IniFile& ini)
{
IniFile::Section* core = ini.GetOrCreateSection("Core");
core->Set("HLE_BS2", bHLE_BS2);
core->Set("CPUCore", iCPUCore);
core->Set("Fastmem", bFastmem);
core->Set("CPUThread", bCPUThread);
core->Set("DSPHLE", bDSPHLE);
core->Set("SkipIdle", bSkipIdle);
core->Set("SyncOnSkipIdle", bSyncGPUOnSkipIdleHack);
core->Set("SyncGPU", bSyncGPU);
core->Set("SyncGpuMaxDistance", iSyncGpuMaxDistance);
core->Set("SyncGpuMinDistance", iSyncGpuMinDistance);
core->Set("SyncGpuOverclock", fSyncGpuOverclock);
core->Set("DefaultISO", m_strDefaultISO);
core->Set("DVDRoot", m_strDVDRoot);
core->Set("Apploader", m_strApploader);
core->Set("EnableCheats", bEnableCheats);
core->Set("SelectedLanguage", SelectedLanguage);
core->Set("OverrideGCLang", bOverrideGCLanguage);
core->Set("DPL2Decoder", bDPL2Decoder);
core->Set("Latency", iLatency);
core->Set("MemcardAPath", m_strMemoryCardA);
core->Set("MemcardBPath", m_strMemoryCardB);
core->Set("AgpCartAPath", m_strGbaCartA);
core->Set("AgpCartBPath", m_strGbaCartB);
core->Set("SlotA", m_EXIDevice[0]);
core->Set("SlotB", m_EXIDevice[1]);
core->Set("SerialPort1", m_EXIDevice[2]);
core->Set("BBA_MAC", m_bba_mac);
for (int i = 0; i < MAX_SI_CHANNELS; ++i)
{
core->Set(StringFromFormat("SIDevice%i", i), m_SIDevice[i]);
}
core->Set("WiiSDCard", m_WiiSDCard);
core->Set("WiiKeyboard", m_WiiKeyboard);
core->Set("WiimoteContinuousScanning", m_WiimoteContinuousScanning);
core->Set("WiimoteEnableSpeaker", m_WiimoteEnableSpeaker);
core->Set("RunCompareServer", bRunCompareServer);
core->Set("RunCompareClient", bRunCompareClient);
core->Set("FrameLimit", m_Framelimit);
core->Set("FrameSkip", m_FrameSkip);
core->Set("Overclock", m_OCFactor);
core->Set("OverclockEnable", m_OCEnable);
core->Set("GFXBackend", m_strVideoBackend);
core->Set("GPUDeterminismMode", m_strGPUDeterminismMode);
core->Set("GameCubeAdapter", m_GameCubeAdapter);
core->Set("AdapterRumble", m_AdapterRumble);
core->Set("PerfMapDir", m_perfDir);
}
void SConfig::SaveMovieSettings(IniFile& ini)
{
IniFile::Section* movie = ini.GetOrCreateSection("Movie");
movie->Set("PauseMovie", m_PauseMovie);
movie->Set("Author", m_strMovieAuthor);
movie->Set("DumpFrames", m_DumpFrames);
movie->Set("DumpFramesSilent", m_DumpFramesSilent);
movie->Set("ShowInputDisplay", m_ShowInputDisplay);
}
void SConfig::SaveDSPSettings(IniFile& ini)
{
IniFile::Section* dsp = ini.GetOrCreateSection("DSP");
dsp->Set("EnableJIT", m_DSPEnableJIT);
dsp->Set("DumpAudio", m_DumpAudio);
dsp->Set("DumpUCode", m_DumpUCode);
dsp->Set("Backend", sBackend);
dsp->Set("Volume", m_Volume);
dsp->Set("CaptureLog", m_DSPCaptureLog);
}
void SConfig::SaveInputSettings(IniFile& ini)
{
IniFile::Section* input = ini.GetOrCreateSection("Input");
input->Set("BackgroundInput", m_BackgroundInput);
}
void SConfig::SaveFifoPlayerSettings(IniFile& ini)
