dolphin/Source/Core/InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.h

118 lines
2.7 KiB
C++

// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <windows.h>
#include "Common/Matrix.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/ControllerInterface/CoreDevice.h"
#include "InputCommon/ControllerInterface/DInput/DInput8.h"
namespace ciface::DInput
{
void InitKeyboardMouse(IDirectInput8* const idi8, HWND hwnd);
using RelativeMouseState = RelativeInputState<Common::TVec3<LONG>>;
class KeyboardMouse : public Core::Device
{
private:
struct State
{
BYTE keyboard[256];
// Old smoothed relative mouse movement.
DIMOUSESTATE2 mouse;
// Normalized mouse cursor position.
Common::TVec2<ControlState> cursor;
// Raw relative mouse movement.
RelativeMouseState relative_mouse;
};
// Keyboard key
class Key : public Input
{
public:
Key(u8 index, const BYTE& key) : m_key(key), m_index(index) {}
std::string GetName() const override;
ControlState GetState() const override;
private:
const BYTE& m_key;
const u8 m_index;
};
// Mouse button
class Button : public Input
{
public:
Button(u8 index, const BYTE& button) : m_button(button), m_index(index) {}
std::string GetName() const override;
ControlState GetState() const override;
private:
const BYTE& m_button;
const u8 m_index;
};
// Mouse movement offset axis. Includes mouse wheel
class Axis : public Input
{
public:
Axis(u8 index, const LONG& axis, LONG range) : m_axis(axis), m_range(range), m_index(index) {}
std::string GetName() const override;
bool IsDetectable() const override { return false; }
ControlState GetState() const override;
private:
const LONG& m_axis;
const LONG m_range;
const u8 m_index;
};
// Mouse from window center
class Cursor : public Input
{
public:
Cursor(u8 index, const ControlState& axis, const bool positive)
: m_axis(axis), m_index(index), m_positive(positive)
{
}
std::string GetName() const override;
bool IsDetectable() const override { return false; }
ControlState GetState() const override;
private:
const ControlState& m_axis;
const u8 m_index;
const bool m_positive;
};
public:
void UpdateInput() override;
KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device,
HWND hwnd);
~KeyboardMouse();
std::string GetName() const override;
std::string GetSource() const override;
private:
void UpdateCursorInput();
const LPDIRECTINPUTDEVICE8 m_kb_device;
const LPDIRECTINPUTDEVICE8 m_mo_device;
const HWND m_hwnd;
DWORD m_last_update;
State m_state_in;
};
} // namespace ciface::DInput