{
IniFile::Section* fifoplayer = ini.GetOrCreateSection("FifoPlayer");
fifoplayer->Set("LoopReplay", bLoopFifoReplay);
}
void SConfig::LoadSettings()
{
INFO_LOG(BOOT, "Loading Settings from %s", File::GetUserPath(F_DOLPHINCONFIG_IDX).c_str());
IniFile ini;
ini.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
LoadGeneralSettings(ini);
LoadInterfaceSettings(ini);
LoadDisplaySettings(ini);
LoadGameListSettings(ini);
LoadCoreSettings(ini);
LoadMovieSettings(ini);
LoadDSPSettings(ini);
LoadInputSettings(ini);
LoadFifoPlayerSettings(ini);
m_SYSCONF = new SysConf();
}
void SConfig::LoadGeneralSettings(IniFile& ini)
{
IniFile::Section* general = ini.GetOrCreateSection("General");
general->Get("LastFilename", &m_LastFilename);
general->Get("ShowLag", &m_ShowLag, false);
general->Get("ShowFrameCount", &m_ShowFrameCount, false);
#ifdef USE_GDBSTUB
#ifndef _WIN32
general->Get("GDBSocket", &gdb_socket, "");
#endif
general->Get("GDBPort", &(iGDBPort), -1);
#endif
m_ISOFolder.clear();
int numISOPaths;
if (general->Get("ISOPaths", &numISOPaths, 0))
{
for (int i = 0; i < numISOPaths; i++)
{
std::string tmpPath;
general->Get(StringFromFormat("ISOPath%i", i), &tmpPath, "");
m_ISOFolder.push_back(std::move(tmpPath));
}
}
// Check for old file path (Changed in 4.0-4003)
// This can probably be removed after 5.0 stable is launched
else if (general->Get("GCMPathes", &numISOPaths, 0))
{
for (int i = 0; i < numISOPaths; i++)
{
std::string tmpPath;
general->Get(StringFromFormat("GCMPath%i", i), &tmpPath, "");
bool found = false;
for (size_t j = 0; j < m_ISOFolder.size(); ++j)
{
if (m_ISOFolder[j] == tmpPath)
{
found = true;
break;
}
}
if (!found)
m_ISOFolder.push_back(std::move(tmpPath));
}
}
if (!general->Get("RecursiveISOPaths", &m_RecursiveISOFolder, false))
{
// Check for old name
general->Get("RecursiveGCMPaths", &m_RecursiveISOFolder, false);
}
general->Get("NANDRootPath", &m_NANDPath);
File::SetUserPath(D_WIIROOT_IDX, m_NANDPath);
general->Get("WirelessMac", &m_WirelessMac);
}
void SConfig::LoadInterfaceSettings(IniFile& ini)
{
IniFile::Section* interface = ini.GetOrCreateSection("Interface");
interface->Get("ConfirmStop", &bConfirmStop, true);
interface->Get("UsePanicHandlers", &bUsePanicHandlers, true);
interface->Get("OnScreenDisplayMessages", &bOnScreenDisplayMessages, true);
interface->Get("HideCursor", &bHideCursor, false);
interface->Get("AutoHideCursor", &bAutoHideCursor, false);
interface->Get("MainWindowPosX", &iPosX, 100);
interface->Get("MainWindowPosY", &iPosY, 100);
interface->Get("MainWindowWidth", &iWidth, 800);
interface->Get("MainWindowHeight", &iHeight, 600);
interface->Get("Language", &m_InterfaceLanguage, 0);
interface->Get("ShowToolbar", &m_InterfaceToolbar, true);
interface->Get("ShowStatusbar", &m_InterfaceStatusbar, true);
interface->Get("ShowLogWindow", &m_InterfaceLogWindow, false);
interface->Get("ShowLogConfigWindow", &m_InterfaceLogConfigWindow, false);
interface->Get("ExtendedFPSInfo", &m_InterfaceExtendedFPSInfo, false);
interface->Get("ThemeName40", &theme_name, "Clean");
interface->Get("PauseOnFocusLost", &m_PauseOnFocusLost, false);
}
void SConfig::LoadDisplaySettings(IniFile& ini)
{
IniFile::Section* display = ini.GetOrCreateSection("Display");
display->Get("Fullscreen", &bFullscreen, false);
display->Get("FullscreenResolution", &strFullscreenResolution, "Auto");
display->Get("RenderToMain", &bRenderToMain, false);
display->Get("RenderWindowXPos", &iRenderWindowXPos, -1);
display->Get("RenderWindowYPos", &iRenderWindowYPos, -1);
display->Get("RenderWindowWidth", &iRenderWindowWidth, 640);
display->Get("RenderWindowHeight", &iRenderWindowHeight, 480);
display->Get("RenderWindowAutoSize", &bRenderWindowAutoSize, false);
display->Get("KeepWindowOnTop", &bKeepWindowOnTop, false);
display->Get("ProgressiveScan", &bProgressive, false);
display->Get("PAL60", &bPAL60, true);
display->Get("DisableScreenSaver", &bDisableScreenSaver, true);
display->Get("ForceNTSCJ", &bForceNTSCJ, false);
}
void SConfig::LoadGameListSettings(IniFile& ini)
{
IniFile::Section* gamelist = ini.GetOrCreateSection("GameList");
gamelist->Get("ListDrives", &m_ListDrives, false);
gamelist->Get("ListWad", &m_ListWad, true);
gamelist->Get("ListElfDol", &m_ListElfDol, true);
gamelist->Get("ListWii", &m_ListWii, true);
gamelist->Get("ListGC", &m_ListGC, true);
gamelist->Get("ListJap", &m_ListJap, true);
gamelist->Get("ListPal", &m_ListPal, true);
gamelist->Get("ListUsa", &m_ListUsa, true);
gamelist->Get("ListAustralia", &m_ListAustralia, true);
gamelist->Get("ListFrance", &m_ListFrance, true);
gamelist->Get("ListGermany", &m_ListGermany, true);
gamelist->Get("ListItaly", &m_ListItaly, true);
gamelist->Get("ListKorea", &m_ListKorea, true);
gamelist->Get("ListNetherlands", &m_ListNetherlands, true);
gamelist->Get("ListRussia", &m_ListRussia, true);
gamelist->Get("ListSpain", &m_ListSpain, true);
gamelist->Get("ListTaiwan", &m_ListTaiwan, true);
gamelist->Get("ListWorld", &m_ListWorld, true);
gamelist->Get("ListUnknown", &m_ListUnknown, true);
gamelist->Get("ListSort", &m_ListSort, 3);
gamelist->Get("ListSortSecondary", &m_ListSort2, 0);
// Determines if compressed games display in blue
gamelist->Get("ColorCompressed", &m_ColorCompressed, true);
// Gamelist columns toggles
gamelist->Get("ColumnPlatform", &m_showSystemColumn, true);
gamelist->Get("ColumnBanner", &m_showBannerColumn, true);
gamelist->Get("ColumnNotes", &m_showMakerColumn, true);
gamelist->Get("ColumnID", &m_showIDColumn, false);
gamelist->Get("ColumnRegion", &m_showRegionColumn, true);
gamelist->Get("ColumnSize", &m_showSizeColumn, true);
gamelist->Get("ColumnState", &m_showStateColumn, true);
}
void SConfig::LoadCoreSettings(IniFile& ini)
{
IniFile::Section* core = ini.GetOrCreateSection("Core");
core->Get("HLE_BS2", &bHLE_BS2, false);
#ifdef _M_X86
core->Get("CPUCore", &iCPUCore, PowerPC::CORE_JIT64);
#elif _M_ARM_64
core->Get("CPUCore", &iCPUCore, PowerPC::CORE_JITARM64);
#else
core->Get("CPUCore", &iCPUCore, PowerPC::CORE_INTERPRETER);
#endif
core->Get("Fastmem", &bFastmem, true);
core->Get("DSPHLE", &bDSPHLE, true);
core->Get("CPUThread", &bCPUThread, true);
core->Get("SkipIdle", &bSkipIdle, true);
core->Get("SyncOnSkipIdle", &bSyncGPUOnSkipIdleHack, true);
core->Get("DefaultISO", &m_strDefaultISO);
core->Get("DVDRoot", &m_strDVDRoot);
core->Get("Apploader", &m_strApploader);
core->Get("EnableCheats", &bEnableCheats, false);
core->Get("SelectedLanguage", &SelectedLanguage, 0);
core->Get("OverrideGCLang", &bOverrideGCLanguage, false);
core->Get("DPL2Decoder", &bDPL2Decoder, false);
core->Get("Latency", &iLatency, 2);
core->Get("MemcardAPath", &m_strMemoryCardA);
core->Get("MemcardBPath", &m_strMemoryCardB);
core->Get("AgpCartAPath", &m_strGbaCartA);
core->Get("AgpCartBPath", &m_strGbaCartB);
core->Get("SlotA", (int*)&m_EXIDevice[0], EXIDEVICE_MEMORYCARD);
core->Get("SlotB", (int*)&m_EXIDevice[1], EXIDEVICE_NONE);
core->Get("SerialPort1", (int*)&m_EXIDevice[2], EXIDEVICE_NONE);
core->Get("BBA_MAC", &m_bba_mac);
core->Get("TimeProfiling", &bJITILTimeProfiling, false);
core->Get("OutputIR", &bJITILOutputIR, false);
for (int i = 0; i < MAX_SI_CHANNELS; ++i)
{
core->Get(StringFromFormat("SIDevice%i", i), (u32*)&m_SIDevice[i], (i == 0) ? SIDEVICE_GC_CONTROLLER : SIDEVICE_NONE);
}
core->Get("WiiSDCard", &m_WiiSDCard, false);
core->Get("WiiKeyboard", &m_WiiKeyboard, false);
core->Get("WiimoteContinuousScanning", &m_WiimoteContinuousScanning, false);
core->Get("WiimoteEnableSpeaker", &m_WiimoteEnableSpeaker, false);
core->Get("RunCompareServer", &bRunCompareServer, false);
core->Get("RunCompareClient", &bRunCompareClient, false);
core->Get("MMU", &bMMU, false);
core->Get("BBDumpPort", &iBBDumpPort, -1);
core->Get("SyncGPU", &bSyncGPU, false);
core->Get("SyncGpuMaxDistance", &iSyncGpuMaxDistance, 200000);
core->Get("SyncGpuMinDistance", &iSyncGpuMinDistance, -200000);
core->Get("SyncGpuOverclock", &fSyncGpuOverclock, 1.0);
core->Get("FastDiscSpeed", &bFastDiscSpeed, false);
core->Get("DCBZ", &bDCBZOFF, false);
core->Get("FrameLimit", &m_Framelimit, 1); // auto frame limit by default
core->Get("Overclock", &m_OCFactor, 1.0f);
core->Get("OverclockEnable", &m_OCEnable, false);
core->Get("FrameSkip", &m_FrameSkip, 0);
core->Get("GFXBackend", &m_strVideoBackend, "");
core->Get("GPUDeterminismMode", &m_strGPUDeterminismMode, "auto");
core->Get("GameCubeAdapter", &m_GameCubeAdapter, false);
core->Get("AdapterRumble", &m_AdapterRumble, true);
core->Get("PerfMapDir", &m_perfDir, "");
}
void SConfig::LoadMovieSettings(IniFile& ini)
{
IniFile::Section* movie = ini.GetOrCreateSection("Movie");
movie->Get("PauseMovie", &m_PauseMovie, false);
movie->Get("Author", &m_strMovieAuthor, "");
movie->Get("DumpFrames", &m_DumpFrames, false);
movie->Get("DumpFramesSilent", &m_DumpFramesSilent, false);
movie->Get("ShowInputDisplay", &m_ShowInputDisplay, false);
}
void SConfig::LoadDSPSettings(IniFile& ini)
{
IniFile::Section* dsp = ini.GetOrCreateSection("DSP");
dsp->Get("EnableJIT", &m_DSPEnableJIT, true);
dsp->Get("DumpAudio", &m_DumpAudio, false);
dsp->Get("DumpUCode", &m_DumpUCode, false);
#if defined __linux__ && HAVE_ALSA
dsp->Get("Backend", &sBackend, BACKEND_ALSA);
#elif defined __APPLE__
dsp->Get("Backend", &sBackend, BACKEND_COREAUDIO);
#elif defined _WIN32
dsp->Get("Backend", &sBackend, BACKEND_XAUDIO2);
#elif defined ANDROID
dsp->Get("Backend", &sBackend, BACKEND_OPENSLES);
#else
dsp->Get("Backend", &sBackend, BACKEND_NULLSOUND);
#endif
dsp->Get("Volume", &m_Volume, 100);
dsp->Get("CaptureLog", &m_DSPCaptureLog, false);
m_IsMuted = false;
}
void SConfig::LoadInputSettings(IniFile& ini)
{
IniFile::Section* input = ini.GetOrCreateSection("Input");
input->Get("BackgroundInput", &m_BackgroundInput, false);
}
void SConfig::LoadFifoPlayerSettings(IniFile& ini)
{
IniFile::Section* fifoplayer = ini.GetOrCreateSection("FifoPlayer");
fifoplayer->Get("LoopReplay", &bLoopFifoReplay, true);
}
void SConfig::LoadDefaults()
{
bEnableDebugging = false;
bAutomaticStart = false;
bBootToPause = false;
#ifdef USE_GDBSTUB
iGDBPort = -1;
#ifndef _WIN32
gdb_socket = "";
#endif
#endif
iCPUCore = PowerPC::CORE_JIT64;
bCPUThread = false;
bSkipIdle = false;
bSyncGPUOnSkipIdleHack = true;
bRunCompareServer = false;
bDSPHLE = true;
bFastmem = true;
bFPRF = false;
bAccurateNaNs = false;
bMMU = false;
bDCBZOFF = false;
iBBDumpPort = -1;
bSyncGPU = false;
bFastDiscSpeed = false;
bEnableMemcardSdWriting = true;
SelectedLanguage = 0;
bOverrideGCLanguage = false;
bWii = false;
bDPL2Decoder = false;
iLatency = 14;
iPosX = 100;
iPosY = 100;
iWidth = 800;
iHeight = 600;
bLoopFifoReplay = true;
bJITOff = false; // debugger only settings
bJITLoadStoreOff = false;
bJITLoadStoreFloatingOff = false;
bJITLoadStorePairedOff = false;
bJITFloatingPointOff = false;
bJITIntegerOff = false;
bJITPairedOff = false;
bJITSystemRegistersOff = false;
bJITBranchOff = false;
m_strName = "NONE";
m_strUniqueID = "00000000";
}
static const char* GetRegionOfCountry(DiscIO::IVolume::ECountry country)
{
switch (country)
{
case DiscIO::IVolume::COUNTRY_USA:
return USA_DIR;
case DiscIO::IVolume::COUNTRY_TAIWAN:
case DiscIO::IVolume::COUNTRY_KOREA:
// TODO: Should these have their own Region Dir?
case DiscIO::IVolume::COUNTRY_JAPAN:
return JAP_DIR;
case DiscIO::IVolume::COUNTRY_AUSTRALIA:
case DiscIO::IVolume::COUNTRY_EUROPE:
case DiscIO::IVolume::COUNTRY_FRANCE:
case DiscIO::IVolume::COUNTRY_GERMANY:
case DiscIO::IVolume::COUNTRY_ITALY:
case DiscIO::IVolume::COUNTRY_NETHERLANDS:
case DiscIO::IVolume::COUNTRY_RUSSIA:
case DiscIO::IVolume::COUNTRY_SPAIN:
case DiscIO::IVolume::COUNTRY_WORLD:
return EUR_DIR;
case DiscIO::IVolume::COUNTRY_UNKNOWN:
default:
return nullptr;
}
}
bool SConfig::AutoSetup(EBootBS2 _BootBS2)
{
std::string set_region_dir(EUR_DIR);
switch (_BootBS2)
{
case BOOT_DEFAULT:
{
bool bootDrive = cdio_is_cdrom(m_strFilename);
// Check if the file exist, we may have gotten it from a --elf command line
// that gave an incorrect file name
if (!bootDrive && !File::Exists(m_strFilename))
{
PanicAlertT("The specified file \"%s\" does not exist", m_strFilename.c_str());
return false;
}
std::string Extension;
SplitPath(m_strFilename, nullptr, nullptr, &Extension);
if (!strcasecmp(Extension.c_str(), ".gcm") ||
!strcasecmp(Extension.c_str(), ".iso") ||
!strcasecmp(Extension.c_str(), ".wbfs") ||
!strcasecmp(Extension.c_str(), ".ciso") ||
!strcasecmp(Extension.c_str(), ".gcz") ||
bootDrive)
{
m_BootType = BOOT_ISO;
std::unique_ptr<DiscIO::IVolume> pVolume(DiscIO::CreateVolumeFromFilename(m_strFilename));
if (pVolume == nullptr)
{
if (bootDrive)
PanicAlertT("Could not read \"%s\". "
"There is no disc in the drive, or it is not a GC/Wii backup. "
"Please note that original GameCube and Wii discs cannot be read "
"by most PC DVD drives.", m_strFilename.c_str());
else
PanicAlertT("\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO.",
m_strFilename.c_str());
return false;
}
m_strName = pVolume->GetInternalName();
m_strUniqueID = pVolume->GetUniqueID();
m_revision = pVolume->GetRevision();
// Check if we have a Wii disc
bWii = pVolume.get()->GetVolumeType() == DiscIO::IVolume::WII_DISC;
const char* retrieved_region_dir = GetRegionOfCountry(pVolume->GetCountry());
if (!retrieved_region_dir)
{
if (!PanicYesNoT("Your GCM/ISO file seems to be invalid (invalid country)."
"\nContinue with PAL region?"))
return false;
retrieved_region_dir = EUR_DIR;
}
set_region_dir = retrieved_region_dir;
bNTSC = set_region_dir == USA_DIR || set_region_dir == JAP_DIR;
}
else if (!strcasecmp(Extension.c_str(), ".elf"))
{
bWii = CBoot::IsElfWii(m_strFilename);
// TODO: Right now GC homebrew boots in NTSC and Wii homebrew in PAL.
// This is intentional so that Wii homebrew can boot in both 50Hz and 60Hz, without forcing all GC homebrew to 50Hz.
// In the future, it probably makes sense to add a Region setting for homebrew somewhere in the emulator config.
bNTSC = bWii ? false : true;
set_region_dir = bNTSC ? USA_DIR : EUR_DIR;
m_BootType = BOOT_ELF;
}
else if (!strcasecmp(Extension.c_str(), ".dol"))
{
CDolLoader dolfile(m_strFilename);
bWii = dolfile.IsWii();
// TODO: See the ELF code above.
bNTSC = bWii ? false : true;
set_region_dir = bNTSC ? USA_DIR : EUR_DIR;
m_BootType = BOOT_DOL;
}
else if (!strcasecmp(Extension.c_str(), ".dff"))
{
bWii = true;
set_region_dir = USA_DIR;
bNTSC = true;
m_BootType = BOOT_DFF;
std::unique_ptr<FifoDataFile> ddfFile(FifoDataFile::Load(m_strFilename, true));
if (ddfFile)
{
bWii = ddfFile->GetIsWii();
}
}
else if (DiscIO::CNANDContentManager::Access().GetNANDLoader(m_strFilename).IsValid())
{
std::unique_ptr<DiscIO::IVolume> pVolume(DiscIO::CreateVolumeFromFilename(m_strFilename));
const DiscIO::INANDContentLoader& ContentLoader = DiscIO::CNANDContentManager::Access().GetNANDLoader(m_strFilename);
if (ContentLoader.GetContentByIndex(ContentLoader.GetBootIndex()) == nullptr)
{
//WAD is valid yet cannot be booted. Install instead.
u64 installed = DiscIO::CNANDContentManager::Access().Install_WiiWAD(m_strFilename);
if (installed)
SuccessAlertT("The WAD has been installed successfully");
return false; //do not boot
}
const char* retrieved_region_dir = GetRegionOfCountry(ContentLoader.GetCountry());
set_region_dir = retrieved_region_dir ? retrieved_region_dir : EUR_DIR;
bNTSC = set_region_dir == USA_DIR || set_region_dir == JAP_DIR;
bWii = true;
m_BootType = BOOT_WII_NAND;
if (pVolume)
{
m_strName = pVolume->GetInternalName();
m_strUniqueID = pVolume->GetUniqueID();
}
else
{
// null pVolume means that we are loading from nand folder (Most Likely Wii Menu)
// if this is the second boot we would be using the Name and id of the last title
m_strName.clear();
m_strUniqueID.clear();
}
// Use the TitleIDhex for name and/or unique ID if launching from nand folder
// or if it is not ascii characters (specifically sysmenu could potentially apply to other things)
std::string titleidstr = StringFromFormat("%016" PRIx64, ContentLoader.GetTitleID());
if (m_strName.empty())
{
m_strName = titleidstr;
}
if (m_strUniqueID.empty())
{
m_strUniqueID = titleidstr;
}
}
else
{
PanicAlertT("Could not recognize ISO file %s", m_strFilename.c_str());
return false;
}
}
break;
case BOOT_BS2_USA:
set_region_dir = USA_DIR;
m_strFilename.clear();
bNTSC = true;
break;
case BOOT_BS2_JAP:
set_region_dir = JAP_DIR;
m_strFilename.clear();
bNTSC = true;
break;
case BOOT_BS2_EUR:
set_region_dir = EUR_DIR;
m_strFilename.clear();
bNTSC = false;
break;
}
// Setup paths
CheckMemcardPath(SConfig::GetInstance().m_strMemoryCardA, set_region_dir, true);
CheckMemcardPath(SConfig::GetInstance().m_strMemoryCardB, set_region_dir, false);
m_strSRAM = File::GetUserPath(F_GCSRAM_IDX);
if (!bWii)
{
if (!bHLE_BS2)
{
m_strBootROM = File::GetUserPath(D_GCUSER_IDX) + DIR_SEP + set_region_dir + DIR_SEP GC_IPL;
if (!File::Exists(m_strBootROM))
m_strBootROM = File::GetSysDirectory() + GC_SYS_DIR + DIR_SEP + set_region_dir + DIR_SEP GC_IPL;
if (!File::Exists(m_strBootROM))
{
WARN_LOG(BOOT, "Bootrom file %s not found - using HLE.", m_strBootROM.c_str());
bHLE_BS2 = true;
}
}
}
else if (bWii && !bHLE_BS2)
{
WARN_LOG(BOOT, "GC bootrom file will not be loaded for Wii mode.");
bHLE_BS2 = true;
}
return true;
}
void SConfig::CheckMemcardPath(std::string& memcardPath, const std::string& gameRegion, bool isSlotA)
{
std::string ext("." + gameRegion + ".raw");
if (memcardPath.empty())
{
// Use default memcard path if there is no user defined name
std::string defaultFilename = isSlotA ? GC_MEMCARDA : GC_MEMCARDB;
memcardPath = File::GetUserPath(D_GCUSER_IDX) + defaultFilename + ext;
}
else
{
std::string filename = memcardPath;
std::string region = filename.substr(filename.size()-7, 3);
bool hasregion = false;
hasregion |= region.compare(USA_DIR) == 0;
hasregion |= region.compare(JAP_DIR) == 0;
hasregion |= region.compare(EUR_DIR) == 0;
if (!hasregion)
{
// filename doesn't have region in the extension
if (File::Exists(filename))
{
// If the old file exists we are polite and ask if we should copy it
std::string oldFilename = filename;
filename.replace(filename.size()-4, 4, ext);
if (PanicYesNoT("Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n",
isSlotA ? 'A':'B', isSlotA ? 'A':'B', filename.c_str()))
{
if (!File::Copy(oldFilename, filename))
PanicAlertT("Copy failed");
}
}
memcardPath = filename; // Always correct the path!
}
else if (region.compare(gameRegion) != 0)
{
// filename has region, but it's not == gameRegion
// Just set the correct filename, the EXI Device will create it if it doesn't exist
memcardPath = filename.replace(filename.size()-ext.size(), ext.size(), ext);
}
}
}
DiscIO::IVolume::ELanguage SConfig::GetCurrentLanguage(bool wii) const
{
DiscIO::IVolume::ELanguage language;
if (wii)
language = (DiscIO::IVolume::ELanguage)SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.LNG");
else
language = (DiscIO::IVolume::ELanguage)(SConfig::GetInstance().SelectedLanguage + 1);
// Get rid of invalid values (probably doesn't matter, but might as well do it)
if (language > DiscIO::IVolume::ELanguage::LANGUAGE_UNKNOWN || language < 0)
language = DiscIO::IVolume::ELanguage::LANGUAGE_UNKNOWN;
return language;
}
IniFile SConfig::LoadDefaultGameIni() const
{
return LoadDefaultGameIni(GetUniqueID(), m_revision);
}
IniFile SConfig::LoadLocalGameIni() const
{
return LoadLocalGameIni(GetUniqueID(), m_revision);
}
IniFile SConfig::LoadGameIni() const
{
return LoadGameIni(GetUniqueID(), m_revision);
}
IniFile SConfig::LoadDefaultGameIni(const std::string& id, u16 revision)
{
IniFile game_ini;
for (const std::string& filename : GetGameIniFilenames(id, revision))
game_ini.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + filename, true);
return game_ini;
}
IniFile SConfig::LoadLocalGameIni(const std::string& id, u16 revision)
{
IniFile game_ini;
for (const std::string& filename : GetGameIniFilenames(id, revision))
game_ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + filename, true);
return game_ini;
}
IniFile SConfig::LoadGameIni(const std::string& id, u16 revision)
{
IniFile game_ini;
for (const std::string& filename : GetGameIniFilenames(id, revision))
game_ini.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + filename, true);
for (const std::string& filename : GetGameIniFilenames(id, revision))
game_ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + filename, true);
return game_ini;
}
// Returns all possible filenames in ascending order of priority
std::vector<std::string> SConfig::GetGameIniFilenames(const std::string& id, u16 revision)
{
std::vector<std::string> filenames;
// INIs that match all regions
if (id.size() >= 4)
filenames.push_back(id.substr(0, 3) + ".ini");
// Regular INIs
filenames.push_back(id + ".ini");
// INIs with specific revisions
filenames.push_back(id + StringFromFormat("r%d", revision) + ".ini");
return filenames;
}